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Design, Business, and Innovation Amanda Lastella
Design Thinking, Tim Brown
Created step-by-step representation of process of creating design
innovation
Design, Business, and Innovation Amanda Lastella
Design Thinking, Tim Brown
Inspiration
Considers problem facing business/ community
Technology, constraints, seeking out new ideas
Design, Business, and Innovation Amanda Lastella
Design Thinking, Tim Brown
Ideation
Proposed solutions
Creation of MANY prototypes
Communication
Design, Business, and Innovation Amanda Lastella
Design Thinking, Critical Question 1
What could happen if an innovator doesn’t test his or her
prototype, and instead moves on to the production phase of a
product?
“Companies are not required to provide any safety data
when they notify the agency about a new chemical, and
they rarely do it voluntarily…”
Ian Urbina: “Think those Chemicals have been Tested?”,
New York Times
Design, Business, and Innovation Amanda Lastella
Design Thinking, Critical Question 2
Why is communication a key component of the design thinking
process?
“…failure to ask important relevant questions”
Dennis S. Gouran: “A Critical Analysis of Factors Related to
Decisional Processes Involved in the Challenger Disaster“
Design, Business, and Innovation Amanda Lastella
Going Deeper, Seeing Further…
Consider the background of the costumers/ consumers
Design, Business, and Innovation Amanda Lastella
Going Deeper, Seeing Further…
Layer those backgrounds to find patterns/ consistencies
Design, Business, and Innovation Amanda Lastella
Going Deeper, Seeing Further…
See whether or not extreme ends of a spectrum can offer insight
into issue
Design, Business, and Innovation Amanda Lastella
Going Deeper, Seeing Further…
Learn about backgrounds of employees within company
Can they be shifted?
Design, Business, and Innovation Amanda Lastella
Going Deeper, Seeing Further…
Look into backgrounds of all people involved in business/
economic network
Ethnographic Research, Walking to Art Studio
Girl on left:
Carrying white
bag with art
projects
Girl on right:
Helping girl on
left carry black
box with art
supplies
Design, Business, and Innovation Amanda Lastella
Ethnographic Research, Watching Various EditedVideos
Guy in red sweatshirt
showing group video
editing app
He is leading
most of the
conversation
Design, Business, and Innovation Amanda Lastella
Ethnographic Research, Playing the Piano
Guy in red
sweatshirt playing
on piano for the
rest of the group
Piano against red
wall with various
drawings and
paintings hanging
above it
Design, Business, and Innovation Amanda Lastella
Ethnographic Research, Filming
Guy in red sweatshirt
recording girl in
leather jacket (not
seen in photo) using
video editing app he
had shown earlier
Room has video
games stacked
against the wall
(right) and clothes in
closet (centered
behind guy)
Design, Business, and Innovation Amanda Lastella
Ethnographic Research, Notes on Participants
The guy in the group appears deeply interested in film making,
including the girl wearing the black leather jacket in various edited
videos
Design, Business, and Innovation Amanda Lastella
Ethnographic Research, Additional Notes
Girl in black leather jacket likes to get involved and help others
carry equipment/ record content
Amanda LastellaDesign, Business, and Innovation
Ethnographic Research, Additional Notes
Girl in blue sweatshirt involved in art class, works outside on projects,
has a lot of supplies to carry around campus with her
Amanda LastellaDesign, Business, and Innovation
The ability to carry around equipment was limiting to all three
participants
The two girls: art equipment
The guy: camera/ filming equipment
Ethnographic Research Findings
Design, Business, and Innovation Amanda Lastella
Design, Business, and Innovation Amanda Lastella
Interviewing Humans
Interview’s main focus: the participants
Interviewer there merely as a guide
Design, Business, and Innovation Amanda Lastella
Interviewing Humans
Do NOT include personal stories/ anecdotes
Design, Business, and Innovation Amanda Lastella
Interviewing Humans
Since focus is on the participant, make him or her feel at ease
Helps participant open up
Design, Business, and Innovation Amanda Lastella
Interviewing Humans
Listen more than you speak
Goal is to gain more information from this person, keep that
focus
Design, Business, and Innovation Amanda Lastella
Interviewing Humans
Clarify vague answers
“Why is that?”, “Tell me more about that.”
