The document summarizes a workshop on designing a mobile app to help consumers find more interesting TV shows to watch. Participants were split into teams and given 60 minutes to generate ideas and features. They then had 15 minutes to create business models and customer journey prototypes. The teams then had 2 minutes each to present their concepts, followed by 1 minute of Q&A. The workshop emphasized fast design and collaboration over polished outcomes.
Short presentation detailing background, client experience and "Top 10 Things We Know to be True" - various types of qual and quant research with examples for each.
We all work with information. In our web sites. Our web apps. Print communications. Graphs, and charts. But how exactly do you present information in a way that simplifies the complex, communicates powerfully, and actually delights people?
In this presentation, Travis Isaacs and I share some of our information design secrets. From travel plans to search results to quarterly earnings statements—here's a handful of information design and data visualization case studies, identifying principles that apply to just about any project.
Learn how to identify and group related information, create a visual hierarchy, draw focus to the most important content, use images appropriately, see familiar data in a fresh new way, and much more!
Short presentation detailing background, client experience and "Top 10 Things We Know to be True" - various types of qual and quant research with examples for each.
We all work with information. In our web sites. Our web apps. Print communications. Graphs, and charts. But how exactly do you present information in a way that simplifies the complex, communicates powerfully, and actually delights people?
In this presentation, Travis Isaacs and I share some of our information design secrets. From travel plans to search results to quarterly earnings statements—here's a handful of information design and data visualization case studies, identifying principles that apply to just about any project.
Learn how to identify and group related information, create a visual hierarchy, draw focus to the most important content, use images appropriately, see familiar data in a fresh new way, and much more!
For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.
Digital is a maturing industry now, compared to 10 years ago...We’ve become very good at the measurable. Infact, much of the what we do is becoming comoditised.
Websites should be as much about soul as utility...about bringing things to life. Design, branding and advertising have approaches that we can use to do this.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
How to Redefine Success by Writing Your Own Rules : DareConf 2013Sophie Dennis
The 10 rules that have helped me define success for myself, not by other people's expectations. My talk from @DareConf 2013. Watch the full talk at http://2013.dareconf.com/videos/dennis
We all enjoy well-designed, well-crafted experiences, but all too often our development processes (Agile, Lean) and organizational cultures seem to pit deadlines and quick iterations against a thoughtful attention to details. Sacrificing quality on the altar of quick is a dangerous mistake, especially as the bar for “good enough” continues to rise in 2015.
We see an ever increasing attention to detail, specifically when it comes the careful use of animation, typography, communications with customers, and creating all-around frictionless experiences. This attention to detail isn’t limited to Apple anymore. Instead, we’re seeing this across industries—companies like Uber, Square, Virgin, and Nest are sweating the details to dominate their competition through design.
So, what does it take for a company to consistently deliver great customer experiences? And what exactly does it mean to be a “design-driven” company?
Speaker Stephen P. Anderson will share his experiences, both as a consultant and now as part of an executive team, trying to balance the needs of the business with needs of the customer. He’ll share the tools and processes he uses to reconcile “getting it done” with “getting it done right,” showing how you can create a culture that values both shipping and quality experiences. He’ll explore what craftsmanship looks like for (mostly) digital experiences, with numerous examples of companies and products that are raising the bar for UX professionals.
#digpen V - Designing Content: or how web designers can stop worrying and lea...Sophie Dennis
At #digpen V: Plymouth, 29 Sep 2012. Discussing the vital role of good content to creating great user experiences, the perils of designing without real content, and tips from content strategy practice you can use to get better content from your clients sooner in the project process.
Strategic UX - Rapid experience strategy techniques to help businesses succee...Eewei Chen
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
My talk talk centers on the fact strategic design is critical to the success of the business and pulls together his insights and leanings to help set those brave enough to take on this responsibility in the right direction. I also talk about how to straddle the cross roads and actively connect that emotional relationship between the business and design.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Which matters more: content, design or technology? A rantSophie Dennis
Can we stop arguing over whose job is more important? Web design requires creative collaboration across multiple disciplines. Arguing whether content or design is more important is like arguing whether the composer or performer is more important. It's a bogus question: without both, there is no music.
A case study presented at UX Cambridge 2016.
For hundreds of years, discoveries in science have been discussed, debated and advanced within the scientific literature. Finding evidence in the literature, to test a hypothesis, is fundamental to scientific research.
