Building Mobile Cross-Platform Apps with HTML5, jQuery Mobile & PhoneGapNick Landry
The final demo for this presentation can be downloaded at:
https://www.dropbox.com/s/9j09wip6wz84b61/JSDevConMobile-JQM-PhoneGap-Demo.zip
SESSION ABSTRACT
=================
Write Once, Run Everywhere. How many times have we been promised true cross-platform development? HTML5 seems to be the closest we’ve ever been to writing applications once and running them on multiple mobile devices, such as iOS, Android, Windows Phone or Blackberry.
But native mobile apps have taken all the spotlight in recent years thanks to the introduction of hundreds of thousands of apps in various app stores from Apple, Google, Microsoft and BlackBerry. Apps offer a great native platform experience, but they can be expensive to build and require specific languages, SDKs and skill sets across multiple platforms. Mobile web sites offer a great way to engage with consumers and corporate workers alike without requiring the installation of any app, and can in turn be adapted as deployable "hybrid" apps.
This session explores the fundamentals of native vs. web apps, and how to choose the right approach for any given scenario. We begin with an exploration of the benefits of web development for smartphones using the most popular HTML5 & JavaScript framework for mobile: jQuery Mobile (JQM). We’ll go over a quick primer on HTML5, CSS3 and JavaScript, followed by everything you need to get started with JQM. We’ll cover the most common development environment options, how to build your first jQuery Mobile page, and how to debug your mobile web code with some of the available tools. We’ll also discuss how to develop a native-like experience on each mobile platform thanks to JQM’s adaptive rendering, and how to save and retrieve data with the cloud using Microsoft Azure Mobile Services.
We'll then learn how to leverage PhoneGap to wrap our mobile web UI into a native smartphone or tablet app. Discover how PhoneGap exposes native device hardware like cameras, sensors, GPS and more. We’ll also discuss the pros and cons of PhoneGap-based apps, how to deal with the UI design guidelines across platforms, and learn some do’s and don’ts of cross-platform mobile development.
Native mobile apps have their place for mass market revenue-generating models, but you also need to master cross-platform techniques when the situation calls for it such as in enterprise mobility scenarios and other niche areas. Web development is a critical skill required by every mobile developer; come learn how to get started and reach hundreds of millions of users through a smart mobile web & hybrid approach.
This Presentation will give u information about Android :
1. Working with resources- String resource,
2. Color resource,
3. Array resource Android layouts and views Handling user interaction events Grouping,
4. accessing of resources Localization of Resources Handling runtime changes of resources Designing your GUI
Building Mobile Cross-Platform Apps with HTML5, jQuery Mobile & PhoneGapNick Landry
The final demo for this presentation can be downloaded at:
https://www.dropbox.com/s/9j09wip6wz84b61/JSDevConMobile-JQM-PhoneGap-Demo.zip
SESSION ABSTRACT
=================
Write Once, Run Everywhere. How many times have we been promised true cross-platform development? HTML5 seems to be the closest we’ve ever been to writing applications once and running them on multiple mobile devices, such as iOS, Android, Windows Phone or Blackberry.
But native mobile apps have taken all the spotlight in recent years thanks to the introduction of hundreds of thousands of apps in various app stores from Apple, Google, Microsoft and BlackBerry. Apps offer a great native platform experience, but they can be expensive to build and require specific languages, SDKs and skill sets across multiple platforms. Mobile web sites offer a great way to engage with consumers and corporate workers alike without requiring the installation of any app, and can in turn be adapted as deployable "hybrid" apps.
This session explores the fundamentals of native vs. web apps, and how to choose the right approach for any given scenario. We begin with an exploration of the benefits of web development for smartphones using the most popular HTML5 & JavaScript framework for mobile: jQuery Mobile (JQM). We’ll go over a quick primer on HTML5, CSS3 and JavaScript, followed by everything you need to get started with JQM. We’ll cover the most common development environment options, how to build your first jQuery Mobile page, and how to debug your mobile web code with some of the available tools. We’ll also discuss how to develop a native-like experience on each mobile platform thanks to JQM’s adaptive rendering, and how to save and retrieve data with the cloud using Microsoft Azure Mobile Services.