Design, Business, and Innovation Amanda Lastella
Interview Planning: Introductions
Ok, so just start off with introducing yourself.
So, how are you doing?
What do you like to do for fun?
You’re a Hofstra student, right? What are some of your classes? What’s
your favorite class?
Design, Business, and Innovation Amanda Lastella
Interview Planning: Moving into Main Focus
What kind of art projects do you do? What was your favorite one?
What are some of the more difficult aspects of art?
Is there anything you wish you could change about the class? Is there
anything that would make the difficult parts of it easier to manage?
Interview Planning: Main Focus
Design, Business, and Innovation Amanda Lastella
How do you bring your art supplies to school everyday?
Is it easy to get those supplies to class?
What do you think would make it easier to get those supplies to class?
Would making it easier to get to different locations easily with your
supplies make you more motivated to do artwork?
Thank you so much for your time. Do you have any more comments
about what we discussed?
Design, Business, and Innovation Amanda Lastella
Edited Interview
Design, Business, and Innovation Amanda Lastella
Interview Findings
Process of making art
Time consuming
Drawing, planning piece/work, painting/drawing the
final product
Design, Business, and Innovation Amanda Lastella
Interviewing Findings
Supplies
Lots of supplies needed to make artwork
Expensive
Heavy, difficult to carry around
Takes more time to carry supplies
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation
Girl in black jacket fixing hair with
mirror
Background:
Two beds, right one lined
with stuffed animals on top
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation
Girl in black jacket fixing
brushing hair in front of large
mirror
Clothes hanging on bed post
One lamp lighting most of room
Mirror surrounded with jewelry
and hair products
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation
Girl in flannel shirt
showing showing
charcoal
Girl in black looking
at tube of paint
Box on floor with art
supplies
Beds in background,
both unmade
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation
Close up of art supply
box
Large paint tubes
in back (acrylic)
Top part of box (in
front) has various
pens, charcoals,
other drawing
supplies
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation
Left: stack on video game covers,
remote on top
Top Right: different game systems
and other game discs either
stacked on top of each other or in
boxes
Bottom Right: school books and
folders
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation Observations
Room
Low lighting
Pink walls with white, sparkly ceiling
Two unmade beds
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation Observations
Organization: Room
Many items thrown around room
Stacked on top of each other
Method to the madness: General idea of where items belong
ex. Video games on shelf, clothes in closet, stuffed
animals on bed
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation Observations
Organization: Supply Box
Heavy items in bottom compartment
-ex. Paint tubes
Light items on top “shelf”
-ex. Pens, pencils, charcoals
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation Findings
Amount of “Stuff”
Supply box
All possible art supplies girl in flannel could need/use
Room
Various clothes, video games, game systems, remotes
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation Findings
Room:
Necessity for organization
Ability to put belongings in more clear, organized
spaces
Necessity for mobility
Difficult to find, gather, and carry belongings should
need to move arise
Design, Business, and Innovation Amanda Lastella
Peer to Peer Documentation Findings
Supply Box:
Necessity for better mobility
Box itself very large, difficult to manage/ carry around
Heavy
Lots of supplies in one place
Design, Business, and Innovation Amanda Lastella
Desk Research, Business Sites
“There’s Magic in Mess: Why you should Embrace a Disorderly
Desk”
Disorder creates order in itself
Messy piles on desk create computer-like memory
cache
https://www.ft.com/content/e6f82da0-8b4d-11e6-8cb7-e7ada1d123b1
Design, Business, and Innovation Amanda Lastella
Desk Research, Business Sites
“Interview: Artist Susan Rothenberg”
Describes art process
”….has been known to repaint even after the canvases have
been hung on the gallery walls.”
