This document outlines key concepts in object-oriented programming including constructors, polymorphism, encapsulation, inheritance, and an introduction to Pygame. It discusses how constructors are called to initialize objects, how polymorphism allows the same method to work on different types, and how encapsulation hides unnecessary details from users. Inheritance and multiple inheritance are explained with examples of subclasses inheriting and overriding methods. Finally, installing and initializing Pygame is briefly covered along with an overview of the game loop structure.