Chris Murray talks brainstorming, a topic central to design at large. Learn about the benefits of brainstorming and how to have effective, meaningful approaches to problem-solving.
For more information about interaction product design and to connect with Bresslergroup, visit http://www.bresslergroup.com/blog/interaction-design-for-the-internet-of-things/
Innovation by Design in Patient ExperienceDavid Dunne
This presentation was given to a medical audience in Toronto in 2014. It discusses the research that supports design-based innovation in the patient experience. For further details contact me at dunne@rotman.utoronto.ca
Design thinking is an iterative process that involves 7 key steps: defining the problem and desired outcome, researching background information and end users, ideating potential solutions, prototyping ideas, selecting the best solution based on objectives, implementing the final design, and learning from feedback to continually improve. The process requires critical thinking to redesign visuals or repackage designs in a substantial, quality way by considering end user needs, generating ideas, and refining solutions.
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
The document provides an overview of the design thinking process through two case studies. It begins with an introduction to design thinking and covers the main stages of the process - discovery, definition, development, and delivery. The first case study examines improving automotive infotainment systems based on field observations and user insights. The second case study looks at designing a platform to better connect volunteers with nonprofit opportunities. The document concludes with a workshop on user research skills like interviewing and making sense of user data.
You aren't your target market. - UX Research BasicsAngela Obias
Originally presented in an IT Entrepreneurship Ideation class in the Ateneo de Manila University, February 2015.
Bare-bones advice on how to get minimum, but necessary, validation about the class's digital product ideas.
A Primer For Design Thinking For Businesssean carney
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
1) To be good at innovation, a company must be good at product development and execution. This requires having a strong product discipline that can operate independently from other departments.
2) Most companies are only good at some aspects of product development, rather than having a holistic product discipline. To truly excel at innovation, a company needs to develop a product team that can work autonomously.
3) When pursuing new products and innovations, companies should focus on solving high-value problems that people truly care about, rather than low-value or superficial issues.
1) To be good at innovation, a company must be good at product development and execution. This requires having a strong product discipline that can operate independently from other departments.
2) Companies should focus on solving high-value problems that people truly care about. It is important to deeply understand the problem through direct engagement with customers before developing solutions.
3) Successful products create value for both the business and customers. They require more than just technical excellence - other aspects like pricing, support, and branding must also be strong.
Innovation by Design in Patient ExperienceDavid Dunne
This presentation was given to a medical audience in Toronto in 2014. It discusses the research that supports design-based innovation in the patient experience. For further details contact me at dunne@rotman.utoronto.ca
Design thinking is an iterative process that involves 7 key steps: defining the problem and desired outcome, researching background information and end users, ideating potential solutions, prototyping ideas, selecting the best solution based on objectives, implementing the final design, and learning from feedback to continually improve. The process requires critical thinking to redesign visuals or repackage designs in a substantial, quality way by considering end user needs, generating ideas, and refining solutions.
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
The document provides an overview of the design thinking process through two case studies. It begins with an introduction to design thinking and covers the main stages of the process - discovery, definition, development, and delivery. The first case study examines improving automotive infotainment systems based on field observations and user insights. The second case study looks at designing a platform to better connect volunteers with nonprofit opportunities. The document concludes with a workshop on user research skills like interviewing and making sense of user data.
You aren't your target market. - UX Research BasicsAngela Obias
Originally presented in an IT Entrepreneurship Ideation class in the Ateneo de Manila University, February 2015.
Bare-bones advice on how to get minimum, but necessary, validation about the class's digital product ideas.
A Primer For Design Thinking For Businesssean carney
Design thinking is a human-centered problem-solving methodology that involves 6 key stages: empathy, define the problem, ideate, prototype, test, and iterate. It is focused on understanding user needs through observation and collaboration. The goal is to generate innovative solutions to problems by going through these stages in an iterative process, with an emphasis on prototyping ideas and gathering user feedback.
1) To be good at innovation, a company must be good at product development and execution. This requires having a strong product discipline that can operate independently from other departments.
2) Most companies are only good at some aspects of product development, rather than having a holistic product discipline. To truly excel at innovation, a company needs to develop a product team that can work autonomously.
3) When pursuing new products and innovations, companies should focus on solving high-value problems that people truly care about, rather than low-value or superficial issues.
1) To be good at innovation, a company must be good at product development and execution. This requires having a strong product discipline that can operate independently from other departments.
2) Companies should focus on solving high-value problems that people truly care about. It is important to deeply understand the problem through direct engagement with customers before developing solutions.
3) Successful products create value for both the business and customers. They require more than just technical excellence - other aspects like pricing, support, and branding must also be strong.
2021.08.19 Class 1.2 MGT1022 Lean Startup Management.pptxNishanttiwari355054
The Lean Startup provides a scientific approach for creating and managing start-ups and get a desired product to customers' hands faster.
The Lean Start-up method teaches you how to drive a start-up-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration.
It is a principled/systematic approach to new product development.
Eliminate uncertainty.
