He is Andrew Hudson-Smith's (University College London) presentation given at the 'Mobile Apps in the Built Environment' event at The Building Centre in March, 2012 - #BEapps
The document discusses several topics related to the digital revolution including social media, coworking, crowdsourcing, crowdfunding, knowmads, economic value, customization, commoditization, social currency, serendipity, information, data, and the concept of virtuality and reality as a third space. It provides brief definitions, quotes, and tags on each topic without fully connecting the concepts or providing analysis.
Ronald Prins - City of Amsterdam - CUD: AmsterdamShane Mitchell
1) Fiber optic infrastructure is being expanded in Amsterdam to enable connected urban development projects like green personal computing, smart working centers, personal transport assistants, and green buildings.
2) Four specific CUD projects are underway: decreasing energy usage of data centers, encouraging green IT research, developing smart work centers to reduce commuting, and creating personal transport assistants.
3) The personal transport assistant will provide public transit users with up-to-date journey information and alternatives if there are delays, with the goal of changing commuting behaviors.
The document discusses open source hardware toolkits and probes that allow people to prototype smart home concepts in their own homes. It notes that designing smart homes is difficult when considering physical infrastructure and digital systems. The document proposes designing a kit that enables people to prototype smart home concepts through a do-it-yourself approach in a familiar environment. The goal is to provide new perspectives for design while allowing for people's own interests and preferences.
Roundtable 4 : New technologies at your service
- Go Mobile
- Interests and advantages of the e-learning and the web-casting?
- How to efficiently integrate the new technologies (video conference, video streaming, voting system, e-learning, web-casting, etc.) and which ones?
By Ruud Janssen see overview of all links and checklists, photos and articels the link here: http://lanyrd.com/2011/meetopolis11/shybb/#link-fkwf
2011 Transportation Research Board - Participatory Sensing: Smart Phones as S...Sean Barbeau
Discussion of mobile devices and how mobile apps can serve as new sensors that are carried around by the general public. Includes discussion of current technology, and implications of such tracking on device battery life and data transer, including benchmark results from actual devices.
Quality of Claim Metrics in Social Sensing Systems: A case study on IranDealMaynooth University
There is an ongoing trend in social sensing where people act as sensors and report the events happening in their surroundings. These claims are often reported by smartphones and need to be processed to discover new patterns of events. Since these claims are not generated with consistent quality, the processing and evaluation tasks can become a challenge. In this paper, we address questions on how the quality of each claim can be evaluated, and which factors should be considered to qualify the quality of the claims. To do this, we investigate the sources of low-quality claims an propose a new form of Quality of Claim (QoC) metrics. We categorize the Quality of Claim factors into two classes of Content Measure and Feedback Measure. The study is performed on Two datasets. The main dataset is the #IranDeal extracted from Twitter. To compare the quality metrics, a second dataset is crawled from the Fouresqure social network. The metrics follow the power law pattern and are modeled by a Zipfian distribution function. The results show the power degree varies from 1.75 to 5. A number of factors are discussed as an influencer of the variation, such as the query criteria of the extracted dataset, the characteristics of the QoC metric, and the type of the social network.
https://ieeexplore.ieee.org/document/7802128
This document describes ExposureSense, a system that uses mobile participatory sensing to integrate daily activities with air quality measurements. It uses sensors on smartphones to recognize user activities and measure air pollution levels. This correlates activity and air quality data to estimate a user's exposure. The system architecture involves activity recognition, air quality data collection from pluggable and external sensors, and estimating daily exposure levels. A mobile app provides interfaces to view this integrated data. The goal is to create a personalized health diary around user activities and pollution exposure.
The document discusses several topics related to the digital revolution including social media, coworking, crowdsourcing, crowdfunding, knowmads, economic value, customization, commoditization, social currency, serendipity, information, data, and the concept of virtuality and reality as a third space. It provides brief definitions, quotes, and tags on each topic without fully connecting the concepts or providing analysis.
