Beyond Yearbooks: A case study describing the utilisation of the Adobe Creative Suite for the creation of 'dIGITIZED' a professionally printed publication developed by digital natives for digital natives.
This document discusses Microsoft's Innovative Teacher program which focuses on developing 21st century skills in students such as global awareness, creativity, problem solving, collaboration, communication, initiative, and adaptability. It highlights several Microsoft tools, including Songsmith, AutoCollage and Kodu, that can help engage students and build these skills through activities involving imagination, service learning, and bringing awareness to global issues. Effectiveness comes from teachers developing these skills by influencing students, embracing failure, enjoying collaboration, and staying curious and adaptable.
Turning yourself into a human-centered design coach (euroIA 2012)Koen Peters
My talk from EuroIA 2012 in Rome. Turning yourself into a human-centered design coach.
Shifting from traditional design consultancy to design coaching requires new skills. In this talk, we share some tips & tricks and best practices on coaching clients in human-centered design:
* Managing expectations from the start – have a clear understanding on what can be expected from both parties.
* Knowing the coached team (and its organization) well before you start.
* Organizing design trainings at the start of the project – these will also give the coached team an understanding of what is going to happen.
* Finding a good balance between having the people you coach do the actual work, and doing parts of the work yourself. Not all techniques are equal: some are easier to pass on than others.
* Working with example deliverables from other projects and ready-to-use templates, to make it easier for the coached team to put a technique into practice and get good results quickly.
* Building consensus in the team you are coaching, and avoid getting caught into one of the camps in the team.
By sharing some of our experiences, hopefully we can help you become a better design coach.
3D Printing: New Dimensions in Student LearningHeather Durnin
This document discusses 3D printing and its applications in education. It introduces 3D printing and how it works, then discusses its growing use and successes in fields like agriculture, prosthetics, and bioengineering. The document outlines several curriculum links and free software options for 3D design. It emphasizes that 3D printing allows students to bridge the abstract and concrete and encourages teachers to introduce new technologies even without expert knowledge.
The document summarizes the LAICS Annual Summit 2013 where alumni, students, faculty and friends of LAICS worked with the Danish Police on co-creation challenges. Participants engaged in design thinking activities like story sharing, brainstorming, prototyping and presenting solutions. Challenges focused on burglaries and organized crime. Through these collaborative processes, the group explored how to design new solutions with the Danish Police. The Police Commissioner found the local dimension and app ideas presented to be inspiring for developing new approaches.
This was an informal presentation for NCompass Live, put on the by the Nebraska Library Commission and available at: http://nlc.nebraska.gov/scripts/calendar/eventshow.asp?ProgID=12044
The document outlines a co-creation journey between the Danish Police and an organization called Co. It describes the universal principles of co-creation which include giving stakeholders control, identifying opportunities, envisioning possibilities, prototyping ideas, and enabling transparency. It then provides an overview of an event where these principles were applied, including breaking into groups to brainstorm, develop prototypes, and present ideas to address a challenge related to society. The goal was to build new relationships and find ways for the organizations to collaborate using design thinking and co-creation.
This document discusses the history and development of blended learning at the Canadian International School of Hong Kong using the Moodle learning platform. It traces Moodle's adoption from a single teacher using it in one subject in 2008 to its current use across subjects and departments. Key developments include the official pilot program launching in 2009, adding extracurricular courses in 2011, and formalizing the learning platform in 2012. The school has expanded Moodle's use through initiatives like student digital ambassadors and offering a SUNY program online.
The document discusses parenting children in the "app generation" and fostering respect, responsibility, and resilience. It references a book called "The App Generation" that discusses how apps can shape identity, intimacy, and imagination in superficial ways. The document also discusses emerging trends like privacy and security challenges with the Internet of Things. It provides questions and discussion topics about common issues parents face with their children's app and internet use, like cyberbullying, inappropriate posts, and sending private photos.
This document discusses Microsoft's Innovative Teacher program which focuses on developing 21st century skills in students such as global awareness, creativity, problem solving, collaboration, communication, initiative, and adaptability. It highlights several Microsoft tools, including Songsmith, AutoCollage and Kodu, that can help engage students and build these skills through activities involving imagination, service learning, and bringing awareness to global issues. Effectiveness comes from teachers developing these skills by influencing students, embracing failure, enjoying collaboration, and staying curious and adaptable.
