The LIfe 2.0 project is a EU funded project to create services to support elderly people's independent life. The project has been presented at the Innovation X conference in Aalborg, DK by Nicola Morelli and Anelia Mitzeva
New ways to market and communicate in an age when there are "2 billion new participants in a media landscape previously controlled by a select few."
Keynote to University of Oregon School of Journalism and Communication on February 10, 2011.
Talk about new trends, tactics and techniques that agencies and marketers should master, and the individual skills needed to stay relevant.
Video of talk should be available soon. Will add link here when it is.
Some credits
Slide 27: The Common, from Alex Bogusky and the FearlessRevolution.com
Slide 29 and 30 from Fast Company article on advertising
Slide 52 from Skype and Made by Many
Slide 58 Test/Learn/Make from Made by Many
Slide 59 Art of the Trench, Burberry
The document discusses gamification, which is using game design techniques to engage audiences and solve problems. It notes that billions of hours are spent playing online games each week. Gamification is being used in workplaces, innovation, and customer relationships to bring positive emotions like joy, curiosity, and pride. The economic forecasts predict the gamification market will grow from $100 million in 2011 to $1.6 billion in 2015 and $2.8 billion in 2016. Various workplace, innovation, personal growth, and customer relationship examples are provided. The document argues that games provide voluntary challenges that allow people to develop strengths and acquire skills over time.
Techville 2012 MusicSynk - Sync Rights Organization Presentation SlidesJohn Pisciotta
About MusicSynk
MusicSynk is a next generation licensing accelerator platform, focused on copyright Integrity, user transparency, and innovative feature sets for copyright owners and music supervisors. MusicSynk is a convergence of a dozen fractured processes, and organizes them into a noise free workflow management space.
Company Overview
MusicSynk gives copyright owners control of their content in previously unavailable ways. Each proprietary MusicSynk module is designed to remove or accelerate 40+ previously fractured steps into an organized process that shortens the distance between your copyrights and global licensees.
TechVille, formerly known as Technology Nashville, is NTC’s annual
flagship event focusing on the state of technology in our region and
highlighting technology innovation, talent, and entrepreneurship. The
event draws tech professionals and community leaders – from senior level executives to the front line
creative class.
TechVille will include keynote and breakout sessions addressing today’s
top tech trends including mobility, analytics, social and digital media,
innovation, and tech talent. The theme for this year’s event is Tech Doers,
Dreamers, and Drivers and includes three new exciting components.
The document discusses Mozilla Open Badges, an initiative to develop open standards for issuing and displaying badges representing achievements, skills, and qualifications. It outlines plans to create an open badge infrastructure with common standards that allow badges to be issued by various organizations and displayed on websites, social networks, and job sites. The initiative aims to recognize both formal and informal learning through badges that can stack and represent lifelong learning.
Haruka Aramaki is a master's degree student studying at the Yamanaka lab in SFC. Her favorite material is grass and she is interested in tools and recognition. The document discusses open design and different strategies or mindsets for design called possibilitarians and realitarians. Possibilitarians see opportunities in disruption while realitarians follow existing frameworks and rules. It notes how open design can both disrupt existing industries and be influenced by new technologies like desktop publishing and the internet.
Part 6: Case Study 2 - Case Study: Hugh Wallace, Head of Digital Media Nation...Inner Ear
On Thursday 23 February the ETAG: Technology Solutions for Tourism event took place at Pollock Halls, Edinburgh.
The event, organised by ETAG, Interactive Scotland and Scottish Enterprise, followed on from the hugely successful ETAG Technology Solutions in Tourism 2011 and featured leading industry speakers.
In this slidecast, Hugh Wallace, the Head of Digital Media National Museums Scotland, delivers his "Dipping Our Toes in Digital: How NMS Are Making Use of New Tools and Technology" seminar.
Startups in Sweden vs Startups in Silicon ValleyEmil Eifrem
Differences between running a startup in Sweden and a startup in Silicon Valley. Presented at Stanford's "European Entrepreneurship & Innovation" (http://www.europeanentrepreneursatstanford.com) in Jan of 2012.
