SlideShare a Scribd company logo
Don’t look back 
in anger... 
Big Issues in Immersive 
Virtual Worlds 2010 
Coventry University 
John Lembo http://www.flickr.com/photos/johnlembo/2402051626/ 
www.virtualworldwatch.net
Quick summary of Virtual World Watch...
VWW: Virtual World Watch (1) 
“Snapshots” of who is using 
virtual worlds, and how, in UK 
universities and colleges. 
Unexpectedly large numbers of 
downloads. 
Spring 2007 to Summer 2008: 
Eduserv funded reports. 
Summer 2008 to Spring 2010: 
under more cohesive Eduserv 
funding. 
Kathryn Trinder http://www.flickr.com/photos/tilly/2892336624/
VWW: Virtual World Watch (2) 
Summer to Autumn 2010: No 
funding plus legal and technical 
problems. Bah. 
Small bits of funding gained; 
other bits being pursued plus 
more passive sources. 
Website and data getting 
revived, virtual world book 
progressing. 
A few information alliances in 
the works, including... 
COPOP http://www.flickr.com/photos/24220989@N03/3368033094/
Games, virtual worlds and higher 
education SIG 
Partners: 
University of Edinburgh 
University of Leicester 
Virtual World Watch 
Institute of Education 
Allied with other organisations 
e.g. DIGRA. 
Website soon; first event in SL 
next week. 
Sheila Webber http://www.flickr.com/photos/23396182@N00/3531710579/
Games, virtual worlds and higher 
education SIG 
To support research into the uses and potential of games and 
virtual world technologies in Higher Education teaching and 
learning and – crucially – to develop links between research 
and practice in these areas. 
To act as a forum for the exchange of ideas across disciplines. 
To forge an agenda of educationally relevant scholarship and 
practice. 
Start date: Autumn 2010 (basically, now).
UK in 2010 
Threats and opportunities
Inha Leex Hale http://www.flickr.com/photos/sixmilliondollardan/3382932556
Gunnlaugur Þór Briem http://www.flickr.com/photos/gthb/4622618719/
John Amos http://www.flickr.com/photos/skytruth/4733801040/
http://www.flickr.com/photos/plashingvole/5114385684/
http://www.flickr.com/photos/upsuportsmouth/2276906005/ http://www.flickr.com/photos/upsuportsmouth/2276902985/
Tom http://www.flickr.com/photos/turkletom/4325703868/
William Hook http://www.flickr.com/photos/williamhook/4225307113/
Colony of Gamers http://www.flickr.com/photos/colonyofgamers/4702886229/
Michael Coghlan http://www.flickr.com/photos/mikecogh/3807202330/
3.5 years of data... 
(VWW likeS counting things)
Some nerdy statistics 
Snapshots to date: 9 of which 8 are public, one in legal 
‘limbo’ (#9.3 should be public by Nov. 15th). Including #9.3: 
Responses (open to definition, and not all eligible or 
publishable) from UK HE: 1,053. 
Responses from UK FE, schools, RSCs, other: 81. 
Continuing ‘problem’ of people who do not, will not, or 
cannot, report or respond.
WHich virtual world? 
Daneel Ariantho http://www.flickr.com/photos/daneelariantho/2631276941/ 
91% use(d) Second Life. 
4% use(d) OpenSim. 
5% the rest. 
Core minority experiment with 
many worlds that come along. 
Second Life still vastly 
predominant. 
Increase in using OpenSim, 
Unity 3D.
WHo FUNDS DEVELOPMENT? 
Of that which is not voluntary... 
54% internal university/college. 
11% medical funding sources. 
No one major source e.g. 7% 
efforts through JISC funding. 
Increase in European funding. 
Amounts vary massively, from 
tiny amounts to several hundred 
thousands. 
Sheila Webber http://www.flickr.com/photos/23396182@N00/5100464155/
What are academics doing? 
A lot of the responses blur, but 
picking the predominants: 
42% are researching virtual 
worlds, nearly all of which is 
virtual world use in education. 
27% are “making stuff” for a 
myriad of reasons. 
31% are using virtual worlds in 
some aspect of teaching and 
learning. 
SGVW at Derry http://www.flickr.com/photos/33422226@N04/3401831654/
What subject areas? 
Broad subject areas not well 
represented, except for health, 
medicine and the biosciences. 