Turning yourself into a human-centered design coach (euroIA 2012)Koen Peters
My talk from EuroIA 2012 in Rome. Turning yourself into a human-centered design coach.
Shifting from traditional design consultancy to design coaching requires new skills. In this talk, we share some tips & tricks and best practices on coaching clients in human-centered design:
* Managing expectations from the start – have a clear understanding on what can be expected from both parties.
* Knowing the coached team (and its organization) well before you start.
* Organizing design trainings at the start of the project – these will also give the coached team an understanding of what is going to happen.
* Finding a good balance between having the people you coach do the actual work, and doing parts of the work yourself. Not all techniques are equal: some are easier to pass on than others.
* Working with example deliverables from other projects and ready-to-use templates, to make it easier for the coached team to put a technique into practice and get good results quickly.
* Building consensus in the team you are coaching, and avoid getting caught into one of the camps in the team.
By sharing some of our experiences, hopefully we can help you become a better design coach.
3D Printing: New Dimensions in Student LearningHeather Durnin
This document discusses 3D printing and its applications in education. It introduces 3D printing and how it works, then discusses its growing use and successes in fields like agriculture, prosthetics, and bioengineering. The document outlines several curriculum links and free software options for 3D design. It emphasizes that 3D printing allows students to bridge the abstract and concrete and encourages teachers to introduce new technologies even without expert knowledge.
The document summarizes the LAICS Annual Summit 2013 where alumni, students, faculty and friends of LAICS worked with the Danish Police on co-creation challenges. Participants engaged in design thinking activities like story sharing, brainstorming, prototyping and presenting solutions. Challenges focused on burglaries and organized crime. Through these collaborative processes, the group explored how to design new solutions with the Danish Police. The Police Commissioner found the local dimension and app ideas presented to be inspiring for developing new approaches.
This was an informal presentation for NCompass Live, put on the by the Nebraska Library Commission and available at: http://nlc.nebraska.gov/scripts/calendar/eventshow.asp?ProgID=12044
The document outlines a co-creation journey between the Danish Police and an organization called Co. It describes the universal principles of co-creation which include giving stakeholders control, identifying opportunities, envisioning possibilities, prototyping ideas, and enabling transparency. It then provides an overview of an event where these principles were applied, including breaking into groups to brainstorm, develop prototypes, and present ideas to address a challenge related to society. The goal was to build new relationships and find ways for the organizations to collaborate using design thinking and co-creation.
This document discusses the history and development of blended learning at the Canadian International School of Hong Kong using the Moodle learning platform. It traces Moodle's adoption from a single teacher using it in one subject in 2008 to its current use across subjects and departments. Key developments include the official pilot program launching in 2009, adding extracurricular courses in 2011, and formalizing the learning platform in 2012. The school has expanded Moodle's use through initiatives like student digital ambassadors and offering a SUNY program online.
The document discusses parenting children in the "app generation" and fostering respect, responsibility, and resilience. It references a book called "The App Generation" that discusses how apps can shape identity, intimacy, and imagination in superficial ways. The document also discusses emerging trends like privacy and security challenges with the Internet of Things. It provides questions and discussion topics about common issues parents face with their children's app and internet use, like cyberbullying, inappropriate posts, and sending private photos.
This document provides an overview of Nguyen Quynh Nhu including her education, career objectives, and relevant experience. Some key points include:
- She is studying for a Bachelor of Accounting degree expected to complete in September 2014.
- Her career objectives are to become a junior copywriter by 2018 and a creative director by 2028.
- Her relevant experience includes work as a marketing assistant, editor for various publications, and involvement in community organizations.
- She cites qualities like curiosity, responsibility, and organized thinking as strengths and loves the copywriting field. Her dream is to work for an interactive agency on well-known brands.
How organisations are considering their audience in business decisionsEmpathy
Empathy set out to explore how NZ organisations are learning about their audience, and how they’re using the resulting information to make business decisions.
We talked to 55 of New Zealand's best organisations, both private and public sector. This is what we found...
