The users experience of the services and products we build is harder to quantify than it once was. Just a few years ago, the best we could expect was some printed marketing materials and a desktop-focused website. Now that experience is made up of a collaboration of responsive websites, apps, emails, push messaging, and interactive experiences across a multitude of interfaces and devices.
Design is no longer just the remit of designers. Everything from server infrastructure to the colours in the branding can effect the user experience. So what does this new world look like for those of us who make design decisions every day? How can we ensure that dedication to a quality experience is shared by our coworkers, our organisations, and our clients?
Talk performed at SyncDevelop(HER) Norwich 22/15
Design is no longer just the remit of designers. Everything from server infrastructure, to API design, to button interactions, to the colours in the branding can effect the user experience of the things we design and build. But when everyone on the project is making design decisions all the time, how can we ensure that they they’re the right decisions, and that when those decisions are made, everyone else is onboard?
Lily will be talking about the qualities we need make design decisions successful, and what can happen when we struggle to motivate the people we work with to buy-in to the same approach.
Designing for the user experience (National Housing Federation - IT in Housin...Lily Dart
How do we design and deliver effective digital services for our residents? This talk discusses the core principles of user focused design, iterative development of new services, and measuring and evaluating our services for success.
People for Research User Recruitment Bootcamp @ UX Cambridge 2014Emma Millington
People for Research's User Recruitment Bootcamp is a 45 minute induction to User Recruitment. We show you how to get started (writing a brief), screening participants, metamorphosis of a persona into a brief, mastering challenging segments, making sure your participants turn up and managing the curve balls which may come your way.
How to involve children in the design process, Monica Ferraro.uxbri
Monica's talk from http://uxbrighton.org.uk/UX-for-kids/ examines the different techniques used while working with children as design partners in the design of technology. Dressing up, mixing ideas, Playmobil and Lego are great tools for generating new design ideas. Colouring pens, stickers and cardboard mockups of devices are great tools to create low-fidelity prototypes.
Have you ever asked "WHY are we using an agile approach for content?" Want some help explaining the benefits of working with user needs, feedback and evidence? Need to handle the different types of people asking tricky questions along the way? This presentation is for you!
Originally presented at the #agilecontent meetup, 2 February 2015.
UX Scotland 2014: User Research and Testing with ChildrenBorder Crossing UX
Slides from UX Scotland 2014 Tutorial: User Research and Testing with Children by Esther Stringer and Claudio Franco.
This session gave participants the toolkit and skills required when conducting user research and testing with children and young people (under the age of 18).
We begin with an overview of the guiding principles, best practices and standards for conducting research and testing with minors. Then go through practical examples and exercises of how to research and test throughout the stages of game design, as an example, with practical takeaways of tools and techniques that should be considered when designing research and testing projects with children.
Whatsapp Diaries: User Research in a mobile, connected, bite-sized worldNeelam Shetye
The deck I used for my talk at UXIndia 2014, Bangalore.
The backstory:
Over the last few years that I have been doing user research, I have seen the practice of user research - more specifically, the methods, tools & techniques that we use - stay pretty much unchanged.
But then look at the way we consume, create and communicate now. It has undergone tremendous shifts. We have become more mobile and more connected than ever before. Our attention spans and consumption patterns are completely bite-sized. Given that user research is about knowing people, its but obvious that as people evolve, the practice should evolve too.
Through this talk, I wanted to explore how user research can evolve in order to best leverage these big 'shifts' and blend with people's everyday lives.
A lot of context is lost without the accompanying 'talk' per se. But I hope the slides give a decent idea. I would love to hear from you about how you have done user research differently, what has worked and what hasn't. Do drop me a line on pg.neelam@gmail.com
Little users; UX considerations for pre-school children - Amberlightuxbri
In their talk for http://uxbrighton.org.uk/UX-for-kids/, Filip Healy, Mansha Manohar and George Green from Aberlight plus Gemma Newell from the BBC, discuss some of the challenges of conducting user research with children under 4 and some of the design opportunities and principles that are important for this audience. In particular touchscreens have really lowered the entry level language and motor control skills required to interact with computer programs. On the one hand this provides great opportunities in early education and for busy parents to keep their children engaged, but on the other it raises some very serious ethical questions about what is an acceptable age to start encouraging children to interact with devices.
