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Digital + Physical
Designing Integrated Product Experiences
Bill Horan
Creative Director, Interaction Design
Bresslergroup
1
@billhoran
bhoran@bresslergroup.com
1. Why Digital + Physical?
2. Tenets
3. Process & Considerations
4. Case Study: Helmetfit
Bresslergroup is a Insight-Driven
Innovation Lab.
EE
ELECTRICAL
ENGINEERING
UR
USER
RESEARCH
IxD
INTERACTION
DESIGN
ID
INDUSTRIAL
DESIGN
ME
MECHANICAL
ENGINEERING
45+
Years of Innovation
60+
Design Professionals
100+
Design Awards
230+
Design & Utility Patents
http://www.bresslergroup.com/about/#jobs
Why Digital + Physical?
7
01
Completion of focused digital tasks
DIGITAL
Support of physical activities
and workflows
DIGITAL + PHYSICAL
Tactile / Segmented Smart / Connected
Haptic UIEmbedded Touch
Capacitive / E-ink
Gestural UI Capacitive LED
Direct Control App
Companion App Ambient UITactile / LED Voice UI
Tenets
11
02
The best interface
is no interface
@goldenkrishna
TENET 1
Digital supports physical
TENET 2
Honor the essence
of the object
TENET 3
Don’t complicate what
once was simple
TENET 4
Degrade gracefully
TENET 5
Process & Considerations
17
03
Assess the situation
Observe and analyze physical workflows
Understand use environments and parallel activities
Determine ergonomic requirements
Understand user types and expertise levels
Consider social context
Catalog the “actors"
20 Journey Map
21 Ergonomic Considerations
Get the right blend
Prioritize use cases and key interactions
Define user inputs and feedback – both digital and physical
Define automated inputs / algorithms
Define digital / physical communications (sensors)
Generate parallel digital / physical workflows
23 Digital / Physical Workflow
Digital / Physical Workflow
Hide the seams
Support a useful & cohesive mental model
Choose appropriate metaphors
Map inputs and feedback naturally
Consider input / feedback relationships & micro-interactions
Develop consistent design language across digital and physical
Marry display & feedback with overall Industrial Design
Input / Feedback Relationship
Feedback Metaphor
Inconsistent Design Language
Consistent Design Language
Fine-tune
Prototype, test, iterate (Repeat!)
Optimize user onboarding
Account for firmware / software iterations and updates when making
hardware decisions
CONFIDENTIAL High Fidelity Prototypes
Simulated Testing Environment
“Scrappy” Interaction Prototype
User OnboardingCONFIDENTIAL
Case study
Helmetfit
Mike Weatherby – Founder, HelmetfitCONFIDENTIAL35
“At the culmination of my
thirteen years of playing
organized football — at a time
when a head injury cost me a
quarter of my senior season —
I came to the realization that
there was a lack of awareness
regarding the need for regular
helmet maintenance.”
Inflation Ports
Inflation ProcessHelmet Bladders
40
INTERACTION MODELS
ADMINISTRATIVE FUNCTIONAL
First Time Player Fit41
DIGITAL / PHYSICAL WORKFLOWS
• TRAP
PROVISIO
NING
FTUE / ONBOARDING
45
Create Account Pair Device Create Team Choose Color Set Reminders Team Entity
46
CONTEXTUAL COACHING
PUMP
COACHING
FIT
COACHING
ANY QUESTIONS?
Thanks for listening.
@billhoran
bhoran@bresslergroup.com

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