1) The document outlines a webquest for students on digital citizenship. It defines digital citizenship and identifies 9 key elements.
2) Students are tasked with creating a video educating others on digital citizenship. This involves researching the 9 elements and portraying them in a creative video.
3) The process provides steps for completing the project in groups, including researching content, designing the video, and presenting it to the class. Students will be evaluated on their fulfillment of roles, quality of research, design, content, and relevance to the intended audience.
This presentation describes an inventory to measure Communities of Practice. It gives background to the theory of CoP and the development process of the inventory.
Built for Success: Online Course Design and the COI FrameworkCaroline Conlon
This session will focus on the practical application of the three COI (Comunity of Inquiry) “presences” in course design. Strategies
to build student engagement, community and pedagogical components for each presence will be summarized. A concrete example
of each presence will be explored in depth along with the process used to select effective technology and pedagogical components.
The session will close with a demonstration of the application of COI techniques in major LMS systems including Blackboard,
Moodle, and Canvas. Handouts and worksheets for designing online courses using the COI model will be provided.
Blending the Social and the Serious for Individual and Organizational Perform...Human Capital Media
The convergence of the economic environment and corporate talent challenges has led to the need for highly flexible corporate learning strategies. Can we provide a learning environment that accelerates development within the organization through leveraging expertise outside its boundaries? We will share our work in blending asynchronous content, live events, personal learning curricula and value-added social networking to provide a comprehensive and sustainable learning environment.
Nancy Keeshan, Executive Director, Duke Corporate Education Inc.
Stephen Mahaley, Director, Learning Technology, Duke Corporate Education Inc.
This presentation describes an inventory to measure Communities of Practice. It gives background to the theory of CoP and the development process of the inventory.
Built for Success: Online Course Design and the COI FrameworkCaroline Conlon
This session will focus on the practical application of the three COI (Comunity of Inquiry) “presences” in course design. Strategies
to build student engagement, community and pedagogical components for each presence will be summarized. A concrete example
of each presence will be explored in depth along with the process used to select effective technology and pedagogical components.
The session will close with a demonstration of the application of COI techniques in major LMS systems including Blackboard,
Moodle, and Canvas. Handouts and worksheets for designing online courses using the COI model will be provided.
Blending the Social and the Serious for Individual and Organizational Perform...Human Capital Media
The convergence of the economic environment and corporate talent challenges has led to the need for highly flexible corporate learning strategies. Can we provide a learning environment that accelerates development within the organization through leveraging expertise outside its boundaries? We will share our work in blending asynchronous content, live events, personal learning curricula and value-added social networking to provide a comprehensive and sustainable learning environment.
Nancy Keeshan, Executive Director, Duke Corporate Education Inc.
Stephen Mahaley, Director, Learning Technology, Duke Corporate Education Inc.
In this collaborative forum the Social Business Design framework will be outlined and enable participants to evaluate their social business landscape, determine immediate actions to get started, and review examples and case studies.
*Evaluate your social business learning landscape
*Review examples and case studies
*Consider how social learning networks can be applied
*Determine immediate actions to get started
This is my slideshow for my ULearn11 breakout:
We have been using e-Portfolios with Year 1 to 6 students at Elm Park School since 2007 and shortly afterwards made the decision to use our e-Portfolios as our sole method of reporting to parents. During this presentation we will discuss our ongoing journey to implement e-Portfolios school-wide, our purpose behind the decision to start the journey, the successes and the challenges - warts and all! We’ll have a look at some e-Portfolios examples and share the professional development, resources, equipment and web 2.0 tools that we have found most useful to help us along the way.
We use KnowledgeNET’s Learning Journals at Elm Park School to create our e-Portfolios but this workshop will also be of interest to those using other applications.
Do you feel that your learning events, webcasts or other virtual training initiatives are flat and not as interactive as they should be? Are you getting the results you want from your virtual training? Find out the secrets to effective engagement and continual interaction by utilizing the hidden opportunities within virtual training sessions and environments. In this interactive webcast, you will learn how to:
• Constantly interact with your learners to keep them engaged.