Develop a Minimum Viable Product (MVP).
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This comprehensive presentation with over 320+ slides covers 36 commonly used Design Thinking frameworks, mindsets and methods for Customer Experience innovation and redesign.
A detailed summary is provided for each design framework. The frameworks in this deck span across the inspiration, ideation and implementation phases of Design Thinking.
INCLUDED FRAMEWORKS & METHODOLOGIES:
1. Design Thinking
2. Assume a Beginner's Mindset
3. Persona
4. Empathy Map
5. Interviews
6. Extreme Users
7. Point Of View
8. "How Might We" Questions
9. Design Brief
10. Stakeholder Map
11. Customer Journey Map
12. Context Map
13. Opportunity Map
14. Brainstorming
15. SCAMPER
16. Affinity Diagram
17. Ideas Evaluation Matrix
18. Prioritization Map
19. Prototypes
20. Rapid Prototyping
21. Storyboard
22. Storytelling
23. Role Play
24. 2x2 Matrix
25. Ways to Grow Framework
26. Feedback Capture Grid
27. 70-20-10 Rule
28. Kano Model
29. Customer Profile
30. Value Proposition Map
31. Value Proposition Canvas
32. Business Model Canvas
33. The Golden Circle
34. Five Whys Analysis
35. ADKAR® Model for Individual Change
36. Kotter's Change Management Model
These frameworks and templates are used in many design firms. With this comprehensive document in your back pocket, you can find a way to address just about any problem or design challenge that can arise in your organization.
The level of detail varies by framework, depending on the nature of the model. Examples and templates are provided.
I gave this presentation to an undergraduate Design Research class at the University of Kansas, taught by Julia Eschman and Tamara Christensen, in March 2011. It focuses on the importance of finding the right people to drive insights for ethnographic/design research, and addresses tactics for doing so.
Recruiting is a key part of the design research process that often does not get the attention it deserves, to the detriment of project outcomes. I invite you to share your experiences and questions, to build a dialogue about this topic!
Getting started with UX research October 2017.pptxCarol Rossi
You know you need customer insights to make good design decisions but without a dedicated researcher on your team how do you run the research? These tips will help you get started.
Evaluating the Impact of Design Thinking in ActionDavid Allan Chin
Design thinking offers a problem-solving approach widely adopted by the most innovative companies and organizations - but how do we truly measure its impact?
Professor Jeanne Liedtka of the University of Virginia’s Darden School of Business reports on the results of research conducted at UVA over the past 6 years of over 30 organizations using design thinking in practice.
This presentation shared during a MURAL webinar hosted by Jeanne Liedtka on 12/24/18.
IIBA® Adelaide are hosting an educational event with speaker Alan Harrison. We look at “Requirements” – what they are and ways we can elicit them. In a group setting, we’ll look at the different types of requirements (using the BABOK® definition), how they relate to each other (hierarchy) and why we need to understand that relationship (traceability). We’ll explore some of the most common ways of eliciting them (interviews, workshops, observations, document analysis, process analysis and others). We’ll also look at ways of figuring out who our stakeholders are.
We’ll dive deeper into interviewing techniques (both online and face-to-face) and managing stakeholders by working through a fun scenario in an interactive workshop.
VicHealth Physical Activity Innovation Challenge Concept Development Workshop...Doing Something Good
Our slides from the Concept Development Workshop with VicHealth Wed 10 September 2014. Participants, 12 teams, were finalists in the Physical Activity Innovation Challenge. They included representatives from sporting clubs and associations, health and fitness professionals, policy makers, entrepreneurs and change makers. The Concept Development Workshop was the third of a three-part workshop series to build capability in the sector to generate and implement innovative ideas to get Victorians active, and to help applicants for the VicHealth Innovation Challenge to develop their ideas to get the inactive active and reach the hard to reach. Participants were led through the development of a Business Model Canvas for their concept. Learn more about the VicHealth Innovation Challenge here: http://challenge.vichealth.vic.gov.au/
This document provides guidance on how to effectively ask questions to gather user feedback. It discusses identifying goals and assumptions, engaging the right participants, formulating good open-ended questions, using follow-up questions and considering question format. Effective listening is also covered, including remaining neutral, engaging with participants and allowing silence. The overall aim is to facilitate discussions that prepare teams for gathering insightful client and user feedback.
The document provides an overview of the d.school's design thinking bootcamp bootleg guide. It outlines the human-centered design process modes of empathize, define, ideate, prototype, and test. It then describes dozens of specific methods that can be used within each mode, such as assuming a beginner's mindset, using what/how/why questions, and conducting user camera studies and interview preparation. The bootleg is intended as an active toolkit for practitioners to try these tools and share their experiences using the methods.
This document discusses technological innovation. It begins by defining technological innovation as an extended concept of innovation that encompasses innovation characteristics such as divergence, curiosity, multidisciplinary teamwork, and resilience. It then discusses each of these characteristics in 1-2 paragraphs. For example, it states that divergence enables finding different approaches and solutions that may not have otherwise been considered. The document concludes by discussing an activity where students are asked to identify 5 technology innovations and describe each in one sentence.
