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e-Sports
Awareness
in Indonesia 2017
Survey
Background
eSports has been gradually becoming more
known in the public, including in Indonesia. Indonesian
teams have begun competing internationally. We begin
this survey with the suspicion that the Indonesian
market, and our panel of respondents, have begun
becoming quite acquainted with eSports.
Awareness
of eSports
58.60%
Yes
41.40%
No
• Just slightly half of
respondents (58.60%)
have heard of eSports
• But as can be seen in the
following findings,
Indonesian spectatorship
of eSports still have room
to grow
eSports as a Sport
• A significantly large
percentage of respondents
(76.55%) agree that eSports
deserve to be recognized as
a sport
• Most respondents appear to
have a positive & supportive
attitude towards eSports
76.56%
Yes
23.44%
No
Q2: Do you think computer video games deserve
to be treated like other sports (such as chess or
bridge)
Watching
eSports
Tournament
• A little under half of respondents
(46.30%) have never watched an
eSports tournament
• Most have watched eSports on
YouTube (42.84%), though some have
watched on Twitch TV (16.14%)
• Almost half of respondents (46.30%)
have never watched an eSports
tournament
42.84%
16.14%
12.01%
46.30%
Yes, on
YouTube
Yes, on
TwitchTV
Yes, live on
location
No, never
Q4: Have you ever watched
an eSports tournament?
Playing Videogames
Influences Purchase Decisions
• A large majority of respondents
(74.35%) agree that playing
videogames have influenced their tech
purchase decisions
• This suggests that brands who invest
in sponsoring eSports tournaments
can gain significant brand exposure.
74.35%
Yes
25.65%
No
Q5: Do you think playing videogames have influenced
your tech purchase decisions?
Platforms
for eSport
• Most respondents
associate eSports more
with desktop PC systems
(49.45%) than with any
other platform
• This suggests that
eSports development
would do well to focus on
desktop PC gaming first.
PC
49.45%
Mobile
16.52%
Console
13.45%
Don’t Know
20.56%
Institutional Support
For eSports
Most respondents agree that eSports would benefit most
from support in the form of gaming venues (45.82%) and
gaming hardware (38.9%)
Gaming Venue & Facilities
45.82%
Cash Grants & Pension Fund
15.27%
Hardware & PC
38.90%
eSports & Gaming Brands
• Survey respondents recognise the PC
gaming brands we featured in our survey,
among them Asus ROG, MSI Gaming,
Acer Predator, Razer Predator, and
Steelseries.
• Gaming brands would most certainly benefit
from sponsoring prestigious & winning
teams.
eSports & Gaming Brands
ASUS ROG – 33.62%
MSI GAMING –
19.69%
ACER PREDATOR–
17.48%
RAZER –14.99% STEEL SERIES – 4.71%
OTHER BRAND – 9.51%
87.90%
Yes
12.10%
No
Q12: In your opinion, can eSports achievements
increase national pride & prestige?
eSports and
National Prestige
• Most respondents agree (87.9%) that
the achievements of eSports teams can
raise national pride & prestige
• The national government can potentially
benefit from supporting & sponsoring
national eSports teams & activities
For the complete survey,
download it for free here.
This short presentation is only a brief preview.
For the full eSports in Indonesia survey report
2017, please download from DailySocial.id.
[eSports in Indonesia 2017 survey]
Copyright ©2017 DailySocial.id

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DailySocial Reports: eSports Awarenes in Indonesia survey 2017

  • 2. Survey Background eSports has been gradually becoming more known in the public, including in Indonesia. Indonesian teams have begun competing internationally. We begin this survey with the suspicion that the Indonesian market, and our panel of respondents, have begun becoming quite acquainted with eSports.
  • 3. Awareness of eSports 58.60% Yes 41.40% No • Just slightly half of respondents (58.60%) have heard of eSports • But as can be seen in the following findings, Indonesian spectatorship of eSports still have room to grow
  • 4. eSports as a Sport • A significantly large percentage of respondents (76.55%) agree that eSports deserve to be recognized as a sport • Most respondents appear to have a positive & supportive attitude towards eSports 76.56% Yes 23.44% No Q2: Do you think computer video games deserve to be treated like other sports (such as chess or bridge)
  • 5. Watching eSports Tournament • A little under half of respondents (46.30%) have never watched an eSports tournament • Most have watched eSports on YouTube (42.84%), though some have watched on Twitch TV (16.14%) • Almost half of respondents (46.30%) have never watched an eSports tournament 42.84% 16.14% 12.01% 46.30% Yes, on YouTube Yes, on TwitchTV Yes, live on location No, never Q4: Have you ever watched an eSports tournament?
  • 6. Playing Videogames Influences Purchase Decisions • A large majority of respondents (74.35%) agree that playing videogames have influenced their tech purchase decisions • This suggests that brands who invest in sponsoring eSports tournaments can gain significant brand exposure. 74.35% Yes 25.65% No Q5: Do you think playing videogames have influenced your tech purchase decisions?
  • 7. Platforms for eSport • Most respondents associate eSports more with desktop PC systems (49.45%) than with any other platform • This suggests that eSports development would do well to focus on desktop PC gaming first. PC 49.45% Mobile 16.52% Console 13.45% Don’t Know 20.56%
  • 8. Institutional Support For eSports Most respondents agree that eSports would benefit most from support in the form of gaming venues (45.82%) and gaming hardware (38.9%) Gaming Venue & Facilities 45.82% Cash Grants & Pension Fund 15.27% Hardware & PC 38.90%
  • 9. eSports & Gaming Brands • Survey respondents recognise the PC gaming brands we featured in our survey, among them Asus ROG, MSI Gaming, Acer Predator, Razer Predator, and Steelseries. • Gaming brands would most certainly benefit from sponsoring prestigious & winning teams.
  • 10. eSports & Gaming Brands ASUS ROG – 33.62% MSI GAMING – 19.69% ACER PREDATOR– 17.48% RAZER –14.99% STEEL SERIES – 4.71% OTHER BRAND – 9.51%
  • 11. 87.90% Yes 12.10% No Q12: In your opinion, can eSports achievements increase national pride & prestige? eSports and National Prestige • Most respondents agree (87.9%) that the achievements of eSports teams can raise national pride & prestige • The national government can potentially benefit from supporting & sponsoring national eSports teams & activities
  • 12. For the complete survey, download it for free here. This short presentation is only a brief preview. For the full eSports in Indonesia survey report 2017, please download from DailySocial.id. [eSports in Indonesia 2017 survey] Copyright ©2017 DailySocial.id