Disney’s Digital Transformation
Group 1
Smriti Tiwari-2019JULB01007
John George-2019JULB01013
Founders: Walt Disney, Roy Disney
Founded:1923
Industry: Mass Media
Headquarters: California
Employees:2,23,000
Revenue:69.75 bn $
Bob Iger, CEO of Disney
3 Pillars of Digitization
Invest most of the
capital in creating
high-quality,
branded content
and experiences.
Embrace
technology and
use it aggressively
to enhance the
quality of Disney’s
product and thus
the consumer
experience
Get closer to the
customer by
becoming more
efficient as a
company.
• Disney has a digital savvy leadership
• It encourages Digital talent at the top
• Disney organizes annual Disney analytics and
optimisation summit where key objective is to
share Anlaytics project ideas within the
organisation
Disney’s Digital Recipe
The $ 1 Billion MyMagic+ WristBand Project
• Unprecedented crowd control and data
collection through wearable technology
• Allows you to pay, enter your hotel room, get
food delivered at exact locations
• Less waiting times and easier logistics
• Company knows where to deploy staff ,how
to personalize experience
Functionality of MyMagic+
Convenience
Interactive Experience
Customization
Personalization
Uses data mining
to understand
past behaviours
and preferences
of individual
guests.
Forecasting
models to
determine the
vacation package
preferred by a
guest.
Example:
Offering low
priced hotels to
its guests leading
to repeated
business.
The call centre
analytics project
paid for itself “10
times over” in
the first year of
operation.
Analytics to improve Guest experience
Real Time Analytics at theme parks
Forecasting the
waiting time for its
various attractions
to enhance
experience.
Disney’s Fastpass7
means guests can
avoid long queues
by giving them a
one-hour window
For those waiting
in the regular line,
Disney runs
forecasting models
that predict
waiting times,
with the output
displayed for
guests to see.
Guests can decide
whether to enter
the queue, return
later or take a
Fastpass ticket8.
Improve Back-endoperations
Analytics to
streamline back-
house operations.
Uses forecasting
models to manage
its garment
inventory and
laundry.
Helps in ensuring
enough garments
available for cast
members
Minimizing
inventory and
unused costumes
on the shelf
Bricks and
Mortar
High-tech
stores
Interactive Consumer
Experience
Result: Disney’s store redesigns, including
usage of digital kiosks, helped it boost
sales and profit margins by 20%.
MagicBand or PhotoPass card links the
photos to the customers Disney Account
Unlimited downloads of your photos and
videos
Disney Memory Maker
Allows players
to mix and
match popular
Disney and
Pixar characters
A self-
constructed
video game
adventure
Costed over
$100 million to
develop
Turned out to
be one of the
top 10 best
selling games in
USA in 2013
Disney’s Infinity Video Game
The Play Disney Parks app
uses GPS location data and
mobile notifications
Let visitors earn
achievement badges, listen
to Disney songs, answer
trivia questions and play
attraction-inspired games
While waiting in line or
wandering the park
Play Disney Parks Application
Disney
Streaming platform
Disney Plus
26.5 million subscribers
Hulu
30.4 million Subscribers
Disney's Reply to streaming wars
DADisney Microsoft Collaboration
• Five -year Plan to introduce cloud technology to
Disney’s production and distribution processes in
entertainment.
• Through Microsoft Azure cloud technology, Disney will
get the ability to cut down on the different copies of
the same file.
Provide scientific and technological innovation to advance company’s media and efforts
• Disney Research Labs
Focuses on integrating
Artificial intelliegence,
Robotics , 3D printing
and Many more.
• Play the video to get
Disneys Research feed.
Ongoing investment in digital
Informal collaboration
between the Walt Disney
Company and various
academic labs.
Lab focuses on speech and
sound processing, artificial
intelligence, machine
learning, data mining,
materials, displays, sensors,
and embedded systems.
Tactile rendering of 3D
features on touch surfaces,
where an algorithm can
simulate surface friction of a
virtual object on a touch
screen
Using 3D Printing to produce
interactive speakers of any
shape
Disney’s Revenue
9.35
24.83
26.23
11.13
0 5 10 15 20 25 30
DIRECT -TO-CONSUMER & INTERNATIONAL
MEDIA NETWORKS
PARKS, EXPERIENCES AND PRODUCTS
STUDIO ENTERTAINMENT
SEGEMENT WISE REVENUE,2019
Total
Conclusion
• 20% increase in profits
• Increased Footfalls from Personalized
Digital Experience
• 90% of 10 million visitors using Magic
Bands gave an approval rating in
excess of 90% by 2015
• Ongoing Efficiency and Process
improvements as well as development
of new customer experience
Disney Digital Transformation

Disney Digital Transformation

  • 1.
