This document provides instructions for a project to create an information visualization about the history of social media. Students will:
1) Analyze examples of existing visualizations and sources on social media history.
2) Develop a point of view and create exploratory prototypes of a visualization to convey their perspective.
3) Refine their visualization based on feedback and post a final high-resolution digital version, without explanation, to be interpreted by the class.
The goal is to uncover patterns in social media history and effectively communicate insights through visual design. Critiques will consider if the visualization is clear, engaging, and reveals meaningful connections.
I put this presentation together for a team, as we explored the different ways to work with users in a participatory, collaborative way. It ends with 3 mini case studies of how we used these techniques in an innovation workshop, and as part of a design process
This session will address how complex social networks of various types can be built with Drupal. The nuances of Feeds, Walls, Sharing (both private and public), Friends, Following, and (most importantly) Privacy will be explored, and options for building these features with Drupal will be discussed, with examples from the real world.
This is an advanced session but anyone with social-networking dreams would benefit from learning the challenges in building one.
How do you make a network "Social"?
A Drupal site is a network of users and content, but it is not inherently social. It's greatest original feature was the ability for multiple users to collaborate in managing the system. We'll talk about what makes networks social and what makes them fun: Feeds, Activity, & Sharing.
"News Feeds" can show not only your friend's content, but your friends-of-your-friends content when the target is your friend. Sound complicated? It is!
"Activity" is when you become friends with someone, join the site, "like" something, commented on something... the list goes on. Without activity display, a social network feels more like a MySpace than Facebook. But be careful... if you list each new activity all of your friends make, it can get clogged with redundant announcements. Learn how we devised a system that lets us smartly group recent activity taken by user, taxonomy term, or node.
Great social networks may be easy to use, but the logic behind true social networks is very complex.
The Details
- Building news feeds for friends and "followed" terms with Search API with Apache Solr
- How to let users "share" content and write on other users "walls".
- Creating an "activity" system that shows users activity around the site and can group similar activity together.
- Privacy & Permissions: How to give control where control is due.
About the Speaker
Jonathan is the Founder & CTO of ThinkDrop Consulting, a Drupal consulting company in Brooklyn, New York and has been developing with Drupal for more than 7 years, coding with PHP for more than 11 years, and hypertexting with HTML since 1997.
This session was originally given at DrupalCampNYC 10 in December of 2012
Slides available at https://docs.google.com/present/view?id=dg3sc8t9_2cbxfbnqg
NOTE: I apologize for the layout problems, Google Docs Presentations look different on different operating systems
You can do better: Lessons Learned from Government Meets Social NetworksSebastian Deterding
Keynote I gave on October 16, 2009 at the Berlin in October 2009 E-Democracy Unconference on stuff I learned as project lead of the social networking site du-machst.de how to introduce e-participation and web 2.0 culture in a government context.
I put this presentation together for a team, as we explored the different ways to work with users in a participatory, collaborative way. It ends with 3 mini case studies of how we used these techniques in an innovation workshop, and as part of a design process
This session will address how complex social networks of various types can be built with Drupal. The nuances of Feeds, Walls, Sharing (both private and public), Friends, Following, and (most importantly) Privacy will be explored, and options for building these features with Drupal will be discussed, with examples from the real world.
This is an advanced session but anyone with social-networking dreams would benefit from learning the challenges in building one.
How do you make a network "Social"?
A Drupal site is a network of users and content, but it is not inherently social. It's greatest original feature was the ability for multiple users to collaborate in managing the system. We'll talk about what makes networks social and what makes them fun: Feeds, Activity, & Sharing.
"News Feeds" can show not only your friend's content, but your friends-of-your-friends content when the target is your friend. Sound complicated? It is!
"Activity" is when you become friends with someone, join the site, "like" something, commented on something... the list goes on. Without activity display, a social network feels more like a MySpace than Facebook. But be careful... if you list each new activity all of your friends make, it can get clogged with redundant announcements. Learn how we devised a system that lets us smartly group recent activity taken by user, taxonomy term, or node.
Great social networks may be easy to use, but the logic behind true social networks is very complex.
The Details
- Building news feeds for friends and "followed" terms with Search API with Apache Solr
- How to let users "share" content and write on other users "walls".
- Creating an "activity" system that shows users activity around the site and can group similar activity together.
- Privacy & Permissions: How to give control where control is due.
About the Speaker
Jonathan is the Founder & CTO of ThinkDrop Consulting, a Drupal consulting company in Brooklyn, New York and has been developing with Drupal for more than 7 years, coding with PHP for more than 11 years, and hypertexting with HTML since 1997.