We'll then learn how to leverage PhoneGap to wrap our mobile web UI into a native smartphone or tablet app. Discover how PhoneGap exposes native device hardware like cameras, sensors, GPS and more. We’ll also discuss the pros and cons of PhoneGap-based apps, how to deal with the UI design guidelines across platforms, and learn some do’s and don’ts of cross-platform mobile development.
Native mobile apps have their place for mass market revenue-generating models, but you also need to master cross-platform techniques when the situation calls for it such as in enterprise mobility scenarios and other niche areas. Web development is a critical skill required by every mobile developer; come learn how to get started and reach hundreds of millions of users through a smart mobile web & hybrid approach.
This Presentation will give u information about Android :
1. Working with resources- String resource,
2. Color resource,
3. Array resource Android layouts and views Handling user interaction events Grouping,
4. accessing of resources Localization of Resources Handling runtime changes of resources Designing your GUI
Building Universal Windows Apps for Smartphones and Tablets with XAML & C#Nick Landry
This session is your fast track into the wonderful new world of app development for Windows device. Come learn how your valuable C# skills now make you a hot mobile developer for smartphones, tablets, laptops and desktops. We’ll perform a quick lap around Microsoft Visual Studio 2013 and the new Windows Universal Apps, build our first app using XAML & C#, and debug it with Windows 8.1 and the Windows Phone Emulator. We’ll then explore the converged WinRT API services and features, such as touch input, accelerometers, Live Tiles, etc. We’ll also spend valuable time going over the new app model for Windows device apps, how to share code between phone and tablet, and how to build a converged UI in XAML for Windows 8.1 and Windows Phone. Lastly we’ll go over the app packaging and how to submit your Universal apps to the Windows Store. The converged Windows Platform is more efficient and far-reaching than ever. Come learn how to build mobile apps for hundreds of millions of Windows device users.
Join us for a brief overview of the Salesforce Mobile SDK and Ionic Framework, and learn how you can use the two technologies together to build consumer apps lightning fast. We will talk about best practices, considerations, and architecture of a consumer app. The talk is aimed at a technical audience who are both beginners and proficient at mobile app development.
Visual Studio 2015: novità per gli sviluppatori iOS, Android e Cross-PlatformStefano Ottaviani
Durante la conferenza Build, Microsoft ha presentato interessanti novità sullo sviluppo mobile e cross-platform. Alcune di queste riguardano gli sviluppatori iOS e Android, che avranno ulteriori strumenti a disposizione per aumentare la diffusione delle proprie app, riutilizzando il codice già scritto nativamente per queste due piattaforme (in Objective-C, Java, e magari in futuro anche Swift).
Alla luce di queste novità, faremo il punto della situazione sullo sviluppo mobile, discutendo le strategie per scegliere quale tecnologia usare per la nostra prossima app, tra sviluppo nativo o con tool come Xamarin e Apache Cordova.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
Flash Builder and Flex Future - Multiscreen DevelopmentRyan Stewart
Mobile development on the Flash Platform. Flex and Flash Builder have some mobile-specific technology and paradigms that make it easy to create cross-vendor, cross-os mobile applications.
Best Interactive guide on Top 10 Mobile App Development Frameworksvarshasolanki7
If you are running on limited resources and time, there are some great frameworks available that can help you build cross-platform apps using a single codebase.
In this Presentation, we have discussed the top 10 mobile app development frameworks, including the introduction of the framework, top features of it and its app examples.
Read more:http://bit.ly/top-mobile-app-framework
In this Presentation all type of JS frameworks are discussed and by viewing this you can compare that which is the best JS framework in present time for different different purposes.
