Musical Learning
 Social & Fun




               www.play2.be
1     PROBLEM


              MUSICAL LEARNING
Expensive, time consuming, inconvenient and boring
                         
                         
                   SELF-LEARNING
No socialization, no feedback from other people and
        without methodological orientation
2   SOLUTION

               MUSICAL LEARNING
                 SOCIAL GAME
2         SOLUTION                      
                                             
                                             
                             MUSICAL LEARNING
                                             
• Online Platform: convenience to learn anywhere, anytime
 
• Focus on teaching music hits: quick and noticeable results motivate continuity
 
• Learning Roadmap: progressive system guides the way to achieve the goal
 
• Record and show performance for other users and receive feedback
 
• Free for casual users and affordable for advanced users
2          SOLUTION                        
                                                 
                                                 
                                     SOCIAL GAME
                                                 
• Facebook Platform: support for games, social engagement and faster profitability
 
• Score and rewards for desired behaviors
 
• Collaborative: group challenges, social networking, communities
 
• Competitive: contests, profile status, leaderboard
 
• Mini-games in each exercise
 
• Play Money: sale of virtual goods such as classes and accessories for the customizable avatar
 
• Storyline according to user's personal motivation
3     WE'RE LIVEMOCHA FOR MUSIC
                             

            Don't you know Livemocha?


                             
 Social Network for Language Learning with Gamification
Users submit exercises for other users and receive feedback
                             
 Business Model: monthly subscriptions and revision packs
               11 Million users worldwide
                 Present in 196 countries
            Revenue: US$ 132 Million (2011)
4          MARKET
Internet users that play a musical instrument


67 Million in USA
                                           $ 12 / year per user
                                              (Livemocha)
                                                    =
                                              US$ 5 Billion
        420 Million Worldwide


Source: Internet World Stats, NAMM and Livemocha
5        COMPETITION

 
Traditional: Music Schools, Private Teachers
 
Socialization, methodological orientation and feedback from people. Can be fun.
Inconvenient, expensive and time consuming. Can be boring.
 
Self-learning with assistance: DVDs, Software, Books, Specialized Websites
                                                  
Convenient, inexpensive and methodological orientation.
Boring, no socialization, no feedback from people and time consuming.
 
Self-learning without assistance: Youtube, Websites/Magazines Tabs
 
Convenient, inexpensive and focus on music hits.
Boring, no socialization, no feedback from people and without methodological orientation.
6        HOW WE MAKE MONEY

 
Basic lessons of each level: FREE
 
Intermediate and advanced lessons for each level (Premium):
- Monthly US$ 19.90
- Monthly US$ 29.90 with X virtual coins/month
 
Virtual coins packs (quantities and values to be evaluated in beta testing)
 
Other possibilities:
- Sale of advertising space to businesses related to music and musical instruments
- Trade agreements for direct sale of equipment, musical instruments and accessories
- Sale of lessons and reviews conducted by certified teachers (like Livemocha)
- Packages tailored to the needs of educational institutions
7       DISTRIBUTION CHANNELS
                                  
                                  
                           www.play2.be
                                  
                           Facebook App
                                  
Online: play2.be/blog, social media, adwords, sponsored links, SEO
                                  
    Offline: Music, Technology, Game and Education events. 
Engagement with institutions interested in musical learning (schools,
 musical associations, social action groups that act through music)
8     CURRENT SITUATION
                           

                           

                           

    Alpha version to be completed in February/2012
                           

Goal: open beta May/2012, commercial version Sept/2012
9       TEAM
     
                                                   
    Rafael Perboni 
                                     Piero Contezini
    Co-founder. CEO. 
                                   Co-founder. CTO.
    Psychologist. First business at 21,                  Owner of Informant and
    sold his second company by twice                     ContaAzul (500 Startups).
    the investment.




     
                                     
                            
     Anderson Gomes 
                     Diego Faria
                  Rafael Fedelix
     Interaction                          Co-founder.
                  P r o d u c t
     Designer
                            Head of the                   Developer
                                          development
                                          team.




       Nuke Arts - Brand Designer Team

Play2be Pitch Deck

  • 1.
    Musical Learning Social& Fun www.play2.be
  • 2.
    1 PROBLEM MUSICAL LEARNING Expensive, time consuming, inconvenient and boring  SELF-LEARNING No socialization, no feedback from other people and without methodological orientation
  • 3.
    2 SOLUTION MUSICAL LEARNING SOCIAL GAME
  • 4.
    2 SOLUTION MUSICAL LEARNING • Online Platform: convenience to learn anywhere, anytime • Focus on teaching music hits: quick and noticeable results motivate continuity • Learning Roadmap: progressive system guides the way to achieve the goal • Record and show performance for other users and receive feedback • Free for casual users and affordable for advanced users
  • 5.
    2 SOLUTION SOCIAL GAME • Facebook Platform: support for games, social engagement and faster profitability • Score and rewards for desired behaviors • Collaborative: group challenges, social networking, communities • Competitive: contests, profile status, leaderboard • Mini-games in each exercise • Play Money: sale of virtual goods such as classes and accessories for the customizable avatar • Storyline according to user's personal motivation
  • 6.
    3 WE'RE LIVEMOCHA FOR MUSIC Don't you know Livemocha? Social Network for Language Learning with Gamification Users submit exercises for other users and receive feedback Business Model: monthly subscriptions and revision packs 11 Million users worldwide Present in 196 countries Revenue: US$ 132 Million (2011)
  • 7.
    4 MARKET Internet users that play a musical instrument 67 Million in USA $ 12 / year per user (Livemocha) = US$ 5 Billion 420 Million Worldwide Source: Internet World Stats, NAMM and Livemocha
  • 8.
    5 COMPETITION   Traditional: Music Schools, Private Teachers   Socialization, methodological orientation and feedback from people. Can be fun. Inconvenient, expensive and time consuming. Can be boring.   Self-learning with assistance: DVDs, Software, Books, Specialized Websites   Convenient, inexpensive and methodological orientation. Boring, no socialization, no feedback from people and time consuming.   Self-learning without assistance: Youtube, Websites/Magazines Tabs   Convenient, inexpensive and focus on music hits. Boring, no socialization, no feedback from people and without methodological orientation.
  • 9.
    6 HOW WE MAKE MONEY   Basic lessons of each level: FREE   Intermediate and advanced lessons for each level (Premium): - Monthly US$ 19.90 - Monthly US$ 29.90 with X virtual coins/month   Virtual coins packs (quantities and values to be evaluated in beta testing)   Other possibilities: - Sale of advertising space to businesses related to music and musical instruments - Trade agreements for direct sale of equipment, musical instruments and accessories - Sale of lessons and reviews conducted by certified teachers (like Livemocha) - Packages tailored to the needs of educational institutions
  • 10.
    7 DISTRIBUTION CHANNELS   www.play2.be Facebook App Online: play2.be/blog, social media, adwords, sponsored links, SEO Offline: Music, Technology, Game and Education events. Engagement with institutions interested in musical learning (schools, musical associations, social action groups that act through music)
  • 11.
    8 CURRENT SITUATION Alpha version to be completed in February/2012 Goal: open beta May/2012, commercial version Sept/2012
  • 12.
    9 TEAM Rafael Perboni Piero Contezini Co-founder. CEO. Co-founder. CTO. Psychologist. First business at 21, Owner of Informant and sold his second company by twice ContaAzul (500 Startups). the investment. Anderson Gomes Diego Faria Rafael Fedelix Interaction Co-founder. P r o d u c t Designer Head of the Developer development team. Nuke Arts - Brand Designer Team