This session was originally given at DrupalCampNYC 10 in December of 2012
Slides available at https://docs.google.com/present/view?id=dg3sc8t9_2cbxfbnqg
NOTE: I apologize for the layout problems, Google Docs Presentations look different on different operating systems
You can do better: Lessons Learned from Government Meets Social NetworksSebastian Deterding
Keynote I gave on October 16, 2009 at the Berlin in October 2009 E-Democracy Unconference on stuff I learned as project lead of the social networking site du-machst.de how to introduce e-participation and web 2.0 culture in a government context.
A presentation I gave with WOMMA about social web literacy and brands. A central argument is that digital specialists and agencies need to spread social web literacy rather than keeping it to themselves, like digital scribes.
Using microblogging in education - Workshop Villach ICL 2009Gabriela Grosseck
This is a presentation (a draft one!!!) for the workshop "Using microblogging in education" , held in Villach, Austria, between 23-25 Sept. 2009, at ICL Conference, http://www.icl-conference.org/
Design for Dasein: Understanding the Design of ExperiencesThomas Wendt
This talk explores the connections between design and phenomenological philosophy. It is based on my book by the same title.
Book site: designfordasein.com
Amazon: bit.ly/dsn4dsn
Book description from Amazon:
This book draws from philosophy, psychology, object studies, and design theory to articulate the intersection of design thinking and human experience.
When designers talk about related fields, they often mention anthropology, cognitive science, psychology, information science, etc., but philosophy is usually left out. Why? Why don’t we talk about philosophy as a contributor to the understanding of design, especially when phenomenology, the philosophical study of human experience, has contributed so much to our understanding of the interrelation between humans and technology?
Design for Dasein attempts to apply phenomenological thinking to design in order to further inform what designers (especially what we might call "experience designers") do in their day to day work. Many activities designers perform every day can be traced back to insights from phenomenology. Activities like user testing, prototyping, sketching, interaction models, personas, interviewing, ethnography, participatory design, and processes like design thinking and lean UX all have phenomenological roots. The book will highlight these connections and explore how they contribute to designing better experiences, providing the reader with new ways of thinking about his or her work, and new strategies for designing systems for both present and future scenarios.
Workshop for Twin Coast Cluster Conference. Deals with the purpose of blogging in a classroom and gives examples from a junior class (5 to 7 year old children) . Examples include voice thread, photopeach, Kid Pix, animoto.
A lecture prepared for the first session of the "Certificate in Community Management" proposed by Ichec. More info available here: http://www.ichec-entreprises.be/certificat_en_community_management-6993.html
Making researchers famous with social mediaMal Booth
Workshop presentation for UTS Research Week 2012
(Sometimes I really have no idea why I persist with Slideshare other than it being a free service. Again, the embedded hyperlinks have not been uploaded from the original document. This will present problems for the actual blogs linked on slide 11. I'll need to provide those links later. Sorry.)
UX Everywhere: how to think like a user experience plannerDeanna Lambert
I ran a full-day workshop for the Account Planning Group of Canada, teaching traditional/mass planners about some of the differences between traditional and UX planning, and workshopping four different ux-centric discovery processes that I've adapted for the needs of the traditional planner who is engaged in multi-channel planning.
Some say that education is one of the last sectors to adopt new technologies. If this is true, could it be because of the time required to overcome a learning curve of its features, time to understand the security and privacy issues involved, time to practice use of the app personally--and finesse its use with students, or time to collaborate in the communities and networks the app makes possible?
Some educators remain skeptical or even resistant to the adoption of social media in education; others are undecided, needing details about the benefits for students or the techniques required in order for the app to be implemented in a learning setting.
Some educators embrace social media in their practice. The moment this deck is published, some of those individuals might say how could the author have missed ______ ? It is true that in a world of apps, we have a tendency to adopt one that has been made understandable to us first, or one that grabbed our attention because it did something that the others would not do, or one that the media said was a rising star.... This deck is subject to these factors. This deck takes a decidedly safe approach with including some of the heavyweights.
This short presentation attempts to appeal to all kinds of readers: the skeptical, the undecided, the enthusiast, etc.
A movie trailer. For the cautious and time constrained, a simple image with action verbs that the application makes possible may be the most important feature of this deck. Possibly verbs that Marc Prensky would approve.
For the undecided or for the enthusiast, further notes are provided that explain how the application can be used by teachers and students with some detail.
The author is also a teacher-learner and will expand this deck to include other social media stars as cases can be made for their use in education.