Ronald Prins - City of Amsterdam - CUD: AmsterdamShane Mitchell
1) Fiber optic infrastructure is being expanded in Amsterdam to enable connected urban development projects like green personal computing, smart working centers, personal transport assistants, and green buildings.
2) Four specific CUD projects are underway: decreasing energy usage of data centers, encouraging green IT research, developing smart work centers to reduce commuting, and creating personal transport assistants.
3) The personal transport assistant will provide public transit users with up-to-date journey information and alternatives if there are delays, with the goal of changing commuting behaviors.
The document discusses open source hardware toolkits and probes that allow people to prototype smart home concepts in their own homes. It notes that designing smart homes is difficult when considering physical infrastructure and digital systems. The document proposes designing a kit that enables people to prototype smart home concepts through a do-it-yourself approach in a familiar environment. The goal is to provide new perspectives for design while allowing for people's own interests and preferences.
Roundtable 4 : New technologies at your service
- Go Mobile
- Interests and advantages of the e-learning and the web-casting?
- How to efficiently integrate the new technologies (video conference, video streaming, voting system, e-learning, web-casting, etc.) and which ones?
By Ruud Janssen see overview of all links and checklists, photos and articels the link here: http://lanyrd.com/2011/meetopolis11/shybb/#link-fkwf
2011 Transportation Research Board - Participatory Sensing: Smart Phones as S...Sean Barbeau
Discussion of mobile devices and how mobile apps can serve as new sensors that are carried around by the general public. Includes discussion of current technology, and implications of such tracking on device battery life and data transer, including benchmark results from actual devices.
Quality of Claim Metrics in Social Sensing Systems: A case study on IranDealMaynooth University
There is an ongoing trend in social sensing where people act as sensors and report the events happening in their surroundings. These claims are often reported by smartphones and need to be processed to discover new patterns of events. Since these claims are not generated with consistent quality, the processing and evaluation tasks can become a challenge. In this paper, we address questions on how the quality of each claim can be evaluated, and which factors should be considered to qualify the quality of the claims. To do this, we investigate the sources of low-quality claims an propose a new form of Quality of Claim (QoC) metrics. We categorize the Quality of Claim factors into two classes of Content Measure and Feedback Measure. The study is performed on Two datasets. The main dataset is the #IranDeal extracted from Twitter. To compare the quality metrics, a second dataset is crawled from the Fouresqure social network. The metrics follow the power law pattern and are modeled by a Zipfian distribution function. The results show the power degree varies from 1.75 to 5. A number of factors are discussed as an influencer of the variation, such as the query criteria of the extracted dataset, the characteristics of the QoC metric, and the type of the social network.
https://ieeexplore.ieee.org/document/7802128
This document describes ExposureSense, a system that uses mobile participatory sensing to integrate daily activities with air quality measurements. It uses sensors on smartphones to recognize user activities and measure air pollution levels. This correlates activity and air quality data to estimate a user's exposure. The system architecture involves activity recognition, air quality data collection from pluggable and external sensors, and estimating daily exposure levels. A mobile app provides interfaces to view this integrated data. The goal is to create a personalized health diary around user activities and pollution exposure.
CST 498 Project Architecture Fall 15 Draft 4 HHHoward Hardiman
This document describes the system architecture for a class project at North Carolina Agricultural and Technical State University. It involves multiple groups creating hardware devices, mobile applications, and a server to connect various components. A Debian Linux server runs a MySQL database and REST API. Student groups created hardware devices like a robot and health sensor station, mobile apps, and server-side code to support the projects. All components communicate through the central REST API to share sensor data and other information.
Scg skyfollow social media sensing skydeck part4Chris Rigatuso
Introduction to social media sensing for the Berkeley Incubator Skydeck. Produced by Skyfollow Consulting Group. Social media Sensing, a more advanced form of social media analytics, social media listening, social media monitoring. Allows scalable intelligence for informing product, marketing, sales, and media strategy.
- Little Rock introduces a new low-power co-processor module integrated into phones to offload continuous sensor tasks, allowing the main processor to sleep more. This improves battery life while providing continuous sensing functionality.
