The document provides initial ideas and development for four potential energy drink concepts:
1) A sports drink targeting 30-40 year olds interested in fitness using natural and organic ingredients.
2) A music-themed drink targeting teens 16-20s containing caffeine and targeting music festival attendees.
3) A natural and vegan drink targeting 18-29 year olds focusing on sustainability.
4) A protein-based drink for bodybuilders and gym-goers as an alternative to protein shakes.
It also includes early development work on branding, packaging, fonts, colors and advertising concepts for a potential "Wire" video game themed energy drink.
1) A close-up shot of gamers' intense faces and hands gripping controllers, with the drink can in focus. The text "Stay Wired" hints that the drink provides energy to keep gaming.
2) A split screen shows gamers in intense online battles, with one screen fading to a can of the drink and the text "Fuel Your Game".
3) Esports athletes are shown celebrating a victory, holding up cans of the drink. The text "The Official Drink of Champions" promotes the drink's endorsement of elite gamers.
This document provides initial ideas and development for four potential energy drink concepts:
1. A sports drink targeting people who like to exercise aged 30-40 focusing on energy from plants in a bottle with a sports cap.
2. A music-themed drink targeting teens and people aged 16-20s into music in a colorful can.
3. A natural and eco-friendly drink targeting people aged 18-29 in fun packaging focusing on a healthy boost.
4. A protein-focused drink targeting bodybuilders and gym-goers in a familiar protein shake bottle shape with milk-based flavors.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink concepts focused on sports, music, natural/eco-friendly ingredients, and protein. It also explores font, color scheme, and packaging designs inspired by popular video games like Grand Theft Auto, Call of Duty, and Fez to appeal to the target gaming audience. Mood boards and mind maps were created to develop themes and aesthetics for the brand identity.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink themes based on popular video games: a sports drink theme inspired by Grand Theft Auto, a music festival drink inspired by Call of Duty, a natural drink inspired by Fez, and a protein drink. Color schemes, fonts, and packaging layouts are tested to match each gaming theme. Market research on existing brands is also referenced to inform the design process. The goal is to create a line of energy drinks targeted towards gamers with unique designs drawing inspiration from different video game genres.
The document provides initial ideas for developing different energy drink concepts. It discusses four potential drink ideas: a sports drink targeting ages 30-40, a music festival drink for ages 16-20s, a natural/eco-friendly drink for ages 18-29, and a protein drink for bodybuilders. For each, it outlines the product details, target market, packaging, colors, and names. It then explores development of a video game themed drink, testing fonts, color schemes, and advertising approaches based on popular games like GTA and Call of Duty. The goal is to design energy drinks targeting different demographic segments through themes and styles associated with their interests.
The document contains summaries of magazine covers, websites, and double page spreads for different magazines including PlayStation Magazine, OK Magazine, and Wildlife Magazine. Key points summarized include the use of colors, images, and layouts that target specific audiences and convey important information. For example, masculine colors are used on PlayStation Magazine to target male gamers, while softer colors attract female readers to OK Magazine. Images, videos, and clear navigation help make the magazines' websites professional and easy to use. Double page spreads employ colors, fonts, and images to set the tone for articles.
The document discusses ideas for developing an energy drink brand focused on music. It considers naming the drink "Rapture" and using dark colors with bright flashes to represent the nightclub scene. Advertising would feature celebrities making inspirational statements to make consumers feel they can achieve success in music. The brand would also start a record label to give artists opportunities in the music industry.
This document analyzes the contents page of a pop magazine aimed at teenage girls. It summarizes that the contents page uses bright colors like pink and black, many celebrity images, and casual, conversational writing styles to appeal to its young, female target audience. The layout maintains the magazine's brand identity with consistent fonts, colors and designs. The variety of short articles about music, fashion, and gossip are presented creatively with different fonts, sizes and colors to keep readers engaged.
1) A close-up shot of gamers' intense faces and hands gripping controllers, with the drink can in focus. The text "Stay Wired" hints that the drink provides energy to keep gaming.
2) A split screen shows gamers in intense online battles, with one screen fading to a can of the drink and the text "Fuel Your Game".
3) Esports athletes are shown celebrating a victory, holding up cans of the drink. The text "The Official Drink of Champions" promotes the drink's endorsement of elite gamers.
This document provides initial ideas and development for four potential energy drink concepts:
1. A sports drink targeting people who like to exercise aged 30-40 focusing on energy from plants in a bottle with a sports cap.
2. A music-themed drink targeting teens and people aged 16-20s into music in a colorful can.
3. A natural and eco-friendly drink targeting people aged 18-29 in fun packaging focusing on a healthy boost.
4. A protein-focused drink targeting bodybuilders and gym-goers in a familiar protein shake bottle shape with milk-based flavors.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink concepts focused on sports, music, natural/eco-friendly ingredients, and protein. It also explores font, color scheme, and packaging designs inspired by popular video games like Grand Theft Auto, Call of Duty, and Fez to appeal to the target gaming audience. Mood boards and mind maps were created to develop themes and aesthetics for the brand identity.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink themes based on popular video games: a sports drink theme inspired by Grand Theft Auto, a music festival drink inspired by Call of Duty, a natural drink inspired by Fez, and a protein drink. Color schemes, fonts, and packaging layouts are tested to match each gaming theme. Market research on existing brands is also referenced to inform the design process. The goal is to create a line of energy drinks targeted towards gamers with unique designs drawing inspiration from different video game genres.
The document provides initial ideas for developing different energy drink concepts. It discusses four potential drink ideas: a sports drink targeting ages 30-40, a music festival drink for ages 16-20s, a natural/eco-friendly drink for ages 18-29, and a protein drink for bodybuilders. For each, it outlines the product details, target market, packaging, colors, and names. It then explores development of a video game themed drink, testing fonts, color schemes, and advertising approaches based on popular games like GTA and Call of Duty. The goal is to design energy drinks targeting different demographic segments through themes and styles associated with their interests.
The document contains summaries of magazine covers, websites, and double page spreads for different magazines including PlayStation Magazine, OK Magazine, and Wildlife Magazine. Key points summarized include the use of colors, images, and layouts that target specific audiences and convey important information. For example, masculine colors are used on PlayStation Magazine to target male gamers, while softer colors attract female readers to OK Magazine. Images, videos, and clear navigation help make the magazines' websites professional and easy to use. Double page spreads employ colors, fonts, and images to set the tone for articles.
The document discusses ideas for developing an energy drink brand focused on music. It considers naming the drink "Rapture" and using dark colors with bright flashes to represent the nightclub scene. Advertising would feature celebrities making inspirational statements to make consumers feel they can achieve success in music. The brand would also start a record label to give artists opportunities in the music industry.
This document analyzes the contents page of a pop magazine aimed at teenage girls. It summarizes that the contents page uses bright colors like pink and black, many celebrity images, and casual, conversational writing styles to appeal to its young, female target audience. The layout maintains the magazine's brand identity with consistent fonts, colors and designs. The variety of short articles about music, fashion, and gossip are presented creatively with different fonts, sizes and colors to keep readers engaged.
The document analyzes the target audience, images, words, colors, fonts, layout, captions, anchorage, and codes/conventions used in the magazine Mixmag. Mixmag targets men and women aged 19-30 who enjoy electronic dance music, festivals, and socializing. Images on the cover feature recognizable EDM artists around the same age as readers. Bright colors and fonts are used to attract attention, while the inside layout has a relaxed feel with large central images and unorganized text. Captions give context to images and help engage the target readership.
The document discusses research conducted on various magazines, including PC Gamer, Empire, and Car Magazine. For PC Gamer, the research found the target audience is young males aged 14-36 who enjoy reading articles about new games and PC building. Empire research showed a slightly higher male than female readership that is generally younger and left-leaning politically. Analysis of Car Magazine identified the readers as middle-aged males and found the content may be becoming boring or uninteresting over time based on declining sales numbers. Research methods included analyzing magazine covers, layouts, color schemes, writing styles, and audiences.
The document analyzes the brand identity and mode of address used in Top of the Pops magazine covers and articles. It summarizes that the magazine aims to have a fun, young, feminine brand identity appealing to teenagers. This is achieved through the use of bright colors, playful fonts, informal language, abbreviated words, positive celebrity images and cluttered layouts on the covers. The contents pages and articles also feature this style with girly colors and separation of information to engage younger readers.
