The document outlines 10 steps to maximize user engagement with a new enterprise app: 1) Brand the app, 2) Tease the app in advance, 3) Launch the app with energy, 4) Market the app's value to users, 5) Provide useful accessories, 6) Incentivize early adoption, 7) Train and support users, 8) Continually promote the app, 9) Maintain and update the app's content, and 10) Regularly evolve the app with new features and improvements based on user feedback. Following these steps can help ensure an app has a long and prosperous lifespan within an organization.
This presentation is aimed at teams who either do not have the luxury of a designer on their team, or they have a designer that works in silo to their team. Small teams of developers, BAs and QAs will benefit from understanding the finer details of design.
Developers will gain empathy for design and a better understanding of how to display content. QAs will leave knowing how to quickly notice problems with a design before release.
You will also learn how to ensure the product you are building is ‘on brand’ and ‘user-centric’, and why this is important to ensure the success of your product. Some people have the misconception that design is just creating ‘pretty pictures’. This is not the case; there is a science to creating the right ‘pretty picture’.
This presentation has been created by Akriti Sarswat, IIT Kanpur, during a marketing internship under the guidance of Prof. Sameer Mathur, IIM Lucknow.
User Interface musts for mobile design Puneet Arora
This document explains the steps needed to make a beautiful user interface for mobile applications. These steps make your application intuitive, easy to use and beautiful in terms of interface.
Please visit: https://in.linkedin.com/in/puneetkum
The document provides an overview of the app development process. It discusses what app development entails, including front-end and back-end development. It outlines the key steps in app design and development such as discovery sessions, scoping, defining user experience and interface, revenue models, and prototyping. The document recommends defining goals, conducting market research, and getting started with UI/UX design before development begins. It also lists and describes several popular desktop-based and online prototyping tools.
This document provides an overview of the mobile app development process. It discusses what app development entails, including front-end development focused on user interface and experience design, and back-end development focused on connecting servers, databases, and applications. The key steps in app development outlined are the discovery session, where the developer understands the app idea, scoping and deep dive to refine details, and considering users, platforms, and revenue models. Prototyping and testing are also mentioned as important parts of the process to refine the app design before full development.
Philip Illum Thonbo: Stay humble, start with problems - Digital Commerce at B...Boye & Co
Digital Commerce is changing the conversation from who and why to what if. Even though adoption rate seems fast, general consumer needs is still behind tech innovation. We stray away from looking into basic human needs, and start to wonder “what if?”
I'm pretty sure very few customers came to Jeff Bezos three years ago because they were annoyed that they weren’t able to walk into a store, grab whatever they needed, and walk out without actively interacting with a single person - or machine.
2013 ion responsive_design_landingpagesChafik YAHOU
The document discusses responsive design for landing pages. It explains that responsive design involves creating a single page that adapts its layout based on the width of the device viewing it. This allows one page to serve users on all devices from phones to tablets to desktops. It also provides tips for designing responsively, such as starting on the smallest viewport and continuously checking other sizes, focusing on forms and navigation, and ensuring images and third-party content also adapt well. The goal is to create a satisfying experience for users on every device size.
This presentation is aimed at teams who either do not have the luxury of a designer on their team, or they have a designer that works in silo to their team. Small teams of developers, BAs and QAs will benefit from understanding the finer details of design.
Developers will gain empathy for design and a better understanding of how to display content. QAs will leave knowing how to quickly notice problems with a design before release.
You will also learn how to ensure the product you are building is ‘on brand’ and ‘user-centric’, and why this is important to ensure the success of your product. Some people have the misconception that design is just creating ‘pretty pictures’. This is not the case; there is a science to creating the right ‘pretty picture’.
This presentation has been created by Akriti Sarswat, IIT Kanpur, during a marketing internship under the guidance of Prof. Sameer Mathur, IIM Lucknow.
User Interface musts for mobile design Puneet Arora
This document explains the steps needed to make a beautiful user interface for mobile applications. These steps make your application intuitive, easy to use and beautiful in terms of interface.
Please visit: https://in.linkedin.com/in/puneetkum
The document provides an overview of the app development process. It discusses what app development entails, including front-end and back-end development. It outlines the key steps in app design and development such as discovery sessions, scoping, defining user experience and interface, revenue models, and prototyping. The document recommends defining goals, conducting market research, and getting started with UI/UX design before development begins. It also lists and describes several popular desktop-based and online prototyping tools.
This document provides an overview of the mobile app development process. It discusses what app development entails, including front-end development focused on user interface and experience design, and back-end development focused on connecting servers, databases, and applications. The key steps in app development outlined are the discovery session, where the developer understands the app idea, scoping and deep dive to refine details, and considering users, platforms, and revenue models. Prototyping and testing are also mentioned as important parts of the process to refine the app design before full development.
Philip Illum Thonbo: Stay humble, start with problems - Digital Commerce at B...Boye & Co
Digital Commerce is changing the conversation from who and why to what if. Even though adoption rate seems fast, general consumer needs is still behind tech innovation. We stray away from looking into basic human needs, and start to wonder “what if?”
