Teams can be These slides are from the second session Mark Levison and I did at Agile2011(8/8/2011).
Contact:
mark@agilepainrelief.com, @mlevison
roger@agilecrossing.com, @rwbrown.
Using insights from neuroscience, this document discusses how to enhance creativity in organizational teams. It explains that creativity comes from the brain and everyone has creative potential. Understanding how the brain works through learning, diversity, empathy and collaboration can help foster creativity. The creative process involves preparation, incubation, insight, and verification. Associative memory and neurotransmitters also impact creativity, as the more connections in our brain from learning, the more we can combine concepts in novel ways to solve problems. Effectively training teams in these brain-based strategies can improve their creative capabilities.
Question: What weighs three pounds, has more than 1,000 trillion connections and controls your annual meeting?
Answer: Your attendee's brain.
This thinking muscle affects your conference success more than you realize. Yet, we plan our meetings and events without thinking about the impact of their design on the attendee's brain. Talking heads, passive listening, audience engagement, active participation or something in between… what’s the best for providing education at your events? Which method juices your attendees’ brain?
Today's brain science has identified several critical strategies to consider during the conference planning process. By implementing these, you can create a “brain-friendly” conference with sizzle and substance.
The Science and Practice of Brain FitnessSharpBrains
The document discusses SharpBrains, an organization that provides brain fitness market research, consulting, and educational resources. It summarizes SharpBrains' webinar on "The Science and Practice of Brain Fitness", which covered recent studies on the benefits of mental stimulation and stress management for brain health. The webinar also discussed having "3 brains" and 7 "mental muscles" to exercise, and that good brain exercise requires novelty, variety, and challenging practice.
Neuroscience and leadership : an introductionBert De Coutere
Part of the presentation given by Monica and Bert during the Neuroscience and Leadership workshop at the CCL EMEA Associate Learning Days (La Hulpe, June 2012)
The Persuasive Communication Model offers a convenient system that you can use to design mobile applications, websites, or social media campaigns. You can use the model when you are developing new products, trying to improve old ones, or seeking to identify the success principles that lay behind your competitors’ products.
When designing new technologies or fixing old ones, the model provides a checklist of persuasion principles that you can use to compare your design with scientifically validate influence principles. If you wish to understand what makes your competitors’ technology work, you cannot just copy their product. Rather, you can use the model to reverse engineer their persuasive architecture, and then adapt their persuasive architecture to your unique product and market.
This presentation does not include the Persuasive Design Cheat Sheet. Sign-up for my newsletter to be notified of the next public release: http://www.cugelman.com
Some of the science behind this presentation:
http://www.jmir.org/2011/1/e17/
The document discusses the ancient Chinese philosopher Laozi's quote "Those who say, do not know; those who know, do not say" and its implications for innovation. It argues that those who claim to have formulas for success ("say") often provide only shallow, short-term solutions, while true knowledge ("know") comes from open-minded exploration beyond what can be said or taught. The document also discusses how a "Wise Place" refers to cultivating understanding within ourselves, while a "Wise Space" allows for collaboration across boundaries in fostering sustainable innovation.
We make decisions every day driven by cognitive biases designed to save time and energy. These mental shortcuts serve us well. Marketers have used this knowledge to build successful marketing strategies for many years. This knowledge can also be used to build engaging products. Behavioral design provides a model for thinking about forming habits and motivating users. Identifying these user stories are critical to build lasting products. They link core user needs with business outcomes. These ideas drive products such as Facebook, Instagram, and Twitter. In this talk, we’ll explore using behavioral design to build an engagement loop and better backlog. Iʼll share how to integrate these ideas into an Agile development process.
Using insights from neuroscience, this document discusses how to enhance creativity in organizational teams. It explains that creativity comes from the brain and everyone has creative potential. Understanding how the brain works through learning, diversity, empathy and collaboration can help foster creativity. The creative process involves preparation, incubation, insight, and verification. Associative memory and neurotransmitters also impact creativity, as the more connections in our brain from learning, the more we can combine concepts in novel ways to solve problems. Effectively training teams in these brain-based strategies can improve their creative capabilities.
Question: What weighs three pounds, has more than 1,000 trillion connections and controls your annual meeting?
Answer: Your attendee's brain.
