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INTERNET OF THINGS
FIKTION
ELLER
FAKTA...
207 cm
1. HVAD ER IOT
2. HISTORIE
3. STATUS
4. PERSPEKTIVER
1. HVAD ER IOT
HVAD ER...
"Today computers—and, therefore, the Internet—are almost wholly dependent on human
beings for information. Nearly all of the roughly 50 petabytes of data available on the Internet
were first captured and created by human beings—by typing, pressing a record button,
taking a digital picture or scanning a bar code. Conventional diagrams of the Internet ... leave
out the most numerous and important routers of all - people.
The problem is, people have limited time, attention and accuracy—all of which means they
are not very good at capturing data about things in the real world. And that's a big deal.
We're physical, and so is our environment ... You can't eat bits, burn them to stay warm or
put them in your gas tank. Ideas and information are important, but things matter much
more. Yet today's information technology is so dependent on data originated by people that
our computers know more about ideas than things. If we had computers that knew
everything there was to know about things—using data they gathered without any help from
us—we would be able to track and count everything, and greatly reduce waste, loss and cost.
We would know when things needed replacing, repairing or recalling, and whether they were
fresh or past their best.
The Internet of Things has the potential to change the world, just as the Internet did. Maybe
even more so."
                                                                           (Kevin Ashton, 1999)
IN SHORT...

If we had computers that knew everything there was to
know about things—using data they gathered without any
help from us—we would be able to track and count
everything, and greatly reduce waste, loss and cost.

The Internet of Things has the potential to change the
world, just as the Internet did. Maybe even more so.
EN DEFINITION

Internet of Things er:
En virtuel repræsentation af
entydigt identificerede fysiske
objekter i et internet-lignende
netværk, hvorigennem det er
muligt at udveksle informationer,
der er relevante i forhold til
objekterne og deres funktion.
2. IOT HISTORIE
INTERNET OF THINGS
    as we knew it...
HOME AUTOMATION
DET SMARTE KØLESKAB
2003: IOT KOMMER FORDI...

‣ Der er flere ting end mennesker online
‣ Vi drukner i information, hvis vi skal “høre
  på tingenes snak”
‣ Rutiner bliver nemmere
‣ Der er masser gode ROI cases på at lade
  ting snakke sammen
‣ Hvorfor bider hunden sig i halen...?
ONLINE REVOLUTIONEN
GARTNER 2005
3. STATUS
GARTNER 2011...
INTERNET OF THINGS 2012
‣ Ting er det tavse flertal
‣ Den autonome snak og
  de revolutionerende
  business case mangler
‣ Silosnak
‣ Vi lytter stadig...
OLLY
2012: OVERHALET INDENOM?

‣ Antallet af smart phones og tablets er
  eksploderet
‣ Processorkraſt væsentligt kraſtigere
‣ Sensorer bedre og flere
LIFE OF GEORGE
DE MANGE INTERNET

‣ WEB 1.0 - Det primitive net [Opasia]
‣ WEB 2.0 - Det sociale net [dynamik]
‣ WEBsquared -semantiske net [intelligens]
  WEB 3.0 - Det Det symbiotiske net [sanser]
‣ WEB 3.0 - Det semantiske net [intelligens]
      4.0 Tingenes net [autonomi]
‣ WEB 4.0 - Tingenes net [autonomi]
Web 2.0 + World =                  Web2


  data subsystems get better the
  more people that use them
  (collective intelligence)

  mobile sensors combined with
  intelligence in the cloud
  (beyond keyboard as interface)
WEB2 APPS
4. PERSPEKTIVER
HVAD ER PROBLEMET?

‣ Strøm - mobilitet og evner
‣ Tingenes “natur”
‣ Adgang
‣ Standarder - data siloer
‣ Datasikkerhed - personovervågning
‣ Human centered
‣ Plug ‘n play
HOMEAUTOMATION 2012
DON’T FLUSH ME
SIFTABLES




http://youtu.be/JP0w9lZoLwU?t=1m
nabto
SMART THINGS TM
ARDUINO
TWINE
TAGLOCK.DK

Sporing af stjålne cykler ved af smartphones og
QR-koder
2012: MOST WANTED

‣ Plug n’ play
‣ Mashup muligheder
‣ Webservere
‣ Google for IoT
‣ Killer app og ditto business case
FIKTION ELLER FAKTA?

‣ Internet of Things kommer
‣ Det er et spørgsmål om tid
‣ Der er masser af muligheder
‣ ...og masser af udfordringer
‣ Udbredelsen vil afhænge af applikationer
PERHAPPS
‣    Monitoring of parking spaces availability in the city

‣    Intelligent and weather adaptive lighting in street lights

‣    Detection of rubbish levels in containers to optimize the trash collection routes.

‣    Monitoring of combustion gases and preemptive fire conditions to define alert zones.

‣    Study of water suitability in rivers and the sea for fauna and eligibility for drinkable use.

‣    Energy consumption monitoring and management.

‣    Search of individual items in big surfaces like warehouses or harbours

‣    Control of temperature inside industrial and medical fridges with sensitive merchandise

‣    Monitoring soil moisture and trunk diameter in vineyards to control the amount of sugar
     in grapes and grapevine health.