The presentation explains what is design thinking, what ways an entrepreneur could use design thinking to solve problems or validate their ideas. The presentation also includes a brief overview of attributes of design thinking, methods and the six stages of design thinking process.
The document discusses design thinking and its application at P&G. It provides:
1) A quote from Steve Jobs emphasizing that design is how something works, not just how it looks.
2) An anecdote from Indira Nooyi about visiting markets weekly as a consumer and seeing clutter, motivating P&G to rethink innovation through design thinking.
3) An overview of design thinking as a creative, iterative process to solve problems and develop solutions through empathy, defining problems correctly, ideating solutions, prototyping, and testing.
Design thinking is a human-centered approach to problem solving that uses empathy, ideation, and prototyping. It involves observing users, understanding their needs, coming up with ideas to address those needs, testing prototypes, and getting feedback to improve solutions. A key part is the empathize mode, where users are observed in their own context to understand their behaviors and experiences. Insights from empathy inform the define mode, where needs are identified. The ideate mode focuses on generating many ideas, while the prototype mode makes ideas tangible to test with users. Customer journey maps can be used to document a user's experience over time and identify opportunities to improve it.
Introduction to Design thinking 2015 by Vedran AntoljakVedran Antoljak
Design Thinking presentation for those designers that have not been in touch with consulting business and those managers that don't know much about design.
This document discusses various ideation techniques for generating new ideas, including brainstorming, daydreaming, forced relationships, attribute listing, morphological analysis, checklists, and SCAMPER (substitute, combine, adapt, modify/magnify/minify, put to another use, eliminate/elaborate, reverse/rearrange). It provides descriptions and examples of how to apply each technique to identify improvements or new uses for products, processes, and solutions. The document emphasizes that regular practice with different techniques is important to effectively generate innovative ideas.
This document outlines the process and activities for a challenge to develop solutions that create impact. It involves defining problems, ideating concepts, testing feasibility, and delivering solutions through converging and diverging phases. Participants are guided to define target users, partners, and scope of impact. The process focuses on understanding needs, benefits, resources, and touchpoints through user research. It aims to develop solutions in collaboration with partners and users to maximize real-world impact.
The Importance of Solid Discovery by Zalando Product LeaderProduct School
Main takeaways:
-Talk to the customer you'll be selling to, not the one who's available to talk
-Start small - It's about what you leave out not what you put in
-Create your own niche - fast.
This document summarizes a presentation on collaborative research and user research. The presentation covers topics like understanding organizational stakeholders, conducting interviews and focus groups, analyzing user data, creating models and insights, and reporting research findings. It emphasizes that research should create a shared understanding, that asking questions is important but uncomfortable, and that clear goals and a collaborative approach are necessary for effective research. The presentation provides tips for different research activities and stresses selecting methods that answer key questions.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
This document outlines a training program on design thinking techniques. It includes 4 modules that cover customer experience, sales, innovation, and creativity. The document then provides details on each stage of the design thinking process, including empathize, define, ideate, prototype, and test. It emphasizes the importance of understanding user needs and testing solutions. Contact information is also provided for the training program facilitator.
Digital + Physical: Designing Integrated Product ExperiencesBresslergroup
Bill Horan - Creative Director, Interaction Design
As the physical devices and environments around us become more infused with software and digital connections and capabilities, new approaches are needed to move beyond the dedicated user interface, blending interactions into the physical world.
In this talk, you’ll get an overview of our approach for integrating digital and physical aspects of design to create holistic product experiences. Topics covered will include ID / IxD collaboration, Digital / Physical workflow mapping, and UX considerations for physical devices and environments.
Healthcare Product Innovation: How To Compete in a Shifting SpaceBresslergroup
This document discusses how healthcare companies can innovate to compete in a shifting industry landscape. It outlines a framework for strategic innovation centered around health and wellness, with five key attributes: health + wellness, empathic care, data-informed personalization, anytime/anywhere access, and seamless integration. For each attribute, the framework contrasts old versus new paradigms, provides strategic directions and opportunities/pitfalls. Examples like digital diabetes management tools illustrate applying the framework to develop proactive, customer-centric solutions. The presentation aims to help companies lead market disruption through anticipating shifts and developing innovative strategies aligned with customer needs.
More Related Content
Similar to More Brain, Less Storm - Better Brainstorming
2021.08.19 Class 1.2 MGT1022 Lean Startup Management.pptxNishanttiwari355054
The Lean Startup provides a scientific approach for creating and managing start-ups and get a desired product to customers' hands faster.
The Lean Start-up method teaches you how to drive a start-up-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration.
It is a principled/systematic approach to new product development.
Eliminate uncertainty.
Develop a Minimum Viable Product (MVP).
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This comprehensive presentation with over 320+ slides covers 36 commonly used Design Thinking frameworks, mindsets and methods for Customer Experience innovation and redesign.