This thinking muscle affects your conference success more than you realize. Yet, we plan our meetings and events without thinking about the impact of their design on the attendee's brain. Talking heads, passive listening, audience engagement, active participation or something in between… what’s the best for providing education at your events? Which method juices your attendees’ brain?
Today's brain science has identified several critical strategies to consider during the conference planning process. By implementing these, you can create a “brain-friendly” conference with sizzle and substance.
The Science and Practice of Brain FitnessSharpBrains
The document discusses SharpBrains, an organization that provides brain fitness market research, consulting, and educational resources. It summarizes SharpBrains' webinar on "The Science and Practice of Brain Fitness", which covered recent studies on the benefits of mental stimulation and stress management for brain health. The webinar also discussed having "3 brains" and 7 "mental muscles" to exercise, and that good brain exercise requires novelty, variety, and challenging practice.
Neuroscience and leadership : an introductionBert De Coutere
Part of the presentation given by Monica and Bert during the Neuroscience and Leadership workshop at the CCL EMEA Associate Learning Days (La Hulpe, June 2012)
The Persuasive Communication Model offers a convenient system that you can use to design mobile applications, websites, or social media campaigns. You can use the model when you are developing new products, trying to improve old ones, or seeking to identify the success principles that lay behind your competitors’ products.
When designing new technologies or fixing old ones, the model provides a checklist of persuasion principles that you can use to compare your design with scientifically validate influence principles. If you wish to understand what makes your competitors’ technology work, you cannot just copy their product. Rather, you can use the model to reverse engineer their persuasive architecture, and then adapt their persuasive architecture to your unique product and market.
This presentation does not include the Persuasive Design Cheat Sheet. Sign-up for my newsletter to be notified of the next public release: http://www.cugelman.com
Some of the science behind this presentation:
http://www.jmir.org/2011/1/e17/
The document discusses the ancient Chinese philosopher Laozi's quote "Those who say, do not know; those who know, do not say" and its implications for innovation. It argues that those who claim to have formulas for success ("say") often provide only shallow, short-term solutions, while true knowledge ("know") comes from open-minded exploration beyond what can be said or taught. The document also discusses how a "Wise Place" refers to cultivating understanding within ourselves, while a "Wise Space" allows for collaboration across boundaries in fostering sustainable innovation.
We make decisions every day driven by cognitive biases designed to save time and energy. These mental shortcuts serve us well. Marketers have used this knowledge to build successful marketing strategies for many years. This knowledge can also be used to build engaging products. Behavioral design provides a model for thinking about forming habits and motivating users. Identifying these user stories are critical to build lasting products. They link core user needs with business outcomes. These ideas drive products such as Facebook, Instagram, and Twitter. In this talk, we’ll explore using behavioral design to build an engagement loop and better backlog. Iʼll share how to integrate these ideas into an Agile development process.
Neuroscience and Learning - Dr Paul Howard-JonesMike Morrison
On 28 Jan 2013 Dr Paul Howard-Jones, a renowned neuroscientist from Bristol University spoke on the CIPDMembers LinkedIn group webinar about the impact of current neuroscience, some myths and the importance of understanding research
To watch the recording go to rapidbi.com/store/
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
The document discusses using design thinking methods and rapid prototyping as an innovation strategy. It outlines a workshop aimed at understanding design thinking and how this approach can provide strategic advantages for projects. The workshop will cover activities like imagining project opportunities, experiencing rapid prototyping, and defining how to best showcase the skills of web professionals.
This document provides strategies for teaching children to think, including developing positive dispositions for thinking and learning, generating intellectual rigor and inquiry, combining proven frameworks with practical strategies, and enhancing thinking with technology. It discusses developing curiosity, self-talk, passion-driven inquiries, taxonomies of thinking, problem-solving approaches, and using technology like cellphones and visuals to advance thinking. The document aims to provide teachers with practical yet intellectually rigorous approaches to teaching children higher-order thinking.
Simply Connecting Dots - Inspiring lessons from the expert on how to train yo...Saiful Islam
Creativity is a skill and it can be trained and developed with certain method and exercise.
Creativity is not special gift and it is already inside us.
"I have no special gift. I am only passionately curious."