- METIS explores opportunistically offloading phone sensing to fixed sensors embedded in the environment. An exploratory deployment found this can reduce energy costs on phones in certain conditions compared to local sensing alone.
- KOBE is a tool that aids developing mobile classifiers to optimize the energy-latency-accuracy tradeoff. It profiles and optimizes classifiers via a SQL-like interface and adaptive runtime to identify optimal configurations for different environments and resource constraints.
The amount of environmental data is increasing, and the data would be valuable to the society if they are delivered to the right processes at the right time. In the seminar, we show examples of available data, how they are produced and processed, and how the data can be used in new innovative applications.
This presentation is part of the Environmental Data for Applications Seminar held on the 23rd of September 2015. The seminar was organised by the MMEA (Measurement, Measuring and Environmental Assessment) research programme under the Cleen Ltd (SHOK). The presentations are based on the research results related to environmental data interoperability. The participants included key players and partners in the field of environmental monitoring in Finland.
More info at www.mmea.fi
2015/12/16 Seminar talk in Inria/INSA CITI Lab, France
Topic: Participatory Urban Sensing
Speaker: Ling-Jyh Chen (Institute of Information Science, Academia Sinica)
1st. (inspirational) lecture @ New media and communication 2012 Mads Petersson
This document provides an overview and introduction to a course on New Media and Communication. It discusses the following key points in 3 sentences:
The instructor will introduce students to the field of media and communication through exploring relevant theories, methods for analysis, and training in developing research questions. Practical exercises will help students learn different methods and give them experience applying concepts. The rise of digital technologies and computer-mediated forms of media have transformed how content is produced, distributed, and consumed, reshaping many aspects of culture and society in ongoing new media revolution.
EBU Connect: Channel Branding in the Digital AgeScopernia
The Presentation Jo Caudron gave at the EBU Connect event in Copenhagen. It deals with the way TV is changing in the digital age and what the challenges are for channels.
Looking at how anyone can create on any platform and distribute digitally, but now also create physically with 3d printing, which can then potentially be input back into the digital.
A virtuous loop of opportunity but that anyone can do now with the attitude of Maker Culture and the power of creative tools.
The document provides an agenda for a workshop on designing for smart spaces and objects held on March 27, 2012. The agenda includes an introduction, a discussion of 5 futures of interaction design, lunch, and 3 tasks to be completed by workshop participants with mentor guidance. It explores how interaction design is changing as computing becomes integrated into everyday objects and spaces.
Fibep - The Future of Media in the Digital AgeScopernia
The document discusses the future of media in the digital age. It outlines how digital consulting company DearMedia helps clients navigate opportunities in digital and social media. The rise of mobile devices and platforms is transforming traditional media consumption, as audiences now watch TV and engage with content in nonlinear ways. Building strong communities and connections with audiences will be important for media brands in this new landscape.
Good nights pitch university mobile challengeMichael Moll
The document discusses a new mobile ticketing app called Interact. It was created by Jeff Blake and Michael Moll to address problems with high fees and friction in the existing event ticketing industry. Interact aims to provide a more convenient and social mobile ticketing experience for fans, venues, artists and promoters. It uses technologies like iOS, Android, Ruby on Rails and QR codes. The founders plan to launch initially in Vancouver by partnering with local clubs and promoters, then expand to other cities and platforms.
This document appears to be a presentation discussing various technology trends from 2012. It covers topics like social media, location-based apps, online video, tablets, electric vehicles, and the growth of companies like Google, Facebook, and Amazon. Various new technologies are mentioned like the Lytro camera, WeVideo video editing tool, and Draw Something app. The presentation also discusses Dell's use of social media and trends in online shopping.
This document discusses the participatory scaling of the ARIS mobile learning platform. ARIS allows educators and students to create augmented reality games for learning without programming. It has grown organically from small projects to thousands of games worldwide through sustained use, frequent engagement of user-designers, and an open source community model. Examples are given of ARIS games created at the University of New Mexico and University of Wisconsin to enhance place-based learning in various courses. The goal is for mobile technologies like ARIS to become integrated into education through grassroots adoption by educators and students.