MOE: Cross Platform Mobile Apps in JavaGergely Kis
Create cross platform mobile apps in Java with the Multi-OS Engine. This is a presentation by Gergely Kis at the Darwino Workshop November 2016, in Cologne, Germany
Building Universal Windows Apps for Smartphones and Tablets with XAML & C#Nick Landry
This session is your fast track into the wonderful new world of app development for Windows device. Come learn how your valuable C# skills now make you a hot mobile developer for smartphones, tablets, laptops and desktops. We’ll perform a quick lap around Microsoft Visual Studio 2013 and the new Windows Universal Apps, build our first app using XAML & C#, and debug it with Windows 8.1 and the Windows Phone Emulator. We’ll then explore the converged WinRT API services and features, such as touch input, accelerometers, Live Tiles, etc. We’ll also spend valuable time going over the new app model for Windows device apps, how to share code between phone and tablet, and how to build a converged UI in XAML for Windows 8.1 and Windows Phone. Lastly we’ll go over the app packaging and how to submit your Universal apps to the Windows Store. The converged Windows Platform is more efficient and far-reaching than ever. Come learn how to build mobile apps for hundreds of millions of Windows device users.
Join us for a brief overview of the Salesforce Mobile SDK and Ionic Framework, and learn how you can use the two technologies together to build consumer apps lightning fast. We will talk about best practices, considerations, and architecture of a consumer app. The talk is aimed at a technical audience who are both beginners and proficient at mobile app development.
Visual Studio 2015: novità per gli sviluppatori iOS, Android e Cross-PlatformStefano Ottaviani
Durante la conferenza Build, Microsoft ha presentato interessanti novità sullo sviluppo mobile e cross-platform. Alcune di queste riguardano gli sviluppatori iOS e Android, che avranno ulteriori strumenti a disposizione per aumentare la diffusione delle proprie app, riutilizzando il codice già scritto nativamente per queste due piattaforme (in Objective-C, Java, e magari in futuro anche Swift).
Alla luce di queste novità, faremo il punto della situazione sullo sviluppo mobile, discutendo le strategie per scegliere quale tecnologia usare per la nostra prossima app, tra sviluppo nativo o con tool come Xamarin e Apache Cordova.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
Flash Builder and Flex Future - Multiscreen DevelopmentRyan Stewart
Mobile development on the Flash Platform. Flex and Flash Builder have some mobile-specific technology and paradigms that make it easy to create cross-vendor, cross-os mobile applications.
Best Interactive guide on Top 10 Mobile App Development Frameworksvarshasolanki7
If you are running on limited resources and time, there are some great frameworks available that can help you build cross-platform apps using a single codebase.
In this Presentation, we have discussed the top 10 mobile app development frameworks, including the introduction of the framework, top features of it and its app examples.
Read more:http://bit.ly/top-mobile-app-framework
In this Presentation all type of JS frameworks are discussed and by viewing this you can compare that which is the best JS framework in present time for different different purposes.
MOE: Cross Platform Mobile Apps in JavaGergely Kis
Create cross platform mobile apps in Java with the Multi-OS Engine. This is a presentation by Gergely Kis at the Darwino Workshop November 2016, in Cologne, Germany
We can know about what is mobile application. Especially we can know about Hybrid Mobile Application.
Hybrid mobile Application's Overview information and few thing about Native and Web mobile applications.
The Cordova framework
Recurrent app architecture
Cordova CLI
Debugging Cordova applications
My development environment
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2016.
http://www.ivanomalavolta.com
The Cordova framework
Recurrent app architecture
Cordova CLI
Debugging Cordova applications
My development environment
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
Hybrid applications are web applications (or web pages) in the native browser, such as
UIWebView in iOS and WebView in Android (not Safari or Chrome). Hybrid Mobile
Applications are Commonly Developed using CSS, HTML & Javascript.
Build Your First iPhone or Android App with Telerik AppBuilderJeffrey T. Fritz
Jeff Fritz shows you what you need to know to get started with Telerik AppBuilder to build your first iPhone and Android app. No knowledge of mobile development is needed, and Jeff shows what you need to get started
Hybrid mobile app development slide with Ionic Framework. This is a subset of slides presented during my Ionic Mobile Development course.