But finding evidence in scientific literature can be time consuming and difficult, especially as the number of published articles increases significantly each year. Advances in text mining technology offer the potential to make this task easier and quicker. Text miners are software engineers and subject experts who write algorithms to find useful information in vast amounts of unstructured text content. Deciding what information is useful to end users, and presenting it in an intuitive way, at the right point in time, is where UX can help.
This is a case study about annotating scientific terms and concepts in millions of research articles, with the goal to help life science researchers identify relevant information in articles quickly and easily. We explain how text miners, UX and developers collaborated; what we discovered about user needs; challenges and constraints we faced and iterative improvements we have made to the design.
Designing for the user experience (National Housing Federation - IT in Housin...Lily Dart
How do we design and deliver effective digital services for our residents? This talk discusses the core principles of user focused design, iterative development of new services, and measuring and evaluating our services for success.
There is now a longer presentation on guerrilla usability testing here: http://www.slideshare.net/LilyDart/guerrilla-testingwordcamp
When you're tight on time and budget guerrilla testing can be a quick and cheap alternative to lab usability testing to gather some insights for improvement. Traditionally used for transactional services, this presentation covers some tips on focusing on more copy-led websites and services.
Designers are leaders - applying design skills to leadership, and leadership ...Lily Dart
The users experience of the services and products we build is harder to quantify than it once was. Just a few years ago, the best we could expect was some printed marketing materials and a desktop-focused website. Now that experience is made up of a collaboration of responsive websites, apps, emails, push messaging, and interactive experiences across a multitude of interfaces and devices.
Design is no longer just the remit of designers. Everything from server infrastructure to the colours in the branding can effect the user experience. So what does this new world look like for those of us who make design decisions every day? How can we ensure that dedication to a quality experience is shared by our coworkers, our organisations, and our clients?
Talk performed at SyncDevelop(HER) Norwich 22/15
How to design stuff that matters fast - Dev Week 2014Eewei Chen
Too much time is wasted creating that big design upfront, only to find that users don't like what you have built once it has been released. Today, we are in danger of not only over-designing, but also designing solutions to the wrong problems. In this workshop, Chen will demonstrate how to experiment with rapid design techniques to ensure design solutions for the right business problems are delivered to the right target audiences rapidly and continuously. He will show how to create design solutions fast, as a team, and how to work with a client to get products that really matter out into market early. Good design involves elegantly solving problems despite the constraints. More often than not, time is one of those constraints. In this workshop you will be forced to think and act quickly, exploring how to quickly work as a team to address a real-world problem; rapidly analysing customer, industry and business trends, behaviours and needs to validate ideas; and learning how to apply the latest design thinking, Lean Startup, Lean UX and agile methodologies, to bring your prototype to life and ensure it is as useful as it can possibly be.
Stupid Is As Stupid Does by Eewei Chen, UX Scotland 2014Eewei Chen
Smart devices support our physical, emotional and financial well being; connecting digital and real world experiences to improve who we are as human beings.
But are we in danger of losing our souls when we swap the need to think for ourselves for complex algorithmic analyses that tell us what to do or even go as far as do it for us without us knowing?
My talk highlights how UX designers have a philosophical, spiritual and ethical responsibility to find solutions to problems that improve the way we currently exist without losing who we are as human beings.
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
This talk and workshop helps you get into the right mindset and apply techniques that prove the enormous value of UX at a strategic level.
For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.
Digital is a maturing industry now, compared to 10 years ago...We’ve become very good at the measurable. Infact, much of the what we do is becoming comoditised.
Websites should be as much about soul as utility...about bringing things to life. Design, branding and advertising have approaches that we can use to do this.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
How to Redefine Success by Writing Your Own Rules : DareConf 2013Sophie Dennis
The 10 rules that have helped me define success for myself, not by other people's expectations. My talk from @DareConf 2013. Watch the full talk at http://2013.dareconf.com/videos/dennis
We all enjoy well-designed, well-crafted experiences, but all too often our development processes (Agile, Lean) and organizational cultures seem to pit deadlines and quick iterations against a thoughtful attention to details. Sacrificing quality on the altar of quick is a dangerous mistake, especially as the bar for “good enough” continues to rise in 2015.