A detailed summary is provided for each design framework. The frameworks in this deck span across the inspiration, ideation and implementation phases of Design Thinking.
INCLUDED FRAMEWORKS & METHODOLOGIES:
1. Design Thinking
2. Assume a Beginner's Mindset
3. Persona
4. Empathy Map
5. Interviews
6. Extreme Users
7. Point Of View
8. "How Might We" Questions
9. Design Brief
10. Stakeholder Map
11. Customer Journey Map
12. Context Map
13. Opportunity Map
14. Brainstorming
15. SCAMPER
16. Affinity Diagram
17. Ideas Evaluation Matrix
18. Prioritization Map
19. Prototypes
20. Rapid Prototyping
21. Storyboard
22. Storytelling
23. Role Play
24. 2x2 Matrix
25. Ways to Grow Framework
26. Feedback Capture Grid
27. 70-20-10 Rule
28. Kano Model
29. Customer Profile
30. Value Proposition Map
31. Value Proposition Canvas
32. Business Model Canvas
33. The Golden Circle
34. Five Whys Analysis
35. ADKAR® Model for Individual Change
36. Kotter's Change Management Model
These frameworks and templates are used in many design firms. With this comprehensive document in your back pocket, you can find a way to address just about any problem or design challenge that can arise in your organization.
The level of detail varies by framework, depending on the nature of the model. Examples and templates are provided.
I gave this presentation to an undergraduate Design Research class at the University of Kansas, taught by Julia Eschman and Tamara Christensen, in March 2011. It focuses on the importance of finding the right people to drive insights for ethnographic/design research, and addresses tactics for doing so.
Recruiting is a key part of the design research process that often does not get the attention it deserves, to the detriment of project outcomes. I invite you to share your experiences and questions, to build a dialogue about this topic!
Getting started with UX research October 2017.pptxCarol Rossi
You know you need customer insights to make good design decisions but without a dedicated researcher on your team how do you run the research? These tips will help you get started.
Evaluating the Impact of Design Thinking in ActionDavid Allan Chin
Design thinking offers a problem-solving approach widely adopted by the most innovative companies and organizations - but how do we truly measure its impact?
Professor Jeanne Liedtka of the University of Virginia’s Darden School of Business reports on the results of research conducted at UVA over the past 6 years of over 30 organizations using design thinking in practice.
This presentation shared during a MURAL webinar hosted by Jeanne Liedtka on 12/24/18.
IIBA® Adelaide are hosting an educational event with speaker Alan Harrison. We look at “Requirements” – what they are and ways we can elicit them. In a group setting, we’ll look at the different types of requirements (using the BABOK® definition), how they relate to each other (hierarchy) and why we need to understand that relationship (traceability). We’ll explore some of the most common ways of eliciting them (interviews, workshops, observations, document analysis, process analysis and others). We’ll also look at ways of figuring out who our stakeholders are.
We’ll dive deeper into interviewing techniques (both online and face-to-face) and managing stakeholders by working through a fun scenario in an interactive workshop.
VicHealth Physical Activity Innovation Challenge Concept Development Workshop...Doing Something Good
Our slides from the Concept Development Workshop with VicHealth Wed 10 September 2014. Participants, 12 teams, were finalists in the Physical Activity Innovation Challenge. They included representatives from sporting clubs and associations, health and fitness professionals, policy makers, entrepreneurs and change makers. The Concept Development Workshop was the third of a three-part workshop series to build capability in the sector to generate and implement innovative ideas to get Victorians active, and to help applicants for the VicHealth Innovation Challenge to develop their ideas to get the inactive active and reach the hard to reach. Participants were led through the development of a Business Model Canvas for their concept. Learn more about the VicHealth Innovation Challenge here: http://challenge.vichealth.vic.gov.au/
This document provides guidance on how to effectively ask questions to gather user feedback. It discusses identifying goals and assumptions, engaging the right participants, formulating good open-ended questions, using follow-up questions and considering question format. Effective listening is also covered, including remaining neutral, engaging with participants and allowing silence. The overall aim is to facilitate discussions that prepare teams for gathering insightful client and user feedback.
The document provides an overview of the d.school's design thinking bootcamp bootleg guide. It outlines the human-centered design process modes of empathize, define, ideate, prototype, and test. It then describes dozens of specific methods that can be used within each mode, such as assuming a beginner's mindset, using what/how/why questions, and conducting user camera studies and interview preparation. The bootleg is intended as an active toolkit for practitioners to try these tools and share their experiences using the methods.
This document discusses technological innovation. It begins by defining technological innovation as an extended concept of innovation that encompasses innovation characteristics such as divergence, curiosity, multidisciplinary teamwork, and resilience. It then discusses each of these characteristics in 1-2 paragraphs. For example, it states that divergence enables finding different approaches and solutions that may not have otherwise been considered. The document concludes by discussing an activity where students are asked to identify 5 technology innovations and describe each in one sentence.
The presentation explains what is design thinking, what ways an entrepreneur could use design thinking to solve problems or validate their ideas. The presentation also includes a brief overview of attributes of design thinking, methods and the six stages of design thinking process.