In addition to the items in this slide, the course will cover Ionic application Architecture, Important AngularJS principles for Ionic development, Native vs Hybrid and code signing to Google Play and AppStore.
It is a hands-on based approach training where 80% of the course (normally from 10 am to 5 pm) will be guided lab activity or mini project activity.
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
Exploited the multi-platform compatibility of HTML5 by developing a simple HTML5 based game using Phaser game development framework and Intel XDK multi-platform HTML5 application development IDE.
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
Exploited the multi-platform compatibility of HTML5 by developing a simple HTML5 based game using Phaser game development framework and Intel XDK multi-platform HTML5 application development IDE.
Similar to Cross-Platform Development using Angulr JS in Visual Studio (20)
4. Written using web technologies
All content will be loaded using browser
HTML5, CSS
5. Familiar web-based programming
Quick and easy development iteration
Easy application update/re-branding
• Change web server content
Easy distribution
• Does not need to be packaged or distribution via
app store
Installation is optional
Potentially the widest range of device
support
6. No native look/feel
Slower than native apps
• App loaded over network and run in browser
• App Cache speeds up
• Some device have hardware acceleration for
CSS, faster Javascript engine
7. Binary executable explicitly installed on the
device
Specific application for each device
Distribution through app stores or markets
Write to device-specific SDK API
• iOS: Objective C/XCOde
• Android: Java/Eclipse
• Blackbery: Java/Eclipse
8. Highest performance
Native UI and behavior (look/feel)
Can use any capabilities that the device
API supports
Launched from icon on home screen
9. Must write app for each device supported
Write to device-specific SDK API
• IOS: Objective C/XCOde
• Android: Java/Eclipse
• Blackbery: Java/Eclipse
Most costly development model (dev+
maintenance)
2-3X dev cost + multiple platforms
Specific skills needed for development
10. Best from Web and Native Apps
App written using Web technologies
• HTML5+CSS3+Javascript
Open web standards
Wrapped as a native app that runs inside a
web container(i.e. Web kit)
Full access to native functions from
JavaScript
• accelerometer, network, media, contacts
Web code is the same across multiple
platforms
11.
12.
13. Android 4 and later (4.4 provides the best
developer experience)
IOS 6 and IOS 7
Windows 8 (Windows Store)
Windows Phone 8
14. To get the Multi-Device Hybrid Apps
extension, go to
the http://msdn.microsoft.com/en-
us/vstudio/dn722381.aspx.
16. The installer first installs a patch to Visual Studio to support multi-device
hybrid app development.
Joyent Node.js
• enables Visual Studio to integrate with the Apache Cordova Command Line Interface (CLI)
and Apache Ripple Emulator.
Git CLI
• is required only if you need to manually add Git URIs for specific Cordova plug-ins.
Google Chrome
• is required to run the Apache Ripple emulator for iOS and Android.
Apache Ant 1.8.0 or later
• is required for the Android build process.
Oracle Java JDK 7
• is required for the Android build process.
Android SDK
• is required for the Android build process and Ripple.
SQLite
• for Windows Runtime is required to add SQL connectivity to Windows apps (for the WebSQL
Polyfill plugin).
Apple iTunes is required for deploying an app to an iOS device connected to
your Windows PC.
17. css contains basic CSS style sheets that are included with the blank
template.
images is the suggested location for images for your app.
merges is used to add platform-specific code. For more information,
By default, the Blank App template includes commonly used
platform-specific code for Windows and Android devices in
the merges folder. (platformOverrides.js us used to specify the
platform file.)
• For Android devices, a .js file is included to provide support for the
JavaScript Function.prototype.bind() function on Android 2.3 devices.