Design is no longer just the remit of designers. Everything from server infrastructure, to API design, to button interactions, to the colours in the branding can effect the user experience of the things we design and build. But when everyone on the project is making design decisions all the time, how can we ensure that they they’re the right decisions, and that when those decisions are made, everyone else is onboard?
Lily will be talking about the qualities we need make design decisions successful, and what can happen when we struggle to motivate the people we work with to buy-in to the same approach.
Designing for the user experience (National Housing Federation - IT in Housin...Lily Dart
How do we design and deliver effective digital services for our residents? This talk discusses the core principles of user focused design, iterative development of new services, and measuring and evaluating our services for success.
People for Research User Recruitment Bootcamp @ UX Cambridge 2014Emma Millington
People for Research's User Recruitment Bootcamp is a 45 minute induction to User Recruitment. We show you how to get started (writing a brief), screening participants, metamorphosis of a persona into a brief, mastering challenging segments, making sure your participants turn up and managing the curve balls which may come your way.
How to involve children in the design process, Monica Ferraro.uxbri
Monica's talk from http://uxbrighton.org.uk/UX-for-kids/ examines the different techniques used while working with children as design partners in the design of technology. Dressing up, mixing ideas, Playmobil and Lego are great tools for generating new design ideas. Colouring pens, stickers and cardboard mockups of devices are great tools to create low-fidelity prototypes.
Have you ever asked "WHY are we using an agile approach for content?" Want some help explaining the benefits of working with user needs, feedback and evidence? Need to handle the different types of people asking tricky questions along the way? This presentation is for you!
Originally presented at the #agilecontent meetup, 2 February 2015.
UX Scotland 2014: User Research and Testing with ChildrenBorder Crossing UX
Slides from UX Scotland 2014 Tutorial: User Research and Testing with Children by Esther Stringer and Claudio Franco.
This session gave participants the toolkit and skills required when conducting user research and testing with children and young people (under the age of 18).
We begin with an overview of the guiding principles, best practices and standards for conducting research and testing with minors. Then go through practical examples and exercises of how to research and test throughout the stages of game design, as an example, with practical takeaways of tools and techniques that should be considered when designing research and testing projects with children.
Whatsapp Diaries: User Research in a mobile, connected, bite-sized worldNeelam Shetye
The deck I used for my talk at UXIndia 2014, Bangalore.
The backstory:
Over the last few years that I have been doing user research, I have seen the practice of user research - more specifically, the methods, tools & techniques that we use - stay pretty much unchanged.
But then look at the way we consume, create and communicate now. It has undergone tremendous shifts. We have become more mobile and more connected than ever before. Our attention spans and consumption patterns are completely bite-sized. Given that user research is about knowing people, its but obvious that as people evolve, the practice should evolve too.
Through this talk, I wanted to explore how user research can evolve in order to best leverage these big 'shifts' and blend with people's everyday lives.
A lot of context is lost without the accompanying 'talk' per se. But I hope the slides give a decent idea. I would love to hear from you about how you have done user research differently, what has worked and what hasn't. Do drop me a line on pg.neelam@gmail.com
Little users; UX considerations for pre-school children - Amberlightuxbri
In their talk for http://uxbrighton.org.uk/UX-for-kids/, Filip Healy, Mansha Manohar and George Green from Aberlight plus Gemma Newell from the BBC, discuss some of the challenges of conducting user research with children under 4 and some of the design opportunities and principles that are important for this audience. In particular touchscreens have really lowered the entry level language and motor control skills required to interact with computer programs. On the one hand this provides great opportunities in early education and for busy parents to keep their children engaged, but on the other it raises some very serious ethical questions about what is an acceptable age to start encouraging children to interact with devices.
How to Redefine Success by Writing Your Own Rules : DareConf 2013Sophie Dennis
The 10 rules that have helped me define success for myself, not by other people's expectations. My talk from @DareConf 2013. Watch the full talk at http://2013.dareconf.com/videos/dennis
Digital is a maturing industry now, compared to 10 years ago...We’ve become very good at the measurable. Infact, much of the what we do is becoming comoditised.