I'm pretty sure very few customers came to Jeff Bezos three years ago because they were annoyed that they weren’t able to walk into a store, grab whatever they needed, and walk out without actively interacting with a single person - or machine.
2013 ion responsive_design_landingpagesChafik YAHOU
The document discusses responsive design for landing pages. It explains that responsive design involves creating a single page that adapts its layout based on the width of the device viewing it. This allows one page to serve users on all devices from phones to tablets to desktops. It also provides tips for designing responsively, such as starting on the smallest viewport and continuously checking other sizes, focusing on forms and navigation, and ensuring images and third-party content also adapt well. The goal is to create a satisfying experience for users on every device size.
This document summarizes and compares over 30 presentation software tools. It provides information on their key advantages and disadvantages as well as who they would be perfect for. Some of the tools covered include Prezi, Powtoon, Haiku Deck, Keynote, SlideDog, and Proclaim. The document concludes by acknowledging there are many other presentation software options that were not included in the extensive list.
This document introduces Ketut Sulisytati, a customer experience consultant and founder of Somia Customer Experience. She provides an overview of user experience (UX) and growth hacking, explaining that poor UX is a common reason for customer drop-off rates. The document then outlines a 9-step process for conducting a DIY UX audit of a product or service to identify areas for improvement. These steps include understanding business goals and users, testing first impressions, analyzing the user journey, and inspecting design elements for ease of use, clarity, and usability.
Rapid prototyping and how to avoid building a product nobody wantsMike Parsons
Discover the best practices in rapid prototyping so you can test and validate your new product or service. Learn the best methodologies, tools and approaches to test a user's pains and gains.
This document provides an overview of user testing for product managers. It discusses how user testing involves having users perform tasks to evaluate a product's usability and ease of use. The document notes that while user testing can be expensive and time-consuming, it is important for identifying problems. It then outlines the roles and responsibilities of facilitators and observers during a user testing session. The facilitator's job is to keep the user comfortable and on track while encouraging them to think aloud, while avoiding helping or judging. The observer documents points of confusion and potential issues without jumping to solutions. The document concludes by providing examples of tasks and debrief questions.
A complete playbook for retail wooqer. Find detailed way of using Wooqer to implement at your organization. You can know more about it at https://retailers.wooqer.com
The document discusses several topics related to optimizing websites for changes in digital media consumption and search engine algorithms. It notes that mobile usage now surpasses desktop usage and recommends a mobile-first approach. It emphasizes the importance of responsive design, user experience, and addressing issues found through tools like Google PageSpeed Insights. The document also covers structured data, voice search optimization, and analyzing metrics through Google Analytics.
Responsive Web Design, our 2 year journey of discoveryDarren Cousins
A digital agency gives a candid history of its development experience with responsive web design, outlining the problems and solutions it's developers faced and how it changed it's approach
This document discusses how mobile apps can help businesses discover new customers, engage existing customers, and learn more about them. It provides growth statistics for different types of mobile apps and outlines the key steps needed to develop a successful mobile app: having a clear business objective, content strategy, and implementation plan. The document then compares responsive web and native mobile apps and provides a typical project timeline. It concludes by discussing common problems apps face after launch like low downloads, high uninstall rates, lack of monetization, technical issues, and maintenance burdens.
MVP: Minimum Viable Product vs. Maximum Value ProductLiquid Reality
Start-ups and product reboots are all thinking the same thing - how quickly can we get to market? The app market is break-kneck, and being first-to-market, or soon-to-market can be important, but, not at the expense of quality. In this talk we'll explore the motivations for being first, and argue the values of being "better"
From experience, we'll focus on how to convince clients and stakeholders to buy-in to quality over "fast" - as a philosophy, as a differentiator, and as a process to making it happen.
Anyone can make an app - just look at any of the app stores, but only the ones that focus on the customer, on quality, and on the entire experience as a whole will succeed.
This talk will give you a roadmap to create better products, get and keep clients on-board with your direction, and deliver outstanding products to the market.
Wooqer is a single integrated platform that allows users to execute ideas quickly without worrying about costs or resources. It can be used for distributing and aggregating information, feedback, surveys, group communication, and more. Wooqer integrates chats, videos, processes, workflows, learning and reports in one mobile-enabled interface, removing the need for technical support and allowing faster execution. It uses a simple subscription model, providing unlimited usage and future-proofing without additional costs associated with other point solutions. This leads to great adoption as it helps users address real business needs quickly.
The document discusses building a minimum viable product (MVP) for a project idea. It provides examples of MVPs for Facebook, Dropbox, and Zappos and explains how they tested hypotheses with very simple initial products. The meeting's agenda is then to understand lean startup methodology and MVPs, see examples, and use story mapping to define an MVP for a semester project. Story mapping is introduced as a technique to replace feature lists with a two-dimensional map focusing on user activities and vision. Attendees will work in groups to define an MVP for a project helping users find and share healthy recipes.