    Disney’s Digital Transformation Group1 Smriti Tiwari-2019JULB01007 John George-2019JULB01013
  • 2.
    Founders: Walt Disney,Roy Disney Founded:1923 Industry: Mass Media Headquarters: California Employees:2,23,000 Revenue:69.75 bn $
  • 5.
    Bob Iger, CEOof Disney 3 Pillars of Digitization Invest most of the capital in creating high-quality, branded content and experiences. Embrace technology and use it aggressively to enhance the quality of Disney’s product and thus the consumer experience Get closer to the customer by becoming more efficient as a company.
  • 6.
    • Disney hasa digital savvy leadership • It encourages Digital talent at the top • Disney organizes annual Disney analytics and optimisation summit where key objective is to share Anlaytics project ideas within the organisation Disney’s Digital Recipe
  • 8.
    The $ 1Billion MyMagic+ WristBand Project • Unprecedented crowd control and data collection through wearable technology • Allows you to pay, enter your hotel room, get food delivered at exact locations • Less waiting times and easier logistics • Company knows where to deploy staff ,how to personalize experience
  • 9.
    Functionality of MyMagic+ Convenience InteractiveExperience Customization Personalization
  • 11.
    Uses data mining tounderstand past behaviours and preferences of individual guests. Forecasting models to determine the vacation package preferred by a guest. Example: Offering low priced hotels to its guests leading to repeated business. The call centre analytics project paid for itself “10 times over” in the first year of operation. Analytics to improve Guest experience
  • 12.
    Real Time Analyticsat theme parks Forecasting the waiting time for its various attractions to enhance experience. Disney’s Fastpass7 means guests can avoid long queues by giving them a one-hour window For those waiting in the regular line, Disney runs forecasting models that predict waiting times, with the output displayed for guests to see. Guests can decide whether to enter the queue, return later or take a Fastpass ticket8.
  • 13.
    Improve Back-endoperations Analytics to streamlineback- house operations. Uses forecasting models to manage its garment inventory and laundry. Helps in ensuring enough garments available for cast members Minimizing inventory and unused costumes on the shelf
  • 14.
    Bricks and Mortar High-tech stores Interactive Consumer Experience Result:Disney’s store redesigns, including usage of digital kiosks, helped it boost sales and profit margins by 20%.
  • 16.
    MagicBand or PhotoPasscard links the photos to the customers Disney Account Unlimited downloads of your photos and videos Disney Memory Maker
  • 17.
    Allows players to mixand match popular Disney and Pixar characters A self- constructed video game adventure Costed over $100 million to develop Turned out to be one of the top 10 best selling games in USA in 2013 Disney’s Infinity Video Game
  • 18.
    The Play DisneyParks app uses GPS location data and mobile notifications Let visitors earn achievement badges, listen to Disney songs, answer trivia questions and play attraction-inspired games While waiting in line or wandering the park Play Disney Parks Application
  • 19.
    Disney Streaming platform Disney Plus 26.5million subscribers Hulu 30.4 million Subscribers
  • 20.
    Disney's Reply tostreaming wars
  • 21.
    DADisney Microsoft Collaboration •Five -year Plan to introduce cloud technology to Disney’s production and distribution processes in entertainment. • Through Microsoft Azure cloud technology, Disney will get the ability to cut down on the different copies of the same file.
  • 22.
    Provide scientific andtechnological innovation to advance company’s media and efforts • Disney Research Labs Focuses on integrating Artificial intelliegence, Robotics , 3D printing and Many more. • Play the video to get Disneys Research feed.
  • 23.
    Ongoing investment indigital Informal collaboration between the Walt Disney Company and various academic labs. Lab focuses on speech and sound processing, artificial intelligence, machine learning, data mining, materials, displays, sensors, and embedded systems. Tactile rendering of 3D features on touch surfaces, where an algorithm can simulate surface friction of a virtual object on a touch screen Using 3D Printing to produce interactive speakers of any shape
  • 24.
    Disney’s Revenue 9.35 24.83 26.23 11.13 0 510 15 20 25 30 DIRECT -TO-CONSUMER & INTERNATIONAL MEDIA NETWORKS PARKS, EXPERIENCES AND PRODUCTS STUDIO ENTERTAINMENT SEGEMENT WISE REVENUE,2019 Total
  • 25.
    Conclusion • 20% increasein profits • Increased Footfalls from Personalized Digital Experience • 90% of 10 million visitors using Magic Bands gave an approval rating in excess of 90% by 2015 • Ongoing Efficiency and Process improvements as well as development of new customer experience