Websites should be as much about soul as utility...about bringing things to life. Design, branding and advertising have approaches that we can use to do this.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
#digpen V - Designing Content: or how web designers can stop worrying and lea...Sophie Dennis
At #digpen V: Plymouth, 29 Sep 2012. Discussing the vital role of good content to creating great user experiences, the perils of designing without real content, and tips from content strategy practice you can use to get better content from your clients sooner in the project process.
Strategic UX - Rapid experience strategy techniques to help businesses succee...Eewei Chen
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
My talk talk centers on the fact strategic design is critical to the success of the business and pulls together his insights and leanings to help set those brave enough to take on this responsibility in the right direction. I also talk about how to straddle the cross roads and actively connect that emotional relationship between the business and design.
Child-Centered Design is a mindset. Not rocket science.Sabina Idler
Why this talk?
The goal of this talk is to raise awareness for child-centered design and give a hands on guide on how to include children (0-12 years of age) in the design and development process of digital products that are designed for this very age group.
For whom?
When designing for adults, you can target them directly and sell them the advantages of user-centered design. When designing for kids things are slightly different. To be more precise, the users are slightly different. They are kids, and they deserve to be recognized as an autonomous target group. A target group that requires a different approach to design: Child-Centered Design (CCD). Now the thing is, children benefit from CCD, but neither do they care, nor do they have the decision-making power to buy stuff based on the quality of the design. Parents, teachers, and product managers on the other hand do. Are you in any way involved in the design or development process of digital products for kids? Then CCD offers you the perfect argument to sell your products to the right stakeholders.
Have you never thought about why and how designing for kids might be different than for adults? No worries, you are certainly not alone on this. But expanding ones horizont every now and then doesn’t hurt, does it? And after all, child-centered design is not rocket science.
What is the talk about?
First, the talk will briefly cover the popular concept of user-centered design and the question “Why is it that user centered design has ignored children for so long?” It will be discussed how the concept has evolved and why it is now time to reconsider the definition of the user. We can no longer ignore children as an autonomous target group for digital media.
Next, children will be introduced as new target group for interactive media. The target group will be discussed regarding their age, media habits and the key differences from adult users.
Then, the concept of child-centered design will be introduced and discussed step by step. This includes the common phases of user-centered design process, enriched by those aspects that differ for young target groups. Different age groups will be discussed by their physical, cognitive, and emotional abilities. Based on the question answer process, it will be illustrated which research methods are suitable for which age groups - and which are not.
Last but not least, the benefits of child-centered design will be discussed. Besides children, other stakeholders like parents, teachers, and product managers will also be considered. Here it is especially interesting to point out their role and discuss how they can benefit from a child-centered design approach.
Interested in Child-Centered Design? Then follow me on Twitter @SabinaIdler or visit our website at uxkids.com.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Which matters more: content, design or technology? A rantSophie Dennis
Can we stop arguing over whose job is more important? Web design requires creative collaboration across multiple disciplines. Arguing whether content or design is more important is like arguing whether the composer or performer is more important. It's a bogus question: without both, there is no music.
The aim of this first session was to identify the diversity of problems around the world and the research challenges that result. In particular, contributors discussed the particular barriers to, and opportunities faced by, children in engaging with digital technologies in their country or region, also identifying areas where more research is needed.
Lily Dart - Building stronger teams for better user experienceCodemotion
User experience is no longer just the remit of designers. Everything from server infrastructure, to API design, to button interaction can effect the experience of the things we design and build. When the whole team is influencing the UX, it's a difficult job to keep everyone working to the same standard. So what do we do when our team dynamic is confusing our users experiences? Lily will be talking about the qualities we need as team members to make our our UX successful, and what can happen when we struggle to motivate the people we work with to work towards the same goals.
This presentation is about helping our clients make the right design decisions. This is important because Design decisions are not the type of decisions they are used to making. That's why they decide on aesthetics, the competition or other non-design criteria.
But ultimately, Design decisions are Business decisions. So helping our clients make the right design decisions is a win/win/win for clients, designers and users. In this presentation I go through 3 business cases where we had to help clients make different types of design decisions.