User centered design and lean UX processes focus on designing products around user needs and goals. This involves collaboratively defining assumptions and desired outcomes, creating minimum viable prototypes, testing them with users, and iterating based on feedback to improve the customer experience. Key aspects of lean UX include defining key performance indicators, managing towards outcomes rather than just outputs, experimenting frequently, and giving customers a voice early in the process to help determine a product's success.
Apple Watch / Smartwatch UX: 7 Guidelines for greater AppsThorsten Jonas
Do not mistake a smartwatch for a small smartphone.
Which content belongs on your wrist — and which does not?
How is good user experience on a Smartwatch defined and how do you achieve a great user experience on a smartwatch?
We worked on different projects for Apple Watch and Android Smartwatch for the past months. From these projects and from personal use of the devices we derived seven guidelines for a greater App experience on Smartwatches.
UPDATE: Find the german version here:
http://de.slideshare.net/tjonas/20150424-cellular-smartwatchguidelines-47366106
This document discusses conducting user experience (UX) benchmarking studies. It begins by outlining the agenda and explaining why companies should run UX benchmarking studies to establish baselines, identify areas for improvement, and track changes over time both internally and against competitors. It provides tips on setting goals and objectives, recruiting appropriate participants, sample sizes needed, and key performance indicators to measure. Finally, it discusses analyzing the data, identifying best practices, and how benchmarking can help build a mature UX organization.
Over the time, Wooqer has been progressive in platform evolution to match industry requirements. Also, we have been successful in expanding its customer-base by adding new customers such as House of Anita Dongre, Swarovski, Spykar, Soch Studio, Adidas, Chemistry and so on. As possibilities with Wooqer, in terms of use cases are unlimited, most of our customers are leveraging Wooqer for :
Store operations - Store visit checklist, Visual Merchandising, Store opening checklist, NSO
Learning & Development - Training, KPI tracking, Assessments
Sales & Marketing - New Product / Season Launch, Campaign tracking, Customer Feedback
Check out a Video on Wooqer simplifies retail operations here - https://www.youtube.com/watch?v=uCgcL0o0jq0&t=60s
The document introduces My Recruit, a product from UserTesting that allows companies to test websites, apps, prototypes and more with their own customers. It provides examples of how several companies are using My Recruit to gain insights directly from their users, employees or customer bases. Specifically, it discusses how My Recruit allows for instant testing on any platform or device, targeting specific audiences, and eliminating internal bias. The document also provides tips for using My Recruit, such as strategizing recruitment, offering incentives, and building a community over time to continually test products.
Orangescrum as a Customer Feedback Management SystemOrangescrum
Over a very short period we were amazed at how simplified and easy Orangescrum had become as a Customer Feedback Management System for us to support our customers productively. We were able to garner more support and enthusiasm from our users. https://blog.orangescrum.com/2019/11/orangescrum-as-a-customer-feedback-management-system.html
Product Management in Product- vs Client-services CompaniesJeremy Horn
Slides Sarah Varki recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Valentina Design & Co. accepted an offer from Weebly Corp. to conduct usability testing on their website. They will test 15 subjects ranging from ages 18-50 by having them create websites on the Weebly platform and complete tasks. They will analyze the results and found that participants struggled with the drag and drop feature. Their recommendation is to provide notes about how drag and drop works to improve the user experience.
The document provides examples of design work Jamie Rostant completed for Delta Work between May 2012 and August 2013. This includes redesigning business cards due to an office relocation, designing point of sale displays for DVD and CD releases, creating monthly sales brochures and sheets using artwork from products, and a sales presenter for an Australian crime drama DVD series release. The designs incorporated relevant imagery, colors, and information layouts to promote the products and engage customers.
O documento discute a relação entre arqueologia, história e a Bíblia Hebraica no contexto da história antiga de Israel. Finkelstein defende uma abordagem centrista onde a arqueologia é a principal fonte para o período formativo de Israel, enquanto os textos bíblicos refletem ideologias posteriores. Mazar concorda parcialmente, aceitando que textos bíblicos incorporaram tradições e fontes antigas, e que a arqueologia pode corroborar partes da história bíblica. Ambos concordam que
This document summarizes and compares over 30 presentation software tools. It provides information on their key advantages and disadvantages as well as who they would be perfect for. Some of the tools covered include Prezi, Powtoon, Haiku Deck, Keynote, SlideDog, and Proclaim. The document concludes by acknowledging there are many other presentation software options that were not included in the extensive list.
This document introduces Ketut Sulisytati, a customer experience consultant and founder of Somia Customer Experience. She provides an overview of user experience (UX) and growth hacking, explaining that poor UX is a common reason for customer drop-off rates. The document then outlines a 9-step process for conducting a DIY UX audit of a product or service to identify areas for improvement. These steps include understanding business goals and users, testing first impressions, analyzing the user journey, and inspecting design elements for ease of use, clarity, and usability.
Rapid prototyping and how to avoid building a product nobody wantsMike Parsons
Discover the best practices in rapid prototyping so you can test and validate your new product or service. Learn the best methodologies, tools and approaches to test a user's pains and gains.