This document summarizes and analyzes several magazine covers and inside pages from MixMag magazine. It describes the color schemes, photography styles, fonts, and text to image ratios used on different pages. The analysis suggests design choices are meant to represent themes like retro dance music or dark, creepy styles. Pictures are prioritized over text to engage younger readers.
Here is a potential audience profile based on the information provided:
The target audience for this magazine would be male teenagers between the ages of 14-20 from lower-middle socioeconomic backgrounds.
Psychographically, they are likely to identify as "belongers" - wanting to express their individual style and interests. They may be drawn to content that helps them feel part of a community.
In terms of interests, they would be engaged by content around video games (particularly action, racing and open-world genres), movies, music, technology and streetwear fashion. Affordability would also be a key consideration given their age and financial circumstances.
The tone of the magazine should be upbeat and entertaining to match their youthful
The document provides an analysis of existing game poster products that were researched. Some common features identified across the posters included the prominent use of the color red and a consistent layout with title placement at the bottom. Aspects the researcher intends to incorporate into their own work include the use of red to convey mystery, following the standard poster layout, and keeping some details ambiguous to intrigue audiences without overloading the design with text. The intended primary audience is identified as males aged 16-24 based on the questionnaire responses, though females and some older individuals may also be interested.
The document discusses different types of magazines and how they are designed to appeal to specific target audiences. It provides examples of magazines for different genres like sports, gaming, and general interest. It describes design elements like key images, titles, and puff text that are used to catch readers' eyes and represent the magazine's subject matter. The target audiences are identified based on these visual cues and the pricing of the magazines.
The document discusses copyright and confidentiality issues related to creating game graphics, sprites, and posters. It states that all creative works will be copyrighted and cannot be reused or modified without permission. Details about the game, storylines, and creative assets must be kept confidential until release. The document provides guidance on what types of content are appropriate for inclusion in the game versus posters in terms of graphic violence, drug/alcohol use, and offensive stereotypes. Composition, fonts, image sizes, and color schemes for optimal printing of game graphics and posters are also addressed.
The front cover uses bold colors like black, white, yellow and red to attract attention. These colors also reflect the genre of rocky music typically featured. The large splash image of the band member dominates the cover and draws the eye, showing his importance. Additional graphics and images are laid out neatly down the left side for easy access. The bold text stands out and identifies the key band and article. The overall busy design suggests there is a lot of content to entice readers.
This double page spread from a music magazine features an exclusive interview with the boy band Union J. The top of the spread highlights that it is an exclusive interview, which would excite readers to get insider information. The headline "Shake it up" stands out in bright colors and fonts typical of music magazines. The standfirst uses fun and humorous language to invite readers to learn about the band's personalities and music. Quotes from each band member are featured to allow readers to get to know them individually. The large central image of the band ties together the visual and textual elements of the spread.
The document provides style guidelines for the Adult Literacy League nonprofit organization. It includes their position statement focusing on providing literacy opportunities to improve lives. It lists descriptive words for their warm, empathetic tone. Sections provide examples of potential logos and color palettes aligned with their brand. Typography examples demonstrate font choices. Mood boarding methods are mentioned for inspiration. References are listed at the end.
This document summarizes and compares the cover design of the German version of The Hunger Games book to the American version. It notes that the German cover has a more complex and cluttered design than the simple American cover, featuring a model with red leaves in her hair and green in her eye against a backdrop of the book's German title in large text. Unlike the American cover, the Hunger Games logo is not featured prominently. The vibrant colors on the German cover are said to represent themes from the book like fire and rebellion.
The document discusses the purpose, genre, form and style, and target audience of two teen pop music magazines - Top of the Pops and We Love Pop.
The purpose of Top of the Pops magazine is to entertain young teenage girls with tips, advice, interviews, articles and posters of popular bands. The genre is clearly pop music based on the masthead "Top of the Pops". The magazine uses bright colors, fun fonts and informal language to appeal to its target audience of female teenagers.
We Love Pop magazine also focuses on pop music and stars, with content like interviews, fashion tips and free gifts. It is published monthly with a circulation of 115,000. Both magazines aim to attract their target
The document summarizes the key considerations and plans for developing a youth sports magazine targeted at readers aged 12-18. It discusses conducting a focus group to better understand the target audience and their interests. Based on the focus group findings, the magazine will have a sleek cover design with articles on how young athletes can become professionals and get involved with local sports teams. The magazine aims to appeal to both the younger and older ends of the target range through a balance of competitions, games and informative articles.
The document analyzes the contents page of a magazine. It notes that the page is set out professionally with the contents list on the right side and sections divided by theme. While images are included, they do not detract from the main focus on the contents. The color scheme and layout make the page easy to read. However, there is no title indicating it is the contents page, which could cause confusion.
1) El documento discute el tratamiento del cáncer con vitamina B-17, también conocida como Laetril, que se extrae de las semillas del damasco. Aunque es efectiva, ha sido prohibida en EE.UU. donde se encarceló a médicos que la usaron.
2) Explica que la B-17 genera compuestos tóxicos solo para células cancerosas, destruyéndolas. Otra enzima protege el cuerpo sano.
3) Recomienda consumir semillas de damasco y complementar con enzimas pancre
Thomas Atkinson created a magazine cover called "Sound and Vision" using Photoshop for a class project. He used images from online and his own photoshoot, extracting subjects from backgrounds using the magic wand tool. The cover features a fictional Glastonbury music festival lineup and an interview with producer Rick Rubin, stories well-suited to the target audience of music fans. While the layout hierarchy and text sizing effectively convey story importance, the black background contrasts distractingly with the red text and black/white photo.
WealthSecure, an industry leader in assisting professionals build an insurance based financial strategy for the wealthy, has teamed up with Harley Gordon, Esq. and the Certified in Long-Term Care (CLTC) program to introduce the CLTC-WealthSecure System, a one-stop solution that gives you the confidence and competence to present long-term care insurance to the wealthy and their advisors.
The document lists details of three film scenes shot on different dates, including the equipment used and people involved in each scene. The first scene on November 14th involved Nija, Trevor, Chris, Kieran, Karne and Jacob, with Tom operating the camera. The second scene on November 15th featured Kieran and Tom acting, with Jacob on the camera. The final scene on December 6th had Tom acting and Jacob operating the camera.
Gražina Likpetrienė from Radviliškio dailės mokykla in Lithuania was awarded the eTwinning Quality Label for her project called "Easter Season" which took place on 12.10.2009. The award was given by VAINO BRAZDEIKIS from the National Support Service in Lithuania and Marc Durando from the Central Support Service.
The document analyzes the target audience, images, words, colors, fonts, layout, captions, anchorage, and codes/conventions used in the magazine Mixmag. Mixmag targets men and women aged 19-30 who enjoy electronic dance music, festivals, and socializing. Images on the cover feature recognizable EDM artists around the same age as readers. Bright colors and fonts are used to attract attention, while the inside layout has a relaxed feel with large central images and unorganized text. Captions give context to images and help engage the target readership.
The document discusses research conducted on various magazines, including PC Gamer, Empire, and Car Magazine. For PC Gamer, the research found the target audience is young males aged 14-36 who enjoy reading articles about new games and PC building. Empire research showed a slightly higher male than female readership that is generally younger and left-leaning politically. Analysis of Car Magazine identified the readers as middle-aged males and found the content may be becoming boring or uninteresting over time based on declining sales numbers. Research methods included analyzing magazine covers, layouts, color schemes, writing styles, and audiences.
The document analyzes the brand identity and mode of address used in Top of the Pops magazine covers and articles. It summarizes that the magazine aims to have a fun, young, feminine brand identity appealing to teenagers. This is achieved through the use of bright colors, playful fonts, informal language, abbreviated words, positive celebrity images and cluttered layouts on the covers. The contents pages and articles also feature this style with girly colors and separation of information to engage younger readers.
This document summarizes and analyzes several magazine covers and inside pages from MixMag magazine. It describes the color schemes, photography styles, fonts, and text to image ratios used on different pages. The analysis suggests design choices are meant to represent themes like retro dance music or dark, creepy styles. Pictures are prioritized over text to engage younger readers.
