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Using Information and Communications Technology
to Advance a Participatory Culture:
A Study from a Higher Education Context



Anthony P. Cocciolo
Program in Communication, Computing and Technology in Education
Teachers College, Columbia University
April 22, 2009
Background: The Social Context
• Situated within a continuum interested in using
  ICTs for positive social gains.
• New approach to the WWW after dot com
  collapse
 ▫ Web 2.0 movement (O„Reilly, 2005)
• Academic response to understand what these
  changes meant and future possibilities.
 ▫ Participatory culture (Jenkins, 2006)
Background: The Personal Context
• How can using these design approach used in a
  particular organizational context (e.g., higher education)
  impact the online as well as the offline community?
• Comparison to other academic technologies
  (e.g., Learning Management System)
• Interested in systematic and structural understandings
  of the inner-workings of participatory cultures made
  possible by Web 2.0.
• This study can be considered a case of designing and
  using a Web 2.0 technology in a higher education
  environment with the goal of advancing a participatory
  culture, and the extent to which this project made
  possible this goal.
Research Questions
• How can Web 2.0 technologies be used to
  advance a participatory culture?
• How does the introduction of a Web 2.0
  technology into a learning community impact
  the culture of learning?
• How does the subculture that gets developed in
  the Web 2.0 environment impact the overall
  organizational culture?
Hypotheses (1)
• Hypothesis 1: Communication Across Structures:
  The Web 2.0 environment prompted the sharing of
  materials amongst members of the community that
  were not formally grouped together by institutional
  structures, such as programs, to a higher degree
  than people within the same program.
• Hypothesis 2: Alternative Discursive Spaces The
  Web 2.0 technology promoted the sharing of
  knowledge that diverged from typical academic
  discourse within a graduate school of education.
Hypotheses (2)
• Hypothesis 3: Interpersonal Networks Users
  were prompted to join the Web 2.0 system
  because of interpersonal connections
  (e.g., professor, friend or colleague) at a higher
  degree than non-interpersonal sources
  (e.g., advertisement, website, or other source).
• Hypothesis 4: Social Influence On average, users
  view the works of others before deciding to
  contribute themselves.
Data Overview
• September 6, 2006 to September 6, 2008
• Overall
 ▫ 2 million+ items downloaded or item description
   pages viewed
• At Teachers College
 ▫ ~109K items were downloaded or the item
   description page was viewed by N = 2,580
   faculty, students, or staff
Methods
• Knowledge Sharing Networks (Hypothesis 1)
 ▫ Social Network Analysis
• Network Content Semantics (Hypothesis 2)
 ▫ Latent Semantic Analysis
• Network Influences
 ▫ Survey (Hypothesis 3)
 ▫ t-test and descriptive stats of user history
   (Hypothesis 4)
Results- Knowledge Sharing Networks (1)
Time Segment Number of   Average Size   Std. Dev. Of
             Cliques     of Clique      Clique Size

1            280         3.83           1.07
2            291         3.88           1.08
3            329         4.03           1.20
4            324         3.90           1.40
5            293         3.86           1.16
6            227         3.96           1.16
Results- Knowledge Sharing Networks (2)
350


300


250


                              at least one person in
200
                              a different program
150
                              all in the same
                              program
100


 50


 0
      1   2   3   4   5   6
Results – Network Content Semantics




Academic Journal in field of
                               Web 2.0 System
       Education
Results – Network Content Semantics

