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www.cgmentor.in
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Different Workflows in
Media & Entertainment Industry
Films
Broadcast (TV)
Interactive (Games and Simulation)
Non-Traditional (Vis/Sim, Tech/Sci & Design)
www.cgmentor.in
Workflows : Film - Visual Effects
Career Options : Tracking Artist, Roto Artist, Modeler, Texture
Artist, Lighting & Shading Artist, FX Artist, Rigger, Animator,
Dynamic Artist, Matte Painter, Compositors and many more.
Tracking the
Film Shot
Modeling as
per Film Shot
References
Modeling
Virtual
Elements
Unwrapping
/ UVW
Mapping
Material
Creation &
Texturing
Generate
Particle
Systems
Animation
Matched
Lighting
Visual
Effects
Rendering Compositing
www.cgmentor.in
www.cgmentor.in
Workflows : Broadcast Graphics
(Non Real Time)
Career Options : Graphic Designer, 3D Artist, Editing &
Compositing Artist, Special Effects Artist, Digital Coloring Artist
and many more.
Graphics
Design
Modeling
Texturing Lighting
Visual
Effects
Rendering Compositing
Particles
Animation
2D Effects &
Painting
www.cgmentor.in
Workflows : Games (Characters)
Career Options : Concept Artist, Character Modeler,
Texture Artist, Rigger, Animator and many more.
Low Polygon
Modeling
UVW
Unwrap Texturing Rigging
Animation
Export to
Game Engine
Concept
Art
Hi-Res
Modeling
www.cgmentor.in
Workflows : Games (Level)
Career Options : Concept Artist, Environment Modeler,
Texture Artist, Lighting Artist and many more.
Low Polygon
Modeling
UVW
Unwrap Texturing Lighting
Vertex Paint
Fixes
Export to
Game Engine
Radiosity
Solution and
Baking
www.cgmentor.in
Workflows : Design Visualisation
Modeling
Material
Design Lighting Animation Rendering
Career Options : Graphic Designer, 3D Artist,
Editing & Compositing Artist, Lighting Artist,
Visual Effects Artist, Digital Coloring Artist and
many more.
Auto CAD
ADT
Revit
Inventor
Catia
3ds Max
Physical
Properties
Global
Illumination
Radiosity
Stills or Video
Photorealistic
Output
Material Definition
Surface Properties
Texture Mapping
Architectural Materials
Camera Objects
Visual Effects
Reactor
www.cgmentor.in
Workflows : Real Time Simulation
Career Options : Graphic Designer, CAD Specialist, 3D Artist, Lighting Artist,
Visual Effects Artist, Interactivity Designer and many more.
Import File
Start from
Max or Maya
Merge other Max,
Maya Files or Objects
Create and Edit
3D Geometry in
3ds Max or Maya
Import 3D Geometry
From other CAD
Software
Edit Node Properties
in Flight Studio
Browser
Create and Edit
Switches
Create and Edit
Level of Details
Create
Materials
Define UV’s
Create and
Edit Lights
Calculate Light
Solutions with
Radiosity
Engine
Store Solution in
Baked Textures
Store Solution in
Vertex Color
Export to
.flt
Save Max,
Maya File

Different Media and Entertainment Industry Workflows

  • 1.
  • 2.
    Different Workflows in Media& Entertainment Industry Films Broadcast (TV) Interactive (Games and Simulation) Non-Traditional (Vis/Sim, Tech/Sci & Design) www.cgmentor.in
  • 3.
    Workflows : Film- Visual Effects Career Options : Tracking Artist, Roto Artist, Modeler, Texture Artist, Lighting & Shading Artist, FX Artist, Rigger, Animator, Dynamic Artist, Matte Painter, Compositors and many more. Tracking the Film Shot Modeling as per Film Shot References Modeling Virtual Elements Unwrapping / UVW Mapping Material Creation & Texturing Generate Particle Systems Animation Matched Lighting Visual Effects Rendering Compositing www.cgmentor.in
  • 4.
    www.cgmentor.in Workflows : BroadcastGraphics (Non Real Time) Career Options : Graphic Designer, 3D Artist, Editing & Compositing Artist, Special Effects Artist, Digital Coloring Artist and many more. Graphics Design Modeling Texturing Lighting Visual Effects Rendering Compositing Particles Animation 2D Effects & Painting
  • 5.
    www.cgmentor.in Workflows : Games(Characters) Career Options : Concept Artist, Character Modeler, Texture Artist, Rigger, Animator and many more. Low Polygon Modeling UVW Unwrap Texturing Rigging Animation Export to Game Engine Concept Art Hi-Res Modeling
  • 6.
    www.cgmentor.in Workflows : Games(Level) Career Options : Concept Artist, Environment Modeler, Texture Artist, Lighting Artist and many more. Low Polygon Modeling UVW Unwrap Texturing Lighting Vertex Paint Fixes Export to Game Engine Radiosity Solution and Baking
  • 7.
    www.cgmentor.in Workflows : DesignVisualisation Modeling Material Design Lighting Animation Rendering Career Options : Graphic Designer, 3D Artist, Editing & Compositing Artist, Lighting Artist, Visual Effects Artist, Digital Coloring Artist and many more. Auto CAD ADT Revit Inventor Catia 3ds Max Physical Properties Global Illumination Radiosity Stills or Video Photorealistic Output Material Definition Surface Properties Texture Mapping Architectural Materials Camera Objects Visual Effects Reactor
  • 8.
    www.cgmentor.in Workflows : RealTime Simulation Career Options : Graphic Designer, CAD Specialist, 3D Artist, Lighting Artist, Visual Effects Artist, Interactivity Designer and many more. Import File Start from Max or Maya Merge other Max, Maya Files or Objects Create and Edit 3D Geometry in 3ds Max or Maya Import 3D Geometry From other CAD Software Edit Node Properties in Flight Studio Browser Create and Edit Switches Create and Edit Level of Details Create Materials Define UV’s Create and Edit Lights Calculate Light Solutions with Radiosity Engine Store Solution in Baked Textures Store Solution in Vertex Color Export to .flt Save Max, Maya File