Digital scavenger hunts 
in the classroom 
Game-Based-Learning 
9. ecoMEDIA Europe Conference 
October 20-22. 2014 | Hamar, Norway 
Martin Hofmann, Prof. lic. phil 
Co-Leiter Institut ICT & Medien 
martin.hofmann@phsg.ch
Online available: http://youtu.be/zI3NrbYFUOI?list=UUpnM43V0uIarmYV5cn8ibWg, 15.10.2014.
Scavenger hunt 
Treasure hunt 
Orienteering 
Scouting game 
Foto von orienterare, CC by
First Experience since 2006 
4
5
Digital scavenger 
hunt at school 
Foto von Martin Hofmann
Important Developments in 
Technology for Schools 
Time-to-Adoption Horizon: 
One Year or Less 
 BYOD 
 Cloud Computing 
Time-to-Adoption Horizon: 
Two to Three Years 
 Games and Gamification 
 Learning Analytics 
Time-to-Adoption Horizon: 
Four to Five Years 
 The Internet of Things 
 Wearable Technology 
7 
NMC 
Horizon 
Report 
2014 
K12 
Edition
E-Learning innovation project 
Objectives (2012-14): 
Test possibilities of digital scavenger hunts for 
Creation of new innovative applications for the 
Newly presenting learning contents with 
hunts. 
Construction of knowledge in game design for 
8
9 
Online unter: http://www.iim.phsg.ch/projekte/digitale-schnitzeljagd/ (15.10.2014)
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11
Digital scavenger hunt in kindergarden 
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Create professional hunts 
with Scanvenger 
13 
Online : http://scanvenger.kaywa.com (15.10.2014)
Choose a hunt type: 
14 
Linear 
Collect 
Story
Create professional hunts 
with Actionbound 
15 
Online : http://actionbound.de (15.10.2014)
Create simple hunts with 
QR-Code-Generator 
16 
Online : http://qrcode.kaywa.com (15.10.2014)
Scan a QR-Code 
17
Say it with QKies 
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Thank you! 
19 
Martin Hofmann, Professor lic. phil I 
Pädagogische Hochschule St.Gallen 
Co-Leiter Institut ICT & Medien (IIM) 
Dozent für Mediendidaktik & Medienpädagogik 
Scan this QR-Code to know more About.me 
Präsentation on Slideshare: http://de.slideshare.net/Martin67

Digital scavenger hunts norwey 2014

Editor's Notes

  • #3 Before we start I will show you a Student-Video about our mobile learning project «Digital Scanevneger hunt» at the University of teacher education St.Gallen in Switzerland.
  • #4 Scavenger hunt, Treasure hunt, Orienteering and scouting game is nothing new at schools.
  • #5 We made our first experience with digital scavenger hunts in 2006 with students. This was a digital scavenger hunt through the historic city rorschach, where our University of Teacher Education is to situaded
  • #7 We also made first experience with digital scavenger hunts in 2006 with elementary school children.
  • #8 The New Media Consortium Horizon Report identifies and describes key trends, significant challenges, and emerging technologies likely to have a large impact over the coming five years in education around the globe. Games and Gamification will be a important technology in two to three Years in pre-college education.
  • #9 So we started a E-Learning innovation project with the following objectives.
  • #10 Our students have developed various digital scavenger hunts for teaching.
  • #11 Treesavers is a digital scavenger hunt for a elementary school class. It is about saving the forest and nature.
  • #12 Die PHSG – Survival-Guide is a digital scavenger hunt around the university campus for students.
  • #13 Here you see a digital scavenger hunt in kindergarten, where children search in the forest the QR codes.
  • #14 Since 3 years we use the digital scavenger hunt tool Scanvenger for creating professional hunts.
  • #15 LINEAR MODE: This is the right mode to start with! Lead your participants from the first to the last checkpoint, following a fixed route. COLLECT MODE: Spread checkpoints and let your participants „collect“ them. They can start on every checkpoint! Chose the map to be public, so they can put their own route together. If you hide the map, the system will send the participants to the closest checkpoint available. STORY MODE: This is the most challenging mode! Set up the checkpoints and connect them afterwards. Here is an example. In your story, a crime happend. The first question will therefore be „Your favorite shop has been robbed. So... A)You chose to investigate, B)You run home, or C)You hide, because it was you!“ Answer A links to the checkpoint at the police station, answer B ends the hunt, and C links to a checkpoint in an abandoned warehouse.
  • #16 Since 1 year we use the digital scavenger hunt tool Acionbound for creating professional hunts. Actionbound is also a app for smartphones or tablets.
  • #17 You can also create simple hunts with a free QR-Code-Generator; for example with the Kaywa Generator.
  • #18 So you only have to scan a QR-Code with a mobile phone to reach the next checkpoint.
  • #19 With QR codes not only scavenger hunts can be created, but other messages are received. Here you see our youngest soon Simon baking the cookies for you.