‘Niche’ ones predominate e.g. 
Learning about e-learning. 
Midwifery. 
Aspects of art and design. 
Individual languages. 
n.b. Class sizes vary. 
SGVW at Derry http://www.flickr.com/photos/33422226@N04/4381901006/
THe IT Support issue 
Always been the 2nd most 
common issue, after obtaining 
funding. 
Situation really bad in 2008 for 
many in UK HE. But only a 
small fraction of complaints 
now. 
It’s still near-impossible at FE 
and school level to do SL stuff. 
And hard to do other virtual 
world stuff as well. 
Chris Stephens http://www.flickr.com/photos/drum/4072997316/
ACademic peer attitudes 
Still variable though hearing 
less about hostility. 
Best combated by using the VW 
with goal-based structured task. 
Most common negative vibes: 
Waste of scarce funding. 
“Dangerous.” 
Not “real” learning. 
It’s a game... 
Fiona Littleton http://www.flickr.com/photos/flittleton/4093207474/
Iris Shreve Garrott http://www.flickr.com/photos/circulating/273246262/
IS VW use in HE/FE increasing? 
FE: No. That one’s easy :-( 
2007-08: High turnover, much 
one-off experimentation. 
Core group of 2+ academic year 
developers, users has been 
slowly growing. 
Recent Linden Lab moves have 
rattled a lot of UK academics... 
Bex Ferriday http://www.flickr.com/photos/fezzette/3463950370/
Major issues at the moment 
The four (main) options: 
1. Stay with commercial SL. 
2. Move to OpenSim. 
3. Move to another VW. 
4. Give up. 
University funding changes: 
How do I make my job safer? 
How can this be funded? 
More demanding students? Kathryn Trinder http://www.flickr.com/photos/tilly/2891487883/
What matters to you? 
What are you going to do? Stick 
with Second Life, move to 
OpenSim, something else? 
What’s your bugbears? 
Funding good? 
What’s your issues? Are you 
positive or negative? 
Kathryn Trinder http://www.flickr.com/photos/tilly/2891500283/ 
Over to you...

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Don't look back in anger...

  • 1. Don’t look back in anger... Big Issues in Immersive Virtual Worlds 2010 Coventry University John Lembo http://www.flickr.com/photos/johnlembo/2402051626/ www.virtualworldwatch.net
  • 2. Quick summary of Virtual World Watch...
  • 3. VWW: Virtual World Watch (1) “Snapshots” of who is using virtual worlds, and how, in UK universities and colleges. Unexpectedly large numbers of downloads. Spring 2007 to Summer 2008: Eduserv funded reports. Summer 2008 to Spring 2010: under more cohesive Eduserv funding. Kathryn Trinder http://www.flickr.com/photos/tilly/2892336624/
  • 4. VWW: Virtual World Watch (2) Summer to Autumn 2010: No funding plus legal and technical problems. Bah. Small bits of funding gained; other bits being pursued plus more passive sources. Website and data getting revived, virtual world book progressing. A few information alliances in the works, including... COPOP http://www.flickr.com/photos/24220989@N03/3368033094/
  • 5. Games, virtual worlds and higher education SIG Partners: University of Edinburgh University of Leicester Virtual World Watch Institute of Education Allied with other organisations e.g. DIGRA. Website soon; first event in SL next week. Sheila Webber http://www.flickr.com/photos/23396182@N00/3531710579/
  • 6. Games, virtual worlds and higher education SIG To support research into the uses and potential of games and virtual world technologies in Higher Education teaching and learning and – crucially – to develop links between research and practice in these areas. To act as a forum for the exchange of ideas across disciplines. To forge an agenda of educationally relevant scholarship and practice. Start date: Autumn 2010 (basically, now).
  • 7. UK in 2010 Threats and opportunities
  • 8. Inha Leex Hale http://www.flickr.com/photos/sixmilliondollardan/3382932556
  • 9. Gunnlaugur Þór Briem http://www.flickr.com/photos/gthb/4622618719/
  • 13.