Here is a potential audience profile based on the information provided:
The target audience for this magazine would be male teenagers between the ages of 14-20 from lower-middle socioeconomic backgrounds.
Psychographically, they are likely to identify as "belongers" - wanting to express their individual style and interests. They may be drawn to content that helps them feel part of a community.
In terms of interests, they would be engaged by content around video games (particularly action, racing and open-world genres), movies, music, technology and streetwear fashion. Affordability would also be a key consideration given their age and financial circumstances.
The tone of the magazine should be upbeat and entertaining to match their youthful
The document provides an analysis of existing game poster products that were researched. Some common features identified across the posters included the prominent use of the color red and a consistent layout with title placement at the bottom. Aspects the researcher intends to incorporate into their own work include the use of red to convey mystery, following the standard poster layout, and keeping some details ambiguous to intrigue audiences without overloading the design with text. The intended primary audience is identified as males aged 16-24 based on the questionnaire responses, though females and some older individuals may also be interested.
The document discusses different types of magazines and how they are designed to appeal to specific target audiences. It provides examples of magazines for different genres like sports, gaming, and general interest. It describes design elements like key images, titles, and puff text that are used to catch readers' eyes and represent the magazine's subject matter. The target audiences are identified based on these visual cues and the pricing of the magazines.
The document discusses copyright and confidentiality issues related to creating game graphics, sprites, and posters. It states that all creative works will be copyrighted and cannot be reused or modified without permission. Details about the game, storylines, and creative assets must be kept confidential until release. The document provides guidance on what types of content are appropriate for inclusion in the game versus posters in terms of graphic violence, drug/alcohol use, and offensive stereotypes. Composition, fonts, image sizes, and color schemes for optimal printing of game graphics and posters are also addressed.
The front cover uses bold colors like black, white, yellow and red to attract attention. These colors also reflect the genre of rocky music typically featured. The large splash image of the band member dominates the cover and draws the eye, showing his importance. Additional graphics and images are laid out neatly down the left side for easy access. The bold text stands out and identifies the key band and article. The overall busy design suggests there is a lot of content to entice readers.
This double page spread from a music magazine features an exclusive interview with the boy band Union J. The top of the spread highlights that it is an exclusive interview, which would excite readers to get insider information. The headline "Shake it up" stands out in bright colors and fonts typical of music magazines. The standfirst uses fun and humorous language to invite readers to learn about the band's personalities and music. Quotes from each band member are featured to allow readers to get to know them individually. The large central image of the band ties together the visual and textual elements of the spread.
The document provides style guidelines for the Adult Literacy League nonprofit organization. It includes their position statement focusing on providing literacy opportunities to improve lives. It lists descriptive words for their warm, empathetic tone. Sections provide examples of potential logos and color palettes aligned with their brand. Typography examples demonstrate font choices. Mood boarding methods are mentioned for inspiration. References are listed at the end.
This document summarizes and compares the cover design of the German version of The Hunger Games book to the American version. It notes that the German cover has a more complex and cluttered design than the simple American cover, featuring a model with red leaves in her hair and green in her eye against a backdrop of the book's German title in large text. Unlike the American cover, the Hunger Games logo is not featured prominently. The vibrant colors on the German cover are said to represent themes from the book like fire and rebellion.
The document discusses the purpose, genre, form and style, and target audience of two teen pop music magazines - Top of the Pops and We Love Pop.
The purpose of Top of the Pops magazine is to entertain young teenage girls with tips, advice, interviews, articles and posters of popular bands. The genre is clearly pop music based on the masthead "Top of the Pops". The magazine uses bright colors, fun fonts and informal language to appeal to its target audience of female teenagers.
We Love Pop magazine also focuses on pop music and stars, with content like interviews, fashion tips and free gifts. It is published monthly with a circulation of 115,000. Both magazines aim to attract their target
The document summarizes the key considerations and plans for developing a youth sports magazine targeted at readers aged 12-18. It discusses conducting a focus group to better understand the target audience and their interests. Based on the focus group findings, the magazine will have a sleek cover design with articles on how young athletes can become professionals and get involved with local sports teams. The magazine aims to appeal to both the younger and older ends of the target range through a balance of competitions, games and informative articles.
The document analyzes the contents page of a magazine. It notes that the page is set out professionally with the contents list on the right side and sections divided by theme. While images are included, they do not detract from the main focus on the contents. The color scheme and layout make the page easy to read. However, there is no title indicating it is the contents page, which could cause confusion.
1) El documento discute el tratamiento del cáncer con vitamina B-17, también conocida como Laetril, que se extrae de las semillas del damasco. Aunque es efectiva, ha sido prohibida en EE.UU. donde se encarceló a médicos que la usaron.
2) Explica que la B-17 genera compuestos tóxicos solo para células cancerosas, destruyéndolas. Otra enzima protege el cuerpo sano.
3) Recomienda consumir semillas de damasco y complementar con enzimas pancre
Thomas Atkinson created a magazine cover called "Sound and Vision" using Photoshop for a class project. He used images from online and his own photoshoot, extracting subjects from backgrounds using the magic wand tool. The cover features a fictional Glastonbury music festival lineup and an interview with producer Rick Rubin, stories well-suited to the target audience of music fans. While the layout hierarchy and text sizing effectively convey story importance, the black background contrasts distractingly with the red text and black/white photo.
WealthSecure, an industry leader in assisting professionals build an insurance based financial strategy for the wealthy, has teamed up with Harley Gordon, Esq. and the Certified in Long-Term Care (CLTC) program to introduce the CLTC-WealthSecure System, a one-stop solution that gives you the confidence and competence to present long-term care insurance to the wealthy and their advisors.
The document lists details of three film scenes shot on different dates, including the equipment used and people involved in each scene. The first scene on November 14th involved Nija, Trevor, Chris, Kieran, Karne and Jacob, with Tom operating the camera. The second scene on November 15th featured Kieran and Tom acting, with Jacob on the camera. The final scene on December 6th had Tom acting and Jacob operating the camera.
Gražina Likpetrienė from Radviliškio dailės mokykla in Lithuania was awarded the eTwinning Quality Label for her project called "Easter Season" which took place on 12.10.2009. The award was given by VAINO BRAZDEIKIS from the National Support Service in Lithuania and Marc Durando from the Central Support Service.
Este documento es un catálogo de productos electrónicos de la empresa BEEP que incluye tabletas, portátiles y accesorios. Se anuncian diferentes modelos de tabletas y portátiles de marcas como Samsung, Acer, Asus y HP con sus especificaciones y precios. También se ofrecen promociones como financiación a 0% interés de algunos productos y reembolso del coste de actualización a Windows 8 al comprar ordenadores con Windows 7.
1. O documento descreve um ambiente de autoria para crianças da educação infantil que utiliza meios eletrônicos interativos. 2. O ambiente permite que as crianças criem e narrem histórias usando imagens, sons e gravação de voz. 3. Testes com crianças validaram que o ambiente estimula a criatividade e expressão oral de forma lúdica e acessível.
This document provides an assessment and action plan for a student's print production assignment. The student received distinctions for most tasks, including research on HMV and various bands, designing a bag for HMV, and constructing the printed bag. The action plan recommends adding more details about the printing process and software, and justifying design choices to achieve a distinction in all areas. The student agrees to implement the feedback by providing more information on their printing method, band selections, and reasons for design decisions.
Este documento presenta una variedad de productos tecnológicos como portátiles, PCs de escritorio, monitores, impresoras y software de seguridad, junto con sus especificaciones y precios. Incluye opciones para diferentes tipos de usuarios, desde usuarios básicos hasta usuarios avanzados, y ofrece financiación para compras. También recomienda complementos como teclados, ratones, bocinas y tarjetas de memoria para completar las compras.
Tassel is an annual fashion show event held in Mumbai that provides a platform for emerging fashion designers, students, and models. It has been held annually since 2007 at St. Andrews Auditorium in Bandra. The event features shows by both new and established designers, and is judged by prominent figures in the fashion industry. It aims to expose creative fashion talent to the industry and promote new styles. Over 2000 people typically attend each successful show.