The document discusses design thinking and its application at P&G. It provides:
1) A quote from Steve Jobs emphasizing that design is how something works, not just how it looks.
2) An anecdote from Indira Nooyi about visiting markets weekly as a consumer and seeing clutter, motivating P&G to rethink innovation through design thinking.
3) An overview of design thinking as a creative, iterative process to solve problems and develop solutions through empathy, defining problems correctly, ideating solutions, prototyping, and testing.
Design thinking is a human-centered approach to problem solving that uses empathy, ideation, and prototyping. It involves observing users, understanding their needs, coming up with ideas to address those needs, testing prototypes, and getting feedback to improve solutions. A key part is the empathize mode, where users are observed in their own context to understand their behaviors and experiences. Insights from empathy inform the define mode, where needs are identified. The ideate mode focuses on generating many ideas, while the prototype mode makes ideas tangible to test with users. Customer journey maps can be used to document a user's experience over time and identify opportunities to improve it.
Introduction to Design thinking 2015 by Vedran AntoljakVedran Antoljak
Design Thinking presentation for those designers that have not been in touch with consulting business and those managers that don't know much about design.
This document discusses various ideation techniques for generating new ideas, including brainstorming, daydreaming, forced relationships, attribute listing, morphological analysis, checklists, and SCAMPER (substitute, combine, adapt, modify/magnify/minify, put to another use, eliminate/elaborate, reverse/rearrange). It provides descriptions and examples of how to apply each technique to identify improvements or new uses for products, processes, and solutions. The document emphasizes that regular practice with different techniques is important to effectively generate innovative ideas.
This document outlines the process and activities for a challenge to develop solutions that create impact. It involves defining problems, ideating concepts, testing feasibility, and delivering solutions through converging and diverging phases. Participants are guided to define target users, partners, and scope of impact. The process focuses on understanding needs, benefits, resources, and touchpoints through user research. It aims to develop solutions in collaboration with partners and users to maximize real-world impact.
The Importance of Solid Discovery by Zalando Product LeaderProduct School
Main takeaways:
-Talk to the customer you'll be selling to, not the one who's available to talk
-Start small - It's about what you leave out not what you put in
-Create your own niche - fast.
This document summarizes a presentation on collaborative research and user research. The presentation covers topics like understanding organizational stakeholders, conducting interviews and focus groups, analyzing user data, creating models and insights, and reporting research findings. It emphasizes that research should create a shared understanding, that asking questions is important but uncomfortable, and that clear goals and a collaborative approach are necessary for effective research. The presentation provides tips for different research activities and stresses selecting methods that answer key questions.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
This document outlines a training program on design thinking techniques. It includes 4 modules that cover customer experience, sales, innovation, and creativity. The document then provides details on each stage of the design thinking process, including empathize, define, ideate, prototype, and test. It emphasizes the importance of understanding user needs and testing solutions. Contact information is also provided for the training program facilitator.
Similar to More Brain, Less Storm - Better Brainstorming (20)
Digital + Physical: Designing Integrated Product ExperiencesBresslergroup
Bill Horan - Creative Director, Interaction Design
As the physical devices and environments around us become more infused with software and digital connections and capabilities, new approaches are needed to move beyond the dedicated user interface, blending interactions into the physical world.
In this talk, you’ll get an overview of our approach for integrating digital and physical aspects of design to create holistic product experiences. Topics covered will include ID / IxD collaboration, Digital / Physical workflow mapping, and UX considerations for physical devices and environments.
Healthcare Product Innovation: How To Compete in a Shifting SpaceBresslergroup
This document discusses how healthcare companies can innovate to compete in a shifting industry landscape. It outlines a framework for strategic innovation centered around health and wellness, with five key attributes: health + wellness, empathic care, data-informed personalization, anytime/anywhere access, and seamless integration. For each attribute, the framework contrasts old versus new paradigms, provides strategic directions and opportunities/pitfalls. Examples like digital diabetes management tools illustrate applying the framework to develop proactive, customer-centric solutions. The presentation aims to help companies lead market disruption through anticipating shifts and developing innovative strategies aligned with customer needs.
Nudges are subtle influences on behavior that steer people in a preferred direction without limiting options or significantly changing incentives. They work by designing choices to appeal to people's instincts and tendencies. Examples include putting healthy foods at eye level in a cafeteria or adding a fly graphic next to urinals in men's bathrooms to reduce spills. While nudges can encourage positive behaviors, they must be designed carefully and avoid becoming coercive or manipulative influences on choice.
How Trends Drive Innovation in Product DesignBresslergroup
Open-ended product design challenges are, well, challenging! A client may come to a design strategist with no clear direction beyond their intent to disrupt an industry. Trend research is one of the tools we use to come up with new ways to innovate.
In this talk during DesignPhiladelphia 2018, Lead Design Strategist, Ryan Chen, presented a conceptual case study from the personal care industry to show how Bresslergroup might use trend research to lead to insights that lead to novel product concepts.