The document discusses design thinking, including its definition as a creative problem-solving approach using specific tools and methods. It outlines the process of design thinking, including understanding the problem, observing users, visualizing solutions, evaluating prototypes, and implementing ideas. The document uses IDEO as a case study, outlining its design thinking methodology and challenges in scaling the approach. It concludes that design thinking is helpful for "wicked" problems and that its future relies on empowering creativity and integrating design into business strategy.
A technology trend presentation for activities professionals. Includes a brief introduction to Red Rover, a new piece of web software embodying the ideas presented in the session.
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...NTUST
This document discusses the advantages and disadvantages of multidisciplinary collaboration in design education based on research from three case studies. Some key advantages included improved communication skills, experience with collaborative processes, and different professions complementing each other. Disadvantages comprised time pressure due to needing to communicate across disciplines and differences in backgrounds creating scheduling challenges. The research examined collaboration between designers, engineers, and others through observation and interviews.
Innovative schools, innovative students for nais newJonathan Martin
The document discusses the importance of innovation in education. It provides several key points and strategies to promote innovation, including:
1. Leverage creativity by allowing students to draw their own maps rather than just following set paths.
2. Provide time, space, and opportunities for students to experiment through hands-on projects, collaboration, creating, and learning from trial and error.
3. Connect students through digital networks and cross-disciplinary learning to generate new ideas and make unexpected connections.
Conducted part of the "Marketing Your Library" workshop, organised in conjunction with the "Conference on GenNext Libraries 2012" at the Universiti of Brunei Darussalam (UBD), Brunei.
The "Project management" module is focused to adults learners interested in learning and purchase the abilities and skills needed to be able to define a project and its different components: objectives, action plan, etc.
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
- The Stanford d.school aims to teach design thinking and methodology to students from all disciplines through multidisciplinary project teams. This allows each student to contribute their unique knowledge and skills while developing empathy for other fields and design processes.
- Design is positioned as the "glue" that holds multidisciplinary teams together by providing a common non-threatening process focused on research, prototyping, and iteration. Students with design thinking skills act as facilitators to help diverse teams overcome barriers and focus on innovation.
- While anyone can learn design thinking, it requires mastering human-centered design processes like observation and prototyping. When combined with analytical skills, design thinking enhances organizations' ability to innovate
Innovative schools, innovative students for isastJonathan Martin
This document provides suggestions for how schools and students can foster innovation. It recommends that schools 1) highlight and model innovative practices, 2) provide time and space for creativity, 3) encourage networking, 4) support collaboration, 5) promote interdisciplinary learning, 6) allow students to experiment and iterate on projects, 7) use hands-on learning and design thinking, and 8) measure and share student work. The document emphasizes that innovation should be a core value taught to students and embedded throughout the school culture.
Innovative schools, innovative students for isastJonathan Martin
This document provides suggestions for how schools and students can foster innovation. It recommends that schools 1) highlight and model innovative practices, 2) provide time and space for creativity, 3) encourage networking, 4) support collaboration, 5) promote interdisciplinary learning, 6) allow students to experiment and iterate on projects, 7) use hands-on learning and design thinking, and 8) measure and share student work. The document emphasizes that innovation should be a core value taught to students and embedded throughout the school culture.
The first prototype of our approaches to move beyond design thinking at DNA. Touching on a number of new tools and techniques as well as theoretical positions from a number of sources. Very much the bleeding edge of our current position.
The document describes a project at La Roche College aimed at teaching undergraduate students visual methodology generation techniques without the use of computers. As an extra credit assignment, students were asked to redesign book covers from the college's library collection based on analyzing the book's content and appeal to their chosen major. The goal was to inspire more effective, creative idea generation from students who are accustomed to designing solely on computers.
The document discusses the differing personalities and communication styles between designers and developers, noting they are like characters from Star Trek (Spock) and Alice in Wonderland (Alice). It provides 7 suggestions for better collaboration, including respecting different viewpoints, agreeing on goals, frequent communication, considering global teams, and sharing work for feedback. Understanding each other can help overcome challenges from a lack of shared language between the roles.
