The document discusses emerging technologies for learning including robots, virtual realities, and augmented realities. Small programmable robots allow children to develop problem solving and coding skills. Virtual realities like Google Cardboard are being used for immersive educational field trips. Augmented reality apps overlay virtual elements on the real world, such as anatomy models or circuit simulations. Videos demonstrate examples like interactive animal holograms, virtual tours of space, and using green screens to insert students into book readings. The document promotes these tools as engaging ways to enhance learning for today's students.