A presentation I gave with WOMMA about social web literacy and brands. A central argument is that digital specialists and agencies need to spread social web literacy rather than keeping it to themselves, like digital scribes.
Using microblogging in education - Workshop Villach ICL 2009Gabriela Grosseck
This is a presentation (a draft one!!!) for the workshop "Using microblogging in education" , held in Villach, Austria, between 23-25 Sept. 2009, at ICL Conference, http://www.icl-conference.org/
Design for Dasein: Understanding the Design of ExperiencesThomas Wendt
This talk explores the connections between design and phenomenological philosophy. It is based on my book by the same title.
Book site: designfordasein.com
Amazon: bit.ly/dsn4dsn
Book description from Amazon:
This book draws from philosophy, psychology, object studies, and design theory to articulate the intersection of design thinking and human experience.
When designers talk about related fields, they often mention anthropology, cognitive science, psychology, information science, etc., but philosophy is usually left out. Why? Why don’t we talk about philosophy as a contributor to the understanding of design, especially when phenomenology, the philosophical study of human experience, has contributed so much to our understanding of the interrelation between humans and technology?
Design for Dasein attempts to apply phenomenological thinking to design in order to further inform what designers (especially what we might call "experience designers") do in their day to day work. Many activities designers perform every day can be traced back to insights from phenomenology. Activities like user testing, prototyping, sketching, interaction models, personas, interviewing, ethnography, participatory design, and processes like design thinking and lean UX all have phenomenological roots. The book will highlight these connections and explore how they contribute to designing better experiences, providing the reader with new ways of thinking about his or her work, and new strategies for designing systems for both present and future scenarios.
Workshop for Twin Coast Cluster Conference. Deals with the purpose of blogging in a classroom and gives examples from a junior class (5 to 7 year old children) . Examples include voice thread, photopeach, Kid Pix, animoto.
A lecture prepared for the first session of the "Certificate in Community Management" proposed by Ichec. More info available here: http://www.ichec-entreprises.be/certificat_en_community_management-6993.html
Making researchers famous with social mediaMal Booth
Workshop presentation for UTS Research Week 2012
(Sometimes I really have no idea why I persist with Slideshare other than it being a free service. Again, the embedded hyperlinks have not been uploaded from the original document. This will present problems for the actual blogs linked on slide 11. I'll need to provide those links later. Sorry.)
UX Everywhere: how to think like a user experience plannerDeanna Lambert
I ran a full-day workshop for the Account Planning Group of Canada, teaching traditional/mass planners about some of the differences between traditional and UX planning, and workshopping four different ux-centric discovery processes that I've adapted for the needs of the traditional planner who is engaged in multi-channel planning.
Some say that education is one of the last sectors to adopt new technologies. If this is true, could it be because of the time required to overcome a learning curve of its features, time to understand the security and privacy issues involved, time to practice use of the app personally--and finesse its use with students, or time to collaborate in the communities and networks the app makes possible?
Some educators remain skeptical or even resistant to the adoption of social media in education; others are undecided, needing details about the benefits for students or the techniques required in order for the app to be implemented in a learning setting.
Some educators embrace social media in their practice. The moment this deck is published, some of those individuals might say how could the author have missed ______ ? It is true that in a world of apps, we have a tendency to adopt one that has been made understandable to us first, or one that grabbed our attention because it did something that the others would not do, or one that the media said was a rising star.... This deck is subject to these factors. This deck takes a decidedly safe approach with including some of the heavyweights.
This short presentation attempts to appeal to all kinds of readers: the skeptical, the undecided, the enthusiast, etc.
A movie trailer. For the cautious and time constrained, a simple image with action verbs that the application makes possible may be the most important feature of this deck. Possibly verbs that Marc Prensky would approve.
For the undecided or for the enthusiast, further notes are provided that explain how the application can be used by teachers and students with some detail.
The author is also a teacher-learner and will expand this deck to include other social media stars as cases can be made for their use in education.
Global Leaders for Innovation and Knowledge Program (GLIK)
GLIK2017F MF-504 Capstone Project (March 2nd)
2018.3.2 @ Chuo University, Fujitsu-JAIMS Foundation
One of three presentations we did for the Canadian Network for Innovation in Education (CNIE) online 2021 conference.