The LIfe 2.0 project is a EU funded project to create services to support elderly people's independent life. The project has been presented at the Innovation X conference in Aalborg, DK by Nicola Morelli and Anelia Mitzeva
New ways to market and communicate in an age when there are "2 billion new participants in a media landscape previously controlled by a select few."
Keynote to University of Oregon School of Journalism and Communication on February 10, 2011.
Talk about new trends, tactics and techniques that agencies and marketers should master, and the individual skills needed to stay relevant.
Video of talk should be available soon. Will add link here when it is.
Some credits
Slide 27: The Common, from Alex Bogusky and the FearlessRevolution.com
Slide 29 and 30 from Fast Company article on advertising
Slide 52 from Skype and Made by Many
Slide 58 Test/Learn/Make from Made by Many
Slide 59 Art of the Trench, Burberry
The document discusses gamification, which is using game design techniques to engage audiences and solve problems. It notes that billions of hours are spent playing online games each week. Gamification is being used in workplaces, innovation, and customer relationships to bring positive emotions like joy, curiosity, and pride. The economic forecasts predict the gamification market will grow from $100 million in 2011 to $1.6 billion in 2015 and $2.8 billion in 2016. Various workplace, innovation, personal growth, and customer relationship examples are provided. The document argues that games provide voluntary challenges that allow people to develop strengths and acquire skills over time.
Techville 2012 MusicSynk - Sync Rights Organization Presentation SlidesJohn Pisciotta
About MusicSynk
MusicSynk is a next generation licensing accelerator platform, focused on copyright Integrity, user transparency, and innovative feature sets for copyright owners and music supervisors. MusicSynk is a convergence of a dozen fractured processes, and organizes them into a noise free workflow management space.
Company Overview
MusicSynk gives copyright owners control of their content in previously unavailable ways. Each proprietary MusicSynk module is designed to remove or accelerate 40+ previously fractured steps into an organized process that shortens the distance between your copyrights and global licensees.
TechVille, formerly known as Technology Nashville, is NTC’s annual
flagship event focusing on the state of technology in our region and
highlighting technology innovation, talent, and entrepreneurship. The
event draws tech professionals and community leaders – from senior level executives to the front line
creative class.
TechVille will include keynote and breakout sessions addressing today’s
top tech trends including mobility, analytics, social and digital media,
innovation, and tech talent. The theme for this year’s event is Tech Doers,
Dreamers, and Drivers and includes three new exciting components.
The document discusses Mozilla Open Badges, an initiative to develop open standards for issuing and displaying badges representing achievements, skills, and qualifications. It outlines plans to create an open badge infrastructure with common standards that allow badges to be issued by various organizations and displayed on websites, social networks, and job sites. The initiative aims to recognize both formal and informal learning through badges that can stack and represent lifelong learning.
Haruka Aramaki is a master's degree student studying at the Yamanaka lab in SFC. Her favorite material is grass and she is interested in tools and recognition. The document discusses open design and different strategies or mindsets for design called possibilitarians and realitarians. Possibilitarians see opportunities in disruption while realitarians follow existing frameworks and rules. It notes how open design can both disrupt existing industries and be influenced by new technologies like desktop publishing and the internet.
Part 6: Case Study 2 - Case Study: Hugh Wallace, Head of Digital Media Nation...Inner Ear
On Thursday 23 February the ETAG: Technology Solutions for Tourism event took place at Pollock Halls, Edinburgh.
The event, organised by ETAG, Interactive Scotland and Scottish Enterprise, followed on from the hugely successful ETAG Technology Solutions in Tourism 2011 and featured leading industry speakers.
In this slidecast, Hugh Wallace, the Head of Digital Media National Museums Scotland, delivers his "Dipping Our Toes in Digital: How NMS Are Making Use of New Tools and Technology" seminar.