• Ontologies are dissimilar
     Jaccard similarity coefficient of .18 (scale from 0 to
      1, 1 is complete similarity)
Results- Network Influencers
 Response                         Totals
 From a friend or colleague       359
 From a professor or instructor   390
 From a library staff member      442
 From a library advertisement     79
 From the library website         396
 Alumni outreach                  10
 Web search                       32
Results- Network Influencers
 Response                         Totals
 From a friend or colleague       359
 From a professor or instructor   390
 From a library staff member      442
 From a library advertisement     79
 From the library website         396
 Alumni outreach                  10
 Web search                       32
Results- Network Influencers
• For the N=670 users who contributed something
  to PocketKnowledge during this time, on average
  each of these people viewed 3.24 items before
  deciding to contribute (with a standard deviation
  of 10.98). This indicates that on average most
  users had to view between three and four items
  from one or more other users before deciding to
  contribute themselves.
Results- Network Influencers
H0: mean views before first contribution = 0
Ha: mean views before first contribution > 0

one-sided, one-sample t-test, where t(669) = 7.651, p
 < .001. We can reject the null hypothesis, and
 conclude that the mean number of views before
 deciding to contribute is greater than zero.
 Hence, our fourth hypothesis proves true: on
 average, users viewed the works of others first
 before deciding to contribute themselves.
Findings and Interpretations (1)
• Evidence that the Web 2.0 technology provided
  a space for a participatory subculture to form.
• However, that participatory sub-culture is
  relatively small (~11% become a member of a
  knowledge sharing network and ~26%
  contribute)
 ▫ YouTube: 0.12% of usage is user contribution to
   YouTube (University of Calgary).
Findings and Interpretations (2)
• How do Web 2.0 technologies make participatory
  culture possible?
 ▫ Be able to connect with people across disciplinary lines
   and organizational structures (e.g., academic
   programs) (hypothesis 1)
 ▫ Provide a place where it is acceptable to “not know”
   and to be able to figure things out (hypothesis 2).
    More informal, less academic, and more local
 ▫ Continues to be rooted in interpersonal connections
   (hypothesis 3)
 ▫ Social influence matters, contribution is correlated
   with consumption of community members work first.
   (hypothesis 4)
Findings and Interpretations (3)
Web 2.0 technologies promote the formation of
  participatory cultures by making the
  cultural, intellectual, and creative work of a
  community visible, and that visibility in-turn
  encourages individuals to participate
  (hypothesis 4)
• What is the impact on the overall culture?
 ▫ Changes organizational access policy, effectively
   becoming more open.
Implications
•   ICTs and Cultural Change
•   Higher-Education Policy
•   Teaching and Learning
•   Design of Online Environments
•   Academic Libraries
•   K-12 Educational Context
•   Methodological Implications