Chen began his talk with an overview of ten socio-cultural megatrends he’s identified that are going to influence consumer value and behavior -- and impact product design -- into the next decade.
Read more at "Five Global Megatrends Reshaping Product Design": http://bit.ly/2QKe5jJ
With an M.B.A. from the University of Oxford and a B.A. (Industrial Design) from National University of Singapore, Ryan Chen possesses a unique combination of creativity and business acumen. Before joining Bresslergroup, Ryan was a Lead Designer at Tupperware and Senior Designer at Philips Design. His work has won prestigious international awards including the iF Design Award, Red Dot, and Good Design.
Digital + Physical: Designing Integrated Product ExperiencesBresslergroup
Bill Horan - Creative Director, Interaction Design
As the physical devices and environments around us become more infused with software and digital connections and capabilities, new approaches are needed to move beyond the dedicated user interface, blending interactions into the physical world.
In this talk, you’ll get an overview of our approach for integrating digital and physical aspects of design to create holistic product experiences. Topics covered will include ID / IxD collaboration, Digital / Physical workflow mapping, and UX considerations for physical devices and environments.
How has the inclusion of women shaped the design industry? The co-founders of Ladies That UX Philadelphia walk through the trials and contributions of women across several design disciplines.
Brick by Brick: Brand Building Through Interaction DesignBresslergroup
Bill Horan dives into building modern day brands through interaction design including disruptive, macro and micro interactions. Geared towards product designers, marketers and creatives at every level, this presentation frames branding, brand interactions are and how they relate to the grand plan of brand building.
Watch the webinar with audio here: https://www.youtube.com/watch?v=HruqXhbQlV4
IOT interaction design insights from Bill Horan: http://www.bresslergroup.com/blog/interaction-design-for-the-internet-of-things/
For more information about interaction product design and to connect with Bresslergroup, visit http://www.bresslergroup.com/expertise/digital-physical-design/
Mathieu Turpalt leads us into a presentation about design and empathy and how where the two meet. Learn how product designers must strive to balance the rational with the emotional when building an understanding of user experiences.
For more information about product design and to connect with Bresslergroup, visit http://www.bresslergroup.com/blog/why-empathic-design/
When Worlds Collide: Better Product BrandingBresslergroup
Chris Murray helps us to find better product branding through integrated industrial and interaction design. Learn about new product branding imperative and how to design and implement it.
For more information about product design and to connect with Bresslergroup, visit http://www.bresslergroup.com/expertise/digital-physical-design/
What's New in Human Factors And Interaction Design For MedicalBresslergroup
Bill Horan talks new trends associated with human factors including things like how our relationship with technology is shifting, and how consumer design's influence on healthcare is accelerating. Bill goes on to discuss the six best practices for medical product development.
For more information about medical product design and to connect with Bresslergroup, visit http://www.bresslergroup.com/expertise/medical-product-design/
Choosing the Right Color: The Color of DesignBresslergroup
This document discusses using color in design and provides recommendations. It begins by describing the director of industrial design, Chris Murray, and his background. It then provides examples of restrictive and unrestricted color palettes. Next, it discusses how various factors like culture, gender, and brand influence color perception. It proposes mapping target user attitudes to appropriate color combinations. The document concludes by recommending developing and refining color options targeted towards primary and secondary user groups.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
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PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
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Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
2. CHRIS MURRAY
Director of Industrial Design
Chris leads teams of designers and engineers on innovation projects
across various industries, including consumer electronics, industrial
equipment, household appliances, and medical products. He writes
and presents about Innovation Strategy, Research-Driven UX
Optimization, and Visual Brand Language, among other topics.
He earned a Bachelor of Arts in Industrial Design at the Central School of Art & Design
(London). Chris previously led ID and innovation insights at Black & Decker in MD.
3. 1 About
2 Why Brainstorm?
3 Problem Identification
4 Problem Framing
5 Session Planning
6 Brainstorm Rules & Tools
7 Summary & Questions
14. The product end user & new technology are often our core stimulus for brainstorms
15. Ethnographic user research helps us to discover user frustrations & unmet needs
1. Impact of Living with Diabetes 2. Education 3. Injection Process
Identifying research insights for JOC framework analysis
4. Diabetes Supplies 5. Kits 6. Needle Disposal
7. Measuring & Recording 8. Interactions with HCP 9. Technology
16. A Job is something that has to be done (e.g. cook a meal). Customers “hire” a product to perform a specific job.
Jobs are not one-dimensional:
• A functional Job describes how the consumer gets a specific task done or a achieves a personal goal.
• An emotional Job describes how the customer feels or wants to feel.
• A social Job describes how the customer wants to be perceived by others.
An Outcome is a metric (measurable statement) that the customer uses to define success in accomplishing a job.
• If the job is “what the customer wants accomplished,” then the outcomes are “how the customer measures
whether the job is getting done satisfactorily”.
A Constraint is an imposed restriction or limitation that keeps the customer from using a given solution, or the
business from delivering a solution.