Startups in Sweden vs Startups in Silicon ValleyEmil Eifrem
Differences between running a startup in Sweden and a startup in Silicon Valley. Presented at Stanford's "European Entrepreneurship & Innovation" (http://www.europeanentrepreneursatstanford.com) in Jan of 2012.
This document discusses the concept of "spimes", which are objects whose entire lifecycle and information is tracked digitally. It explores how physical objects can take on aspects of digital objects by being tied to extensive metadata and virtual representations. Various examples are provided of physical products like bottles and ketchup that collect usage data and take on a virtual presence through digital media. The document also examines ideas around objects having "life after death" through their digital records, and how this changes our understanding of the relationship between physical and virtual objects.
The document discusses various options for startups in London to access funding, resources and support including venture capital firms, angel investors, accelerators, coworking spaces, and government grants. It provides names of specific VC funds, angel groups, accelerators and locations available to London startups. It also offers tips on networking, validating ideas quickly, and focusing efforts on the most important tasks.
Crowdsourcing - IPU user driven innovation dayTom Howard
The document discusses crowdsourcing and lead users in product development. It defines crowdsourcing and describes its uses, including crowd funding, crowd labor, crowd innovation, distributed knowledge, and crowd creativity. Crowdsourcing can be used for tasks like debugging, advertising, proofreading, and surveys. It also discusses using crowdsourcing for innovation, aesthetics, and branding. The document advocates building the crowd into products and challenges the reader to find internal projects that could utilize crowdsourcing with a small budget.
This document appears to be an agenda or schedule for a workshop or event titled "Artist Rooms Without Walls" taking place on Sunday, February 12, 2012. The agenda includes: an introduction and welcome, four parts (Internet of Things, a breakout session, fast feedback, and close), and breaks. Each part is allotted a time period. The document also lists several topic headings that were likely discussed, such as preemptive media, arrows of time, technological determinism, and things as mediums.
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-Developerlinds313
This document discusses how non-developers can understand and leverage Facebook's Open Graph and Timeline apps. It explains key concepts like profiles, pages, news feeds and how users spend more time on timelines than other areas. It identifies timelines as an untapped opportunity and discusses how apps can aggregate user actions into meaningful stories. Best practices for successful timeline apps include driving existing users to publish engaging stories and making it easy for new users to create stories and continue the growth loop.
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-DeveloperEngauge
Facebook is the biggest player in social media; it’s where virtually every brand needs to be. Yet, how to get involved can be a bit confusing when the platform seems to change every few months.
The latest group of changes, which included Timeline and Brand Pages updates, is one of their most significant updates. This session will give a “quick and dirty” rundown of the latest changes (those in the last calendar year) and why they matter to brands.
This document discusses the dissemination of knowledge through history from universities advancing and sharing knowledge through lectures, to technologies like the printing press, university presses, academic journals, correspondence networks, and conference presentations circulating ideas more widely. It notes how networks bring minds together and reshape people and technologies. More recently, the social web has provided new tools and channels for instant communication and connection, opening many possibilities for doing things differently in disseminating knowledge. This workshop will look at current dissemination practices, discuss new communication forms, and help develop research dissemination plans incorporating social media.
Social Media and Weather - DJ Waldow - Steamboat Weather Summit 2012DJ Waldow
Social Media and Weather: How to Avoid the Storm & Find the Rainbows
The presentation I gave in Steamboat Springs, CO on January 19, 2012 at The Weather Summit.
http://waldowsocial.com
This document summarizes a presentation about technology in education given in 2012. It discusses how the educational landscape is changing due to technology trends like cloud computing, smartphones, and tablets. It provides examples of Web 2.0 tools like Google Docs, blogs, podcasts, and wikis that can be used in the classroom to enhance collaboration, sharing, and student learning. The presentation demonstrates several tools, including using Google Docs for assessments, blogging, and creating podcasts, and encourages teachers to try at least one new technology.