”’I threw out a lot of work… I started it…. my usual process…
then I just thought, I don’t want it in my studio.’”
https://www.ft.com/content/667f8384-83bf-11e6-8897-2359a58ac7a5
Design, Business, and Innovation Amanda Lastella
Desk Research, Business Sites
“Pure Storage: Not Whirr-king Out”
Failing storage company
Trying to replace old hard disc drives with flash storage
Most customers moving to cloud, removing need for
storage, and this company, altogether
https://www.ft.com/content/b597a666-7fa2-11e6-8e50-
8ec15fb462f4?ftcamp=published_links%2Frss%2Flex%2Ffeed%2F%2Fproduct
Design, Business, and Innovation Amanda Lastella
Desk Research, Business Sites
“Nano-Machine Inventors win Nobel Chemistry Prize”
Creation of nano-machines through organic material
“’…demonstrates how the miniaturization of technology
can lead to a revolution’”
https://www.ft.com/content/ac7ac9aa-8add-11e6-8aa5-f79f5696c731
Design, Business, and Innovation Amanda Lastella
Desk Research, Business Sites
“Nvidia Shows off Smaller Artificial Intelligence Computer for
Baidu Car”
Creating more efficient AI computer for self-driving cars:
SMALLER system- systems like this more in demand,
progression towards smaller technologies
http://www.reuters.com/article/us-nvidia-computer-idUSKCN11J08F
Design, Business, and Innovation Amanda Lastella
Design Thinking for Educators, Ideo
Overall guide for teachers to use design thinking process in and
out of classroom
Mainly focuses on the process of design thinking, and uses
the field it’s addressing (education) as examples or
supplements
Design, Business, and Innovation Amanda Lastella
Design Thinking for Educators, Ideo
Goes over issues faced by most teachers
ex. Students not focusing, parents not communicating,
rooms can’t promote learning for different types of students,
teachers don’t cooperate
Design, Business, and Innovation Amanda Lastella
Design Thinking for Educators, Ideo
Introduces design thinking as a “mindset,” different way of
looking for solutions (pg.11)
”Human centered”- promotes “empathy” between
coworkers and those affected by given system
”Collaborative”- encourages team-building
”Optimistic”- belief that change can occur
”Experimental”- allows for sharing of new ideas and
embraces failure as a means to success
Design, Business, and Innovation Amanda Lastella
Encourages “stepping out of your zone of comfort” (pg.16)
Aids in discovery of new ideas
Allows for communication between groups that wouldn’t
otherwise reach out to one another
Helps break “routine”
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Design Thinking for Educators, Ideo
Gives steps teachers from Ormondale Elementary School used to
redesign their school:
Discovery
Interpretation
Ideation
Experimentation
Evolution
Design, Business, and Innovation Amanda Lastella
Process begins with identifying the issue- similar to “ideation”
stage from Tim Brown
List current or future problems
Keep issue as simple as possible
Work out time and financial constraints
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Notes how to “Define your Audience”- learning about all the
people that will be involved/ affected by process:
People directly involved with study
Colleagues/ administrators
Outlier groups/ extremes
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Selecting Research Participants
Create specific descriptions of possible participants
Plan where interview will take place and possible activities
Take notes on interview
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Preparation for Interviews
Create question guide
Get all contact details
Have camera
Thank you gifts (if necessary)
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Using participants’ self-documentation
Helps understanding a person’s viewpoint/ experiences
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Interpretation
Take information and makes “insights”
“Involves storytelling”
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Methods for sharing stories:
Make dedicated space
Listen to everyone’s stories
Take bits of information and record for whole group
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
What to include in stories:
”Personal details”
Draw attention to most useful or interesting parts
“Motivations” and frustrating “barriers” of participants
How participants interacted with environment
”Remaining questions”
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Putting together larger themes of findings:
Connect stories together
Show findings to others to get outside opinions
Let go of unimportant findings
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Brainstorming preparations
Have a “well-defined topic” in mind
Use a room with lots of space to facilitate movement
Use tools like post-its and markers
Include people outside of working group
Limit sessions to an hour to have consistent focus
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Encourage building off of ideas
Don’t limit others’ proposals or try to throw them out,
they can be inspiration or fuel for another idea
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
“Reality Check”
Examine the idea itself: what does it really mean?
Keep constraints in mind and come up solutions for those
Build on idea
Let go of implausible ideas
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Types of prototypes:
Storyboard- imagine complete experience involved with
idea through images, sketches, text, cartoons, etc.