Soft skills are like secret weapons that make it easier for you to work and get along with people. They include stuff like talking well with others, organizing your time and tasks, and fixing problems!As a web developer, you don't just sit alone writing code. You talk to clients, work with teammates, and sometimes even chat with people who use the website. Soft skills, like good communication and teamwork, help everything run smoothly and make the job more fun.But what soft skills are required? Find out these skills suggested by one of the website designers in Delhi
What is designerly about service design?Lior Smith
Graphic Design, Design Interactions pathway, Year 2
Central Saint Martins
5.11.14
This presentation, aimed at design students, explains what service design is, its similarities and differences with other design disciplines, and how I personally position myself.
How to Redefine Success by Writing Your Own Rules : DareConf 2013Sophie Dennis
The 10 rules that have helped me define success for myself, not by other people's expectations. My talk from @DareConf 2013. Watch the full talk at http://2013.dareconf.com/videos/dennis
Digital is a maturing industry now, compared to 10 years ago...We’ve become very good at the measurable. Infact, much of the what we do is becoming comoditised.
Websites should be as much about soul as utility...about bringing things to life. Design, branding and advertising have approaches that we can use to do this.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
#digpen V - Designing Content: or how web designers can stop worrying and lea...Sophie Dennis
At #digpen V: Plymouth, 29 Sep 2012. Discussing the vital role of good content to creating great user experiences, the perils of designing without real content, and tips from content strategy practice you can use to get better content from your clients sooner in the project process.
Strategic UX - Rapid experience strategy techniques to help businesses succee...Eewei Chen
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
My talk talk centers on the fact strategic design is critical to the success of the business and pulls together his insights and leanings to help set those brave enough to take on this responsibility in the right direction. I also talk about how to straddle the cross roads and actively connect that emotional relationship between the business and design.
Child-Centered Design is a mindset. Not rocket science.Sabina Idler
Why this talk?
The goal of this talk is to raise awareness for child-centered design and give a hands on guide on how to include children (0-12 years of age) in the design and development process of digital products that are designed for this very age group.
For whom?
When designing for adults, you can target them directly and sell them the advantages of user-centered design. When designing for kids things are slightly different. To be more precise, the users are slightly different. They are kids, and they deserve to be recognized as an autonomous target group. A target group that requires a different approach to design: Child-Centered Design (CCD). Now the thing is, children benefit from CCD, but neither do they care, nor do they have the decision-making power to buy stuff based on the quality of the design. Parents, teachers, and product managers on the other hand do. Are you in any way involved in the design or development process of digital products for kids? Then CCD offers you the perfect argument to sell your products to the right stakeholders.
Have you never thought about why and how designing for kids might be different than for adults? No worries, you are certainly not alone on this. But expanding ones horizont every now and then doesn’t hurt, does it? And after all, child-centered design is not rocket science.
What is the talk about?
First, the talk will briefly cover the popular concept of user-centered design and the question “Why is it that user centered design has ignored children for so long?” It will be discussed how the concept has evolved and why it is now time to reconsider the definition of the user. We can no longer ignore children as an autonomous target group for digital media.
Next, children will be introduced as new target group for interactive media. The target group will be discussed regarding their age, media habits and the key differences from adult users.
Then, the concept of child-centered design will be introduced and discussed step by step. This includes the common phases of user-centered design process, enriched by those aspects that differ for young target groups. Different age groups will be discussed by their physical, cognitive, and emotional abilities. Based on the question answer process, it will be illustrated which research methods are suitable for which age groups - and which are not.
Last but not least, the benefits of child-centered design will be discussed. Besides children, other stakeholders like parents, teachers, and product managers will also be considered. Here it is especially interesting to point out their role and discuss how they can benefit from a child-centered design approach.
Interested in Child-Centered Design? Then follow me on Twitter @SabinaIdler or visit our website at uxkids.com.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Which matters more: content, design or technology? A rantSophie Dennis
Can we stop arguing over whose job is more important? Web design requires creative collaboration across multiple disciplines. Arguing whether content or design is more important is like arguing whether the composer or performer is more important. It's a bogus question: without both, there is no music.
The aim of this first session was to identify the diversity of problems around the world and the research challenges that result. In particular, contributors discussed the particular barriers to, and opportunities faced by, children in engaging with digital technologies in their country or region, also identifying areas where more research is needed.