* JOC framework for understanding customer needs – Clay Christensen, Harvard Business Review & The Innovator’s Solution
17. Higher
Importance for
Patient
Lower
Importance for
Patient
Not Currently Addressed by Tested ProductsPartially Addressed by Tested Products
Safely Covering
Needle for
Disposal
(Current expectation is to
use inner shield and needle
cover
Primarily Social Job
Primarily Emotional Job
Primarily Functional Job
Safe Needle &
Strip Disposal
Away From Home Safely Covering
Needle Between
Uses
(needle re-users’ current
expectation is to use inner
shield)
Traveling with
Multiple Pen
Needles
Eliminating
Wet Injections
Ensuring Injection
Site Rotation
(Awareness of relation to
lumps & bruises)
Needle / Pen
Integration
- Supply mgmt.
- Storage/Org
Control of Insulin
Smell
Discreet Injection
Last Dose Event
Tracking
(reminder of having taken
last dose)
Pain-Free
Injection
(needle re-users)
Data
Fragmentation
- BG
- Carbs
- Doses
- Activity
Lack of Positive
Reinforcement
to help patient achieve
health goals
Health Goals &
Lifestyle
Maintenance vs.
Action Disconnect
(especially early stage
patients)
Empathy for
Patients
(HCP, friends, others)
Ease of Data
Recording
- BG
- Carbs
- Doses
- Activity
Fragmented BG
Testing &
Injection
Ecosystem
- Ease of use (steps)
- Portability (parts)
- Storage/Org.
Having to Deal
with Needles
(Mentally representing
advancement of disease)
Pain–Free
BG Testing
18. Product journey maps help to identify & organize key user pain points
Flange is difficult
to clean & dry
Stages of Use
Read manual –
not intuitive
Power vs. tube
connection
confusion
Miss out
diaphragm
Miss out duckbill
valve
Complete
Milk Expression
Setup
Bottles Pump Power
Flange Fit
+ 1st Expression
Pump Control
+ Experimentation
Milk Let Down
+ Experimentation
Refrigerate
Bottles
Cleanup Store for Transit
Can’t see flange
size
No flange / nipple
reference
Poor visibility of
nipple
Difficult to judge
nipple fit
Requires changing
2 dials
Holding bottles +
managing
controls
Rotary dial is
difficult
No mode
indication
Dials are difficult
to operate with
long finger nails
No timer
Limited milk flow
visibility
Holding bottles +
managing
controls.
Requires changing
2 dials
No mode
indication
Limited level
indication
Holding bottles +
managing
controls
Set bottles down
stably
Unplug power
Wipe down (user
& flange)
Disconnect bottle
or diaphragm?
Capping bottles
Lots of loose
parts
Managing tubes &
wires
Carrying multiple
bottles
Dating bottles
Bottle
identification
(shared fridge)
Dishwasher clean
tubes &
diaphragm
Duckbill valve
gets lost or
damaged
Don’t dissemble
parts fully
Lots of loose
parts
Flanges don’t
store easily
Managing tubes &
wires
Wet & dry parts
Manage clean &
dirty parts
Need to keep
expressed milk
cool
User Challenges
Residue in bottle
stand recesses
No visual cycle
indication
Dial settings can
get changed
accidentally
Lots of loose
parts
Managing tubes &
wires
Uncomfortable fit
(hard materials)
Lots of loose
parts
Difficult to fit
flange into
nursing bra
How to hold –
bottle or flange?
How to hold –
bottle or flange?
How to hold –
bottle or flange?
How to hold –
bottle or flange?
Noise isn’t
discrete
Noise isn’t
discrete
Noise isn’t
discrete
Breast Pump Example
19. When brainstorming a new direction for technical problem we believe it helps to:
• Try to define the problem without too many bounding constraints
• Identify requirements & constraints but ease up on the minutiae of technical specifications – these can overwhelm
20. Understanding the IP landscape is often fundamental to framing technical problems
22. How you frame the problem influences the breadth of your solutions
23. • Identify a set of observations, research insights or technical challenges
• State each key insight in the form of a short phrase
• Add a ‘starter’ to the beginning of each phrase
• Effective ‘starters’ include:
How might we……………?
In what ways might we…..?
• Don’t embed solutions into problem statements – keep them as open ended as possible
• Spend time discussing & refining your problem statements
• Be provocative
24. Abstract Laddering is a way to reconsider a problem by broadening or narrowing its focus
How might we enable patients to self inject more discreetly
25. Abstract Laddering is a way to reconsider a problem by broadening or narrowing its focus
How might we enable patients to self inject more discreetly
26. Abstract Laddering is a way to reconsider a problem by broadening or narrowing its focus
WHY? In order to:
Help patients self inject away
from home.
WHY ELSE? In order to:
Make injection in public places
more socially acceptable.
HOW? By:
Making pen needle
change easier.
HOW ELSE? By:
By making the fastest
pen needle faster.