The conference scene hasn't changed much in over 6000 years. We might have migrated to better technologies and presentation formats, but we still see largely passive audiences listening to a 'sage on the stage'. At the same time our technology driven society is speeding up and we struggle to understand the resulting complexities of commercial and societal life. It is time to think anew; to change style and format; to fight fire with fire and use and exploit technology in new ways to enhance conferences and our understanding.
Social media in times of economical crisisScopernia
We are living in challenging (economical) times. This presentation deals with how social media can and should be used to help you and your company deal with crisis and challenges.
Introduction digital brand creatives 2013scpodigilab
This document outlines the schedule and structure for a semester-long course on digital humanities, digital brand strategy, and digital creativity and innovation. The course will be taught through collective sessions, debates, practical sessions, and case study presentations organized into three topic areas: Digital Humanities, Digital Brand Strategy, and Digital Creativity and Innovation. Students are divided into two groups that will take turns leading sessions and presentations. Digital reviews, where individual students present on digital topics, are also included and count for 10% of the evaluation. The goal is to explore intersections between technology, creativity, brands, and the human factor.
Persona is an email client designed to change the perception and experience of email by focusing on people, conversations between them, and the knowledge shared in emails. It takes inspiration from insights like email being a connector among people and outdated metaphors, and focuses on people, conversations, and attachments through three different views. The prototype emphasizes sociality, adaptability, and a visual approach to shared content and information.
The document discusses a company that provides positive marketing and technology services and solutions. It outlines their culture of pursuing excellence, passion, and fun. It then describes their capabilities in areas like marketing communication, brand design, digital marketing, and application development. Finally, it provides examples of projects they have completed, including various websites, digital activations, and social media campaigns. The overall message is that the company focuses on creating positive experiences and solutions for clients.
CST 498 Project Architecture Fall 15 Draft 4 HHHoward Hardiman
This document describes the system architecture for a class project at North Carolina Agricultural and Technical State University. It involves multiple groups creating hardware devices, mobile applications, and a server to connect various components. A Debian Linux server runs a MySQL database and REST API. Student groups created hardware devices like a robot and health sensor station, mobile apps, and server-side code to support the projects. All components communicate through the central REST API to share sensor data and other information.
Scg skyfollow social media sensing skydeck part4Chris Rigatuso
Introduction to social media sensing for the Berkeley Incubator Skydeck. Produced by Skyfollow Consulting Group. Social media Sensing, a more advanced form of social media analytics, social media listening, social media monitoring. Allows scalable intelligence for informing product, marketing, sales, and media strategy.
- Little Rock introduces a new low-power co-processor module integrated into phones to offload continuous sensor tasks, allowing the main processor to sleep more. This improves battery life while providing continuous sensing functionality.
- METIS explores opportunistically offloading phone sensing to fixed sensors embedded in the environment. An exploratory deployment found this can reduce energy costs on phones in certain conditions compared to local sensing alone.
- KOBE is a tool that aids developing mobile classifiers to optimize the energy-latency-accuracy tradeoff. It profiles and optimizes classifiers via a SQL-like interface and adaptive runtime to identify optimal configurations for different environments and resource constraints.
The amount of environmental data is increasing, and the data would be valuable to the society if they are delivered to the right processes at the right time. In the seminar, we show examples of available data, how they are produced and processed, and how the data can be used in new innovative applications.
This presentation is part of the Environmental Data for Applications Seminar held on the 23rd of September 2015. The seminar was organised by the MMEA (Measurement, Measuring and Environmental Assessment) research programme under the Cleen Ltd (SHOK). The presentations are based on the research results related to environmental data interoperability. The participants included key players and partners in the field of environmental monitoring in Finland.