This document provides an overview of user testing for product managers. It discusses how user testing involves having users perform tasks to evaluate a product's usability and ease of use. The document notes that while user testing can be expensive and time-consuming, it is important for identifying problems. It then outlines the roles and responsibilities of facilitators and observers during a user testing session. The facilitator's job is to keep the user comfortable and on track while encouraging them to think aloud, while avoiding helping or judging. The observer documents points of confusion and potential issues without jumping to solutions. The document concludes by providing examples of tasks and debrief questions.
A complete playbook for retail wooqer. Find detailed way of using Wooqer to implement at your organization. You can know more about it at https://retailers.wooqer.com
The document discusses several topics related to optimizing websites for changes in digital media consumption and search engine algorithms. It notes that mobile usage now surpasses desktop usage and recommends a mobile-first approach. It emphasizes the importance of responsive design, user experience, and addressing issues found through tools like Google PageSpeed Insights. The document also covers structured data, voice search optimization, and analyzing metrics through Google Analytics.
Responsive Web Design, our 2 year journey of discoveryDarren Cousins
A digital agency gives a candid history of its development experience with responsive web design, outlining the problems and solutions it's developers faced and how it changed it's approach
This document discusses how mobile apps can help businesses discover new customers, engage existing customers, and learn more about them. It provides growth statistics for different types of mobile apps and outlines the key steps needed to develop a successful mobile app: having a clear business objective, content strategy, and implementation plan. The document then compares responsive web and native mobile apps and provides a typical project timeline. It concludes by discussing common problems apps face after launch like low downloads, high uninstall rates, lack of monetization, technical issues, and maintenance burdens.
MVP: Minimum Viable Product vs. Maximum Value ProductLiquid Reality
Start-ups and product reboots are all thinking the same thing - how quickly can we get to market? The app market is break-kneck, and being first-to-market, or soon-to-market can be important, but, not at the expense of quality. In this talk we'll explore the motivations for being first, and argue the values of being "better"
From experience, we'll focus on how to convince clients and stakeholders to buy-in to quality over "fast" - as a philosophy, as a differentiator, and as a process to making it happen.
Anyone can make an app - just look at any of the app stores, but only the ones that focus on the customer, on quality, and on the entire experience as a whole will succeed.
This talk will give you a roadmap to create better products, get and keep clients on-board with your direction, and deliver outstanding products to the market.
Wooqer is a single integrated platform that allows users to execute ideas quickly without worrying about costs or resources. It can be used for distributing and aggregating information, feedback, surveys, group communication, and more. Wooqer integrates chats, videos, processes, workflows, learning and reports in one mobile-enabled interface, removing the need for technical support and allowing faster execution. It uses a simple subscription model, providing unlimited usage and future-proofing without additional costs associated with other point solutions. This leads to great adoption as it helps users address real business needs quickly.
The document discusses building a minimum viable product (MVP) for a project idea. It provides examples of MVPs for Facebook, Dropbox, and Zappos and explains how they tested hypotheses with very simple initial products. The meeting's agenda is then to understand lean startup methodology and MVPs, see examples, and use story mapping to define an MVP for a semester project. Story mapping is introduced as a technique to replace feature lists with a two-dimensional map focusing on user activities and vision. Attendees will work in groups to define an MVP for a project helping users find and share healthy recipes.
User centered design and lean UX processes focus on designing products around user needs and goals. This involves collaboratively defining assumptions and desired outcomes, creating minimum viable prototypes, testing them with users, and iterating based on feedback to improve the customer experience. Key aspects of lean UX include defining key performance indicators, managing towards outcomes rather than just outputs, experimenting frequently, and giving customers a voice early in the process to help determine a product's success.
Apple Watch / Smartwatch UX: 7 Guidelines for greater AppsThorsten Jonas
Do not mistake a smartwatch for a small smartphone.
Which content belongs on your wrist — and which does not?
How is good user experience on a Smartwatch defined and how do you achieve a great user experience on a smartwatch?
We worked on different projects for Apple Watch and Android Smartwatch for the past months. From these projects and from personal use of the devices we derived seven guidelines for a greater App experience on Smartwatches.
UPDATE: Find the german version here:
http://de.slideshare.net/tjonas/20150424-cellular-smartwatchguidelines-47366106
This document discusses conducting user experience (UX) benchmarking studies. It begins by outlining the agenda and explaining why companies should run UX benchmarking studies to establish baselines, identify areas for improvement, and track changes over time both internally and against competitors. It provides tips on setting goals and objectives, recruiting appropriate participants, sample sizes needed, and key performance indicators to measure. Finally, it discusses analyzing the data, identifying best practices, and how benchmarking can help build a mature UX organization.
