Designing & building software is complex. Design systems have become a popular solution to help design teams streamline processes and produce great experiences. Let's dive into a few of the whys & hows for building Design Systems.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
Building a Design System: A Practitioner's Case Studyuxpin
- How to build a design system from scratch
- How to audit your product for design consistency
- How to structure and communicate a design system to an Agile team
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
A design system is a framework of practices that bring designers and products together. It is a platform to identify, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
The role of design with enterprise organizations is expanding, spreading across product teams and influencing decision-making at higher and higher levels. This scale, paired with the array of devices, browsers, screen sizes, locales, and environments, makes it increasingly challenging to align designers and developers to deliver cohesive user experiences.
In this talk, I’ll discuss the lessons learned, the challenges faced, and best practices for creating and maintaining an effective interface design system.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
Building a Design System: A Practitioner's Case Studyuxpin
- How to build a design system from scratch
- How to audit your product for design consistency
- How to structure and communicate a design system to an Agile team
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
A design system is a framework of practices that bring designers and products together. It is a platform to identify, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
The role of design with enterprise organizations is expanding, spreading across product teams and influencing decision-making at higher and higher levels. This scale, paired with the array of devices, browsers, screen sizes, locales, and environments, makes it increasingly challenging to align designers and developers to deliver cohesive user experiences.
In this talk, I’ll discuss the lessons learned, the challenges faced, and best practices for creating and maintaining an effective interface design system.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.
This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
Building compelling business cases for Design SystemsLaura Van Doore
This talk was originally presented at Web Directions Summit 2018 in sunny Sydney.
Design Systems have reached peak popularity. It’s no secret that the topic of Design Systems have been an outrageously popular topic over the past few years. Every design team has either built one, is building one, or wants to build one. But it’s not designers who we have to convince when it comes to investing in the build of a design system. Especially if we aren’t lucky enough to be in an organisation where design has a ‘seat at the table’. How can we sell the benefits of a design system with more focus on appealing to upper management, who may not see the same benefits we do?
This talk is aimed primarily at designers, but may also interest product managers, front end developers & other roles core to a product team. It will be of most benefit to those who are either looking to introduce a design system into their organisation, or to bolster their case to increase the business investment in an existing design system. The aim of the session is to equip the audience with the right tools & mindset to effectively sell a design system project to higher levels of business function within their organisation.
In this talk we’ll uncover our journey in creating a Design System for Skyscanner and share our learnings on how we sold it to the business by proving its worth. We’ll talk through some of the design and tech considerations we’ve made and share the tools and techniques which have helped us along the way.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Basics in User Experience Design, Information Architecture & UsabilitySebastian Waters
Presentation for my talk about the "Basics in User Experience Design, Information Architecture & Usability" at General Assembly Berlin, January 9th, 2013
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
Design Systems have reached peak popularity. It seems that every design team has either built one, is building one, or wants to build one. With the release of the incredible Nested Symbols feature followed by Sketch Libraries just a few months ago, Sketch has emerged as an essential part of the Design System workflow.
In this talk we will be covering:
• Best of breed Design Systems out in the wild
• Demo of the Design System from FathomHQ
• Exploring essential Sketch plugins & tools for a seamless workflow
• Handy hacks for getting your Design System project rolling
• Roll out strategies for Design Systems
About Laura
Laura is a Senior Product Designer at Fathom, a B2B SaaS product in the fintech domain. Over the last nine years, she has worked her way through design and UX roles in a variety of environments, from small agencies to corporate giants. Her experience includes creating digital solutions for travel, government, SaaS, health, fintech, real estate and ecommerce. Laura has a natural curiosity for solving 'people problems’, which makes her a passionate advocate for unravelling complexity, measuring UX, and crafting design systems.
Creating and Scaling an Enterprise Design Systemuxpin
You'll learn:
- How to create a unified design language for a complex organization.
- How to use the most efficient processes and tools for maintaining the design system.
- How to scale code and interaction patterns across platforms and products.