A workshop to approach how to encourage creativity in the context of educational applications based on Artificial Intelligence (AI), which are personalising learning sequences adapted to each student’s competency level, learning style, and rhythm, and can adjust the physical environment to provide greatest comfort for learning. Smart learning spaces use accumulated data from each student as well as “big data” from all users to improve the accuracy of its choices. This can introduce a “digital bubble” that limits, shapes, and defines the space where the learner can grow and explore, produced when AI takes control of the student’s immediate learning zone. To benefit from AI-based personalisation, we need strategies for avoiding risks of isolation and cognitive bias; we need to create a hybrid learning environment that federates teachers, learners, and AI agents.
In this environment, creativity is not just a global competence. It is the core skill, needed in all types of lifelong learning scenarios, to meet the challenges of the SDG’s, including inclusion and equity. As educators we need to help learners to live in a world where intelligent non-human agents are commonplace. This means learning new ways of collaborating with each other and with machines. Faced with so much disruption from environmental, social, and technological challenges, we need to integrate notions of mediation, co-working and negotiation, and foster flexibility of response in a smart pedagogy that encourages creativity along with communication, digital culture, and collaborative problem-solving – a pedagogy that highlights the importance of surprise, inquiring minds, ethics, aesthetics, self-realization, motivation, joy, and other essentially human learning characteristics.
Media and Information Literacy (MIL) - 9. Current and Future Trends in Media ...Arniel Ping
Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
2. PROJECT 01 VISUALIZE HISTORY
Hasso Plattner Institute of Design
WHAT YOU ARE GOING TO DO? DELIVERABLES OVERVIEW
Long before Facebook and O’Reilly trademarked the Web 2.0 term,
people were using both digital and physical artifacts to create shared 2 Posts to the website by 9am on Thursday January 19th *
meaning and enable collaboration. “Social media” has existed for
decades, but never before at this scale and with this ubiquity. What 1. A inspirational screenshot of the visualization you choose
can we learn from the past to help us design better media solutions in with link plus a 1 paragraph written critique.
the future? 2. A written point of view (1 sentence) plus your exploratory
sketches and your iterated info viz prototype. (Think headline.)
Over the next 2 weeks, you will dig into the history of social media and
create a compelling information visualization that illuminates a pattern 1 Post to the website by 9am on Thursday January 26th *
or anomaly that you uncover and feel matters. The visualization should
be both immediately enticing and ultimately insightful. Hook us with the 3. A high-resolution (at least) 1024 x 768 image of a digital
visual design then give us something to discuss. information visualization to present in class. It will be interpreted on it’s
own, you will not be allowed to explain it in class. Also include your
refined point of view (1 sentence).
* additional details on deliverables are on the next two pages.
WHAT’S THE POINT?
This assignment has 3 goals:
Uncover the long and local history of social media. ADVICE FOR SUCCESS
Gain experience visualizing informational patterns, overlaps, &
anomalies. Do several cycles.
We’re forcing you to do 2rounds just to complete the assignment. Do
Gain experience putting visual design principles into use to more. The more quick iterations you create the better your final project
communicate meaning and emotion to an audience. will be and the more you will learn.
Go deep OR go broad.
The world of social media is vast. You might choose to hone in on one
particular area and provide some deep understanding. Alternatively you
TOOLS & RESOURCES could take a broad view and present a shallower response.
(In ascending order of ease of learning curve. In our estimation, Apple
Keynote is the best combination of ease of use and capabilities.) There is no “correct” answer to this assignment.
Follow your creative instincts to a fruitful area and start visualizing!
Various Grids Ideally your visualization will inform and inspire the class in
http://thegridsystem.org unanticipated ways. Don’t be afraid to try to learn a new skill or master a
new tool. Use of on-line digital tools is encouraged.
Prezi Tutorials
http://prezi.com/learn/
Apple Keynote Tutorials CRITIQUE GUIDELINES
http://www.apple.com/iwork/tutorials/#keynote-hero
The teaching team and your peers will be critiquing your work along the
following three guidelines.
Adobe Illustrator Beginner Tutorials (Simple Icon, General Tutorials, Pen
Tool, Pathfinder Panel)
http://blog.spoongraphics.co.uk/tutorials/beginner-illustrator-tutorial- Did it work?
create-a-vector-rss-icon Did your audience understand your point of view? Were they
http://vectips.com/ inclined to learn more?
http://vector.tutsplus.com/tutorials/tools-tips/illustrators-pen-tool-the-
comprehensive-guide/ Why or why not?
http://vector.tutsplus.com/tutorials/tools-tips/a-comprehensive-guide- Did you effectively employ visual design principles? (see visual
to-the-pathfinder-panel/ design principles pdf)
Does it matter?
Does it reveal novel human-to-human connections?
Does it inspire an emotional response?