This document outlines the filming schedule for a music video, including the dates and locations for filming different scenes, the crew and cast needed, and any props, costumes, or equipment required. It details that filming will take place on June 20th, 26th, and 30th in the school sports hall and surrounding areas to capture various verses and choruses of a song featuring students acting as players in a dodgeball game wearing PE kits, with a camera operator and teacher supervisor needed for each shoot.
El documento habla sobre el concepto de empowerment y sus beneficios para las empresas. Define empowerment como delegar poder y autoridad a los empleados para que se sientan dueños de su trabajo. Algunas ventajas incluyen mayor compromiso de los empleados, mejor comunicación, procesos de toma de decisión más eficientes y una organización más rentable. Se proveen ejemplos de cómo empresas han implementado con éxito estrategias de empowerment.
This document discusses an exaptation project by Hayden Beale to capture landscape images of the forest at sunset using a Canon EOS 600D SLR camera costing £389.99 along with a tripod and SD card. Hayden plans to take different images of the sunset in the forest in late evening on October 6th and 7th after school, exhibiting the photos in frames.
The team meeting discussed ideas for naming a new energy drink. Anthony proposed "Nebula" and "Outbreak" with the slogan "Unleash the Flavour". Jonathan suggested "Turbo" and the slogan "Unleash the Inner You". Harry proposed "Limitless" and the slogan "Endless Possibilities". The team ultimately chose "Outbreak" as the name, "Unleash the Flavour" as the slogan, and a white lettering logo wreathed in flames for the colour scheme. Additional decisions included using the colour of the flavour on packaging and targeting 11-65 year olds in office/workplace settings.
The document provides information on various resources that contain details about the James Bond film Skyfall, including behind the scenes footage, exclusive interviews, previews of the film, and an interview with Daniel Craig discussing his character. Links and identification numbers are provided for each resource.
This document provides recipes for easy pizza pie dough, sauce, and topping suggestions. It begins with a brief history of how pizza was introduced to America in 1897 when an Italian immigrant opened the first pizzeria in New York City to feed workers. While pizza has evolved, it remains a popular dish consisting of dough, tomato sauce, cheese, and toppings. The recipes that follow require basic ingredients and Kyocera kitchen tools to make the pizza at home.
The document provides initial ideas and development for the design and packaging of an energy drink targeted towards gamers. Four potential drink concepts are outlined focusing on sports, music, natural/eco-friendly ingredients, and protein. Further details include proposed target demographics, flavor profiles, and potential sponsorship opportunities. The document then shows development of a "video game drink" including font and color scheme concepts inspired by games like Grand Theft Auto and Call of Duty, as well as initial packaging layout designs.
This document provides initial ideas and development for the design of an advertising campaign and product packaging for an energy drink. It includes four potential energy drink ideas focused on sports, music, being natural/eco-friendly, and protein. It also details the development of font, color scheme, and packaging ideas inspired by video games like Grand Theft Auto, Call of Duty, and Fez. Mockups of potential can designs and branding incorporate pixelated graphics and fonts to match different game aesthetics.
The document proposes developing an energy drink targeted towards music enthusiasts. It considers music-based, sports-based, and organic energy drink concepts. For the music-based drink, it would sponsor music festivals and partner with artists. The document outlines initial name, color, and slogan ideas for a drink called "Rapture". Font and packaging concepts are also proposed that feature bright colors and a soft font to appeal to the club-going target audience.
The document discusses potential fonts and color schemes for rebranding Irn-Bru. It analyzes several font options, considering factors like boldness, appeal to different audiences, and suitability for packaging versus advertising. It suggests a "chunky" font called "Chum" would work best. It also discusses using complementary color schemes like orange/blue traditionally, or exploring lighter blues, grays and whites to appeal more broadly. Brighter neon tones are recommended to catch attention over more pastel shades.
The document discusses potential fonts and color schemes for rebranding Irn-Bru. It analyzes several font options, considering factors like boldness, appeal to different audiences, and suitability for packaging versus advertising. It suggests a "chunky" font called "Chum" would work best. It also discusses using complementary orange and blue colors initially to maintain brand recognition, but exploring lighter/darker shades or alternative blue/grey/white schemes to appeal more broadly. Brighter neon tones are said to better catch attention compared to softer pastels. The document considers different messaging from different color connotations.
The document discusses initial ideas for developing an energy drink brand, including music, sports, organic, and extreme sports themes. It focuses on a proposed "Music Based Energy Drink" called Rapture. Key points:
- Rapture would be targeted towards club-going young adults and sponsored music festivals/artists.
- Initial concepts for packaging included dark colors with bright flashes to represent nightclubs, and slogans like "The Lift of the Rapture".
- A TV ad concept was outlined showing how drinking Rapture could inspire someone to achieve their music dreams, featuring celebrity endorsements.
- Font and color scheme designs incorporated neon colors and a soft, rounded font style evoking club promotional materials.
Here are 3 potential citations for research conducted for this project:
1. Thompson, Daniel. (2019, Month Day) Target Audience Research Survey. Survey Monkey.
2. Interviewee 1, Name. (2019, Month Day) Personal Interview.
3. Interviewee 2, Name. (2019, Month Day) Personal Interview.
These citations provide the necessary information about the source according to APA style guidelines: author/interviewer name, year, title, and for online sources the platform. This bibliography captures the primary research conducted with survey and interviews to inform the magazine design project.
The document discusses research on existing magazine and website designs that could provide inspiration for the creator's own magazine cover design. Common successful elements identified include strong color schemes, layering to create depth and emphasis, and use of bold fonts to highlight important features. The creator plans to incorporate text wrapping around images in their double page spread design, as well as a minimalist, information-focused style inspired by the analyzed website.
The common features of the researched gaming products include darker colors that relate well to the gaming genre and large, bold fonts that emphasize the power of games. Key aspects the researcher will include are similar colors based on each product, using different combinations of characters, titles, and logos across product types. Research showed the target audience is younger, between 10-20 years old, with equal interest from males and females. Most prefer bright colors like green. Popular product types were key chains and t-shirts, indicating a younger audience. The researcher will design products suitable and varied for this age group, using their preferred colors and focusing on layouts for popular item types.
The document provides three potential ideas for magazines:
1) A video game magazine with colorful covers featuring heroic characters and explosions to attract viewers. Dark and bright colors would be used.
2) A movie magazine highlighting recent and classic films with attractive colors and factual information about each.
3) An entertainment magazine covering local events, music, movies, with both dark and bright colors to appeal to different tastes. Discount codes could also be included.
The document provides details on the design of various energy drinks, including sports energy drinks, organic energy drinks, and high caffeine energy drinks. It discusses target audiences, color schemes, fonts, slogans, and advertisements for each type of drink. For an organic energy drink called Organique, the target audience is females aged 20-40, with pastel colors and elegant fonts used on the packaging. The slogan "More Power. Less Calories" is selected to promote the drink's energy and lower calorie content. Draft designs and color tests are presented.
This document describes the development process for an advertising design project. It discusses font and color scheme options explored for the logo, including mood boards and experiments in Photoshop. Packaging designs are presented for different drink flavors. An advertisement design is created featuring the panda mascot character overlaid with the drink image. Various iterations are shown making adjustments to text visibility, background opacity, and social media links. The final advertisement and an alternative concept are evaluated.
The document analyzes several magazine covers and product designs. It finds that they commonly use color schemes and fonts to represent themes and draw attention. Color schemes help set moods related to the content and make other elements stand out. Fonts are also varied to distinguish important information, titles, and details while maintaining cohesion. Together, these design elements create appealing, cohesive presentations tailored to their intended audiences and topics.
The survey responses indicate that the target audience for the gaming magazine is primarily male ages 15-20 who play games for both entertainment and competition on both consoles and PC. They prefer magazine covers with a mixture of colors and both pictures and some writing to draw their attention. The magazine should include tips, guides, and news about upcoming games to appeal to those seeking to improve their skills as well as entertain readers.
The document provides information on developing four potential energy drink concepts: a music energy drink, sports energy drink, organic energy drink, and a sports and organic energy drink combination. It includes details on the target audiences, packaging designs, flavors, and advertising ideas for each drink. The document then focuses on further developing the combination sports and organic energy drink idea. It discusses plans for the packaging design including drawings of athletes and sporting events on the white cans, limited edition event-themed cans, and text about environmental initiatives. Advertising ideas include using popular music and videos of athletes and sports alongside nature clips to promote the drink's organic qualities.