Lily Dart - Building stronger teams for better user experienceCodemotion
User experience is no longer just the remit of designers. Everything from server infrastructure, to API design, to button interaction can effect the experience of the things we design and build. When the whole team is influencing the UX, it's a difficult job to keep everyone working to the same standard. So what do we do when our team dynamic is confusing our users experiences? Lily will be talking about the qualities we need as team members to make our our UX successful, and what can happen when we struggle to motivate the people we work with to work towards the same goals.
This presentation is about helping our clients make the right design decisions. This is important because Design decisions are not the type of decisions they are used to making. That's why they decide on aesthetics, the competition or other non-design criteria.
But ultimately, Design decisions are Business decisions. So helping our clients make the right design decisions is a win/win/win for clients, designers and users. In this presentation I go through 3 business cases where we had to help clients make different types of design decisions.
Soft skills are like secret weapons that make it easier for you to work and get along with people. They include stuff like talking well with others, organizing your time and tasks, and fixing problems!As a web developer, you don't just sit alone writing code. You talk to clients, work with teammates, and sometimes even chat with people who use the website. Soft skills, like good communication and teamwork, help everything run smoothly and make the job more fun.But what soft skills are required? Find out these skills suggested by one of the website designers in Delhi
What is designerly about service design?Lior Smith
Graphic Design, Design Interactions pathway, Year 2
Central Saint Martins
5.11.14
This presentation, aimed at design students, explains what service design is, its similarities and differences with other design disciplines, and how I personally position myself.
Designing designer's time - Tin KadoicWeb à Québec
What does a week in a life of a designer look like? How successful are we in managing the complexities that come with designing for society-first, user-centric experiences while still maintaining collaboration, creativity and innovation. How do we invest our time throughout the (work) day, and what are the challenges behind connecting our micro-actions, habits, and how we spend our hours to the impact we have on our projects, teams, and communities.
Drawing inspiration from 15y of experience working as a freelancer, studio owner, consultant, lecturer, startup designer, and in-house designer, the goal is to deconstruct how vastly different our activities might be – ranging from craft to strategy, from IC to mentorship, from prototyping for usability testing to facilitating ice breakers.
This talk will walk the audience through a real-time job description of a designer in 2019 – one that can thrive only if it continues to adapt.
DesignOps supports design teams (Interaction'23)Peter Boersma
Recently, several responsibilities of design managers, particularly those that focus on improving the organization of design work, have been re-assigned to DesignOps specialists. By now, the field of DesignOps has its own communities, conferences, and education programs.
This talk gives an overview - and some details - of how DesignOps specialists can support design teams and is based on the presenter’s experience as someone who has had the DesignOps mindset forever, who needed DesignOps services for his teams, and who has had the role of DesignOps Manager at Miro.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Just Married: User Centered Design and AgileMemi Beltrame
User Centred Design (UCD) and Agile Development are two of the most exciting and productive Methods to achieve high quality appication both desired by the customers and loved by the users. UCD and Agile Development are though often said to be impossible to combine and that despite their great advantages any attempt would most certainly lead to disaster.
This talk picks up the main points of both methods, shows the key issues and tries to offer a pragmatic approach on how to successfully combine User Centered Design and Agile Development.
Service Design Introduction for RainmakersLior Smith
An introduction to service design and user research, in theory and practice, for the wider team at the consultancy Rainmaker. A recent 10 week project at HS2 is used as an example of how service design principles can be applied.
Session includes workshop about where Rainmakers' individual skills and activities fit in and around the service design process.
The Career Pathways and Roles of In-house Designers in the Services Sector in...Erik Chua
Presented at International Association of Societies of Design Research Conference 2019 at Manchester School of Art, Manchester Metropolitan University on 04 September 2019
Presentation for the Business Intelligence seminar hosted by Lowndes. The focus of this session was about unpacking what digital customer experience is, how digital transformation isn't as terrifying as portrayed, and frameworks for bringing digital transformation to life in any organisation - with a focus on human centred design.
Improve your design process and expand your influence - UX AmsterdamPeter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this 2-hour workshop, we will walk through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Designers are leaders - applying design skills to leadership, and leadership skills to design.
1. Designers are leaders
Service design & user experience @lily_dart lilydart.com
Applying design skills to leadership, and
leadership skills to design.