Over the time, Wooqer has been progressive in platform evolution to match industry requirements. Also, we have been successful in expanding its customer-base by adding new customers such as House of Anita Dongre, Swarovski, Spykar, Soch Studio, Adidas, Chemistry and so on. As possibilities with Wooqer, in terms of use cases are unlimited, most of our customers are leveraging Wooqer for :
Store operations - Store visit checklist, Visual Merchandising, Store opening checklist, NSO
Learning & Development - Training, KPI tracking, Assessments
Sales & Marketing - New Product / Season Launch, Campaign tracking, Customer Feedback
Check out a Video on Wooqer simplifies retail operations here - https://www.youtube.com/watch?v=uCgcL0o0jq0&t=60s
The document introduces My Recruit, a product from UserTesting that allows companies to test websites, apps, prototypes and more with their own customers. It provides examples of how several companies are using My Recruit to gain insights directly from their users, employees or customer bases. Specifically, it discusses how My Recruit allows for instant testing on any platform or device, targeting specific audiences, and eliminating internal bias. The document also provides tips for using My Recruit, such as strategizing recruitment, offering incentives, and building a community over time to continually test products.
Orangescrum as a Customer Feedback Management SystemOrangescrum
Over a very short period we were amazed at how simplified and easy Orangescrum had become as a Customer Feedback Management System for us to support our customers productively. We were able to garner more support and enthusiasm from our users. https://blog.orangescrum.com/2019/11/orangescrum-as-a-customer-feedback-management-system.html
Product Management in Product- vs Client-services CompaniesJeremy Horn
Slides Sarah Varki recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Valentina Design & Co. accepted an offer from Weebly Corp. to conduct usability testing on their website. They will test 15 subjects ranging from ages 18-50 by having them create websites on the Weebly platform and complete tasks. They will analyze the results and found that participants struggled with the drag and drop feature. Their recommendation is to provide notes about how drag and drop works to improve the user experience.
The document provides examples of design work Jamie Rostant completed for Delta Work between May 2012 and August 2013. This includes redesigning business cards due to an office relocation, designing point of sale displays for DVD and CD releases, creating monthly sales brochures and sheets using artwork from products, and a sales presenter for an Australian crime drama DVD series release. The designs incorporated relevant imagery, colors, and information layouts to promote the products and engage customers.
O documento discute a relação entre arqueologia, história e a Bíblia Hebraica no contexto da história antiga de Israel. Finkelstein defende uma abordagem centrista onde a arqueologia é a principal fonte para o período formativo de Israel, enquanto os textos bíblicos refletem ideologias posteriores. Mazar concorda parcialmente, aceitando que textos bíblicos incorporaram tradições e fontes antigas, e que a arqueologia pode corroborar partes da história bíblica. Ambos concordam que
Paws With A Cause is a nonprofit organization that trains assistance dogs to help people with disabilities. It began in 1979 when the founder trained a hearing dog and saw a need to provide this service. The organization has since trained over 2,500 assistance dogs across four programs. Its goals are to enhance independence for people with disabilities through custom-trained dogs and increase awareness of assistance dogs through education. It operates a national headquarters with facilities for offices, training, canine care, and research.
Embracing the Digital Age in Economic DevelopmentBen Wright
Community Systems CEO Ben Wright presents "Embracing the Digital Age in Economic Development" at the Northeastern Economic Developers Association Conference in New Haven, CT
The Road to Economic Development Marketing ReinventionAtlas Integrated
Metrics drive outcomes, and the best outcomes for economic developers are found using digital means. In economic development, digital is the ideal methodology for the foreseeable future, and the preferred platform for business decision makers and site selectors. Much of the success we’re seeing from EDOs stems directly from digital efforts.
“이제는 제품이나 서비스의 시대가 아니라 브랜드의 시대이다”
브랜드의 시대라는 것은 과연 어떤 시대를 말하는 것일까요?
‘무엇’을 만드느냐 보다 ‘누가’ 만드느냐가 더 중요해진 시대를 의미합니다.
고객이 무언가를 선택할 때 얼마나 좋은 제품이고 서비스인지를 물론 보지만 그보다 더 중요한 것은 누가 만든 제품인지를 본다는 것이다. 누가 만들었는지를 보면 후회하지 않을 믿을 만한 결정을 할 수 있기 때문입니다. ‘누가’를 비즈니스적으로 잘 표현해 주는 것이 바로 ‘브랜드’입니다.
개인이나 기업이 브랜드로 불린다면 그것은 후회하지 않고 믿을 수 있는 대상이 되었다는 의미입니다. 믿음과 신뢰는 그냥 생기지 않습니다. 업의 본질에 대한 확고한 철학과 진정성의 바탕 하에 어떤 가치를 제공할 것인지에 대해 고객에게 약속하고 지속적으로 지켜나가면서 고객이 실제로 경험해가는 과정을 통해 만들어집니다. 궁극적으로는 고객이 애착을 갖고 사랑하는 수준이 되어 특별한 관계가 맺어지게 되는 것입니다. 이런 관점으로 비즈니스를 해 나가는 것이 브랜드 관점으로 비즈니스를 해 나가는 것입니다
See Pay Social 1st Payment for social media. You can accepted Credit Card, Debit Card, Instalment, PayPay, BitCoin, Counter Payment and Mobile Payment just simple link.