Working with frog's UX experts, Melinda curated, collated and edited the GE User Experience Playbook for all those charged with designing GE products and services.
Clover Rings Up Digital Growth to Drive ExperimentationOptimizely
Clover's Digital Growth team is responsible for optimizing the merchant's digital experience and they rely on experimentation to guide digital decision-making. This enables them to quickly learn and measure what changes deliver the best outcomes for users.
Join us with Lead Product Manager of Growth, Monil Shah, to learn how Clover:
- Increased digital conversions amongst merchants with an investment in experimentation
- Grew experiment velocity by 4x after replacing Adobe Target
- Designed a framework to efficiently capture and prioritize test ideas, and roll out winners
Designing & building software is complex. Design systems have become a popular solution to help design teams streamline processes and produce great experiences. However, designing a design system is no small task - Let's explore some of the ups and downs, as well as a few tips and tricks for managing a design system project.
Originally presented at Managing Design 2017 in Melbourne.
(a UX Australia conference event)
During this Morgenbooster, we will dive into the understanding of digital design systems, and why they have become increasingly popular.
What are they? How do they work? What will you gain from building one? And last, but not least we will take you through a couple of tangible experiences and journeys of building such a system.
Throughout the talk we will be sharing experiences from both a design and development perspective.
And hopefully we will all have the feeling of getting one step closer to a design system, which meets all the requirements in modern digital design. A system where all services, assets and communications are designed from one central place to evoke both emotions in a coherent brand experience and support the functional necessities of today’s dynamic business strategies.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.
This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
Building compelling business cases for Design SystemsLaura Van Doore
This talk was originally presented at Web Directions Summit 2018 in sunny Sydney.
Design Systems have reached peak popularity. It’s no secret that the topic of Design Systems have been an outrageously popular topic over the past few years. Every design team has either built one, is building one, or wants to build one. But it’s not designers who we have to convince when it comes to investing in the build of a design system. Especially if we aren’t lucky enough to be in an organisation where design has a ‘seat at the table’. How can we sell the benefits of a design system with more focus on appealing to upper management, who may not see the same benefits we do?
This talk is aimed primarily at designers, but may also interest product managers, front end developers & other roles core to a product team. It will be of most benefit to those who are either looking to introduce a design system into their organisation, or to bolster their case to increase the business investment in an existing design system. The aim of the session is to equip the audience with the right tools & mindset to effectively sell a design system project to higher levels of business function within their organisation.
In this talk we’ll uncover our journey in creating a Design System for Skyscanner and share our learnings on how we sold it to the business by proving its worth. We’ll talk through some of the design and tech considerations we’ve made and share the tools and techniques which have helped us along the way.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Basics in User Experience Design, Information Architecture & UsabilitySebastian Waters
Presentation for my talk about the "Basics in User Experience Design, Information Architecture & Usability" at General Assembly Berlin, January 9th, 2013
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
Design Systems have reached peak popularity. It seems that every design team has either built one, is building one, or wants to build one. With the release of the incredible Nested Symbols feature followed by Sketch Libraries just a few months ago, Sketch has emerged as an essential part of the Design System workflow.
In this talk we will be covering:
• Best of breed Design Systems out in the wild
• Demo of the Design System from FathomHQ
• Exploring essential Sketch plugins & tools for a seamless workflow
• Handy hacks for getting your Design System project rolling
• Roll out strategies for Design Systems
About Laura
Laura is a Senior Product Designer at Fathom, a B2B SaaS product in the fintech domain. Over the last nine years, she has worked her way through design and UX roles in a variety of environments, from small agencies to corporate giants. Her experience includes creating digital solutions for travel, government, SaaS, health, fintech, real estate and ecommerce. Laura has a natural curiosity for solving 'people problems’, which makes her a passionate advocate for unravelling complexity, measuring UX, and crafting design systems.
Creating and Scaling an Enterprise Design Systemuxpin
You'll learn:
- How to create a unified design language for a complex organization.
- How to use the most efficient processes and tools for maintaining the design system.
