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Jessica Wang
Rachel Park
HAVING FUN
• Games are a fun way of promoting social interaction
• Study shows development of social interaction/social
cognition creates
1. Better Communicators
2. Increase Social Competence
PHYSICAL BOARD GAME
DIGITAL GAMES
Pros:
 Portable
 Easy to “set up”, perform calculations
 Can save games
DIGITAL GAMES
DIGITAL GAMES
Public Board

VS.

Public + Private Display
DESIGN PROBLEM
Digital Games:
1. People end up playing on their own -> lack of face
to face social interaction
2. The need for private/public screen share
Physical
Board
Game

Digital
Game

- Promote social

involvement/interaction
- Allow for both
private/public actions

Proposed
Solution

- Portable
- Short and easy set up
- No potential loss of
game tools
--Can save games
SOLUTION
TECHNICAL CONSTRAINTS
 Device Compatibility
 Connection Technologies
 Wireless connection (Ethernet/Security)
PROTOT YPE DEMO
 Connection between tablet and phone
NEXT STEPS
 Finish up prototype
 Perform user study testing
Thank You

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Dragons den presentation

Editor's Notes

  1. Limited portability Delay in game play due to set up time Potential loss of game tools Limited environment settings (ie. Light level, stage flatness)
  2. With research stating that 87% of population owns a mobile device, the use of devices will be preserved -> gaming on digital devices is also very common No limit in portability Short and easy set up Decreased social involvement/interactionProven study states that development of social cognition allows for better communicators and increase social competence Actions can either private/public- Not both-there are other disadvantages (see below) but we are only going to focus on addressing the cons listed on the slide for scope of this project Limited power/battery constraint Device/ Cross-platform compatibility Limited dimension and size of board
  3. -example of how games on phones/tablets isolate people from interacting
  4. To address social interaction issue, can use digital MULTIPLAYER games-However,some games can be played using a public board as display vs. some requires need for private display
  5. As seen from previous slides, digital games introduce some issues.For this design project, aims to tackle the problem of Lack of social interactionNeed for private/public screen sharePass the PhoneAllows for private displayInconvenient to pass aroundLimited access to central boardCombining Multiple TabletScreen size can be biggerInconvenient to set up and pick up “private” displayCan be costly
  6. Combines the analogous and the digital versions of the game to keep the pros and reduce the conSolution: Integration of tablet and cell phone Promote social involvement/interaction Allow for both private/public actions No limit in portability Short and easy set up No delay in game play due to set up time No potential loss of game tools No limit in environment settings