The document provides details on the development of four potential energy drink concepts: a music energy drink, sports energy drink, organic energy drink, and a sports and organic energy drink combination. It outlines the target audiences, packaging designs, flavors, and advertising approaches for each drink. The combination sports and organic energy drink is selected for further development, with plans to feature athlete drawings and limited edition event cans, promote environmental sustainability, and use mixed fonts and bright colors in the branding.
The document outlines the development process for designing an energy drink product and advertising campaign aimed at males aged 18-25 in the UK market. It discusses three potential product name ideas - "Dark Horse", "Resurrection", and "Black Widow" - and explores font, color scheme, and packaging design options. Mockups are created for the potential can designs. It also discusses plans for a storyboard and advert featuring colored smoke emerging from the can and highlighting the product name and slogan ("One Bite is All it Takes"). The goal is to create an eye-catching yet simple design that will stand out to the target audience.
This document analyzes and summarizes several existing product designs that are relevant to the creator's magazine project. It discusses the common features found across the researched products, such as strong color schemes, layering for depth, and use of bold fonts. The creator notes they will take inspiration from the minimalist yet colorful website design and will include text wrapping in their own double page spread design. The research will help inform the creator's production work, particularly the magazine cover and website design aspects.
The document provides details on the development of an advertising campaign for a new energy drink brand called LIV. It includes initial ideas, mood boards, font and color scheme options, and multiple drafts of advertising concepts. The key points are:
- LIV is positioned as a high-end energy drink for both male and female extreme sports enthusiasts.
- Early concepts explore font, color, and graphic styles inspired by brands like Monster Energy.
- Multiple advert drafts are presented, refining elements like placement of the drink bottle, use of background images, and text effects.
- The final draft features four action images of different extreme sports to represent the drink's target audience.
This document outlines the development process for an energy drink advertising campaign aimed at males aged 18-25 in the UK. It discusses three potential drink name ideas - Dark Horse, Resurrection, and Black Widow. For each idea, the document explores potential color schemes, fonts, slogans, and advertising concepts. It then shows font and color options tested against the preferred Black Widow name. The document selects a distorted font that maintains readability at various sizes for use on the drink can design. Overall, the document develops the visual design elements for an energy drink advertising campaign through an iterative process of exploring multiple ideas and testing font and color combinations.
This document discusses different types of photography and their purposes. Advertising and promotional photography aim to sell products and raise awareness, using controlled shoots and post-production editing. Photojournalism documents real events to accompany news stories, but can also manipulate images to influence viewers. Fashion photography sells clothing through idealized images of thin models, often heavily edited. Portraiture captures subjects' emotions and details through posed or candid shots. Architecture photography styles vary from artistic to realistic depending on the intended use of the image.
The document discusses various camera settings and techniques that can be used to manipulate photographs, including:
- Aperture, which controls depth of field and amount of light. A wider aperture means less depth of field and more light.
- Shutter speed, measured in fractions of seconds. A faster shutter speed freezes motion while a slower shutter allows blur.
- ISO, which controls the light sensitivity of the camera sensor. A higher ISO means more noise but allows shooting in darker conditions.
- White balance, which shifts the color tone to compensate for lighting conditions like daylight, shade, or tungsten.
- Editing techniques like dodging and burning, levels, cropping and color adjustments
1. Fashion photography aims to sell and advertise clothes by portraying attractive, slim models wearing the outfits in a very controlled setting with artificial lighting. The goal is to make the clothes look desirable so consumers will want to purchase them.
2. Fashion photography is highly manipulated, with nearly all images edited in some way, such as enhancing skin or changing body shapes. While editing can make photos more aesthetically pleasing, overly thinning models' bodies sets unrealistic standards that can harm self-esteem and mental health.
3. Portraiture captures subjects' emotions, details, and colors in both black and white and color photos. Photographers instruct posed models on facial expressions and positions against plain backgrounds to focus
This document discusses several types of audience responses to media:
- Preferred responses occur when the audience agrees with and is willing to change their behavior based on the media.
- Negotiated responses mean the audience understands the message but will not change their behavior.
- Oppositional responses mean the audience does not believe or agree with the message and will ignore it.
- Participatory responses encourage the audience to engage with the media by giving opinions and participating in discussions and voting.
- Cultural competence means tailoring media like advertisements to different cultures' understandings and languages.
- Fan culture refers to passionate fans who form online communities called "fandoms" to discuss their favorite shows, bands, and books.
The strengths of the final images are:
- Clear theme/subject matter - They are all based on The Smiths band which connects them.
- Attention to detail - The rotoscoping is done very neatly which shows skill.
- Variety - Different poses, compositions and styles were explored rather than just repeating one idea.
- Audience focus - Consideration was given to targeting specific demographics like younger fans.
What could be developed if the image was repeated?
Some things that could be further developed if the images were repeated include:
- Additional band members - Adding designs featuring Johnny Marr or Andy Rourke.
- Product options - Creating versions without backgrounds for more printing/color flexibility
The document discusses different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use pixels and have a fixed resolution, so they can lose quality when resized. Vector graphics use paths and shapes so they maintain quality at different scales but have larger file sizes.
JPEG is best for web use due to its small file size but loses quality with multiple edits. TIFF has better quality than JPEG but much larger file sizes. PSD saves layers and supports transparency but has large file sizes. Vector formats like AI can scale without pixelation but have limited software compatibility. 3DS is used for 3D modeling and animation and has universal viewing but also
The document provides details on the development process of branding assets for a social action organization. It describes creating a logo by drawing a crab mascot and scanning it digitally. Further logo iterations experiment with style and color variations. Posters are designed to educate children on litter cleanup in a fun, game-like way. Merchandise designs include t-shirts, hats and bodyboards featuring the logo and messaging. Membership forms are given underwater themes through rotoscoped illustrations of crabs, turtles and seals to appeal to children while still including necessary legal information. The branding assets were created to be cohesive in style and message across different mediums.
The document describes the process of designing logos and posters for a children's environmental organization called Seas for Life. The designer created a cartoon crab character logo to appeal to children while incorporating subtle elements of the existing Surfers Against Sewage logo. They refined the logo design through several iterations to make it distinct from the original yet flexible enough to work in different contexts. Three educational posters were also created with simple, clear messaging about litter and how it affects beach animals, tailored to be understood by and engage children. The techniques used, like hand drawing and Photoshop, helped make the logo and posters visually appealing yet understandable for their intended young audience.
The document provides details on the development process of logos, posters, and merchandise for a social action campaign. It includes sketches, digital designs, and explanations of design choices. For the logos, the designer experimented with different styles and characters before settling on a crab mascot. Posters were created to educate children about litter in an engaging way. Merchandise included t-shirt, hat, and bodyboard designs building on the established logo. Membership forms were also designed, incorporating the mascot character into underwater scenes.
The document provides details on the development process of logos, posters, and merchandise for a social action campaign. It includes sketches, digital designs, and explanations of design choices. For the logos, the designer experimented with different styles and characters before settling on a crab mascot. Posters were created to educate children about litter in an engaging way. Merchandise included t-shirt, hat, and bodyboard designs building on the established logo. Membership forms were also designed, incorporating the mascot character into underwater scenes.
The document provides details on the development of branding and promotional materials for the organization Surfers Against Sewage. It describes creating a logo featuring a crab mascot with pastel colors. Posters were made to educate children about litter, using illustrations and facts. Merchandise with the logo was designed, including t-shirts and bodyboards. A membership form was created with an underwater scene and characters from the logo to engage both children and parents. Consistency was maintained across materials through repeated use of themes, colors, fonts and characters.
The document outlines a 4-week schedule and lists resources needed to create a marketing campaign. In week 1, the schedule details plans to design a logo by experimenting with shapes, developing characters, and refining a final design. Week 2 involves creating a poster through mind mapping, mood boarding, rough designs, and finishing a chosen design. Week 3 focuses on designing merchandise through mind mapping, creating artwork concepts, and finishing a design. Week 4 has plans to design a membership form by experimenting with layouts and creating the final professional form. The resources section lists a computer, design software, paper/pencils, scanner, camera, transport, and fonts needed for the different tasks.
The document provides initial ideas for three different campaigns to raise awareness about ocean conservation.
