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DESIGN SYSTEMS

FOR ENTERPRISE
Laura Van Doore

Designing & building
software is complex.
‣ Too many cooks.

Multiple feature teams contributing to one core product.
‣ Scalability

Needing code & design to scale up to larger products &
more comprehensive features.
Challenges in building Enterprise products:
‣ The nightmare of designing for configuration
‣ Supporting multiple platforms & devices
Challenges in building Enterprise products:
“A fractured process makes for
a fractured user experience.”

- NATE FORTIN
So how can we design the
process in order to deliver
better products & experiences?
Answer: 

A DESIGN SYSTEM
What is a

Design System?
Design System (noun)

[de-zine sis-tuhm]
A documented catalog of guiding principles, components
and styles used in the creation of a product, including
how and why each should be used.
Design System Style Guide
≠
Design System Style Guide

‣ Design Principles
‣ UX & Accessibility Metrics
‣ Animation Principles
‣ Coding Standards
‣ Voice & tone Guidelines
‣ Style Guide & Design Resources
‣ Key UX Personas
‣ Typography
‣ Colour Palettes
‣ Component Styling
‣ Grids
‣ Code samples
From typography, layouts and grids, colours,
icons, components and coding conventions, to
voice and tone, style guide & documentation.
A design system is bringing all of these
together in a way that allows your entire team
to learn, build & grow. 

- CHRIS COYIER
Basically, a Design System is a one-stop
shop, for all the knowledge a designer or
engineer would need in order to make
products for a company.
IBM Design Language
Salesforce Lightning Design System
Easy to do the right thing. Hard to do the wrong thing.
Google Material Design
Atlassian Design
Benefits of 

Design Systems
‣ Consistency 

Consistency and clarity in the user interface
‣ Communication

Speaking the same language
‣ Efficiency

Increased ability to roll out new features and software
products
‣ Maintainability

Both in code base, testing and design assets
‣ Scalability

A solid architecture you can expand into new products
‣ Creates a single source of truth for building UIs
‣ Facilitates speedy onboarding for new designers and
engineers
What goes in a

Design System?
WestPac GEL
(Global Experience Language)
LETS LOOK AT:
WestPac GEL
‣ CX Principles

Overarching Customer Experience
guidelines & expectations
WestPac GEL
‣ Accessibility Guidelines 

What the accessibility
expectations of the products are.
WestPac GEL
‣ Design & Team Values

What the team strives for in
their personal & professional
interactions.
WestPac GEL
‣ Style Guides & GUIs 

Documented seamlessly across
their suite of 6 brands.
WestPac GEL
‣ Role Definitions 

of everyone in the product team.
WestPac GEL
‣ Research Guidelines

Including Personas, Customer
Decision Making Models, User
Testing Templates & other CX
Frameworks.
WestPac GEL
‣ Tools & Resources

Downloadable tools & assets,
CCD methodology, Lean Start up
tools … Basically everything a CX
designer needs in order to
produce work at WestPac is
covered in GEL
Building a 

Design System
Building a Design System is a
marathon, not a sprint. 



(Sorry Scrum Masters)
Don’t think of it like a project.
Approach it like a product.
With objectives, users &
stakeholders.
“A Design System isn’t a Project.
It’s a Product, Serving Products.”
Nathan Curtis from @eightshapes
Establish top-level goals.
Establish top-level goals
What’s the number one motivating factor for your
team to build a design system? 



To scale better?
Striving to have a more consistent interface?

Discover your driving causes & document them.
Find pain points to get buy-in.
Find pain points to get buy-in
Getting buy-in from other designers, co-workers,
and decision-makers will be your biggest challenge.
Find pain points in your product development
processes & among teams.
Find pain points to get buy-in
Pain: 

Your product has 12 different types of dropdown
menus that all behave slightly differently.
Developers hate reinventing the wheel. 

Product managers hate inconsistencies.
A personal anecdote.
40Shades of 

LIGHT GRAY
Find pain points to get buy-in
Sometimes people won’t know where their pain
points are, because their process has been terrible
for a really long time.



Walk through their processes with them & find where
the points of contention are.
Take stock of where you are.
Take stock of where you are
‣ Interface Inventory

Find every component used across your current
interface & put them on the wall.
It might look something like this …
Create order out of the chaos …
Define a new structure.
Define a new structure
‣ Atoms & Molocules?

Define a new structure
GE Predix System
Define a new structure
‣ Find the patterns

Start to tie components together into a loose structure
‣ Streamline components

Focus on streamlining 12 dropdown into one.
Start small and build.
Throughout the whole process,
Evangelise.
Evangelise
‣ Appoint a champion (or team of champions) 

There’ll be plenty of people in the business who won’t
understand why you’re doing this. 



You’ll need to ensure that you’ve got a lot of
passionate advocates for why a Design System is the
right way forward.
The first challenge is building a
design system.
The second challenge is getting
someone to care.
Thanks
Laura Van Doore
www.lauravandoore.com


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