2. Service design & user experience @lily_dart
Designers are leaders
User Experience Designer
3. Service design & user experience @lily_dart
Designers are leaders
Experience
4. Service design & user experience @lily_dart
Designers are leaders
Experience
A series of interactions
5. Service design & user experience @lily_dart
Designers are leaders
Experience
A series of interactions
A coherent journey
6. Service design & user experience @lily_dart
Designers are leaders
Experience
A series of interactions
Invoking an emotion
A coherent journey
7. Service design & user experience @lily_dart
Designers are leaders
A series of interactions
Invoking an emotion
A relationship
A coherent journey
Experience
8. Service design & user experience @lily_dart
Designers are leaders
Experience
9. Service design & user experience @lily_dart
Designers are leaders
Experience
front-end developers
10. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developers
front-end developers
11. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developers
front-end developers
clients
12. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developers
brand designers
front-end developers
clients
13. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developers
brand designers
strategists
clients
front-end developers
14. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developers
brand designers
strategists
front-end developers
clients
copywriters
15. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
strategists
front-end developers
clients
copywriters
16. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
strategists
front-end developers
clients
copywriters
researchers
17. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
systems administrators
strategists
front-end developers
clients
copywriters
researchers
18. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
systems administrators
strategists
front-end developers
clients
copywriters
researchers
dev-ops
19. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
systems administrators
strategists
front-end developers
clients
copywriters
researchers
QA’s
dev-ops
20. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
systems administrators
strategists
front-end developers
clients
copywriters
researchers
QA’smarketing designers
dev-ops
21. Service design & user experience @lily_dart
Designers are leaders
Experience
back-end developerscustomer services
brand designers
systems administrators
strategists
front-end developers
clients
copywriters
researchers
QA’smarketing designers
dev-ops
22. Service design & user experience @lily_dart
Designers are leaders
User experience is a team sport
23. Service design & user experience @lily_dart
Designers are leaders
Design is a team sport
24. Service design & user experience @lily_dart
Designers are leaders
My career
25. Service design & user experience @lily_dart
Designers are leaders
My career
Developer/designer
26. Service design & user experience @lily_dart
Designers are leaders
My career
Developer/designer
User experience designer
27. Service design & user experience @lily_dart
Designers are leaders
My career
Developer/designer
User experience designer
User experience manager
28. Service design & user experience @lily_dart
Designers are leaders
My career
Developer/designer
User experience designer
User experience manager
Head of service design
29. Service design & user experience @lily_dart
Designers are leaders
My career
Developer/designer
User experience designer
User experience manager
Head of service design
30. Service design & user experience @lily_dart
Designers are leaders
The qualities of a good designer
31. Service design & user experience @lily_dart
Designers are leaders
The qualities of a good designer
Are the qualities of a good leader
32. Service design & user experience @lily_dart
Designers are leaders
Too many people view management as leadership.
It's not. Leadership comes from influence, and
influence can come from anyone at any level and in
any role. [It’s about] being open and authentic,
helping to lift others up and working toward a
common mission.”
Kurt Uhlir, CEO and co-founder, Sideqik
“
33. Service design & user experience @lily_dart
Designers are leaders
Empathy
A formal definition of empathy is the ability to identify
and understand another's situation, feelings and
motives. It's our capacity to recognise the concerns
other people have.”