Inspire 2012 Tej rekhi-closing the consumer-cycle an innovation showcase of t...MediaMindGlobal
The document discusses closing the consumer cycle through innovative digital marketing strategies. It shows how placement, connection, interaction, communication, and conversion can be achieved through tactics like retargeting ads, product placement, visual recognition, live streaming to specific locations, companion apps, and interactive digital signage. The goal is to fully engage consumers across platforms from initial awareness through final purchase.
This presentation summarizes the results of an international collaborative project between 100 libraries to benchmark their marketing of electronic resources. The project involved libraries participating in a 16-week timeline to collaboratively plan, execute, and assess a marketing campaign using emails. Survey responses and usage statistics were collected for assessment. Key findings included variation in marketing approaches between different types of institutions and limited conclusions due to low survey response rates. Lessons learned focused on the challenges of large-scale collaboration and suggestions for future research.
The entrepreneurship experience in silicon valley v2boudshoff
This document discusses the entrepreneurship experience in Silicon Valley and compares it to the Netherlands. It outlines the Dutch government representation in Silicon Valley, including various economic divisions and science and technology attachés. It then discusses services provided to support entrepreneurship, such as market scans, events, and connections to incubators. Key differences between Silicon Valley and the Netherlands highlighted include the more established ecosystem in Silicon Valley versus a younger one in the Netherlands. Success factors for entrepreneurs include having a good network, passion, investing time and money, and having a solid base and track record. Lessons that can be learned focus on investing in networks and an intermediary role to support entrepreneurship.
Fabriken is a maker-space that allows users to build (almost) anything using small CAD-CAM machines and tools to scale designs. The space was co-produced by STPLN, MEDEA and 1scale1 and involves users in developing and prototyping the space, activities and collaborations. Fabriken generates use value, human capital and social capital through open-production and collaborative production like a fashion design atelier and scrap-material bank. It takes a bottom-up and prototype-based approach to innovation.
Eric Iverson on Innovation - Innovating OTJgbrjournal
Eric Iverson, Vice President of Information Technology, Sony Pictures, gave this presentationat at Pepperdine University’s free conference, “From Information Systems to Innovation Systems: Establishing the Next Generation Information Systems Department,” on Wednesday, October 12, 2011. The conference was sponsored by the Center for Applied Research at the Graziadio School of Business and Management.
Creative Commons is a nonprofit organization that provides free copyright licenses that allow for reuse and sharing of creative works. The licenses allow creators to select some rights they wish to reserve, such as requiring attribution or prohibiting commercial use, while otherwise providing broad permissions for reuse. Creative Commons licenses provide an alternative to full "all rights reserved" copyright, addressing issues like long copyright terms, fair use, and enabling greater reuse and sharing of works for teaching and other purposes. The presentation explains the different Creative Commons licenses and how to apply them to works.
The document discusses community management in online journalism. It provides tips on how to engage online audiences and build buzz through tactics like employing a community editor. Future Publishing successfully used a community editor to engage craft enthusiasts ahead of launching Mollie Makes magazine, which then became Future's fastest growing title. The document also discusses how to match community goals, provide feedback, focus on individuals, ensure diversity and capacity, and make content visible across multiple platforms to activate an online community.
Geeks see code as art and content as stuff. Journalists see code as stuff and content as the art. Geeks may say "provide me content" while journalists are like "build this site." With that kind of attitudes, it's hard to get buy-in from the other side and why the web is plagued by low-quality aggregators or clunky news sites. What coders and journalists should understand: they have more in common than not. Both sides are motivated by their craft and a desire to feel that an audience is experiencing their work, whether though prose or programming. Coders and writers are not interchangeable, that great talent can be an order of magnitude more effective than mediocre talent. Though discussions of case studies and mistakes, this panel will explain from both the journalists' and the programmers' perspectives how to speak a language they will understand. Successful projects form partnerships with advice and consultation from the earliest stages, rather than as an afterthought.