Roger A. Kerin, Steven W. Hartley, William Rudelius의 마케팅 저서 Marketing 11판을 해설한 마케팅 강의 슬라이드입니다.
미국마케팅협회 마케팅자격증 대비를 위한 추천도서 중 하나입니다.
제작: 한국마케팅교육연구소(www.marketingkorea.org)
Clase dos en system dynamics con relato sobre "las manzanas de Washington" http://www.potenciando.com/2009/02/las-manzanas-de-washington.html y caso "Soluciones Integrales de Ingeniería SA de CV."
Mobile App Development Services | MindtreeAnikeyRoy
Mindtree's mobile app development services integrate business processes to deliver engaging, easy-to-use mobile solutions for better user experiences. To know more, visit the website.
The document discusses 6 common marketing pitfalls for mobile apps: 1) Assuming users will find your app without promotion, 2) Not having a marketing strategy, 3) Releasing the app without optimizing speed, 4) Focusing too much on self-promotion rather than user needs, 5) Treating the app like a mobile website or desktop app, and 6) Neglecting user privacy concerns. It provides tips to avoid these pitfalls such as using social media promotion, optimizing the app experience, focusing content on user needs, and implementing privacy policies.
App marketing is crucial since it will help you increase your app visibility and improves downloads. Thus, avoid these 5 marketing pitfalls - mobisoftinfotech.com
App market has gone tremendously in the recent past. This young market has flourished beyond imagination and is expanding at a much faster rate. In such a market, it is necessary that you have right marketing strategy in whose absence sustaining would be close to impossible.
This is why today every app owner demands a well experienced app marketing expert who could help them market their app on different app stores. Though, one rely completely on the app marketing expert, there are certain pointers that can be missed easily.
For instance, content. For an app owner, content may not play vital role in app marketing whereas it could be used wisely to generate traffic and make your app visible on app stores. One can write blogs, publish social media posts, and can use App Store Optimization technique to get the attention of their potential users.
Likewise, the loading speed of your app would play a vital role in helping you get desired attention. You need to ensure that your app should load fast, within seconds; otherwise your potential users won’t show any interest on your app, and thus the chances of moving out of the app store increases. So, if you want to stay up in the market, avoiding these app marketing pitfalls are important
Top 11 Mobile App Design Best Practices.pdfMarie Weaver
Businesses are increasingly using mobile apps to reach customers, whether through using their own app or providing support and information through other third-party apps.
Top User Experience Strategies For User-Centric DesignOn Demand Clone
Exhaust every method for researching your core user base. You have to get into your customer’s mindset. That's why an iterative cycle is baked into UCD methodology.
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85% of adults think that a mobile site should be better than the desktop version, while Marketing Charts found that 46.7% of consumers will tell others about a bad experience.
Even though most mobile app development companies, developers, and even mobile app testing services know the aforementioned points of UI significance, they often end up missing very minute details that can affect product performance in the market.
Development must be followed by testing ( mobile as well as usability); learn more about tools and technologies to implement to deliver seamless mobile application functionality here https://www.bugraptors.com/usability-testing-services.php
do you have questions about how to build a personal finance app? In this guide, We will discuss everything you need to know about personal finance app development.
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The Mobile App UX Principles report is a conversion optimisation framework tailored to "Smartphone" mobile apps. It defines the key considerations when assessing apps, in order to identify how to improve the user experience (UX), optimise conversion and measure performance. It covers the whole customer journey, conversion points at each stage, and usability hygiene. Below is an executive summary of the report.
This document provides guidelines for optimizing the user experience of mobile apps to improve conversion rates. It outlines key principles for app design, including removing roadblocks to usage through quick loading splash screens and optional onboarding. The home screen should clearly communicate the app's purpose and priority tasks through simple navigation. Only primary content and functionality should be visible by default, with secondary options accessible via menus to reduce clutter. Metrics like bounce rates and onboarding completion can help evaluate the user experience.
This document provides guidelines for optimizing the user experience and conversion for mobile apps. It outlines key principles to consider when assessing apps in order to identify areas for improvement. The guidelines are organized into four stages: Adopt, Use, Transact, and Return. The Adopt section focuses on removing barriers to adoption through an engaging splash screen, intuitive navigation, and streamlined sign-up process. It recommends providing clear value propositions and compelling reasons to use the app. The other sections outline best practices for app functions like search, checkout, and account management to optimize the user experience at each stage of engagement.
10-steps to a friction-free app: How to run a Friction AuditSequoia Capital
James Buckhouse, on behalf of Sequoia.
A friction audit is a list of every moment of confusion, frustration, concern or delay in your product experience and a plan for how to improve the total experience.
Use this deck to walk your team through the 10-step process.