Fake advertisement- promoting best parts of idea
Model- 3-D representation of idea
Role-play- outlines experience felt through idea
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Refining the idea in the future
Find new tasks to improve idea and assign leaders for those
tasks
Make a timeline for identified tasks
Create regular check-in meetings (about 30 minutes long) to
keep group updated, share concerns, and come up with
new ideas
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Create larger network/ community to share ideas with
Invite “colleagues, experts, and friends”
”Include people you feel comfortable sharing new ideas and
frustrations with”
Create check-in meetings for this larger group, too
Design Thinking for Educators, Ideo
Design, Business, and Innovation Amanda Lastella
Item being shrunk and device itself
Location of item at start of process
Process to shrink item
Calling up item in database
Enlarging item back to normal size
Infographic Elements
Design, Business, and Innovation Amanda Lastella
Infographic Sketches
Design, Business, and Innovation Amanda Lastella
Infographic Sketches
Design, Business, and Innovation Amanda Lastella
Infographic Sketches
Design, Business, and Innovation Amanda Lastella
Infograph
Design, Business, and Innovation Amanda Lastella
Imagined Product/ Service in Situ Visualization
Selected Environment and User Image
Design, Business, and Innovation Amanda Lastella
Imagined Product/ Service in Situ Visualization
Selected Device Image
Design, Business, and Innovation Amanda Lastella
Imagined Product/ Service in Situ Visualization
Selected Device Image
Design, Business, and Innovation Amanda Lastella
Imagined Product/ Service in Situ Visualization
Selected Device Image
Design, Business, and Innovation Amanda Lastella
Imagined Product/ Service in Situ Visualization

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Design overall powerpoint

  • 1. Design, Business, and Innovation Amanda Lastella Design Thinking, Tim Brown Created step-by-step representation of process of creating design innovation
  • 2. Design, Business, and Innovation Amanda Lastella Design Thinking, Tim Brown Inspiration Considers problem facing business/ community Technology, constraints, seeking out new ideas
  • 3. Design, Business, and Innovation Amanda Lastella Design Thinking, Tim Brown Ideation Proposed solutions Creation of MANY prototypes Communication
  • 4. Design, Business, and Innovation Amanda Lastella Design Thinking, Critical Question 1 What could happen if an innovator doesn’t test his or her prototype, and instead moves on to the production phase of a product? “Companies are not required to provide any safety data when they notify the agency about a new chemical, and they rarely do it voluntarily…” Ian Urbina: “Think those Chemicals have been Tested?”, New York Times
  • 5. Design, Business, and Innovation Amanda Lastella Design Thinking, Critical Question 2 Why is communication a key component of the design thinking process? “…failure to ask important relevant questions” Dennis S. Gouran: “A Critical Analysis of Factors Related to Decisional Processes Involved in the Challenger Disaster“
  • 6. Design, Business, and Innovation Amanda Lastella Going Deeper, Seeing Further… Consider the background of the costumers/ consumers
  • 7. Design, Business, and Innovation Amanda Lastella Going Deeper, Seeing Further… Layer those backgrounds to find patterns/ consistencies
  • 8. Design, Business, and Innovation Amanda Lastella Going Deeper, Seeing Further… See whether or not extreme ends of a spectrum can offer insight into issue
  • 9. Design, Business, and Innovation Amanda Lastella Going Deeper, Seeing Further… Learn about backgrounds of employees within company Can they be shifted?