‣    Location and identification of animals grazing in open pastures or location in big stables

‣    Assistance for elderly or disabled people living independent.


    http://www.electroiq.com/articles/sst/2012/05/top-50-internet-of-things-applications.html
APPLICATIONS
KILLER APPS

‣ Dele-dit-og-dat




‣ Remote Service
  Management
FURTHER READING...
TAK...
     peter@elevator2.dk

NOGENwww.elevator2.dk



SPØRGSMÅL?

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Diag internet of things

  • 3. 1. HVAD ER IOT 2. HISTORIE 3. STATUS 4. PERSPEKTIVER
  • 5. HVAD ER... "Today computers—and, therefore, the Internet—are almost wholly dependent on human beings for information. Nearly all of the roughly 50 petabytes of data available on the Internet were first captured and created by human beings—by typing, pressing a record button, taking a digital picture or scanning a bar code. Conventional diagrams of the Internet ... leave out the most numerous and important routers of all - people. The problem is, people have limited time, attention and accuracy—all of which means they are not very good at capturing data about things in the real world. And that's a big deal. We're physical, and so is our environment ... You can't eat bits, burn them to stay warm or put them in your gas tank. Ideas and information are important, but things matter much more. Yet today's information technology is so dependent on data originated by people that our computers know more about ideas than things. If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss and cost. We would know when things needed replacing, repairing or recalling, and whether they were fresh or past their best. The Internet of Things has the potential to change the world, just as the Internet did. Maybe even more so." (Kevin Ashton, 1999)
  • 6. IN SHORT... If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss and cost. The Internet of Things has the potential to change the world, just as the Internet did. Maybe even more so.
  • 7. EN DEFINITION Internet of Things er: En virtuel repræsentation af entydigt identificerede fysiske objekter i et internet-lignende netværk, hvorigennem det er muligt at udveksle informationer, der er relevante i forhold til objekterne og deres funktion.
  • 9. INTERNET OF THINGS as we knew it...
  • 12. 2003: IOT KOMMER FORDI... ‣ Der er flere ting end mennesker online ‣ Vi drukner i information, hvis vi skal “høre på tingenes snak” ‣ Rutiner bliver nemmere ‣ Der er masser gode ROI cases på at lade ting snakke sammen ‣ Hvorfor bider hunden sig i halen...?
  • 17.
  • 18. INTERNET OF THINGS 2012 ‣ Ting er det tavse flertal ‣ Den autonome snak og de revolutionerende business case mangler ‣ Silosnak ‣ Vi lytter stadig...
  • 19. OLLY
  • 20. 2012: OVERHALET INDENOM? ‣ Antallet af smart phones og tablets er eksploderet ‣ Processorkraſt væsentligt kraſtigere ‣ Sensorer bedre og flere
  • 22. DE MANGE INTERNET ‣ WEB 1.0 - Det primitive net [Opasia] ‣ WEB 2.0 - Det sociale net [dynamik] ‣ WEBsquared -semantiske net [intelligens] WEB 3.0 - Det Det symbiotiske net [sanser] ‣ WEB 3.0 - Det semantiske net [intelligens] 4.0 Tingenes net [autonomi] ‣ WEB 4.0 - Tingenes net [autonomi]
  • 23. Web 2.0 + World = Web2 data subsystems get better the more people that use them (collective intelligence) mobile sensors combined with intelligence in the cloud (beyond keyboard as interface)
  • 26. HVAD ER PROBLEMET? ‣ Strøm - mobilitet og evner ‣ Tingenes “natur” ‣ Adgang ‣ Standarder - data siloer ‣ Datasikkerhed - personovervågning ‣ Human centered ‣ Plug ‘n play
  • 30. nabto
  • 33. TWINE
  • 34. TAGLOCK.DK Sporing af stjålne cykler ved af smartphones og QR-koder
  • 35. 2012: MOST WANTED ‣ Plug n’ play ‣ Mashup muligheder ‣ Webservere ‣ Google for IoT ‣ Killer app og ditto business case
  • 36. FIKTION ELLER FAKTA? ‣ Internet of Things kommer ‣ Det er et spørgsmål om tid ‣ Der er masser af muligheder ‣ ...og masser af udfordringer ‣ Udbredelsen vil afhænge af applikationer
  • 37. PERHAPPS ‣ Monitoring of parking spaces availability in the city ‣ Intelligent and weather adaptive lighting in street lights ‣ Detection of rubbish levels in containers to optimize the trash collection routes. ‣ Monitoring of combustion gases and preemptive fire conditions to define alert zones. ‣ Study of water suitability in rivers and the sea for fauna and eligibility for drinkable use. ‣ Energy consumption monitoring and management. ‣ Search of individual items in big surfaces like warehouses or harbours ‣ Control of temperature inside industrial and medical fridges with sensitive merchandise ‣ Monitoring soil moisture and trunk diameter in vineyards to control the amount of sugar in grapes and grapevine health. ‣ Location and identification of animals grazing in open pastures or location in big stables ‣ Assistance for elderly or disabled people living independent. http://www.electroiq.com/articles/sst/2012/05/top-50-internet-of-things-applications.html
  • 39. KILLER APPS ‣ Dele-dit-og-dat ‣ Remote Service Management
  • 41. TAK... peter@elevator2.dk NOGENwww.elevator2.dk SPØRGSMÅL?