• Promote your training sessions.
• Connect with your audience before and after the learning session to build maximum value.
• Break up your live sessions into bite-sized learning nuggets.
• Understand and apply best practices to check your audience’s interest so you can target and customize your message right as it is happening.
Philosophy and Strategy for Technology - 2013 Feb 8 VSB ICT Advisory Committe...Brian Kuhn
update the ICT advisory committee members on my philosophical orientation to technology and education and outline at a high level the strategy to be used for the next few years to further the implementation and use of technology
In this collaborative forum the Social Business Design framework will be outlined and enable participants to evaluate their social business landscape, determine immediate actions to get started, and review examples and case studies.
*Evaluate your social business learning landscape
*Review examples and case studies
*Consider how social learning networks can be applied
*Determine immediate actions to get started
This is my slideshow for my ULearn11 breakout:
We have been using e-Portfolios with Year 1 to 6 students at Elm Park School since 2007 and shortly afterwards made the decision to use our e-Portfolios as our sole method of reporting to parents. During this presentation we will discuss our ongoing journey to implement e-Portfolios school-wide, our purpose behind the decision to start the journey, the successes and the challenges - warts and all! We’ll have a look at some e-Portfolios examples and share the professional development, resources, equipment and web 2.0 tools that we have found most useful to help us along the way.
We use KnowledgeNET’s Learning Journals at Elm Park School to create our e-Portfolios but this workshop will also be of interest to those using other applications.
Do you feel that your learning events, webcasts or other virtual training initiatives are flat and not as interactive as they should be? Are you getting the results you want from your virtual training? Find out the secrets to effective engagement and continual interaction by utilizing the hidden opportunities within virtual training sessions and environments. In this interactive webcast, you will learn how to:
• Constantly interact with your learners to keep them engaged.
• Promote your training sessions.
• Connect with your audience before and after the learning session to build maximum value.
• Break up your live sessions into bite-sized learning nuggets.
• Understand and apply best practices to check your audience’s interest so you can target and customize your message right as it is happening.
Philosophy and Strategy for Technology - 2013 Feb 8 VSB ICT Advisory Committe...Brian Kuhn
update the ICT advisory committee members on my philosophical orientation to technology and education and outline at a high level the strategy to be used for the next few years to further the implementation and use of technology
agencyIP represents the intellectual capital, including patents and technologies, underutilized by corporations, developers and venture capital backed companies which becomes our raw materials for unlocking the untapped value through repurposing, packaging, selling or licensing into new fields of use.
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We are an agency that represents your technology and intellectual capital assets including patents, trademarks, copyrights, and know-how. We represent our clients to maximize value through licensing, sales, repurposing and exploring new fields of use.
Represented packages may contain any mixture of IP properties; from patents combined to create a portfolio to complete, patent-protected implementations of products with branding, industrial, software and hardware designs.
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At times, our Product Development team may create new package combinations from the available properties in the agencyIP catalog or our Refinery Partners. Additional intellectual capital may be created or sourced to enhance these opportunities as well as repurposing IP.
Integration or improvement of the original intellectual capital, also creates “new IP opportunities.”
Contact agencyIP at info@agencyIP.com for more information.
Built for Success: Online course design and the COI Frameworkcconlon9198
This presentation focuses on the practical application of the three COI (Comunity of Inquiry) “presences” in course design. Strategies
to build student engagement, community and pedagogical components for each presence will be summarized. A concrete example
of each presence will be explored in depth along with the process used to select effective technology and pedagogical components.
The session will close with a demonstration of the application of COI techniques in major LMS systems including Blackboard,
Moodle, and Canvas. Handouts and worksheets for designing online courses using the COI model will be provided.