Burton Lee (Stanford University) - Mobile, Social, Big Data and Cloud: How Ne...Infoshare
Burton Lee gave a presentation on new IT technologies accelerating innovation in Silicon Valley including mobile, social, big data, and cloud computing. He discussed how these technologies have disrupted traditional models and led to new business models and a rapidly growing "apps economy". He highlighted opportunities for Poland, including universities playing a role in developing a strong app innovation ecosystem. Overall, the presentation provided an overview of key trends in Silicon Valley and lessons on developing entrepreneurship in new technologies.
Researcher online 1 Building an Online IdentityHelen Webster
The document discusses a talk given by Dr. Helen Webster on building an online identity as a researcher. The talk aimed to raise awareness of how social and digital media can enhance research work, understand issues with these tools, and evaluate different digital tools. It covered thinking digitally in a networked and open way. The talk discussed professional identity online, including who you are online and tips for enhancing visibility, such as using social media, authoritative sites, keywords in metadata, and updating at peak times.
Rachel McKnight graduated from the University of Ulster in 2003 with a degree in Fine and Applied Art specializing in jewelry. She operates laser cutting and general workshops out of her garage where she experiments with plastics like acrylic and polypropylene. McKnight draws inspiration from translucent colors, replicating simple origami shapes, and architecture. She has launched a new online shop located at www.rachelmcknight.com and can be found on social media under the handles @rachelmckdesign and rachelmck.
This document summarizes the Magee Community Collection, a collection of nearly 4,000 photographic negatives from 1860-1970 documenting the history of Derry and northwest Ireland. The collection was established in the 1970s at Magee University and provides invaluable resources for historians. While resources were limited for many years, digitization in 1999 expanded public access. The collection seeks to preserve local cultural identity and community memory through archiving multimedia assets online.
This document discusses the concept of "spimes", which are objects whose entire lifecycle and information is tracked digitally. It explores how physical objects can take on aspects of digital objects by being tied to extensive metadata and virtual representations. Various examples are provided of physical products like bottles and ketchup that collect usage data and take on a virtual presence through digital media. The document also examines ideas around objects having "life after death" through their digital records, and how this changes our understanding of the relationship between physical and virtual objects.
The document discusses various options for startups in London to access funding, resources and support including venture capital firms, angel investors, accelerators, coworking spaces, and government grants. It provides names of specific VC funds, angel groups, accelerators and locations available to London startups. It also offers tips on networking, validating ideas quickly, and focusing efforts on the most important tasks.
Crowdsourcing - IPU user driven innovation dayTom Howard
The document discusses crowdsourcing and lead users in product development. It defines crowdsourcing and describes its uses, including crowd funding, crowd labor, crowd innovation, distributed knowledge, and crowd creativity. Crowdsourcing can be used for tasks like debugging, advertising, proofreading, and surveys. It also discusses using crowdsourcing for innovation, aesthetics, and branding. The document advocates building the crowd into products and challenges the reader to find internal projects that could utilize crowdsourcing with a small budget.
This document appears to be an agenda or schedule for a workshop or event titled "Artist Rooms Without Walls" taking place on Sunday, February 12, 2012. The agenda includes: an introduction and welcome, four parts (Internet of Things, a breakout session, fast feedback, and close), and breaks. Each part is allotted a time period. The document also lists several topic headings that were likely discussed, such as preemptive media, arrows of time, technological determinism, and things as mediums.
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-Developerlinds313
This document discusses how non-developers can understand and leverage Facebook's Open Graph and Timeline apps. It explains key concepts like profiles, pages, news feeds and how users spend more time on timelines than other areas. It identifies timelines as an untapped opportunity and discusses how apps can aggregate user actions into meaningful stories. Best practices for successful timeline apps include driving existing users to publish engaging stories and making it easy for new users to create stories and continue the growth loop.
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-DeveloperEngauge
Facebook is the biggest player in social media; it’s where virtually every brand needs to be. Yet, how to get involved can be a bit confusing when the platform seems to change every few months.
The latest group of changes, which included Timeline and Brand Pages updates, is one of their most significant updates. This session will give a “quick and dirty” rundown of the latest changes (those in the last calendar year) and why they matter to brands.