The first idea is aimed at children and involves creating cartoon animal mascots to educate them about healthy sea life through books, games and posters.
The second targets adults interested in fitness with an event combining a beach run with litter collection. Merchandise and minimalist posters would promote the fun run for charity.
The third addresses fishing enthusiasts by using shocking imagery and facts on posters to illustrate the harmful effects of abandoned fishing equipment on wildlife.
Surfers Against Sewage (SAS) is an environmental charity established in 1990 by surfers in Cornwall to improve water quality at UK beaches. SAS campaigns on issues related to the sea and coastlines like litter, sewage waste pumped into the sea, and toxic chemicals. They have achieved awards and influenced companies but still hope to make all UK beaches litter-free and increase public awareness of threats like climate change. SAS also campaigns against threats from shipping like oil spills and flags of convenience that can pollute the sea. They provide key facts and figures on marine litter and pollution to support their campaigns and awareness efforts.
Surfers Against Sewage (SAS) uses graphic designs and logos to promote their mission of protecting oceans and waves. Their logo features a wave that is also an eye, representing surfers. They use shocking imagery like a surfboard in a grave to emphasize how pollution threatens surfing. SAS merchandise targets different audiences, like a feminine shirt promoting beach conservation and a darker shirt for men. SAS also produces educational materials and campaigns to teach children about ocean stewardship. Overall, SAS crafts consistent yet versatile branding to engage various supporters.
Surfers Against Sewage (SAS) is an environmental charity established in 1990 by surfers in Cornwall to improve water quality at UK beaches. SAS campaigns on issues related to the sea and coastlines like litter, sewage waste pumped into the sea, and toxic chemicals. They have achieved awards and influenced companies but still hope to make all UK beaches litter-free and increase public awareness of threats to beaches and seas like climate change. SAS also campaigns against issues like shipping that can cause oil spills and the use of flags of convenience allowing underqualified crews. Key facts provided show the large and growing amounts of marine litter, its impacts on wildlife, and SAS's beach cleaning efforts.
This document provides information about a public health campaign in the UK called Smokefree/public health England. The purpose of the campaign is to change public attitudes about smoking and reinforce the message that smoking is harmful and dangerous to both smokers and those around them. It aims to shock people into quitting smoking by graphically depicting the damage caused by cigarettes inside the body. The techniques used focus on shock value, presenting a graphic image of a cigarette transformed into a cancerous tumor to disgust smokers and make them reconsider the effects of smoking. The campaign directs people to search "Smokefree" for more information and to connect smokers trying to quit. While the impact of this individual campaign is unclear, anti-smoking campaigns collectively are effective
The marketing and PR presentation outlines a plan to promote the comeback of the post-rock band Palaeolenus. The objectives are to create publicity within the niche music community to excite old fans and gain new ones. Key targets are fans of similar bands aged 18-30. The plan details advertising the new album and world tour through social media, magazines, radio, and blogs to sell 20,000-50,000 records. Metrics like ticket and album sales will measure success. A clear message is communicating the band is still creating seminal music after years away. The main selling point is the mystery and hype around their return. Various promotional materials and events like secret shows and signings are proposed to further raise the profile of the band
This SWOT analysis examines a new music streaming device. Strengths include filling a gap in the market with a free, music streaming product backed by the successful Spotify brand. Weaknesses are that similar products already exist, internet access is required for streaming, and Spotify has fewer users than Apple. Opportunities include bundling a premium Spotify subscription, expanding music libraries, and including internet connectivity. Threats include competition from other companies like Apple, lack of retailer support for an unknown brand, and Spotify discontinuing the streaming service.
TK Maxx advertises branded clothing at discounted prices of up to 60% less than typical retail prices. The ad highlights big name brands at affordable prices to appeal to its target audience of young women. In contrast, Chanel focuses its advertising on cultivating an image of luxury, quality, and exclusivity. It presents its products and campaigns as works of art to emphasize high social status and desirability. Meanwhile, Morrisons directly compares its prices to competitors like Waitrose to convince customers it offers the best value. While Morrisons stresses low prices, Waitrose emphasizes the quality and ethical sourcing of its higher-priced products to appeal to a more affluent demographic.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
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2. Initial Ideas
Sports drink: This focuses energy from organic sources and plants, so there is nothing artificial, everything is natural.
It will come in a bottle with a sports cap.
The target market are people who like to exercise. The age group who like to exercise. The age group will people in
their 30s-40s, people who want to keep fit, but feel excluded by other sport energy drinks on the market. This will be
aimed at middle class people.
Colours of the sports drink will be natural and organic, but it also must look sporty, but the main focus is energy that
comes from plants.
Simple name should appeal to older people.
Music drink: This focuses on the energy needed for going to music gigs and music festivals. The product will be like
relentless and be caffeine and taurine based. It will come in a can and be fizzy.
The target market would be aimed towards teens, people in their 16s- early 20s. The kind of people who are into
music and have time and money to go to music events.
The colour theme on the drink would be bright and colourful, almost garish, so concentrating that it gives out a lot
of energy. A short catchy, maybe musical based name.
Natural drink: This is a natural energy drink. It is vegan. Packaging is recyclable
and everything about this drink is natural and eco friendly.
Age target market would be focused on younger people, age 18-29. Because of
the fun packaging.
Focus on saving the environment. Be supported and approved by vegetarian
society, environmental organizations and animal organizations.
Fresh flavors mixed with water, so it is healthy.
This is for people who need an extra boost in the day. For focus and combat
tiredness.
This is focusing on younger people because there is actually no drinks in this
market that are healthy and give energy.
To endorse this pop-stars could advertise, this would have a big influence.
3. Protein drink: This energy drink focuses on people who want to build up muscle.
Focus on bodybuilders, weight trainers and people who go to the gym who want to
have energy as well as protein in a drink. Whilst not having as much calories.
The protein energy drink would be the same shape as a protein shake drinker. This
gives the drinker a clear idea of what this drink is about.
The shape is familiar and also will have connections to the protein shake.
These drinks would not be fizzy and fresh fruit based, but milk based, like a milk
shake consistency. Flavors would be like chocolate, vanilla, strawberry. Then there
could be limited edition flavors like oreo.
The idea is that this over-takes protein shakes, and energy drinks for this target
market. Could be sponsored by famous body builders and worlds strongest man.
Video game drink: This drink is going to be based around people who play video
games. The target market of this drink is going to be teenage boys, 18-26. These
drinks will not exclude girls and women.
I think that these drinks should be based on having extra energy for playing games
longer.
Different and new games appear on cans as limited editions of the versions of
drinks and for advertising campaigns.
The drinks company could have a focus on esports and gaming conventions.
Get famous esports players to be sponsored by the drink OR get famous game
makers to endorse the drink. Also use social media and youtubers to be sponsored
so they advertise the drink.
8. Copy/Script development
Use this space to document your variations of product names, tag lines
and any spoken elements of your advert.
The more development you have the better.
You can further develop your concept for the advertising campaign.
9. Copy/Script development
Use this space to document your variations of product names, tag lines
and any spoken elements of your advert.
The more development you have the better.
You can further develop your concept for the advertising campaign.
10. Font/Colour Scheme development
These tests are going to be a development on the
drink in the style of GTA. This is a popular third
person shooting game. This style on the font cover
is iconic and people will usually be aware of what
the style of font and colour means without seeing
the name of the game.
The colour and flare of this cover is mainly
very feminine, light colours, these colours
are including pastel pinks, pastel greens,
yellow, light blue, red. But then the colour of
these images is then contrasted, with a lot of
black. The images are cut into sections with
black lines. The colour of the images are also
contrasted with the subject matter. Each
picture is a action scene, that looks violent,
for example a car explosion, a man holding a
gun and a scary looking dog.
These colours are the ones that
represent grand theft auto.
These make the game look
classy but violent at the same
time, but not cheap. The
colours all compliment each
other and have matching
feelings with each other, all the
colours have a cool tone, so
that they look clean and bright.
Here you can see where I have tested
and experimented with colours, but it
wasn’t about which colour it was, as
this kind of theme is open to any
colour, but mainly, what kind of
colour. From my research I could see
GTA concentrated on using pastel
colours that were gentle and
appealing. So here I experimented to
see which colours would look better
and most appropriate for my design
on this theme.