1. Student Page
[Teacher Page]
Digital Citizenship WebQuest
Title For Students
Introduction Designed by
Task Caitlin Burton
Process Crw16@zips.uakron.edu
Evaluation
Conclusion
Credits Based on a template from The WebQuest Page
2. Student Page
[Teacher Page]
Introduction
Title Digital Citizenship commonly refers to a person utilizing information
technology in order to engage in society, politics, and government
Introduction participation. It invloves 9 elements that make up good digital
Task citizenship
Process Digital Rights and Responsibilities the privileges and freedoms extended to all
digital technology users, and the behavioral expectations that come with them
Evaluation
Digital Communication the electronic exchange of information
Conclusion Digital Access full electronic participation in society
Digital Etiquette the standards of conduct expected by other digital technology
users
Digital Security the precautions that all technology users must take to guarantee
their personal safety and the security of their network
Digital Literacy the capability to use digital technology and knowing when and how
to use it
Digital Law the legal rights and restrictions governing technology use
Digital Health and Wellness the elements of physical and psychological well-being
related to digital technology use
Digital Commerce the buying and selling of goods online
Credits
3. Student Page
[Teacher Page]
The Task
The Task is to put all 9 elements together and make your own video on digital citizenship,
Title to develop an understanding of digital citizenship, cybersafety, and how it applies
to you. You also need to find a way to educate other students on digital citizenship
Introduction and appropriate online behavior. Including interacting with other friends on social
Task networking sites. You will also need to address cyber bullying and its affects on kids
and how to prevent it.
Process
Evaluation
If the final product involves using a computer and a webvideo. The video will be uploaded
Conclusion to the school blog.
Credits
4. Student Page
[Teacher Page]
The Process
Steps of the process:
Title 1. You will be assigned groups of 3-4
2. Decide how your group is going to get the message across whether its gonna be
Introduction informationl, a skit, a music video, a cartoon etc.
Task 3. Be creative
4. Look at samples of other videos from previous students on the classroom website
Process 5. Look at samples on youtube or in google
6. Organize your thoughts by creating a concept map or outline
Evaluation 7. Research each element and decide what that means to you and how you will
portray that in your video.
Conclusion 8. Use google or other search engines to find more information on the elements of
digital citizenship
9. Be prepared to show all work
10. You will all have a leadership role, decide who will do what but you will all research,
design, and edit your work
11. You should know what your talking about and be able to inform your audience on
digital citizenship and how they can practice it.
12. Be prepared to present to the class and every group member will speak.
Credits
5. Student Page
[Teacher Page]
Evaluation
Beginning Developing Accomplished Exemplary Score
Title 1 2 3 4
Group Student does not know Students show some Students fulfill roles and All duties are fulfilled
Introduction Assignment role or does fulfill duties. effort in carrying out make few mistakes few if any mistakes are
roles. Mistakes could be made or noticed
corrected with more
Task careful work
Process Research No evidence of note Some notes are turned in Most notes are turned in It is well organized and
taking or discovered but may be lacking and organized sufficient amounts of
Evaluation information or
organization
evidence of intentional
organization
notes are turned in
Conclusion
Design The design shows little The design displays The design displays The design displays the
effort or planning. content effectively content effectively and is content and keeps or
Content is distorted or formatted in a way that interest and is
not accessible makes sense to the accessible
content
Content The content does not The content is missing The content provides The content is very
inform the audience content basic information with detailed and
about what digital citizen no detail descriptive and is not
ship is or how to practice missing any parts.
good digital citizenship
Relevance The project does not The project contains The project directs all The project directs all
target the designated some information but content to designated content to designated
audience some information is not audience audience and shows
relevant relevance.
Credits
6. Student Page
[Teacher Page]
Conclusion
Title Congratulations!
Introduction
By completing this WebQuest you have completed a project that will be a useful resource
Task for other students and that you yourself will find it useful as you continue on with your
education. Great Work!
Process
Evaluation
Conclusion
Credits
7. Student Page
[Teacher Page]
Credits & References
Google images
Title http://springboard.uakron.edu/d2l/le/content/3856853/viewContent/1994122/View
http://en.wikipedia.org/wiki/Digital_citizen
Introduction http://www.nisd.net/digitalcitizen/
Task http://zunal.com/webquest.php?w=107808
www.slideshare.net
Process
Evaluation
Conclusion
Credits