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Defense

  • 1. Using Information and Communications Technology to Advance a Participatory Culture: A Study from a Higher Education Context Anthony P. Cocciolo Program in Communication, Computing and Technology in Education Teachers College, Columbia University April 22, 2009
  • 2. Background: The Social Context • Situated within a continuum interested in using ICTs for positive social gains. • New approach to the WWW after dot com collapse ▫ Web 2.0 movement (O„Reilly, 2005) • Academic response to understand what these changes meant and future possibilities. ▫ Participatory culture (Jenkins, 2006)
  • 3. Background: The Personal Context • How can using these design approach used in a particular organizational context (e.g., higher education) impact the online as well as the offline community? • Comparison to other academic technologies (e.g., Learning Management System) • Interested in systematic and structural understandings of the inner-workings of participatory cultures made possible by Web 2.0. • This study can be considered a case of designing and using a Web 2.0 technology in a higher education environment with the goal of advancing a participatory culture, and the extent to which this project made possible this goal.
  • 4. Research Questions • How can Web 2.0 technologies be used to advance a participatory culture? • How does the introduction of a Web 2.0 technology into a learning community impact the culture of learning? • How does the subculture that gets developed in the Web 2.0 environment impact the overall organizational culture?
  • 5. Hypotheses (1) • Hypothesis 1: Communication Across Structures: The Web 2.0 environment prompted the sharing of materials amongst members of the community that were not formally grouped together by institutional structures, such as programs, to a higher degree than people within the same program. • Hypothesis 2: Alternative Discursive Spaces The Web 2.0 technology promoted the sharing of knowledge that diverged from typical academic discourse within a graduate school of education.
  • 6. Hypotheses (2) • Hypothesis 3: Interpersonal Networks Users were prompted to join the Web 2.0 system because of interpersonal connections (e.g., professor, friend or colleague) at a higher degree than non-interpersonal sources (e.g., advertisement, website, or other source). • Hypothesis 4: Social Influence On average, users view the works of others before deciding to contribute themselves.
  • 7. Data Overview • September 6, 2006 to September 6, 2008 • Overall ▫ 2 million+ items downloaded or item description pages viewed • At Teachers College ▫ ~109K items were downloaded or the item description page was viewed by N = 2,580 faculty, students, or staff
  • 8. Methods • Knowledge Sharing Networks (Hypothesis 1) ▫ Social Network Analysis • Network Content Semantics (Hypothesis 2) ▫ Latent Semantic Analysis • Network Influences ▫ Survey (Hypothesis 3) ▫ t-test and descriptive stats of user history (Hypothesis 4)
  • 9. Results- Knowledge Sharing Networks (1) Time Segment Number of Average Size Std. Dev. Of Cliques of Clique Clique Size 1 280 3.83 1.07 2 291 3.88 1.08 3 329 4.03 1.20 4 324 3.90 1.40 5 293 3.86 1.16 6 227 3.96 1.16
  • 10. Results- Knowledge Sharing Networks (2) 350 300 250 at least one person in 200 a different program 150 all in the same program 100 50 0 1 2 3 4 5 6
  • 11. Results – Network Content Semantics Academic Journal in field of Web 2.0 System Education
  • 12.
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  • 16. Results – Network Content Semantics • Ontologies are dissimilar  Jaccard similarity coefficient of .18 (scale from 0 to 1, 1 is complete similarity)
  • 17. Results- Network Influencers Response Totals From a friend or colleague 359 From a professor or instructor 390 From a library staff member 442 From a library advertisement 79 From the library website 396 Alumni outreach 10 Web search 32
  • 18. Results- Network Influencers Response Totals From a friend or colleague 359 From a professor or instructor 390 From a library staff member 442 From a library advertisement 79 From the library website 396 Alumni outreach 10 Web search 32
  • 19. Results- Network Influencers • For the N=670 users who contributed something to PocketKnowledge during this time, on average each of these people viewed 3.24 items before deciding to contribute (with a standard deviation of 10.98). This indicates that on average most users had to view between three and four items from one or more other users before deciding to contribute themselves.
  • 20. Results- Network Influencers H0: mean views before first contribution = 0 Ha: mean views before first contribution > 0 one-sided, one-sample t-test, where t(669) = 7.651, p < .001. We can reject the null hypothesis, and conclude that the mean number of views before deciding to contribute is greater than zero. Hence, our fourth hypothesis proves true: on average, users viewed the works of others first before deciding to contribute themselves.
  • 21. Findings and Interpretations (1) • Evidence that the Web 2.0 technology provided a space for a participatory subculture to form. • However, that participatory sub-culture is relatively small (~11% become a member of a knowledge sharing network and ~26% contribute) ▫ YouTube: 0.12% of usage is user contribution to YouTube (University of Calgary).
  • 22. Findings and Interpretations (2) • How do Web 2.0 technologies make participatory culture possible? ▫ Be able to connect with people across disciplinary lines and organizational structures (e.g., academic programs) (hypothesis 1) ▫ Provide a place where it is acceptable to “not know” and to be able to figure things out (hypothesis 2).  More informal, less academic, and more local ▫ Continues to be rooted in interpersonal connections (hypothesis 3) ▫ Social influence matters, contribution is correlated with consumption of community members work first. (hypothesis 4)
  • 23. Findings and Interpretations (3) Web 2.0 technologies promote the formation of participatory cultures by making the cultural, intellectual, and creative work of a community visible, and that visibility in-turn encourages individuals to participate (hypothesis 4) • What is the impact on the overall culture? ▫ Changes organizational access policy, effectively becoming more open.
  • 24. Implications • ICTs and Cultural Change • Higher-Education Policy • Teaching and Learning • Design of Online Environments • Academic Libraries • K-12 Educational Context • Methodological Implications