This document discusses using design thinking to improve learning experiences in the classroom. It notes that today's students are diverse and have different learning styles. The design process can help address various learning needs by being adaptable, collaborative, and incorporating technology. The document outlines how each step of the design process can engage different learning styles. It provides examples of how tools like CMAP, Pinterest, digital storytelling and Prezi can support various steps in the process. The document advocates using design thinking to create learning experiences that consider the needs of non-traditional students.
Instructional design thinking dev learn conference, october 2017Marek Hyla
The deck used during DevLearn Confrence (October 2017) in Las Vegas. It let me to introduce the Instructional Design Thinking idea (combination of ID and DT) and work it out on two exercises using Learning Battle Cards tools.
The document discusses knowledge management strategies for public health departments. It defines knowledge management as enabling organizations to systematically capture, create, store, share, and apply knowledge to better achieve objectives. Communities of practice are proposed as a way to strengthen capabilities for producing and applying relevant knowledge through direct engagement with stakeholders. Challenges include building trust among participants and ensuring political buy-in and adequate resources for knowledge management activities.
This document provides an overview of Nguyen Quynh Nhu including her education, career objectives, and relevant experience. Some key points include:
- She is studying for a Bachelor of Accounting degree expected to complete in September 2014.
- Her career objectives are to become a junior copywriter by 2018 and a creative director by 2028.
- Her relevant experience includes work as a marketing assistant, editor for various publications, and involvement in community organizations.
- She cites qualities like curiosity, responsibility, and organized thinking as strengths and loves the copywriting field. Her dream is to work for an interactive agency on well-known brands.
How organisations are considering their audience in business decisionsEmpathy
Empathy set out to explore how NZ organisations are learning about their audience, and how they’re using the resulting information to make business decisions.
We talked to 55 of New Zealand's best organisations, both private and public sector. This is what we found...
The document discusses design thinking, including its definition as a creative problem-solving approach using specific tools and methods. It outlines the process of design thinking, including understanding the problem, observing users, visualizing solutions, evaluating prototypes, and implementing ideas. The document uses IDEO as a case study, outlining its design thinking methodology and challenges in scaling the approach. It concludes that design thinking is helpful for "wicked" problems and that its future relies on empowering creativity and integrating design into business strategy.
A technology trend presentation for activities professionals. Includes a brief introduction to Red Rover, a new piece of web software embodying the ideas presented in the session.
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...NTUST
This document discusses the advantages and disadvantages of multidisciplinary collaboration in design education based on research from three case studies. Some key advantages included improved communication skills, experience with collaborative processes, and different professions complementing each other. Disadvantages comprised time pressure due to needing to communicate across disciplines and differences in backgrounds creating scheduling challenges. The research examined collaboration between designers, engineers, and others through observation and interviews.
Innovative schools, innovative students for nais newJonathan Martin
The document discusses the importance of innovation in education. It provides several key points and strategies to promote innovation, including:
1. Leverage creativity by allowing students to draw their own maps rather than just following set paths.
2. Provide time, space, and opportunities for students to experiment through hands-on projects, collaboration, creating, and learning from trial and error.
3. Connect students through digital networks and cross-disciplinary learning to generate new ideas and make unexpected connections.
Conducted part of the "Marketing Your Library" workshop, organised in conjunction with the "Conference on GenNext Libraries 2012" at the Universiti of Brunei Darussalam (UBD), Brunei.
The "Project management" module is focused to adults learners interested in learning and purchase the abilities and skills needed to be able to define a project and its different components: objectives, action plan, etc.
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
- The Stanford d.school aims to teach design thinking and methodology to students from all disciplines through multidisciplinary project teams. This allows each student to contribute their unique knowledge and skills while developing empathy for other fields and design processes.
- Design is positioned as the "glue" that holds multidisciplinary teams together by providing a common non-threatening process focused on research, prototyping, and iteration. Students with design thinking skills act as facilitators to help diverse teams overcome barriers and focus on innovation.