More info at www.mmea.fi
2015/12/16 Seminar talk in Inria/INSA CITI Lab, France
Topic: Participatory Urban Sensing
Speaker: Ling-Jyh Chen (Institute of Information Science, Academia Sinica)
1st. (inspirational) lecture @ New media and communication 2012 Mads Petersson
This document provides an overview and introduction to a course on New Media and Communication. It discusses the following key points in 3 sentences:
The instructor will introduce students to the field of media and communication through exploring relevant theories, methods for analysis, and training in developing research questions. Practical exercises will help students learn different methods and give them experience applying concepts. The rise of digital technologies and computer-mediated forms of media have transformed how content is produced, distributed, and consumed, reshaping many aspects of culture and society in ongoing new media revolution.
EBU Connect: Channel Branding in the Digital AgeScopernia
The Presentation Jo Caudron gave at the EBU Connect event in Copenhagen. It deals with the way TV is changing in the digital age and what the challenges are for channels.
Looking at how anyone can create on any platform and distribute digitally, but now also create physically with 3d printing, which can then potentially be input back into the digital.
A virtuous loop of opportunity but that anyone can do now with the attitude of Maker Culture and the power of creative tools.
The document provides an agenda for a workshop on designing for smart spaces and objects held on March 27, 2012. The agenda includes an introduction, a discussion of 5 futures of interaction design, lunch, and 3 tasks to be completed by workshop participants with mentor guidance. It explores how interaction design is changing as computing becomes integrated into everyday objects and spaces.
Fibep - The Future of Media in the Digital AgeScopernia
The document discusses the future of media in the digital age. It outlines how digital consulting company DearMedia helps clients navigate opportunities in digital and social media. The rise of mobile devices and platforms is transforming traditional media consumption, as audiences now watch TV and engage with content in nonlinear ways. Building strong communities and connections with audiences will be important for media brands in this new landscape.
Good nights pitch university mobile challengeMichael Moll
The document discusses a new mobile ticketing app called Interact. It was created by Jeff Blake and Michael Moll to address problems with high fees and friction in the existing event ticketing industry. Interact aims to provide a more convenient and social mobile ticketing experience for fans, venues, artists and promoters. It uses technologies like iOS, Android, Ruby on Rails and QR codes. The founders plan to launch initially in Vancouver by partnering with local clubs and promoters, then expand to other cities and platforms.
This document appears to be a presentation discussing various technology trends from 2012. It covers topics like social media, location-based apps, online video, tablets, electric vehicles, and the growth of companies like Google, Facebook, and Amazon. Various new technologies are mentioned like the Lytro camera, WeVideo video editing tool, and Draw Something app. The presentation also discusses Dell's use of social media and trends in online shopping.
This document discusses the participatory scaling of the ARIS mobile learning platform. ARIS allows educators and students to create augmented reality games for learning without programming. It has grown organically from small projects to thousands of games worldwide through sustained use, frequent engagement of user-designers, and an open source community model. Examples are given of ARIS games created at the University of New Mexico and University of Wisconsin to enhance place-based learning in various courses. The goal is for mobile technologies like ARIS to become integrated into education through grassroots adoption by educators and students.
The conference scene hasn't changed much in over 6000 years. We might have migrated to better technologies and presentation formats, but we still see largely passive audiences listening to a 'sage on the stage'. At the same time our technology driven society is speeding up and we struggle to understand the resulting complexities of commercial and societal life. It is time to think anew; to change style and format; to fight fire with fire and use and exploit technology in new ways to enhance conferences and our understanding.
Social media in times of economical crisisScopernia
We are living in challenging (economical) times. This presentation deals with how social media can and should be used to help you and your company deal with crisis and challenges.
Introduction digital brand creatives 2013scpodigilab
This document outlines the schedule and structure for a semester-long course on digital humanities, digital brand strategy, and digital creativity and innovation. The course will be taught through collective sessions, debates, practical sessions, and case study presentations organized into three topic areas: Digital Humanities, Digital Brand Strategy, and Digital Creativity and Innovation. Students are divided into two groups that will take turns leading sessions and presentations. Digital reviews, where individual students present on digital topics, are also included and count for 10% of the evaluation. The goal is to explore intersections between technology, creativity, brands, and the human factor.