This document discusses the dissemination of knowledge through history from universities advancing and sharing knowledge through lectures, to technologies like the printing press, university presses, academic journals, correspondence networks, and conference presentations circulating ideas more widely. It notes how networks bring minds together and reshape people and technologies. More recently, the social web has provided new tools and channels for instant communication and connection, opening many possibilities for doing things differently in disseminating knowledge. This workshop will look at current dissemination practices, discuss new communication forms, and help develop research dissemination plans incorporating social media.
Social Media and Weather - DJ Waldow - Steamboat Weather Summit 2012DJ Waldow
Social Media and Weather: How to Avoid the Storm & Find the Rainbows
The presentation I gave in Steamboat Springs, CO on January 19, 2012 at The Weather Summit.
http://waldowsocial.com
This document summarizes a presentation about technology in education given in 2012. It discusses how the educational landscape is changing due to technology trends like cloud computing, smartphones, and tablets. It provides examples of Web 2.0 tools like Google Docs, blogs, podcasts, and wikis that can be used in the classroom to enhance collaboration, sharing, and student learning. The presentation demonstrates several tools, including using Google Docs for assessments, blogging, and creating podcasts, and encourages teachers to try at least one new technology.
Inspire 2012 Tej rekhi-closing the consumer-cycle an innovation showcase of t...MediaMindGlobal
The document discusses closing the consumer cycle through innovative digital marketing strategies. It shows how placement, connection, interaction, communication, and conversion can be achieved through tactics like retargeting ads, product placement, visual recognition, live streaming to specific locations, companion apps, and interactive digital signage. The goal is to fully engage consumers across platforms from initial awareness through final purchase.
This presentation summarizes the results of an international collaborative project between 100 libraries to benchmark their marketing of electronic resources. The project involved libraries participating in a 16-week timeline to collaboratively plan, execute, and assess a marketing campaign using emails. Survey responses and usage statistics were collected for assessment. Key findings included variation in marketing approaches between different types of institutions and limited conclusions due to low survey response rates. Lessons learned focused on the challenges of large-scale collaboration and suggestions for future research.
The entrepreneurship experience in silicon valley v2boudshoff
This document discusses the entrepreneurship experience in Silicon Valley and compares it to the Netherlands. It outlines the Dutch government representation in Silicon Valley, including various economic divisions and science and technology attachés. It then discusses services provided to support entrepreneurship, such as market scans, events, and connections to incubators. Key differences between Silicon Valley and the Netherlands highlighted include the more established ecosystem in Silicon Valley versus a younger one in the Netherlands. Success factors for entrepreneurs include having a good network, passion, investing time and money, and having a solid base and track record. Lessons that can be learned focus on investing in networks and an intermediary role to support entrepreneurship.
Fabriken is a maker-space that allows users to build (almost) anything using small CAD-CAM machines and tools to scale designs. The space was co-produced by STPLN, MEDEA and 1scale1 and involves users in developing and prototyping the space, activities and collaborations. Fabriken generates use value, human capital and social capital through open-production and collaborative production like a fashion design atelier and scrap-material bank. It takes a bottom-up and prototype-based approach to innovation.
Eric Iverson on Innovation - Innovating OTJgbrjournal
Eric Iverson, Vice President of Information Technology, Sony Pictures, gave this presentationat at Pepperdine University’s free conference, “From Information Systems to Innovation Systems: Establishing the Next Generation Information Systems Department,” on Wednesday, October 12, 2011. The conference was sponsored by the Center for Applied Research at the Graziadio School of Business and Management.
Creative Commons is a nonprofit organization that provides free copyright licenses that allow for reuse and sharing of creative works. The licenses allow creators to select some rights they wish to reserve, such as requiring attribution or prohibiting commercial use, while otherwise providing broad permissions for reuse. Creative Commons licenses provide an alternative to full "all rights reserved" copyright, addressing issues like long copyright terms, fair use, and enabling greater reuse and sharing of works for teaching and other purposes. The presentation explains the different Creative Commons licenses and how to apply them to works.