  • 10. Design, Business, and Innovation Amanda Lastella Going Deeper, Seeing Further… Look into backgrounds of all people involved in business/ economic network
  • 11. Ethnographic Research, Walking to Art Studio Girl on left: Carrying white bag with art projects Girl on right: Helping girl on left carry black box with art supplies Design, Business, and Innovation Amanda Lastella
  • 12. Ethnographic Research, Watching Various EditedVideos Guy in red sweatshirt showing group video editing app He is leading most of the conversation Design, Business, and Innovation Amanda Lastella
  • 13. Ethnographic Research, Playing the Piano Guy in red sweatshirt playing on piano for the rest of the group Piano against red wall with various drawings and paintings hanging above it Design, Business, and Innovation Amanda Lastella
  • 14. Ethnographic Research, Filming Guy in red sweatshirt recording girl in leather jacket (not seen in photo) using video editing app he had shown earlier Room has video games stacked against the wall (right) and clothes in closet (centered behind guy) Design, Business, and Innovation Amanda Lastella
  • 15. Ethnographic Research, Notes on Participants The guy in the group appears deeply interested in film making, including the girl wearing the black leather jacket in various edited videos Design, Business, and Innovation Amanda Lastella
  • 16. Ethnographic Research, Additional Notes Girl in black leather jacket likes to get involved and help others carry equipment/ record content Amanda LastellaDesign, Business, and Innovation
  • 17. Ethnographic Research, Additional Notes Girl in blue sweatshirt involved in art class, works outside on projects, has a lot of supplies to carry around campus with her Amanda LastellaDesign, Business, and Innovation
  • 18. The ability to carry around equipment was limiting to all three participants The two girls: art equipment The guy: camera/ filming equipment Ethnographic Research Findings Design, Business, and Innovation Amanda Lastella
  • 19. Design, Business, and Innovation Amanda Lastella Interviewing Humans Interview’s main focus: the participants Interviewer there merely as a guide
  • 20. Design, Business, and Innovation Amanda Lastella Interviewing Humans Do NOT include personal stories/ anecdotes
  • 21. Design, Business, and Innovation Amanda Lastella Interviewing Humans Since focus is on the participant, make him or her feel at ease Helps participant open up
  • 22. Design, Business, and Innovation Amanda Lastella Interviewing Humans Listen more than you speak Goal is to gain more information from this person, keep that focus
  • 23. Design, Business, and Innovation Amanda Lastella Interviewing Humans Clarify vague answers “Why is that?”, “Tell me more about that.”
  • 24. Design, Business, and Innovation Amanda Lastella Interview Planning: Introductions Ok, so just start off with introducing yourself. So, how are you doing? What do you like to do for fun? You’re a Hofstra student, right? What are some of your classes? What’s your favorite class?
  • 25. Design, Business, and Innovation Amanda Lastella Interview Planning: Moving into Main Focus What kind of art projects do you do? What was your favorite one? What are some of the more difficult aspects of art? Is there anything you wish you could change about the class? Is there anything that would make the difficult parts of it easier to manage?
  • 26. Interview Planning: Main Focus Design, Business, and Innovation Amanda Lastella How do you bring your art supplies to school everyday? Is it easy to get those supplies to class? What do you think would make it easier to get those supplies to class? Would making it easier to get to different locations easily with your supplies make you more motivated to do artwork? Thank you so much for your time. Do you have any more comments about what we discussed?
  • 27. Design, Business, and Innovation Amanda Lastella Edited Interview
  • 28. Design, Business, and Innovation Amanda Lastella Interview Findings Process of making art Time consuming Drawing, planning piece/work, painting/drawing the final product
  • 29. Design, Business, and Innovation Amanda Lastella Interviewing Findings Supplies Lots of supplies needed to make artwork Expensive Heavy, difficult to carry around Takes more time to carry supplies
  • 30. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Girl in black jacket fixing hair with mirror Background: Two beds, right one lined with stuffed animals on top
  • 31. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Girl in black jacket fixing brushing hair in front of large mirror Clothes hanging on bed post One lamp lighting most of room Mirror surrounded with jewelry and hair products
  • 32. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Girl in flannel shirt showing showing charcoal Girl in black looking at tube of paint Box on floor with art supplies Beds in background, both unmade
  • 33. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Close up of art supply box Large paint tubes in back (acrylic) Top part of box (in front) has various pens, charcoals, other drawing supplies