We see an ever increasing attention to detail, specifically when it comes the careful use of animation, typography, communications with customers, and creating all-around frictionless experiences. This attention to detail isn’t limited to Apple anymore. Instead, we’re seeing this across industries—companies like Uber, Square, Virgin, and Nest are sweating the details to dominate their competition through design.
So, what does it take for a company to consistently deliver great customer experiences? And what exactly does it mean to be a “design-driven” company?
Speaker Stephen P. Anderson will share his experiences, both as a consultant and now as part of an executive team, trying to balance the needs of the business with needs of the customer. He’ll share the tools and processes he uses to reconcile “getting it done” with “getting it done right,” showing how you can create a culture that values both shipping and quality experiences. He’ll explore what craftsmanship looks like for (mostly) digital experiences, with numerous examples of companies and products that are raising the bar for UX professionals.
#digpen V - Designing Content: or how web designers can stop worrying and lea...Sophie Dennis
At #digpen V: Plymouth, 29 Sep 2012. Discussing the vital role of good content to creating great user experiences, the perils of designing without real content, and tips from content strategy practice you can use to get better content from your clients sooner in the project process.
Strategic UX - Rapid experience strategy techniques to help businesses succee...Eewei Chen
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
My talk talk centers on the fact strategic design is critical to the success of the business and pulls together his insights and leanings to help set those brave enough to take on this responsibility in the right direction. I also talk about how to straddle the cross roads and actively connect that emotional relationship between the business and design.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Which matters more: content, design or technology? A rantSophie Dennis
Can we stop arguing over whose job is more important? Web design requires creative collaboration across multiple disciplines. Arguing whether content or design is more important is like arguing whether the composer or performer is more important. It's a bogus question: without both, there is no music.
A case study presented at UX Cambridge 2016.
For hundreds of years, discoveries in science have been discussed, debated and advanced within the scientific literature. Finding evidence in the literature, to test a hypothesis, is fundamental to scientific research.
But finding evidence in scientific literature can be time consuming and difficult, especially as the number of published articles increases significantly each year. Advances in text mining technology offer the potential to make this task easier and quicker. Text miners are software engineers and subject experts who write algorithms to find useful information in vast amounts of unstructured text content. Deciding what information is useful to end users, and presenting it in an intuitive way, at the right point in time, is where UX can help.
This is a case study about annotating scientific terms and concepts in millions of research articles, with the goal to help life science researchers identify relevant information in articles quickly and easily. We explain how text miners, UX and developers collaborated; what we discovered about user needs; challenges and constraints we faced and iterative improvements we have made to the design.
Designing for the user experience (National Housing Federation - IT in Housin...Lily Dart
How do we design and deliver effective digital services for our residents? This talk discusses the core principles of user focused design, iterative development of new services, and measuring and evaluating our services for success.
There is now a longer presentation on guerrilla usability testing here: http://www.slideshare.net/LilyDart/guerrilla-testingwordcamp
When you're tight on time and budget guerrilla testing can be a quick and cheap alternative to lab usability testing to gather some insights for improvement. Traditionally used for transactional services, this presentation covers some tips on focusing on more copy-led websites and services.
Designers are leaders - applying design skills to leadership, and leadership ...Lily Dart
The users experience of the services and products we build is harder to quantify than it once was. Just a few years ago, the best we could expect was some printed marketing materials and a desktop-focused website. Now that experience is made up of a collaboration of responsive websites, apps, emails, push messaging, and interactive experiences across a multitude of interfaces and devices.
Design is no longer just the remit of designers. Everything from server infrastructure to the colours in the branding can effect the user experience. So what does this new world look like for those of us who make design decisions every day? How can we ensure that dedication to a quality experience is shared by our coworkers, our organisations, and our clients?
Talk performed at SyncDevelop(HER) Norwich 22/15
How to design stuff that matters fast - Dev Week 2014Eewei Chen
Too much time is wasted creating that big design upfront, only to find that users don't like what you have built once it has been released. Today, we are in danger of not only over-designing, but also designing solutions to the wrong problems. In this workshop, Chen will demonstrate how to experiment with rapid design techniques to ensure design solutions for the right business problems are delivered to the right target audiences rapidly and continuously. He will show how to create design solutions fast, as a team, and how to work with a client to get products that really matter out into market early. Good design involves elegantly solving problems despite the constraints. More often than not, time is one of those constraints. In this workshop you will be forced to think and act quickly, exploring how to quickly work as a team to address a real-world problem; rapidly analysing customer, industry and business trends, behaviours and needs to validate ideas; and learning how to apply the latest design thinking, Lean Startup, Lean UX and agile methodologies, to bring your prototype to life and ensure it is as useful as it can possibly be.