For the text it is
always a white font,
with black outline.
This makes the font
stand out against
busy background.
11. For this style I think that I need to keep my font
as a white one with a black, thick outline around
the font. This will keep the feeling of GTA and
also stand out really well on a can and other
advertising. The font will have to be big and the
main feature on my drink to keep the theme and
style going.
Here is an example of how the
font looks better in white rather
than any other colour, as this
looks too messy and confusing, it
also doesn’t look clear and easy to
read.
Over-all, I think that for this colour theme the pastel colours work the best
because these link so well to the GTA game. I think that bright colours
would look more infantile, looking like it directed to a younger audience,
and I also think that it would not be clear on what game theme I was trying
to re-create. I think that the pastel colours have been successful because of
the link to GTA and how well known and popular it is. I also think that on a
drinks can the colours would appeal to female whilst the hard text and
harsh outline makes the style also masculine. So even though the game
GTA is directed to a male audience, I think an energy drink designed in this
way would be very gender neutral and appeal to all genders.
12. Font/Colour Scheme development
For this theme I have now gone with
a different style and a different
colour pallet. The game I am basing
the colours off is Call of Duty, which
is a war themed first person
shooting game. The main colours in
this game are very dark and
dramatic. The main colours in this
game is green, black and browns. In
the colour pallet this shows the most
popular colours used in these
specific pictures, which really gives
an outlook on what kind of colours
will be used in the game.
Here is a colour wheel
including all the darker
colours of greens, blues
and reds that would be
used in this kind of theme,
to keep the feeling of the
war and violence ongoing
throughout the game.
Here I have clustered together
colours that were in the CoD
colour palette. This is to see
how well the colours work
together and what feeling it
gives off when used, to see if
this would be suitable for a
drinks can.
I think that this theme will have a similar feel to MONSTER,
because of the colours. The colour palette has matching colours to
the colours in CoD, with the blacks and greens. I think they are very
similar in their logo, the style and colour. The style is ragged and
masculine, made to look violent because of the nature of what the
product is about. The colour is nearly the same, neon green that
stands out against the dark background, the green also is styled so
it looks like it is glowing off the screen, made to look like a real
light. These colours give off similar feelings, so the drink looks like
it is targeted towards teen males, which is true. The thing that I
don’t like about this theme is that it isn't inclusive of the female
market, it seems to exclude women and come off too violent.
13. The font I think that would be something most suited
to the theme of a war type game theme for a drink is
something that is similar to CoD’s font for their
games. Their games are very popular and people
would get the idea that this is a drink for gaming
because of the theme and the font and how it has
been designed. The kind of fonts that I am choosing
are ones that are very bold, large and violent. The
font all have the ragged feeling about them, as if
they are old, distressed and been used. This gives
also a war feeling, that this kind of font has been
dirty and distressed, so it is representing the drink in
this way to link to that kind of gaming theme.
I also think that having two fonts would be effective
on my drink, to break up the logo and the energy
side of the name. For example WIRE would be in the
bold, large and distressed font, where as energy
would be underneath it in a thinner none distressed
font. I wouldn’t want this smaller font distressed
because it might be too hard to read.
I think that the colour choices all work
together really well. I think that the most
unsuccessful colours used on each other
for this theme would be the beige and
light blue, I think these colours do not
portray the kind of feelings I want to give
out. These colours seem calm and
almost feminine, which I don’t want. I
think that the most successful colours
are the dark green background with the
white and neon green text. These are
very similar to the CoD logo and
continues to keep up with a theme of
gaming and that this drink is for gamers.
The only thing I am aware of is that this
could turn out look very similar to
MONSTER energy drink.
14. Font/Colour Scheme development
For this drink theme colour palette I have decided to go with
the game ‘Fez’ as inspiration for my colours. This game is a
platform game, so it is less serious and more novelty. The
colour theme is very concentrated on simple, vibrant colours,
but the shades of the colours are infantile and child like, to give
the game a harmonious feeling, and that’s what these colours
will reflect on to my drink. Fez uses pixel art, so all the colour
are blocked together rather than colours running in to each
other. Another example of pixel art is the game Minecraft, but
these colours are not as vibrant and fun.
These colours are very simple but
specific. I have taken a typical shot
where the most popular colours
appear, then dissected the colours
down into their own square, so I can
use these colours and make them work
together.
Here I have made a quick scene as an example
of how the colours would be placed. The
colours are all bright and in this instance
because of the subject matter, that this is
meant to look like a scene from a game, then
the colours will match because of things in the
scene, it is appropriate to use these colours
because these are like colours are used in real
life. These colours, are very simple and the blue
and red compliment each other because they
are primary colours, so they also stand out.
These colours would also make the brand very
recognisable against other energy drinks,
because they are not typically put together for
an energy drink.
15. Font/Colour Scheme development
For the font, I want this to be in keeping with the theme of
pixel art and pixilated games, so that everything matches
and people get the idea it is themed after this genre of
games. I made sure it was in a similar style to Fez but I
found out that if I had made the text in a 3D style it would
become difficult to read and not clear for the consumer. So
I found a version of text was similar to the Fez one, but not
in 3D, in 2D. This was a lot easier to read and gives the style
of pixels still, but in a different way. I found that the fonts
that were see-through on the inside took up too much
space on the background, as there is quite a lot of detail on
this, so little space needs to be taken up whilst still being
clear and bold.
I think over-all the colours and font work really well
together. Because of their brightness they stand out, but
do not clash with each other. What I think also helps
each part of the picture stand out is the different shades
of colour on each subject in the picture, for example the
purple block, the different shading gives it more texture
and helps it stand out. I think the fonts work really well
together because ‘WIRE’ is in its own place, in its own
style of font, but the energy is blending in with the
picture as if it’s a part of the video game scene, for
example it looks like a level-up bar.
19. Storyboard development
Use this space to document your storyboard development.
There should be lots of variety here. The more options you look at now,
the better your final piece of work.
20. Storyboard development
Use this space to document your storyboard development.
There should be lots of variety here. The more options you look at now,
the better your final piece of work.
21. Storyboard development
Use this space to document your storyboard development.
There should be lots of variety here. The more options you look at now,
the better your final piece of work.
22. Task 6: Advert Development
Here I took the the approach of experimenting with a different kind of style that I am
used to. For this advert I wanted to make it look dramatic yet simple, but detailed at the
same time.
I stuck to the black background because of how this worked against the colours, but also
during my research I found out that energy drinks that focus on males and video games
tend to have a darker background, look look more masculine, focusing on darker colours
to contrast against the bright neon greens that other drinks have used for example
monster energy drink and relentles, even though they focus more on extreme sports. .
I wanted this advert to be simple and show what the energy drink does
without being cheesy or over the top. I think the simple idea with the spots
being the energy drink illustrates what the drink entails and how it works.
The dots I have made come out of the boys head represent wires and energy,
like bubbles in the energy drink, giving it that kind of feel.
I feel that this idea of the advert if a good one, but I think that I have not executed it as
well as I would have liked to. The reason I think this is because of the rotoscoped boy. I
think that this element has made the advert not as good as it could have been, but this is
because of time and facilities that I am lacking in, for example I would need a male model
and a real can of my made up project, which would be impossible to get. But in real life a
photo of a teenage boy drinking the energy drink would have been a lot more effective
and dramatic instead of looking like a cartoon.
From that poster I went on a learnt I needed to develop the poster better, in
the poster would not contain any elements that would need models or
humans. So I decided to make the poster more obvious it is advertising an
energy drink that is targeted at video gamers rather than using a stereotype
gamer to represent this drink, so I have just got the outline of a games
controller to represent it instead.
This advert is my favourite so far because of the professional and minimal look of it. I think that
the poster looks minimal but not plain, and think this is really important, so it grabs the readers
attention and doesn’t bore them. I think that it doesn’t appear boring because of all the small
details, like the background, the word energy has been repeated many times across the whole
poster, and the font has been put into an opacity of 16% so it blends into the black and
becomes the background, rather than being a separate part and sticking out. But then one part
of the background is sticking out on purpose and this is the tag line of the drink, ‘get wired’ and
even though this is in line with the energy background it still sticks out because it doesn’t have
any opacity on it and it is also a bright green that has got a glowing effect of it, so this works
well in getting the tagline to stand out and be noticed. Another thing that I like about this is
that is keeps consistent design with a previous can design I had already made.