How might we enable patients to self inject more discreetly
27. Abstract Laddering is a way to reconsider a problem by broadening or narrowing its focus
How might we help patients self
inject when they are traveling?
In what ways might we reduce the social
stigma of injection pens & needles?
How might we enable pen needle
change blind (no need to look)?
In what ways might we become known for the ‘fastest
pen needle change’ on the market?
How might we enable patients to self inject more discreetly
WHY? In order to:
Help patients self inject away
from home.
WHY ELSE? In order to:
Make injection in public places
more socially acceptable.
HOW? By:
Making pen needle
change easier.
HOW ELSE? By:
By making the fastest
pen needle faster.
29. For group brainstorming, it’s important to have the right participant personalities
1. Ideally more extrovert
2. Collaborative / build upon the ideas of others
3. Empathetic to users; curious to understand their problems
4. Imaginary / visionary
5. Iterative / experimental / not afraid to fail
30. We also believe it’s essential to involve good visualizers
Preparation Priming Application Smoothing
31. • We favor shorter, consecutive brainstorm
sessions with modest group sizes (4-6).
• Do you have a space where ideas can stay
up for week while ideas get built upon?
32. • Do you have a space where you can
simulate current product frustrations?
• Allow participants to get physical (use /
examine current products & adjacent
fields)
34. It is essential to have strong facilitators that are willing to prepare for a session, & that can stimulate &
guide the group
• Both internal & external facilitators should have good understanding of the brainstorm objectives &
problem landscape
• Internal facilitators should be unbiased & encourage the ideas of others (not just their own ideas)
• External facilitators can help drive a fresh perspective on a problem, however they may struggle to
lead brainstorms that are focused on solving very specific technical problems
36. 1. Only be critical if you can describe a better idea (some debate & dissent can help create more original ideas)
2. Be clear & concise when voicing your idea
3. Try not to talk over other participants
4. Describe your idea + key benefit; better if you can visualize it
5. Combine & build upon the ideas of others
6. Wild ideas are welcome
7. Initial sessions focus on quantity of ideas; later sessions will filter for quality
37. 3
Replace
• List current components
• Select a component at random &
replace it with something else (a
component or resource from the
surrounding environment)
• Identify potential resulting
benefits & opportunities
• Brainstorm & adapt ideas that
incorporate the replaced
component while meeting
requirements & constraints
1
Remove
• List current components
• Identify essential components
• Remove one of the essential
components (even one that
seems impossible to be without)
• Identify potential resulting
benefits & opportunities
• Brainstorm & adapt ideas that
overcome the removal while
meeting requirements &
constraints
2
Reorder
• List current components or
process steps
• Randomly reorder of components
or steps (rearranging can be
based on time or location)
• Identify potential resulting
benefits & opportunities
• Brainstorm & adapt ideas that
overcome the reordering while
meeting requirements &
constraints
4
Relationship
• Make 2 lists
1. Current product attributes
2. Current product environment
or usage attributes
• Make an arbitrary link between
an attribute in each list
• Identify potential resulting
benefits & opportunities
• Brainstorm & adapt ideas
triggered by these new
relationships while meeting
requirements & constraints
When ideas start to dry up, try a different perspective
38. Simultaneous brainstorming across different locations is challenging but remote idea sharing & building can be more effective with these tools
Realtime Board
Very simple, web-based application that hosts ideas (images, words,
etc.) then allows you to organize, scale, modify, add notes & share live
across different sites.
www.realtimeboard.com
Smart Interactive White Board
Digital whiteboards in various sizes & formats for simultaneous idea
sharing across different sites. Can integrate with Microsoft
applications.
www.smartkapp.com
40. 3
Session Planning
• Invite the right participant
personalities
• Shorter, consecutive sessions with
6-8 participants
• Refinement / filtering session
with 2-3 participants
• Prime participants with
background homework & have
them bring 2-3 initial kickoff ideas
(helps warm-up)
• Create a stimulating brainstorm
space where ideas can remain in
place during brainstorms
1
Problem Identification
• Having the right problem focus is
key
• Catalysts can derive from the pull
of user research insights
• They can also derive from the
push of technical challenges, IP
avoidance & the opportunities of
a new technology
2
Problem Framing
• Identify a set of observations,
research insights or technical
challenges
• Add a ‘starter’ to the beginning of
each phrase
E.g. How might we…?
• Keep problem statements as open
ended as possible
• Consider ‘Abstract Laddering’ to
broaden or narrow the problem
focus
4
Brainstorm Rules
• Only be critical if you can describe
a better idea
• Be clear & concise when voicing
your idea
• Try not to talk over other
participants
• Describe your idea + key benefit;
better if you can visualize it
• Combine & build upon the ideas
of others
• Wild ideas are welcome
• Initial sessions focus on quantity
of ideas; later sessions will filter
for quality
• Try some brainstorm tools if ideas
start to dry up
41. We’re always up for a good challenge.
Contact: Chris Murray
cmurray@Bresslergroup.com
Tel. 215.320.1417
QUESTIONS