Bruna Martinuzzi,
“
34. Service design & user experience @lily_dart
Designers are leaders
A good leader is empathetic
35. Service design & user experience @lily_dart
Designers are leaders
They understand our individual needs>
A good leader is empathetic
36. Service design & user experience @lily_dart
Designers are leaders
They understand our individual needs
They listen to our expertise
>
>
A good leader is empathetic
37. Service design & user experience @lily_dart
Designers are leaders
They understand our individual needs
They listen to our expertise
They listen to, and prioritise, our concerns
>
>
>
A good leader is empathetic
38. Service design & user experience @lily_dart
Designers are leaders
A good designer is empathetic
39. Service design & user experience @lily_dart
Designers are leaders
They can put themselves in a users shoes>
A good designer is empathetic
40. Service design & user experience @lily_dart
Designers are leaders
They can put themselves in a users shoes
They are good at understanding human behaviour
>
>
A good designer is empathetic
41. Service design & user experience @lily_dart
Designers are leaders
They can put themselves in a users shoes
They are good at understanding human behaviour
They can prioritise the needs of others
>
>
>
A good designer is empathetic
42. Service design & user experience @lily_dart
Designers are leaders
Lack of commitment
When there is no empathy, you get:
to decisions
43. Service design & user experience @lily_dart
Designers are leaders
“I decided not
to it that way”
Lack of commitment
to decisions
When there is no empathy, you get:
44. Service design & user experience @lily_dart
Designers are leaders
“I decided not
to it that way”
Lack of commitment
to decisions
“The developer didn’t
follow my design”
When there is no empathy, you get:
45. Service design & user experience @lily_dart
Designers are leaders
“I told the designer we
couldn’t do that”
“I decided not
to it that way”
Lack of commitment
to decisions
“The developer didn’t
follow my design”
When there is no empathy, you get:
46. Service design & user experience @lily_dart
Designers are leaders
“I thought someone
else was doing that?”
“I decided not
to it that way”
Lack of commitment
to decisions
“The developer didn’t
follow my design”
“I told the designer we
couldn’t do that”
When there is no empathy, you get:
47. Service design & user experience @lily_dart
Designers are leaders
Use empathy to connect with colleagues
48. Service design & user experience @lily_dart
Designers are leaders
Understand what motivates them>
Use empathy to connect with colleagues
49. Service design & user experience @lily_dart
Designers are leaders
Understand what motivates them
Take time to understand their concerns
>
>
Use empathy to connect with colleagues
50. Service design & user experience @lily_dart
Designers are leaders
Understand what motivates them
Take time to understand their concerns
Consider colleagues needs as you would users need
>
>
>
Use empathy to connect with colleagues
51. Service design & user experience @lily_dart
Designers are leaders
Direction and focus
Leadership is having a vision, sharing that vision and
inspiring others to support your vision while creating
their own.”
Mindy Gibbins-Klein, founder, REAL Thought Leaders
“
52. Service design & user experience @lily_dart
Designers are leaders
A good leader sets direction and focus
53. Service design & user experience @lily_dart
Designers are leaders
They communicate goals, not details>
A good leader sets direction and focus
54. Service design & user experience @lily_dart
Designers are leaders
They communicate goals, not details
They explain why those goals are important
>
>
A good leader sets direction and focus
55. Service design & user experience @lily_dart
Designers are leaders
They communicate goals, not details
They explain why those goals are important
Open to change when change is necessary
>
>
>
A good leader sets direction and focus
56. Service design & user experience @lily_dart
Designers are leaders
A good designer promotes direction and focus
57. Service design & user experience @lily_dart
Designers are leaders
They keep designs goal focused>
A good designer promotes direction and focus
58. Service design & user experience @lily_dart
Designers are leaders
They keep designs goal focused
They make design decisions with intent
>
>
A good designer promotes direction and focus
59. Service design & user experience @lily_dart
Designers are leaders
They keep designs goal focused
They make design decisions with intent
They are keen to measure and improve
>
>
>
A good designer promotes direction and focus
60. Service design & user experience @lily_dart
Designers are leaders
When it there is no direction and focus, you get:
Conflict
61. Service design & user experience @lily_dart
Designers are leaders
“I know what my own
customers want”
When it there is no direction and focus, you get:
Conflict
62. Service design & user experience @lily_dart
Designers are leaders
“I know what my own
customers want”
“This is best practice”
When it there is no direction and focus, you get:
Conflict
63. Service design & user experience @lily_dart
Designers are leaders
“I know what my own
customers want”
“This is best practice”
When it there is no direction and focus, you get:
“Because I’ve been doing
this for 10 years”
Conflict
64. Service design & user experience @lily_dart
Designers are leaders
“I know what my own
customers want”
“Won’t work because
of the flux capacitor”
“This is best practice”
When it there is no direction and focus, you get:
Conflict
“Because I’ve been doing
this for 10 years”
65. Service design & user experience @lily_dart
Designers are leaders
Measure and adapt your work
66. Service design & user experience @lily_dart
Designers are leaders
>
Measure and adapt your work
Don’t wait for senior staff to suggest measures
67. Service design & user experience @lily_dart
Designers are leaders
>
>
Measure and adapt your work
Your designs have goals, measure them
Don’t wait for senior staff to suggest measures
68. Service design & user experience @lily_dart
Designers are leaders
Your designs have goals, measure them
If something isn’t working, change it
>
>
>
Measure and adapt your work
Don’t wait for senior staff to suggest measures
69. Service design & user experience @lily_dart
Designers are leaders
Collaboration
A true leader is secure in creating a framework that
encourages others to tap into their own skills and
ideas and freely contribute to the whole of the
project or company."