- While anyone can learn design thinking, it requires mastering human-centered design processes like observation and prototyping. When combined with analytical skills, design thinking enhances organizations' ability to innovate
Innovative schools, innovative students for isastJonathan Martin
This document provides suggestions for how schools and students can foster innovation. It recommends that schools 1) highlight and model innovative practices, 2) provide time and space for creativity, 3) encourage networking, 4) support collaboration, 5) promote interdisciplinary learning, 6) allow students to experiment and iterate on projects, 7) use hands-on learning and design thinking, and 8) measure and share student work. The document emphasizes that innovation should be a core value taught to students and embedded throughout the school culture.
Innovative schools, innovative students for isastJonathan Martin
This document provides suggestions for how schools and students can foster innovation. It recommends that schools 1) highlight and model innovative practices, 2) provide time and space for creativity, 3) encourage networking, 4) support collaboration, 5) promote interdisciplinary learning, 6) allow students to experiment and iterate on projects, 7) use hands-on learning and design thinking, and 8) measure and share student work. The document emphasizes that innovation should be a core value taught to students and embedded throughout the school culture.
The first prototype of our approaches to move beyond design thinking at DNA. Touching on a number of new tools and techniques as well as theoretical positions from a number of sources. Very much the bleeding edge of our current position.
The document describes a project at La Roche College aimed at teaching undergraduate students visual methodology generation techniques without the use of computers. As an extra credit assignment, students were asked to redesign book covers from the college's library collection based on analyzing the book's content and appeal to their chosen major. The goal was to inspire more effective, creative idea generation from students who are accustomed to designing solely on computers.
The document discusses the differing personalities and communication styles between designers and developers, noting they are like characters from Star Trek (Spock) and Alice in Wonderland (Alice). It provides 7 suggestions for better collaboration, including respecting different viewpoints, agreeing on goals, frequent communication, considering global teams, and sharing work for feedback. Understanding each other can help overcome challenges from a lack of shared language between the roles.
This document discusses using design thinking to improve learning experiences in the classroom. It notes that today's students are diverse and have different learning styles. The design process can help address various learning needs by being adaptable, collaborative, and incorporating technology. The document outlines how each step of the design process can engage different learning styles. It provides examples of how tools like CMAP, Pinterest, digital storytelling and Prezi can support various steps in the process. The document advocates using design thinking to create learning experiences that consider the needs of non-traditional students.
Instructional design thinking dev learn conference, october 2017Marek Hyla
The deck used during DevLearn Confrence (October 2017) in Las Vegas. It let me to introduce the Instructional Design Thinking idea (combination of ID and DT) and work it out on two exercises using Learning Battle Cards tools.
The document discusses knowledge management strategies for public health departments. It defines knowledge management as enabling organizations to systematically capture, create, store, share, and apply knowledge to better achieve objectives. Communities of practice are proposed as a way to strengthen capabilities for producing and applying relevant knowledge through direct engagement with stakeholders. Challenges include building trust among participants and ensuring political buy-in and adequate resources for knowledge management activities.
Similar to dIGITIZED - Educational Print Publishing (20)
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
26. What the Natives Said
quot;Overall, an excellent project:
it is always a much more
interesting way to learn when
you can actually apply your
skills to something concretequot;
26
27. What the Natives Said
“I've learned that what you
see on the computer is
always different from what
you get from the printers...”
27
28. What the Natives Said
“I'm actually interested in
possibly going into journalism
as a career, so this project
gave me a taste how it might
be like for a job.”
28
29. What the Natives Said
“There's a lot of work to it.
Deadlines can really bite you
in the butt...you need to
work on good functioning
computers to speed up the
design process.”
29
30. What the Natives Said
“As the Team Leader, it was
important for me to follow up
on issues, motivate members,
guide and direct members in
the right direction.”
30
31. What the Natives Said
quot;...learning print publishing
standards, the process, and how to
properly revise one's work has been
a good lesson, not only for
Comtech: as a matter of fact, I
find myself applying these skills to
other classes too!quot;
31
32. Next Steps
Building Knowledge Capacity
Cross-Curricular
Teacher/Student Certification
Multilingual Content
Interactive Online Edition
Optimisation of Workflow
32
33. Technology Should Engage Learners In...
Construction vs. Reproduction
Conversation vs. Reception
Articulation vs. Reception
Collaboration vs. Competition
Reflection vs. Prescription
33