Stupid Is As Stupid Does by Eewei Chen, UX Scotland 2014Eewei Chen
Smart devices support our physical, emotional and financial well being; connecting digital and real world experiences to improve who we are as human beings.
But are we in danger of losing our souls when we swap the need to think for ourselves for complex algorithmic analyses that tell us what to do or even go as far as do it for us without us knowing?
My talk highlights how UX designers have a philosophical, spiritual and ethical responsibility to find solutions to problems that improve the way we currently exist without losing who we are as human beings.
Many companies, in their haste to be first to market, forget the value of good early, strategic design thinking when creating a product or service. This results in mediocrity, and ultimately leads to an unloved brand experience where consumers become fickle and disloyal. Now, whether leading a design team, sitting on the board of directors or starting up a company, UX practitioners have made their way back up the value chain and have been re-empowered to make decisions that really can change the world.
This talk and workshop helps you get into the right mindset and apply techniques that prove the enormous value of UX at a strategic level.
A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. This is the journey a designer or usability tester takes when they engage with real end users and give them a new design to test and get feedback from.
How to design a web app fast - Future of Web Apps 2011, LondonEewei Chen
This workshop allows you to experiment with rapid design and coding techniques to help you deliver an idea for a first prototype in less than 8 hours.
Teams will be issued a surprise challenge and have the duration of the workshop to create a web app that will delight users and answer the challenge!
What you'll learn:
-How to think creatively and generate ideas that really matter
- Learn how and when to focus those ideas and tie it back to real business and end-user goals
- Know when to create prototypes and concept usability test at key stages of a project
- Understand the key development challenges and learn valuable tips to help you work faster
- Create a minimum viable delightful solution and get it out to market fast!
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Designing stuff that matters fast ux bristol 2012 eewei chen darius kumana
1. Designing stuff that matters FAST
Eewei Chen Darius Kumana
www.eewei.com www.kumana.co.uk
@ultraman @dariuskumana
@ultraman / @dariuskumana / @UXBristol / #UXBristol
2. Customer Segment
Thinking and feeling
What is important to the customer?
What are his hopes, dreams,
fears?
Seeing
What does the customer’s
environment look like?
Hearing
What influences
the customer?
Pains Gains
What obstacles or challenges
does the customer have? What does he hope to acheive,
and how might he measure
success?
What?
This work is licensed under the
Creative Commons Attribution-Share
To view a copy of Alike 3.0 Unported License.
or send a letter to Creative Commons, this license, visit http://creativecommons.org/licenses/by-sa/3.0/
171 Second Street, Suite 300,
San Francisco, California, 94105,
USA.
Form Who?
Challenge
Issue a
challen
60 minutes
ge
Behavi
ours, m Which?
otivati
o ns, bar
riers
180 mi User jo
Wow! nutes urneys
Really?
Why? How?
@ultraman / @dariuskumana / @UXBristol / #UXBristol
3. This is gonna feel rushed ;-)
But don’t worry...
@ultraman / @dariuskumana / @UXBristol / #UXBristol
4. ... We have guns!
“If shot - die dramatically.”
@ultraman / @dariuskumana / @UXBristol / #UXBristol
5. The Challenge...
Design a mobile app to help
consumers find more interesting
things to watch on TV
@ultraman / @dariuskumana / @UXBristol / #UXBristol
6. Some Context
See your stuff
@ultraman / @dariuskumana / @UXBristol / #UXBristol
7. Jeff
No Time
Boring
I research on IMDB, movie
blogs and You Tube but it I donʼt just want to watch
takes so long. I want a the latest, most popular
service that can save me movies. I want to be
time. surprised by a good movie I
have never seen before.
Jeff can’t find anything to watch on TV
Can’t socialise Not in the Mood
I find it frustrating that I I may not always want to watch
canʼt easily socialise with an action movie. I may be in the
friends whilst watching tv. mood for a romantic comedy
instead. It should know how I feel.
http://aaronwyoung.blogspot.co.uk/
@ultraman / @dariuskumana / @UXBristol / #UXBristol
8. nature school
commute
home
shopping
web mobile work
dining
play
Think Big
exercise
Think Holistic
24/7
hobbies
sleep
cinema
family
friends tv sport
holiday
toilet
@ultraman / @dariuskumana / @UXBristol / #UXBristol
9. Smaller screens
Heterogenous hardware
Limited input capabilities
Performance
Time and location
Battery-life
You are designing for Mobile...