The document discusses community management in online journalism. It provides tips on how to engage online audiences and build buzz through tactics like employing a community editor. Future Publishing successfully used a community editor to engage craft enthusiasts ahead of launching Mollie Makes magazine, which then became Future's fastest growing title. The document also discusses how to match community goals, provide feedback, focus on individuals, ensure diversity and capacity, and make content visible across multiple platforms to activate an online community.
Geeks see code as art and content as stuff. Journalists see code as stuff and content as the art. Geeks may say "provide me content" while journalists are like "build this site." With that kind of attitudes, it's hard to get buy-in from the other side and why the web is plagued by low-quality aggregators or clunky news sites. What coders and journalists should understand: they have more in common than not. Both sides are motivated by their craft and a desire to feel that an audience is experiencing their work, whether though prose or programming. Coders and writers are not interchangeable, that great talent can be an order of magnitude more effective than mediocre talent. Though discussions of case studies and mistakes, this panel will explain from both the journalists' and the programmers' perspectives how to speak a language they will understand. Successful projects form partnerships with advice and consultation from the earliest stages, rather than as an afterthought.
Burton Lee (Stanford University) - Mobile, Social, Big Data and Cloud: How Ne...Infoshare
Burton Lee gave a presentation on new IT technologies accelerating innovation in Silicon Valley including mobile, social, big data, and cloud computing. He discussed how these technologies have disrupted traditional models and led to new business models and a rapidly growing "apps economy". He highlighted opportunities for Poland, including universities playing a role in developing a strong app innovation ecosystem. Overall, the presentation provided an overview of key trends in Silicon Valley and lessons on developing entrepreneurship in new technologies.
Researcher online 1 Building an Online IdentityHelen Webster
The document discusses a talk given by Dr. Helen Webster on building an online identity as a researcher. The talk aimed to raise awareness of how social and digital media can enhance research work, understand issues with these tools, and evaluate different digital tools. It covered thinking digitally in a networked and open way. The talk discussed professional identity online, including who you are online and tips for enhancing visibility, such as using social media, authoritative sites, keywords in metadata, and updating at peak times.
Rachel McKnight graduated from the University of Ulster in 2003 with a degree in Fine and Applied Art specializing in jewelry. She operates laser cutting and general workshops out of her garage where she experiments with plastics like acrylic and polypropylene. McKnight draws inspiration from translucent colors, replicating simple origami shapes, and architecture. She has launched a new online shop located at www.rachelmcknight.com and can be found on social media under the handles @rachelmckdesign and rachelmck.
This document summarizes the Magee Community Collection, a collection of nearly 4,000 photographic negatives from 1860-1970 documenting the history of Derry and northwest Ireland. The collection was established in the 1970s at Magee University and provides invaluable resources for historians. While resources were limited for many years, digitization in 1999 expanded public access. The collection seeks to preserve local cultural identity and community memory through archiving multimedia assets online.
The document outlines a digital strategy for Derry, Northern Ireland. It aims to support the growth of the local digital and creative content sectors through four key objectives: 1) raising awareness of the sector, 2) supporting local business growth initiatives, 3) animating digital content networks, and 4) raising the sector's profile. It discusses conducting business surveys to identify needs, providing training and mentoring programs, and promoting regional collaboration and opportunities in the digital field.
The document discusses various ways that an individual can earn money from online publishing about a topic they are passionate about, such as knitting. It outlines revenue models including advertising, sponsorships, affiliate marketing, creating and selling own products both online and offline through events and workshops, online training, and paid subscriptions. The key takeaways are to build an audience by providing great free content, try different monetization ideas creatively, and combine multiple streams for success.
Digital publishing faces an uncertain future with three possible scenarios: continuing disruption by new technologies, a blurring of lines between print and digital, or a stabilization and refinement of existing models. Regardless of the path, publishers must adapt to remain relevant by understanding user needs and behaviors in a changing media landscape.