- How to scale code and interaction patterns across platforms and products.
Working with frog's UX experts, Melinda curated, collated and edited the GE User Experience Playbook for all those charged with designing GE products and services.
Clover Rings Up Digital Growth to Drive ExperimentationOptimizely
Clover's Digital Growth team is responsible for optimizing the merchant's digital experience and they rely on experimentation to guide digital decision-making. This enables them to quickly learn and measure what changes deliver the best outcomes for users.
Join us with Lead Product Manager of Growth, Monil Shah, to learn how Clover:
- Increased digital conversions amongst merchants with an investment in experimentation
- Grew experiment velocity by 4x after replacing Adobe Target
- Designed a framework to efficiently capture and prioritize test ideas, and roll out winners
Designing & building software is complex. Design systems have become a popular solution to help design teams streamline processes and produce great experiences. However, designing a design system is no small task - Let's explore some of the ups and downs, as well as a few tips and tricks for managing a design system project.
Originally presented at Managing Design 2017 in Melbourne.
(a UX Australia conference event)
During this Morgenbooster, we will dive into the understanding of digital design systems, and why they have become increasingly popular.
What are they? How do they work? What will you gain from building one? And last, but not least we will take you through a couple of tangible experiences and journeys of building such a system.
Throughout the talk we will be sharing experiences from both a design and development perspective.
And hopefully we will all have the feeling of getting one step closer to a design system, which meets all the requirements in modern digital design. A system where all services, assets and communications are designed from one central place to evoke both emotions in a coherent brand experience and support the functional necessities of today’s dynamic business strategies.
Design Systems: Designing out Waste, Designing in ConsistencyEqual Experts
Design Systems help modern innovative companies build new software quickly without waste and with a consistent look and feel.
They are the single source of truth to allow the teams to design, realise and develop a product.
From our work with Design Systems for Equal Experts' clients we have many learnings to share about benefits and risks and what needs to be overcome to get a system live and adopted.
SPEAKER: David Hawdale. Product and UX person at Equal Experts.
Contact www.equalexperts.com
Contact David: david.hawdale@hawdale-associates.co.uk
The shorter version of these slides was presented at Amuse UX 2015 Special Meetup (Budapest, Hungary) — http://www.meetup.com/UXbudapest/events/225944151/.
Design system presentation - How to sell it internallyEugene Kardash
Design System is a systematic approach to creating and maintaining consistent user interfaces, which coherently communicate the brand values and empower user experience.
This presentation's goal is to give an overview of the current state of design maturity at the company (here, at Herbalife Nutrition), to justify the necessity of having it, and to get buy-ins from decision makers.
As a PO, product designer, or PM, you've probably already thought about the possible benefits of building a design system for your organisation. And surely as all teams, like us, you kept asking yourself:
How do we start it?
But here are some guidelines to help you clarify how to start a DS.
UX is often misunderstood - or worse, it's seen as another ambiguous buzzword. Teaching others the value of UX can be a frustrating/challenging/lonely journey. I'll share some of the experiences I've faced when posed with the challenge of building buy-in and how to help shift company attitudes and culture towards UX.
Implementing a Design System in a Small Team by SnapTravelProduct School
This session will provide a blueprint for how a team of 2 Designers and 3 Frontend engineers can work together, in a lean way, to build and implement a design system within 6 months while still working on other important company initiatives/features.
Enterprise Devops Presentation @ Magentys Seminar London May 15 2014Jwooldridge
Thanks to Liam and the crew from Magentys for arranging a fantastic evening of presentations on all things DevOps.
Attached is my presentation from the event on Enterprise Devops.
For those of you who missed it:
“Join the crowd of 100 industry leaders across the Retail, Finance and Digital sectors for an exciting evening of talks in London’s Tech City on DevOps. Enjoy networking with a chilled beer alongside the experts who are making DevOps work and those who want to make it work.
Whether you’re a corporate or start-up, DevOps should be a hot topic so listen to how the experts are achieving great things, hear their views on the trends and discuss the future of DevOps.”