For more company-building posts, see Sequoia's Medium Publication: https://seq.vc/Sequoia-Medium
For more on the Sequoia Design Lab, visit SequoiaDesignLab.com
For more on Sequoia, visit us at Sequoiacap.com
The document provides an overview of best practices for designing mobile user experiences. It discusses principles like designing for touch, legibility, speed, and fluidity. It also covers topics such as using grids, differentiating interactive and static elements, providing feedback, and testing prototypes with users. The workshop will include designing a mobile site prototype, building it, and doing user testing to understand how real people use the design.
How we could use Email as a simple but effective tool to both validate problems and potential solutions AND to understand the users we are designing for a little better in a practical sense.
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Marketing and Advertising Your App: Driving Awareness and Promoting DownloadsPhunware
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1. 10 STEPS TO MAXIMIZING USER ENGAGEMENT
KEN HAUS: DESIGN CENTER, INC.
khaus@design-center.us // 651 699 6500
How To Create
A Thriving
Enterprise App
2. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 2 / 11
So, you’ve built a brilliant
new app for your business.
It has the potential to ignite sales, streamline operations, and wow customers.
The technology is state-of-the-art, the design is beautiful. Soon, piles of
paperwork will be replaced by a few easy swipes on the tablet.
Your employees will love it. Right?
That depends. Actually, we’ve seen some pretty
incredible apps wither away and die because their
owners forgot the most critical part of app development:
getting users as excited about the app as you are. And
retraining them to incorporate it into their daily routines.
Whatever your app—whether it’s a new sales
presentation tool, a virtual product demo, a
time-tracking utility, a pricing estimator or any other
kind of business tool—these 10 important steps can
ensure your app has a long and prosperous life.
3. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 3 / 11
1 BRAND IT.
Like any newborn, your app needs a name.
Choose something your users can appreciate, something
that conveys the app’s unique features and personality.
Then, give it an identity. Create an icon. Design a
look that can be used on the materials you’ll develop
to market this app to your employees. Write a one-
sentence tagline that clarifies its purpose and
power. If you’re developing a series of apps, create a
synergistic theme to tie them together.
Remember, your app’s brand will produce a strong
first impression. It will speak volumes to your users
about how well-designed the app is, whether it might
be a pleasure or a chore to use, and if it seems worth
embracing. It will also communicate how much you
have invested into the app.
Create a brand that works in your favor.
2 TEASE IT.
A month or two before you deploy your new app, start
building a sense of anticipation. Begin with some
mystery and intrigue—don’t give it all away up front.
“Leak” the word that things are about to get easier/
better/faster/more exciting/more fun. Keep your
employees guessing about the rest.
• Take a multi-layered approach. Use posters, eblasts,
web banners, video and more to hit your audience
from every direction.
• Leverage social environments (and social media)
to drop hints and let users feed off each other’s
anticipation.
• Startusing thebrandedlookandfeel from the very first
communication—so it will be consistently recognizable.
• Focus first on your core users—usually your staff
or sales team—but consider if and when it might be
helpful to also tease this release to additional users like
your B2B customers—or even their end customers.
4. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 4 / 11
3 LAUNCH IT.
Start things off with a bang. When you deploy your app,
do it with a level of energy that drives your employees
to try the app immediately and pushes them through
the first few weeks of adjustment.
• Think about how and when you can make the biggest
splash. Often this can be achieved at a live event, like
an annual meeting.
• Be strategic about the time of year and other things
that may be going on internally. For example, don’t
launch a new sales app right before your biggest
sales push of the year—allow your reps time to learn
and get comfortable with the new app before they
are in high-pressure situations.
• Decide whether it will be more impactful to
launch to a smaller group of users first—perhaps
your “power players”—before rolling it out to
everyone else. A phased launch is often highly
effective at building buzz, working out any initial
kinks, and further increasing anticipation among
the masses.
5. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 5 / 11
4 SELL IT.
Do not assume your employees will automatically
see the value in your new app.
Market to them as though they had to buy the app—
because, in a way, they do. They need to buy in. They
need to invest time and energy into learning the app
and integrating it into their routines. They need to
understand the features and benefits.
Most of all, they need to know clearly what’s in it for
them. Changing their habits will cost your employees
something. Use all available means to win them over
and get them excited about transitioning to a new way
of working:
• Blanket the workplace with printed materials like
posters, banners, flyers, brochures, table tents in
the break rooms, etc.
• Create a similar effect online with banner ads,
eblasts, splash pages, video animations, and more.
• As quickly as possible, start sharing success
stories. If a certain sales rep has doubled her
commission since she started using the app,
let everyone know. If your highest performing
employees are using the app, spread the word.
Help your users visualize what the app is doing for
others and what it could do for them.
• Demonstrate the value of the app in any way
you can. Employees aren’t going to change their
behavior to include this new app if they don’t have a
compelling reason to do so.
6. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 6 / 11
5 ACCESSORIZE IT.
Think about what will help your users get the most
out of this app. Will they need any additional supplies,
like a folder, easel, screen-cleaning cloth, stylus, case,
a keyboard, or anything else?