Persona is an email client designed to change the perception and experience of email by focusing on people, conversations between them, and the knowledge shared in emails. It takes inspiration from insights like email being a connector among people and outdated metaphors, and focuses on people, conversations, and attachments through three different views. The prototype emphasizes sociality, adaptability, and a visual approach to shared content and information.
The document discusses a company that provides positive marketing and technology services and solutions. It outlines their culture of pursuing excellence, passion, and fun. It then describes their capabilities in areas like marketing communication, brand design, digital marketing, and application development. Finally, it provides examples of projects they have completed, including various websites, digital activations, and social media campaigns. The overall message is that the company focuses on creating positive experiences and solutions for clients.
The document discusses the future of media in a tablet world. It notes that tablets are driving major changes in how media content is consumed and how publishers must adapt. Traditional media like newspapers and magazines will need to transition to digital formats that take advantage of new technologies. Publishers will also have to explore new business models around monetizing user experiences rather than just content. The future involves a blending of different media like live, daily, weekly and on-demand content across multiple platforms.
Changing the workplace and become an organisation of the 21st century - Jean-...Agoria
The document discusses how coworking spaces can help address challenges faced by modern companies. It notes that companies struggle with issues like motivating younger employees, work-life balance, talent retention, and innovation. Coworking spaces provide a distributed workplace solution by allowing remote work, fostering collaboration and creativity, and improving communities. The number of coworking spaces worldwide has doubled each year for the past five years, with nearly 2,000 currently in operation as alternatives to traditional office models.
How changing the workplace can solve many modern companies's painsJean-Yves Huwart
Innovation, talent retention, real estate costs are some of the pains modern companies try to solve. Changing the workplace can bring part of the solution.
This document discusses augmented reality for learning games. It begins with introducing augmented reality, which mixes real world and virtual objects to create a mixed reality. It then discusses how augmented reality is not the same as augmented virtuality. Mobile devices and their sensors are important for augmented reality. The document explores ideas around awareness, daily activities, and using sensors on mobile devices. It discusses combining context awareness with audiovisual features to support music learning. Finally, it discusses the cybernetics of augmented reality learning games, including their design, use, and experimentation.
Similar to Dr Andrew Hudson-Smith - Mobile Technology (20)
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
Dr Andrew Hudson-Smith - Mobile Technology
1. Apps to Make Architecture Smart
Andy Hudson-Smith
Director, Centre for Advanced Spatial Analysis
University College London
Thursday, 29 March 12
2. 2012 The Year of Smart
Smart Cities
Smart Architecture
Smart Homes
Smart Retail
Smart Working
Smart Appliances
Smart Things
Thursday, 29 March 12
3. Visualising
Sensing
Communicating
Thursday, 29 March 12
4. Visualising
Augmented Reality
A direct or indirect, view of a physical, real-world
environment whose elements are augmented by
computer-generated sensory input such as sound,
video, graphics or GPS data.
It is related to a more general concept called mediated
reality, in which a view of reality is modified (possibly
even diminished rather than augmented) by a
computer. As a result, the technology functions by
enhancing one’s current perception of reality.
Thursday, 29 March 12
5. 2 Types - Marker and Non Marker
Sydney Opera House
Thursday, 29 March 12
18. Communicating
What if architecture could
record/play and augment
memories?
What if all buildings/rooms/
objects could tweet?
What if all design was tagged?
‘Chatitecture’ Wired 2011
Thursday, 29 March 12
30. 2012 The Year of Smart
Technology is getting Smart
Not about technology in buildings but
Apps Reacting to and Displaying
Information about Buildings
Sensing, Locating, Augmenting
Innovating - above and beyond the norm..
Thursday, 29 March 12
31. 2013 The Year of ‘Tap’ and the rise of Augmented Reality
Thursday, 29 March 12
32. Apps to Make Architecture Smart
www.digitalurban.org
@digitalurban on Twitter
a.hudson-smith@ucl.ac.uk
Thursday, 29 March 12