Judy Crockett, owner, Interactive Marketing & Communication
“
70. Service design & user experience @lily_dart
Designers are leaders
A good leader facilitates collaboration
71. Service design & user experience @lily_dart
Designers are leaders
They make space for new ideas to be considered>
A good leader facilitates collaboration
72. Service design & user experience @lily_dart
Designers are leaders
They make space for new ideas to be considered
They empower teams to make their own decisions
>
>
A good leader facilitates collaboration
73. Service design & user experience @lily_dart
Designers are leaders
They make space for new ideas to be considered
They empower teams to make their own decisions
They don’t claim personal credit for successes
>
>
>
A good leader facilitates collaboration
74. Service design & user experience @lily_dart
Designers are leaders
A good designer facilitates collaboration
75. Service design & user experience @lily_dart
Designers are leaders
They are open to feedback and new ideas>
A good designer facilitates collaboration
76. Service design & user experience @lily_dart
Designers are leaders
They are open to feedback and new ideas
They create assets that are easy to reuse
>
>
A good designer facilitates collaboration
77. Service design & user experience @lily_dart
Designers are leaders
They are open to feedback and new ideas
They create assets that are easy to reuse
They present information in a way everyone can understand
>
>
>
A good designer facilitates collaboration
78. Service design & user experience @lily_dart
Designers are leaders
Blame
When there is no collaboration, you get:
79. Service design & user experience @lily_dart
Designers are leaders
“The feature
description was unclear”
Blame
When there is no collaboration, you get:
80. Service design & user experience @lily_dart
Designers are leaders
“The feature
description was unclear”
“That bug is her fault”
Blame
When there is no collaboration, you get:
81. Service design & user experience @lily_dart
Designers are leaders
“The servers are slow,
not the javascript”“The feature
description was unclear”
“That bug is her fault”
Blame
When there is no collaboration, you get:
82. Service design & user experience @lily_dart
Designers are leaders
“The servers are slow,
not the javascript”“The feature
description was unclear”
“That bug is her fault”
“The QA should
have checked that”
Blame
When there is no collaboration, you get:
83. Service design & user experience @lily_dart
Designers are leaders
Design for internal collaboration
84. Service design & user experience @lily_dart
Designers are leaders
Design for internal collaboration
> Consider your team your users when presenting ideas
85. Service design & user experience @lily_dart
Designers are leaders
>
>
Design for internal collaboration
Consider your team your users when presenting ideas
Avoid using jargon others may not fully understand
86. Service design & user experience @lily_dart
Designers are leaders
>
>
>
Design for internal collaboration
Consider your team your users when presenting ideas
Avoid using jargon others may not fully understand
Focus your communication on what is relevant to them
87. Service design & user experience @lily_dart
Designers are leaders
Empower your colleagues to be design-led
88. Service design & user experience @lily_dart
Designers are leaders
> Help colleagues to problem solve, don’t solve for them
Empower your colleagues to be design-led
89. Service design & user experience @lily_dart
Designers are leaders
>
>
Help colleagues to problem solve, don’t solve for them
Focus advice on value and impact, not “best practice”
Empower your colleagues to be design-led
90. Service design & user experience @lily_dart
Designers are leaders
>
>
>
Help colleagues to problem solve, don’t solve for them
Focus advice on value and impact, not “best practice”
Don’t be “the expert”, be the coach
Empower your colleagues to be design-led
91. Service design & user experience @lily_dart
Designers are leaders
Leadership comes from influence, and
influence can come from anyone at any level
and in any role. [It’s about] being open and
authentic, helping to lift others up and
working toward a common mission.”
Kurt Uhlir, CEO and co-founder, Sideqik
“