• For Windows, a winstore-jscompat.js file is included to enable support for a variety
of JavaScript libraries.
res is used for platform-specific visual assets (icons and splash
screens) and signing certificates.
script is the default location for all JavaScript or TypeScript files.
18. A config.xml file included in each project
provides most of your app configuration
such as the app's display name and start
page.
19. Visual Studio also provides two other ways
to configure your app to support platform-
specific content:
Platform-specific visual assets
Platform-specific content
20. Platform-specific visual assets
• You can use the res folder in your project to
specify visual assets such as icons and splash
screens based on device resolution and platform.
resiconsplatform contains the app icons
for each platform.
resscreensplatform contains splash
screens for each platform.
21. Apache Cordova uses plugins to provide
access to native device capabilities that aren’t
available to simple web apps, such as access
to the file system.
A plugin is a cross-platform Cordova library
that accesses native code and device
capabilities through a JavaScript interface.
When required, the plugin also updates the
platform manifest to enable device
capabilities.
Not all plugins are supported or needed on all
device platforms.
22. In Solution Explorer, open the shortcut
menu for the config.xml file, and then
choose Open or View Designer.
In the configuration designer, choose
the Plugins tab.
Select the plugins that you want to enable
in your app. (See the List of available
plugins.)
23. There are many options for running your
multi-device hybrid apps on Android. From
Visual Studio, you can run and debug
Android apps on the following emulators
and devices:
Apache Ripple emulator (discussed in a
separate article)
Android emulator
Genymotion emulator
Android device
24. The Visual Studio Services Manager for
connected services lets you integrate
Microsoft services like Azure Mobile Services,
Office 365, and other services into your multi-
device hybrid apps. The manager makes it
easy to add services without leaving Visual
Studio.
In this article:
Opening Service Manager
Adding Azure Mobile Services
Adding Office 365 services
25.
26. Apache Cordova is a set of device APIs
that allow a mobile app developer to
access native device function such as the
camera or accelerometer from JavaScript.
27. Free and open source, Ionic offers a library
of mobile-optimized HTML, CSS and JS
components for building highly interactive
apps.
28. Speed is important. So important that you
only notice when it isn't there.
Ionic is built to perform and behave great
on the latest mobile devices.
With minimal DOM manipulation,
Zero jQuery,
Hardware accelerated transitions, one
thing is for sure: You'll be impressed.
29. A match made in heaven. Ionic
utilizes AngularJS in order to create a
framework most suited to develop rich and
robust applications. Ionic not only looks
nice, but its core architecture is for serious
app development, and AngularJS ties in
perfectly.
30. Ionic is modeled on popular native mobile
development SDKs, making it easy to
understand for anyone that has built a
native app for iOS or Android.
Just drop it in your code to get going, and
push through PhoneGap when it's
ready. Develop once, deploy everywhere.
31. Clean, simple, and functional. Ionic has
been designed to work and display
beautifully on all current mobile devices.
With tons of popular mobile components,
typography, interactive paradigms, and a
gorgeous (yet extensible) base theme,
you'll wonder how you lived without it.
32. Reusable and customizable front-end UI elements
Header
Content
Footer
Buttons
List
Cards
Forms
Toggle
Checkbox
Radio Buttons
Range
Select
Tabs
Grid
Utility
33.
34. Ionic is both a CSS framework and a
Javascript UI library. Many components
need Javascript in order to produce magic,
though often components can easily be
used without coding through framework
extensions such as our AngularIonic
extensions.
37. ngCordova currently has support for the following plugins:
org.apache.cordova.camera org.apache.cordova.console
org.apache.cordova.contacts org.apache.cordova.device
org.apache.cordova.device-motion
org.apache.cordova.device-orientation
org.apache.cordova.dialogs org.apache.cordova.file
org.apache.cordova.geolocation
org.apache.cordova.globalization
org.apache.cordova.network-information
org.apache.cordova.splashscreen
org.apache.cordova.statusbar org.apache.cordova.vibration
org.apache.cordova.battery-status
https://github.com/Paldom/PinDialog.git