The document discusses how business models from the web are influencing traditional offline businesses. It provides examples of how crowd sourcing and open source concepts have been applied to industries like cars, tours, and community organizations. Micro-enterprises and cloud-based businesses are also mentioned as opportunities for entrepreneurs. Links are provided for further information.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
11. artfinder allows you to visually recognise works of
art, share finds with friends and discover art nearby. artfinder.com
Thursday, 12 January 2012
12. Society6 is a platform for the world’s artists and
creatives to promote their work and connect with
unique opportunities which Society6 develop with big society6.com
brands like Vans and EA games.
Thursday, 12 January 2012
13. iheart poetics is an iPhone app for creating and sharing
interactive visual poems that merge text and imagery as one.
Thursday, 12 January 2012
14. Slowbizz aims to bring together music fans willing to
host small musical events in their homes with talented
artists willing to perform in such settings. slowbizz.com
Thursday, 12 January 2012
15. Lingibli is a smartphone app that uses QR codes to help
users learn basic words and pronunciation Lingibli.com
Thursday, 12 January 2012
16. Dutch Repudo is a service that lets users leave digital messages
for each other at specific locations in the real world. Repudo.com
Thursday, 12 January 2012
17. Museum of London uses NFC to enhance
visitors’ experience and boost social media
presence
museumoflondon.org
Thursday, 12 January 2012
18. YouTube Theater uses wifi to play internet
videos from its users’ smartphones. fakebarf.com/THEATER.html
Thursday, 12 January 2012
19. Zombies, Run is an augmented audio running game
zombiesrungame.com
that challenges users to rebuild civilisation after a
zombie apocalypse by completing location-specific
tasks while running in the real world
Thursday, 12 January 2012
20. Digital Theatre works in partnership with
Britain's leading theatre companies to capture
live performance and then stream it online.
digitaltheatre.com
Thursday, 12 January 2012
21. hnology. Digital publishing. Live performance. Installations
sic technology. Digital publishing. Live performance
tallations. Events. Apps. Games. Platforms. Marketplaces
imation. Music technology. Digital publishing. Live
rformance. Installations. Events. Apps. Games. Platforms
rketplaces. Animation. Music technology. Digital publishing
e performance. Installations. Events. Apps. Games
tforms. Marketplaces. Animation. Music technology. Digita
blishing. Live performance. Installations. Events. Apps
mes. Platforms. Marketplaces. Animation. Music technology
ital publishing. Live performance. Installations. Events. Apps
mes. Platforms. Marketplaces. Animation. Music
hnology. Digital publishing. Live performance. Installations
nts. Apps. Games. Platforms. Marketplaces. Animation. Music
chnology. Digital publishing. Live performance. Installations
nts. Apps. Games. Platforms. Marketplaces. Animation
Thursday, 12 January 2012
22. If you have an idea, we can
help make the connections
Thursday, 12 January 2012
23. How does the fund work?
Opens January 12th
Closes noon on February 17th
Decisions by February 24th
Funds available in March
Thursday, 12 January 2012
24. Concept Development Funding
Apply for up to £5,000
100% grant funded
Capital costs are not eligible
Salary costs are eligible*
Must retain proof of expenditure
* But you need to prove expenditure
Thursday, 12 January 2012
25. A few extras
Collaborations encouraged
Must report at end of March
Additional supports
Opportunities to pitch
Thursday, 12 January 2012
26. What are we looking for?
1. Innovation
2. Team that can do it well
3. Showcase or improve access
4. Sustainable: think ‘seed’ funding
5. Value for money
Thursday, 12 January 2012
27. And a bit of fishing ...
Thursday, 12 January 2012
28. The Aftermath
Culture Tech Showcase: March 29th
CIIF applications: Opens Jan 16th
SeedComp applications: Opens March 1st
Culture Tech Festival: September 2012
IGNTN: Applications from April
Thursday, 12 January 2012
29. More info and download application:
www.digitalderry.org/culturetechfund
digitalderry@gmail.com
Tw: @digitalderry
Thursday, 12 January 2012