Jonny
enterprisedevops.com
Building a Product? the knowledge you will acquire will help with product management and the use of agile scrum to build products. The training provides fundamental guide to building the best solution in the world with some of the best tips, templates and guides in terms of leading trends. This will bring your IDEAS to Live.
Org Design for Design Orgs - The WorkshopPeter Merholz
As the move to establish in-house design teams accelerates, it turns out there’s very little common wisdom on what makes for a successful design organization. Books and presentations focus on process, methods, tools, and outcomes, leaving a gap of knowledge when it comes to organizational and operational matters. This workshop seeks to address this lacuna by shining a light on the unsung activities of actually running a design team, and what works and what doesn’t.
Topics include:
- How a service design mindset shifts standard organizational approaches
- Organizational models for design teams, from centralized to decentralized and back again
- Breadth and depth of skills and strategic thinking
- The 5 Stages of Organisational Evolution
- A New Taxonomy of Design Team Roles
PDMA 2008 World Class Web 2.0 Product OrgAdam Nash
This is the presentation from the PDMA 2008 presentation by Adam Nash on "Building a World-Class Web 2.0 Product Organization" from September 15, 2008.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
3. ‣ Too many cooks.
Multiple feature teams contributing to one core product.
‣ Scalability
Needing code & design to scale up to larger products &
more comprehensive features.
Challenges in building Enterprise products:
4. ‣ The nightmare of designing for configuration
‣ Supporting multiple platforms & devices
Challenges in building Enterprise products:
9. Design System (noun)
[de-zine sis-tuhm]
A documented catalog of guiding principles, components
and styles used in the creation of a product, including
how and why each should be used.
12. From typography, layouts and grids, colours,
icons, components and coding conventions, to
voice and tone, style guide & documentation.
A design system is bringing all of these
together in a way that allows your entire team
to learn, build & grow.
- CHRIS COYIER
13. Basically, a Design System is a one-stop
shop, for all the knowledge a designer or
engineer would need in order to make
products for a company.
19. ‣ Consistency
Consistency and clarity in the user interface
‣ Communication
Speaking the same language
‣ Efficiency
Increased ability to roll out new features and software
products
20. ‣ Maintainability
Both in code base, testing and design assets
‣ Scalability
A solid architecture you can expand into new products
‣ Creates a single source of truth for building UIs
‣ Facilitates speedy onboarding for new designers and
engineers
28. WestPac GEL
‣ Research Guidelines
Including Personas, Customer
Decision Making Models, User
Testing Templates & other CX
Frameworks.
29. WestPac GEL
‣ Tools & Resources
Downloadable tools & assets,
CCD methodology, Lean Start up
tools … Basically everything a CX
designer needs in order to
produce work at WestPac is
covered in GEL
36. Establish top-level goals
What’s the number one motivating factor for your
team to build a design system?
To scale better?
Striving to have a more consistent interface?
Discover your driving causes & document them.
38. Find pain points to get buy-in
Getting buy-in from other designers, co-workers,
and decision-makers will be your biggest challenge.
Find pain points in your product development
processes & among teams.
39. Find pain points to get buy-in
Pain:
Your product has 12 different types of dropdown
menus that all behave slightly differently.
Developers hate reinventing the wheel.
Product managers hate inconsistencies.
42. Find pain points to get buy-in
Sometimes people won’t know where their pain
points are, because their process has been terrible
for a really long time.
Walk through their processes with them & find where
the points of contention are.
50. Define a new structure
‣ Find the patterns
Start to tie components together into a loose structure
‣ Streamline components
Focus on streamlining 12 dropdown into one.
53. Evangelise
‣ Appoint a champion (or team of champions)
There’ll be plenty of people in the business who won’t
understand why you’re doing this.
You’ll need to ensure that you’ve got a lot of
passionate advocates for why a Design System is the
right way forward.
54. The first challenge is building a
design system.
The second challenge is getting
someone to care.