  • 34. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Left: stack on video game covers, remote on top Top Right: different game systems and other game discs either stacked on top of each other or in boxes Bottom Right: school books and folders
  • 35. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Observations Room Low lighting Pink walls with white, sparkly ceiling Two unmade beds
  • 36. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Observations Organization: Room Many items thrown around room Stacked on top of each other Method to the madness: General idea of where items belong ex. Video games on shelf, clothes in closet, stuffed animals on bed
  • 37. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Observations Organization: Supply Box Heavy items in bottom compartment -ex. Paint tubes Light items on top “shelf” -ex. Pens, pencils, charcoals
  • 38. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Findings Amount of “Stuff” Supply box All possible art supplies girl in flannel could need/use Room Various clothes, video games, game systems, remotes
  • 39. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Findings Room: Necessity for organization Ability to put belongings in more clear, organized spaces Necessity for mobility Difficult to find, gather, and carry belongings should need to move arise
  • 40. Design, Business, and Innovation Amanda Lastella Peer to Peer Documentation Findings Supply Box: Necessity for better mobility Box itself very large, difficult to manage/ carry around Heavy Lots of supplies in one place
  • 41. Design, Business, and Innovation Amanda Lastella Desk Research, Business Sites “There’s Magic in Mess: Why you should Embrace a Disorderly Desk” Disorder creates order in itself Messy piles on desk create computer-like memory cache https://www.ft.com/content/e6f82da0-8b4d-11e6-8cb7-e7ada1d123b1
  • 42. Design, Business, and Innovation Amanda Lastella Desk Research, Business Sites “Interview: Artist Susan Rothenberg” Describes art process ”….has been known to repaint even after the canvases have been hung on the gallery walls.” ”’I threw out a lot of work… I started it…. my usual process… then I just thought, I don’t want it in my studio.’” https://www.ft.com/content/667f8384-83bf-11e6-8897-2359a58ac7a5
  • 43. Design, Business, and Innovation Amanda Lastella Desk Research, Business Sites “Pure Storage: Not Whirr-king Out” Failing storage company Trying to replace old hard disc drives with flash storage Most customers moving to cloud, removing need for storage, and this company, altogether https://www.ft.com/content/b597a666-7fa2-11e6-8e50- 8ec15fb462f4?ftcamp=published_links%2Frss%2Flex%2Ffeed%2F%2Fproduct
  • 44. Design, Business, and Innovation Amanda Lastella Desk Research, Business Sites “Nano-Machine Inventors win Nobel Chemistry Prize” Creation of nano-machines through organic material “’…demonstrates how the miniaturization of technology can lead to a revolution’” https://www.ft.com/content/ac7ac9aa-8add-11e6-8aa5-f79f5696c731
  • 45. Design, Business, and Innovation Amanda Lastella Desk Research, Business Sites “Nvidia Shows off Smaller Artificial Intelligence Computer for Baidu Car” Creating more efficient AI computer for self-driving cars: SMALLER system- systems like this more in demand, progression towards smaller technologies http://www.reuters.com/article/us-nvidia-computer-idUSKCN11J08F
  • 46. Design, Business, and Innovation Amanda Lastella Design Thinking for Educators, Ideo Overall guide for teachers to use design thinking process in and out of classroom Mainly focuses on the process of design thinking, and uses the field it’s addressing (education) as examples or supplements
  • 47. Design, Business, and Innovation Amanda Lastella Design Thinking for Educators, Ideo Goes over issues faced by most teachers ex. Students not focusing, parents not communicating, rooms can’t promote learning for different types of students, teachers don’t cooperate
  • 48. Design, Business, and Innovation Amanda Lastella Design Thinking for Educators, Ideo Introduces design thinking as a “mindset,” different way of looking for solutions (pg.11) ”Human centered”- promotes “empathy” between coworkers and those affected by given system ”Collaborative”- encourages team-building ”Optimistic”- belief that change can occur ”Experimental”- allows for sharing of new ideas and embraces failure as a means to success
  • 49. Design, Business, and Innovation Amanda Lastella Encourages “stepping out of your zone of comfort” (pg.16) Aids in discovery of new ideas Allows for communication between groups that wouldn’t otherwise reach out to one another Helps break “routine” Design Thinking for Educators, Ideo
  • 50. Design, Business, and Innovation Amanda Lastella Design Thinking for Educators, Ideo Gives steps teachers from Ormondale Elementary School used to redesign their school: Discovery Interpretation Ideation Experimentation Evolution