The only real
concern I have
with this poster is
the actual brand
name of the
drink and if it
doesn’t stand out
enough or is not
big enough. But I
think that
because of the
bright
contrasting
colours they
stand out enough
to be modest but
catch the viewers
attention.
23. Task 6: Advert Development
This poster I decided to take a different approach to my previous ideas for the
poster. This one has a dark green background to keep the idea of of the COD
army theme still alive, but still taking a different feel with the lighter, fun
colours being introduced. The colours of yellow, red, green and blue being
made more relevant and larger on this poster, in fact being made the most
important thing on the poster. The colours represent the buttons on an xbox
controller, but I feel as if on this poster that is not clear and it doesn’t come
across like that, instead it just looks like different colours from the logo being
repeated. I also think that these colours become over-bearing and too much
to look at when used so much in a small area or space.
The fonts in this poster have been kept the same as in the previous posters I had made,
so this aspect of the posters have been kept consistent, because these fonts are the most
suitable to my product and translate to the target market audience that I want to entice
to buy my drink. But the WIRE that I have put in the different colours I feel has lost its
feeling of video gaming to a certain extent, especially when placed on the green
background rather than being placed in front of the circle of colour it matches with. But I
think the white font works really well and effectively in this instance. It stands out against
the strong colours and brings the poster down and makes it look less infantile.
If I was to develop this further I would think
more carefully about my colours and sizes and a
background or motif to break up the hard khaki
green. I feel this is my least favourite because I
am finding it difficult to be able to improve this
poster as I can’t see how this idea could be
improved This design I created with the one off design I made of the can because it wasn’t good to start with.
previously. This design was a one off and it was something I wanted to
try to break up the dark, masculine designs and vary that a different
design can still be relevant. This design for the poster looks more
friendly and feminine, which is the background, but then the font and
the colours contrast with this. I like this because this contrasts and is
different to similar kinds of drinks like this on the market, so it will stand
out to the others. I feel like the poster with the darker background looks
the best and is the most suitable for this energy drink.
The colours in this design are very organized and matching, and
also minimal. The main colour is grey, which then contrasts with
a white of the ‘get’ and ‘wire’. But then the colour green has
been introduced in the outer glow of of the WIRE which is white
mainly. I thought that with just the the text and the square
background the poster would be too minimal and almost boring
and it also would not be clear what it was advertising. So I
decided to add a game controller motif, to make it clear that this
is a drink for gamers. But then I realised that there is nothing on
this poster telling the reader that this is a energy drink. SO then I
decided to put a picture of a can design to make sure it is clear
and not ambiguous.
I think that this poster and
design look like it is more
marketed towards a
different target market, that
is older and more aged,
because of the more
sophisticated take on the
simple advertising
comparing to the advert
above which is much more
directed at a younger
audience.
25. Task 6: Advert Evaluation
The technical qualities in my work have all been created digitally on photoshop. These technical qualities are mainly focused on fonts, text, rotoscoping,
texture and pattern building. Throughout this piece of work I had to do a few different technical challenges. The first one I encountered was dealing with
how I would present my fonts, working with the colour scheme, the different effects and the perspective to give it. The main product name, ‘WIRE’ I
decided from doing research and development I know I wanted to present it in a way that have never been done before, and that also gave a reference
to videogames, so that this was obvious to the viewer looking a the poster. I went about making sure the xbox theme was clear, so I put the name of the
drink ‘WIRE’ in that style, putting each separate letter in a circle which would represent the xbox button on the controller. I think this looked effective
because I beveled and embossed the circles to make them look like 3D buttons rather than 2D circles, I also think it is effective because of how easily
recognisable it is, and that those colours are iconic in its own way. The next technical aspect of my poster is the second most important thing on the
page. This is the outline of the games controller that is making up some of the background. This breaks up the background text and the title so that the
title is not lost in the background, but the opacity lets the background through so its not lost and cut up, so the advert doesn’t flow. Another thing that
breaks up the background and makes the controller stand out is the texture I have put on the design. This makes the advert appear more masculine and
gritty, making the target market more obvious. I created this gritty texture by first doing a colour over-lay on the games controller, which I chose a dark,
masculine green. Then I made the opacity higher so it became translucent so you could see the background through it slightly. Then to separate and
break the background and the controller up I applied a texture affect on the controller and made it as a half way intensity, so it was too over-bearing. I
then applied a border around the controller to make it stand out and make it its own. I created the controller by rotoscoping around a picture of a real
controller, essentially using it as a template. To compare this to other energy drinks I feel that the texture is the most similar to monster energy drink,
because monster have the M logo which has been given a texture to emulate as if the can had been ripped by a claw. The aesthetical qualities are first of
all very masculine and looks like it is appealing to the male gender. The colour scheme is a really big contributor to this, the colours are mainly dark, for
example, black, grey and green. But then there is a contrast in these colours, that uses small parts of the advert as a light neon colour, in my advert I
have shown it is green, and this is done to make it look as if the can holds a large amount of energy, this neon green against the black gives a radioactive
feel to the product inside of the can. Making it seem as if the product inside is as plutonium, or something along the lines of that. The other colours that
also contrast to the dark background is the main feature of the can, which is the name/logo of the product. These colours are very important in the
showing of who the drink is aimed at, the colours represent the gaming community, these colours being very familiar to them as they are the xbox
controller colours of the buttons. In other products I find it hard to compare this element of my can because I have not seen any other product relate to
their audience in that sort of way. But I can compare my drink in the way it uses its colours to appeal to a certain target audience, so the drinks that are
dark in colour are seen as masculine, so they are typically male drinks, for example relentless and monster. I feel that there are plenty of opportunities to
be able to develop my work so that it will be better and more improved. The main aspect that I would develop on is the fact that on the poster there is
no obvious way of telling that this poster is advertising a drink, it could be advertising any product in the gaming and male genre. I feel that I could
develop it by adding in some elements that gave away more information that the poster is advertising a energy drink that is specifically made for the
gaming community, top make this more obvious I could add pictures of the actual can on the poster layout, putting it in the gap in the middle. To also
improve this poster to make it more relevant to the modern day teen the poster could have twitter, instagram, facebook and tumblr links on the bottom
of the page.
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
27. Task 7: Product Development
Use this to record the variation and
progress of your product packaging.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
28. Task 7: Product Development
Use this to record the variation and
progress of your product packaging.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
29. Task 7: Product Development
Use this to record the variation and
progress of your product packaging.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
31. Task 7: Packaging Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
32. Task 7: Packaging Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
33. Task 7: Packaging Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
34. Task 7: Packaging Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
35. Task 7: Packaging Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
36. Task 8: Web Banner Development
Use this to record the variation and
progress of your web banner.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
37. Task 8: Web Banner Development
Use this to record the variation and
progress of your web banner.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
38. Task 8: Web Banner Development
Use this to record the variation and
progress of your web banner.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
40. Task 8: Web Banner Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
41. Task 8: Web Banner Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
42. Task 8: Web Banner Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
43. Task 8: Web Banner Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
44. Task 8: Web Banner Evaluation
You should evaluate your final piece.
What are the technical qualities of your work?
What are the aesthetic qualities of your work?
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
45. Task 9: Storyboard Development
Use this to record the variation and
progress of your web banner.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
46. Task 9: Storyboard Development
Use this to record the variation and
progress of your web banner.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
47. Task 9: Storyboard Development
Use this to record the variation and
progress of your web banner.
Take lots of screen shots.
Use this space to comment on your work or
fill it with images with short annotations.
48. Task 9: Storyboard Evaluation
You should evaluate your final piece.
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
49. Task 9: Storyboard Evaluation
You should evaluate your final piece.
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
50. Task 9: Storyboard Evaluation
You should evaluate your final piece.
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
51. Task 9: Storyboard Evaluation
You should evaluate your final piece.
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.
52. Task 9: Storyboard Evaluation
You should evaluate your final piece.
Are there opportunities for further development of your work?
Are your final pieces are fit for purpose?
What areas of planning and development worked well?
What areas of planning and development could have done with more work?
What effect did you think your development stages had on the final
product?
You should present your evaluation using a mixture of text and images.
You should use images of existing products for comparison.