3. PROJECT 01 VISUALIZE HISTORY
Hasso Plattner Institute of Design
ASSIGNMENT PART 1
Posted to the website by 9am on Thursday, January 19 for in
class feedback.
First, read the following: Second, find a model & figure out why it works (or doesn’t):
Where the Counterculture Met the New Economy: The WELL Find an information visualization that catches your eye.
and the origins of Virtual Community, By Fred Turner
Examine and critique it based on the depth of it’s insight & the
http://www.stanford.edu/~fturner/Turner%20Tech%20& visual design principles reviewed in class.
%20Culture%2046%203.pdf
The following links can be used for inspiration but you are
Chapter 2 of The Virtual Community , by Howard Rheingold welcome to choose your own.
http://www.rheingold.com/vc/book/2.html http://www.inspiredm.com/20-essential-infographics-data-
A description of the MOMA’s recent acquisition of the “@” visualization-blogs/
symbol http://www.good.is/infographics
http://www.moma.org/explore/inside_out/2010/03/22/at- http://www.smashingmagazine.com/2008/01/14/monday-
moma/ inspiration-data-visualization-and-infographics/
The Fundamental Principles of Analytical Design from Beautiful http://stamen.com/datavisualization
Evidence by Edward Tufte
http://flowingdata.com/2011/12/21/the-best-data-visualization-
To be distributed. projects-of-2011/
http://www.visualcomplexity.com/vc/
Plus at least one additional source from this list (or one of your http://visual.ly/#gc_filter
choosing):
http://jess3.com/
As We May Think, by Vannevar Bush http://informationisbeautiful.net
http://www.theatlantic.com/magazine/archive/1969/12/as-we-
may-think/3881/ http://pinterest.com/source/infographics.blog.hu/
Paul Saffo on the Creator Economy
http://whatmatters.mckinseydigital.com/internet/get-ready-for-
a-new-economic-era Deliverable 1 of 3 : Post to the website by 9am on Thursday,
January 19th:
Clay Shirky on Institutions vs. Collaboration (video)
A inspirational screenshot of the visualization you choose with
http://www.ted.com/talks/ link plus a 1 paragraph written critique.
clay_shirky_on_institutions_versus_collaboration.html
Andy Rutlege : Gestalt Principles of Design &/ or Design Lesson 1
of 1 Third, Create a Prototype to test your point of view and your
core communication device:
http://www.andyrutledge.com/gestalt-principles-1-figure-ground-
relationship.php
Articulate your point of view (what you are trying to communicate
http://www.andyrutledge.com/the-design-lesson.php about the history of social media). Think of your point of view as a
concise statement of intent. What is your visualization
communicating? What is it about? What tension are you trying to
show? What story are you trying to tell? What connections are
you trying to make? What patterns are you trying to reveal?
Explore at least 3 options via physical or digital sketches.
Choose one and create one slightly more refined
Deliverable 2 of 3 : Post to the website by 9am on Thursday,
January 19th:
A written point of view (1 sentence) plus your exploratory
sketches and your iterated info viz prototype. (Think headline.)
4. PROJECT 01 VISUALIZE HISTORY
Hasso Plattner Institute of Design
ASSIGNMENT PART 2
Posted to the website by 12 9am on Thursday, January 26 for in
class presentation.
First, Synthesize the feedback you received in class on January 19th Third, Create Your Final Design:
Point of View Prepare a visual representation of your findings. Use any medium you
How was your point of view or intent received? prefer and use any tools you would like. We recommend Keynote if you
have a Mac. But use whatever you are familiar with. The visualization
Was your audience able to understand it in the way that you had must be presentable in a digital form. (e.g. a beautiful hand drawn mind
hoped? Was it deep enough to generate a thoughtful dialogue? map must be converted to a digital format like .png, .jpg, .tiff etc.).
Visual Design & Clarity
How was your visual design interpreted? Was your audience able to Deliverable 3 of 3 : Post to the website by 9am on Thursday January
make comparisons, see connections, and generate interpretations? 26th:
How well did you employ the design principles articulated in class? A high-resolution (at least) 1024 x 768 image of a digital information
visualization to present in class. It will be interpreted on it’s own, you
will not be allowed to explain it in class. Also include your refined point
of view (1 sentence).
Second, Refine Your Point of View Prototype:
Narrow or Re-Tool your point of view based on the feedback you
received. Try creating a few new variations to try out possible
directions than honing in one one.
Iterate your prototype based on the feedback you received. Simplify
the overall and amplify the specifics that help articulate your point. Aim
for something that is both initially compelling and subsequently
intriguing.