  • 16. Colony of Gamers http://www.flickr.com/photos/colonyofgamers/4702886229/
  • 18. 3.5 years of data... (VWW likeS counting things)
  • 19. Some nerdy statistics Snapshots to date: 9 of which 8 are public, one in legal ‘limbo’ (#9.3 should be public by Nov. 15th). Including #9.3: Responses (open to definition, and not all eligible or publishable) from UK HE: 1,053. Responses from UK FE, schools, RSCs, other: 81. Continuing ‘problem’ of people who do not, will not, or cannot, report or respond.
  • 20. WHich virtual world? Daneel Ariantho http://www.flickr.com/photos/daneelariantho/2631276941/ 91% use(d) Second Life. 4% use(d) OpenSim. 5% the rest. Core minority experiment with many worlds that come along. Second Life still vastly predominant. Increase in using OpenSim, Unity 3D.
  • 21. WHo FUNDS DEVELOPMENT? Of that which is not voluntary... 54% internal university/college. 11% medical funding sources. No one major source e.g. 7% efforts through JISC funding. Increase in European funding. Amounts vary massively, from tiny amounts to several hundred thousands. Sheila Webber http://www.flickr.com/photos/23396182@N00/5100464155/
  • 22. What are academics doing? A lot of the responses blur, but picking the predominants: 42% are researching virtual worlds, nearly all of which is virtual world use in education. 27% are “making stuff” for a myriad of reasons. 31% are using virtual worlds in some aspect of teaching and learning. SGVW at Derry http://www.flickr.com/photos/33422226@N04/3401831654/
  • 23. What subject areas? Broad subject areas not well represented, except for health, medicine and the biosciences. ‘Niche’ ones predominate e.g. Learning about e-learning. Midwifery. Aspects of art and design. Individual languages. n.b. Class sizes vary. SGVW at Derry http://www.flickr.com/photos/33422226@N04/4381901006/
  • 24. THe IT Support issue Always been the 2nd most common issue, after obtaining funding. Situation really bad in 2008 for many in UK HE. But only a small fraction of complaints now. It’s still near-impossible at FE and school level to do SL stuff. And hard to do other virtual world stuff as well. Chris Stephens http://www.flickr.com/photos/drum/4072997316/
  • 25. ACademic peer attitudes Still variable though hearing less about hostility. Best combated by using the VW with goal-based structured task. Most common negative vibes: Waste of scarce funding. “Dangerous.” Not “real” learning. It’s a game... Fiona Littleton http://www.flickr.com/photos/flittleton/4093207474/
  • 26. Iris Shreve Garrott http://www.flickr.com/photos/circulating/273246262/
  • 27. IS VW use in HE/FE increasing? FE: No. That one’s easy :-( 2007-08: High turnover, much one-off experimentation. Core group of 2+ academic year developers, users has been slowly growing. Recent Linden Lab moves have rattled a lot of UK academics... Bex Ferriday http://www.flickr.com/photos/fezzette/3463950370/
  • 28. Major issues at the moment The four (main) options: 1. Stay with commercial SL. 2. Move to OpenSim. 3. Move to another VW. 4. Give up. University funding changes: How do I make my job safer? How can this be funded? More demanding students? Kathryn Trinder http://www.flickr.com/photos/tilly/2891487883/
  • 29. What matters to you? What are you going to do? Stick with Second Life, move to OpenSim, something else? What’s your bugbears? Funding good? What’s your issues? Are you positive or negative? Kathryn Trinder http://www.flickr.com/photos/tilly/2891500283/ Over to you...

Editor's Notes

  1. Hello Coventry!
  2. Yes - most of them appeared in a presentation a few months ago at Sheffield University. Not much changes in virtual worlds in that time - and indeed, virtual worlds have been around for many years themselves. As of this Wednesday coming, Second Life is seven years old, for example.
  3. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  4. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  5. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  6. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  7. Yes - most of them appeared in a presentation a few months ago at Sheffield University. Not much changes in virtual worlds in that time - and indeed, virtual worlds have been around for many years themselves. As of this Wednesday coming, Second Life is seven years old, for example.
  8. Yes - most of them appeared in a presentation a few months ago at Sheffield University. Not much changes in virtual worlds in that time - and indeed, virtual worlds have been around for many years themselves. As of this Wednesday coming, Second Life is seven years old, for example.
  9. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  10. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  11. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  12. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  13. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  14. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  15. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  16. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.
  17. Virtual World Watch was originally funded by Eduserv, but has now moved on to an independent status. Exciting times ahead.