  • 51. Design, Business, and Innovation Amanda Lastella Process begins with identifying the issue- similar to “ideation” stage from Tim Brown List current or future problems Keep issue as simple as possible Work out time and financial constraints Design Thinking for Educators, Ideo
  • 52. Design, Business, and Innovation Amanda Lastella Notes how to “Define your Audience”- learning about all the people that will be involved/ affected by process: People directly involved with study Colleagues/ administrators Outlier groups/ extremes Design Thinking for Educators, Ideo
  • 53. Design, Business, and Innovation Amanda Lastella Selecting Research Participants Create specific descriptions of possible participants Plan where interview will take place and possible activities Take notes on interview Design Thinking for Educators, Ideo
  • 54. Design, Business, and Innovation Amanda Lastella Preparation for Interviews Create question guide Get all contact details Have camera Thank you gifts (if necessary) Design Thinking for Educators, Ideo
  • 55. Design, Business, and Innovation Amanda Lastella Using participants’ self-documentation Helps understanding a person’s viewpoint/ experiences Design Thinking for Educators, Ideo
  • 56. Design, Business, and Innovation Amanda Lastella Interpretation Take information and makes “insights” “Involves storytelling” Design Thinking for Educators, Ideo
  • 57. Design, Business, and Innovation Amanda Lastella Methods for sharing stories: Make dedicated space Listen to everyone’s stories Take bits of information and record for whole group Design Thinking for Educators, Ideo
  • 58. Design, Business, and Innovation Amanda Lastella What to include in stories: ”Personal details” Draw attention to most useful or interesting parts “Motivations” and frustrating “barriers” of participants How participants interacted with environment ”Remaining questions” Design Thinking for Educators, Ideo
  • 59. Design, Business, and Innovation Amanda Lastella Putting together larger themes of findings: Connect stories together Show findings to others to get outside opinions Let go of unimportant findings Design Thinking for Educators, Ideo
  • 60. Design, Business, and Innovation Amanda Lastella Brainstorming preparations Have a “well-defined topic” in mind Use a room with lots of space to facilitate movement Use tools like post-its and markers Include people outside of working group Limit sessions to an hour to have consistent focus Design Thinking for Educators, Ideo
  • 61. Design, Business, and Innovation Amanda Lastella Encourage building off of ideas Don’t limit others’ proposals or try to throw them out, they can be inspiration or fuel for another idea Design Thinking for Educators, Ideo
  • 62. Design, Business, and Innovation Amanda Lastella “Reality Check” Examine the idea itself: what does it really mean? Keep constraints in mind and come up solutions for those Build on idea Let go of implausible ideas Design Thinking for Educators, Ideo
  • 63. Design, Business, and Innovation Amanda Lastella Types of prototypes: Storyboard- imagine complete experience involved with idea through images, sketches, text, cartoons, etc. Fake advertisement- promoting best parts of idea Model- 3-D representation of idea Role-play- outlines experience felt through idea Design Thinking for Educators, Ideo
  • 64. Design, Business, and Innovation Amanda Lastella Refining the idea in the future Find new tasks to improve idea and assign leaders for those tasks Make a timeline for identified tasks Create regular check-in meetings (about 30 minutes long) to keep group updated, share concerns, and come up with new ideas Design Thinking for Educators, Ideo
  • 65. Design, Business, and Innovation Amanda Lastella Create larger network/ community to share ideas with Invite “colleagues, experts, and friends” ”Include people you feel comfortable sharing new ideas and frustrations with” Create check-in meetings for this larger group, too Design Thinking for Educators, Ideo
  • 66. Design, Business, and Innovation Amanda Lastella Item being shrunk and device itself Location of item at start of process Process to shrink item Calling up item in database Enlarging item back to normal size Infographic Elements
  • 67. Design, Business, and Innovation Amanda Lastella Infographic Sketches
  • 68. Design, Business, and Innovation Amanda Lastella Infographic Sketches
  • 69. Design, Business, and Innovation Amanda Lastella Infographic Sketches
  • 70. Design, Business, and Innovation Amanda Lastella Infograph
  • 71. Design, Business, and Innovation Amanda Lastella Imagined Product/ Service in Situ Visualization Selected Environment and User Image
  • 72. Design, Business, and Innovation Amanda Lastella Imagined Product/ Service in Situ Visualization Selected Device Image
  • 73. Design, Business, and Innovation Amanda Lastella Imagined Product/ Service in Situ Visualization Selected Device Image
  • 74. Design, Business, and Innovation Amanda Lastella Imagined Product/ Service in Situ Visualization Selected Device Image
  • 75. Design, Business, and Innovation Amanda Lastella Imagined Product/ Service in Situ Visualization