For instance, if your retail reps will be using a product
selector app with store customers, equipping them
with special holsters can ensure their tablets are
always handy for on-the-spot service. A special handle
could make it even easier for them to hold the tablet
and share the screen with customers. Or, if your app
will be used in remote locations, you might want to
provide a hot spot accessory to your team.
• Brand as many of your accessories as possible—
including the tablet itself—to drive awareness and
excitement around the app.
• Depending on whether these items are requirements
or nice-to-haves—and based on your budget—you
can provide a kit of accessories at launch or hold a
contest to provide them as giveaways.
• Use accessories not only to equip your users for
success—but also to increase the “fun factor” of
your new app.
7. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 7 / 11
6 INCENTIVIZE IT.
Again, don’t assume employees will instantly start
incorporating your new app into their workflow.
Consider providing some personal motivation in
addition to the general marketing efforts. Ideas
include:
• Temporarily incentivise sales reps with higher
commissions on deals they close using the app.
• Create valuable content (new sales sheets, business
updates, etc.) that will not be available anywhere
else—only via the app.
7 SUPPORT IT.
Make this transition as easy as possible by providing
all the training and support your employees need.
The more confident they are about using the app, the
more they will.
Training: Make sure every user is crystal clear on
how to access and use all of the app’s features and
capabilities.
• For ultra-simple apps, this can be done through
virtual demos and quick in-app instructions,
but most of the time, you’ll want to provide in-
person, online or live video training as well as user
manuals.
• Remember to train new tablet users on the basics—
how to open apps, swipe through screens, etc.
• Offer a steady supply of shortcuts, tips and real-life
examples.
• Provide ongoing training as new features are added
and best practices evolve.
Troubleshooting: Have an arsenal of resources
available to help your users when they get stuck. You
don’t want a bump in the road to derail any of your users.
8. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 8 / 11
Provide any or all of these:
• In-app support
• A dedicated website (or intranet/extranet site) with
FAQs, tips and troubleshooting
• Personal support via phone or email
• Cultivate a community of power users who can
support and encourage their peers.
Tracking: Be sure you are monitoring usage and results.
Leverage the info you collect to drive your next steps.
• Run analytics on a frequent basis to track who is
using the app, which features they are using most,
and what kind of results the app is producing.
• If users are getting stuck or confused by a certain
feature, send out communications to help avoid
problems and start building a fix into your next upgrade.
Listening: Once the app is out there and being used,
your users may begin to discover issues you hadn’t
anticipated. This is simply a case of you don’t know
what you don’t know while building an app. Some
things have to be learned along the way. Be active
about gathering feedback and suggestions from your
users. They will be your best source for learning
what’s working and what’s not.
• Keep a process in place for reporting bugs.
• Formulate a “council” of opinion leaders, perhaps
one from every business unit, to gain well-rounded
insights across the board.
• Don’t forget to collect success stories as well!
These will be important to share with other
employees.
9. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 9 / 11
8 BUZZ ABOUT IT.
It’s important to keep talking about your app—before,
during and after launch, and for as long as you want
it to remain alive.
Develop a few standard means of communication—
maybe a regular column in the company newsletter, a
weekly blog post, a monthly eblast, a series of videos, or
a combination of these and more. Establishing multiple
communication vehicles will ensure you regularly catch
all of your audience in one way or another.
Share all kinds of information with your users:
• Tips and best practices
• Success stories
• New features and additions
• App metrics—who is using the app, what features
they are using most, how it is impacting sales, etc.
• Real-life demos
• And more!
Remember to communicate with all levels of your
audience. For example, if you’ve designed a product
selector app that will be primarily used by your sales
team, be sure to keep the rest of your employees
aware of it too—and let your customers know about
the app’s value and ease, as well. Customize your
communications to each segment of your audience so
each one knows what’s in it for them.
10. DESIGN CENTER, INC. 10 STEPS TO MAXIMIZING USER ENGAGEMENT 10 / 11
9 MAINTAIN IT.
An app that is being regularly cared for will stay vibrant
and valuable to its users. On the flip side, as soon as
users notice that an app’s content is becoming stale
or things aren’t running smoothly, they’ll stop coming
back. Don’t let your app go dormant, keep it fresh so
engagement stays strong.
• This builds on what we’ve talked about above.
Take care of issues and bugs as they arise.
• Schedule user audits to keep your user base
up-to-date and clean.
• If your app is linked to product information, pricing,
etc., be sure it stays updated with the very latest
data at all times.
10 OPTIMIZE EVOLVE IT.
When you stop investing, your users will too. Release
new versions of your app on a regular basis to make
sure it remains an exciting and worthwhile destination
for your users. If the app starts to feel retro or if other
tools become easier or more efficient to use, you will
start to lose interest and user engagement will start
slipping.
• Use the feedback and analytics you’ve collected to
build improvements into each update.
• Build new tools and features into the app so users
continue to have new reasons to use it. Be strategic
about this—you don’t have to pack the app with
every feature on its first release. Consider saving
some for the second or third iteration.
• Let your users know you’ve been listening to
them. When you release a new update, be sure to
communicate that it includes new features and
improvements that they have requested.