Voice activation
Location-aware
Touch & gestural interfaces
Hardware and sensors
@ultraman / @dariuskumana / @UXBristol / #UXBristol
10. Competition
Today’s consumers can watch TV on demand
whenever and where ever they want. They
also support their TV watching experience by
interacting and socialising on smart phones,
laptops and tablets.
@ultraman / @dariuskumana / @UXBristol / #UXBristol
11. Trends & opportunities
Mobile payments
Social media
Point & Know
Mobile advertising
Crowd sourcing
Second screen
Gamification
DIY Health
Geo-Location
Sentiment analysis
@ultraman / @dariuskumana / @UXBristol / #UXBristol
12. Get ready!
Work fast
No right or wrong
Be positive
Collaborate but delegate
Breadth not Depth
Have fun
Challenge the status quo!
@ultraman / @dariuskumana / @UXBristol / #UXBristol
13. Form 4 teams
Cross-functional
1 person needs to draw
10/15 @ultraman / @dariuskumana / @UXBristol / #UXBristol
14. Understand Jeff
Pro
acc g ram
tha ess f me g
t a rom uid
lso e
con smar he c
tro tp an
IDE ls h hon
IDAE is T e
IDAE V
IDAE
IDAEA Quick wins Differentiator
Impact
IDE
IDAE
IDAE
IDAE
IDAEA Building
GO Bin it
AL blocks
IDE
IDAE
IDAE Difficulty of Implementation
5 remotes IDAE
GO GOAL IDAEA
on my table! AL
15 mins, GO!
Generate Ideas & Features to help Jeff
Prioritise features
15/03 @ultraman / @dariuskumana / @UXBristol / #UXBristol
15. Business model canvas
Programme guide he can
http://www.businessmodelgeneration.com/canvas access from smart phone
that also controls his TV
EPG provision SEM and SEO User control
from a single
device
Ability to Jeff wants to
automatically save time
find and play finding
TV programs something to
from a mobile watch
device
Marketing Mobile
TV
SEM keyword Pay for movie
purchasing (-$) previews (+$)
1/15 @ultraman / @dariuskumana / @UXBristol / #UXBristol
16. Customer journey prototype
Programme guide he can
access from smart phone
that also controls his TV
Start Consume Find Learn Belong Monetise
15 mins, GO!
15/5 @ultraman / @dariuskumana / @UXBristol / #UXBristol
17. Presentation prep!
For people who need information on
the move, the Apple iPhone is a
SmartPhone that lets you access
your email and internet , unlike the
Palm Treo , the Apple iPhone
removes the fixed keyboard to give
you 40% more room to email and
browse the internet
+ Strapline “Reinventing the phone”
5 mins, GO!
Elevator Pitch, Prototype walkthrough
Tell a story. Role-Play? TV Ad?
5/3x4 @ultraman / @dariuskumana / @UXBristol / #UXBristol
18. 1. The problem 6. Technology
2. Elevator pitch 7. The competition
3. Market opportunity 8. Marketing plan
4. Your solution (prototype) 9. The team
5. Business model 10. Money / Milestones
How to pitch an investor
Thanks Dave Mclure! @500Startups
@ultraman / @dariuskumana / @UXBristol / #UXBristol
19. Presentations
2 mins + 1 min Q&A GO!
@ultraman / @dariuskumana / @UXBristol / #UXBristol
20. What we did not do
Usability testing Business Model Canvas Graphic design prioritisation
Marketing plan Story map
wire frames
Resource, cost and delivery plan
Story writing and estimation HTML prototype
@ultraman / @dariuskumana / @UXBristol / #UXBristol
21. Thank you. Questions?
Alex Osterwalder
@business_design
http://www.businessmodelgeneration.com/
Dave Gray Luke Hohmann
@davegray @lukehohmann
http://www.davegrayinfo.com http://innovationgames.com
Eewei Chen
@ultraman
http://designrecip.es
@ultraman / @dariuskumana / @UXBristol / #UXBristol