– Einstein, quoted in Thorpe, Scott, How to Think Like Einstein, Barnes & Noble Books, Inc., 2000, p. 115.
Curio-creative workout is one method that will train your imagination to be more passionately curious and thirsty about knowledge.
Hope you like it
This document discusses thinking skills and techniques for improving thinking. It introduces Edward de Bono's Six Thinking Hats technique for structured thinking. The Six Hats include White (facts), Red (emotions), Black (caution), Yellow (benefits), Green (creativity), and Blue (process control). Using different colored hats allows individuals to explore an issue from different perspectives in a structured way. The document argues that thinking is a skill that can be taught and improved through practice and learning new techniques like the Six Hats. It aims to promote thinking as an essential life skill.
Reporting for operation 1 (restructured course)Dick Lam
This document discusses several topics related to business management including theories of profit maximization, sales and cost reduction strategies, objectives of performance measurement, Howard Gardner's five minds framework, the concept of passion in driving change, and structuralism as a theoretical paradigm. It provides examples and definitions for various concepts like reciprocal induction, the inferiority complex, human nature, and the seven types of waste. The overall document presents an overview of different ideas and approaches for analyzing and improving business operations and performance.
The document provides information on creative thinking techniques. It discusses 4 techniques: 1) Clever Copying which involves finding solutions to similar problems in other fields, 2) Defying Assumptions which challenges assumptions that may be limiting solutions, 3) Using the Context which looks for solutions already present in the situation, and 4) Changing Parameters which plays with changing elements like reducing, combining, or changing aspects in place or time. Examples are given for each technique to illustrate how it can be applied to solve challenges.
http://www.create-learning.com
Creativity to Innovation program.
People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
http://www.create-learning.com Creativity to Innovation program at Syracuse University. People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
1. Creativity involves the reorganization of experience into new configurations and is a function of knowledge, imagination, and evaluation. It can take the form of art, discovery, or humor.
2. Each hemisphere of the brain processes different types of information - the left brain is logical and analytical while the right brain is intuitive and looks at the whole picture.
3. Creativity generates new ideas while innovation is implementing those ideas. Innovation gives companies competitive advantages through new approaches and flexibility.
You know what they say happens to you and me when we assume. Let's not get caught in that trap. Find methods to help you challenge assumptions and uncover better ideas. These quick workflow fixes can help you address where you should ask more questions, find different answers, work better as a team, and - ultimately - create better products and services. We will walk through a series of activities that can be applied to your creative development process to build more functional, engaging, and user-centered work and help your teams be more productive, goal-oriented, and inquisitive. These activities will vary in complexity - some as quick as 5 minutes, some more in-depth that require a couple of hours of work - but all are geared at helping you find something actionable that you can add to your toolkit.
The document discusses creativity and how it is more than just arts and invention, exploring concepts like divergent thinking, brainstorming, and Carl Rogers' view that creativity requires a visible product. It also analyzes why creativity tends to decline with age as we prioritize competencies for dealing with reality, and proposes approaches like brainstorming and embracing childlike thinking to help revive creativity.
This document appears to be a slide deck for a workshop on design thinking and creativity. The workshop covers topics like the hero's journey as a model for creativity, exploring the ordinary and special worlds through different stages of the design process, and tying it together with a discussion of neuroscience and the brain. Activities include discussing past experiences that hindered creativity, conducting user interviews to gain empathy, and exercises to develop a beginner's mindset when conducting user research. The overall aim seems to be providing designers with frameworks and techniques to stimulate creativity and innovation through an understanding of human-centered design processes and principles.
This document discusses the importance of higher thinking and thinking outside the box. It provides exercises to practice inside and outside the box thinking, such as connecting dots with lines or coming up with uses for random words. It encourages being curious, making connections, and considering all possibilities to develop higher thinking skills.
The document provides 5 unconventional ways to boost creativity: 1) Cut yourself off from sensory input by reducing visual input, noise, and isolating yourself. 2) Engage in daydreaming to allow problems to be solved creatively. 3) Take improv comedy lessons to improve mental flexibility. 4) Eat something new for breakfast to disrupt normal thought patterns. 5) Switch up your work schedule by staying up late or waking early when your mind is less awake to make unusual connections. The goal is to get the brain working less efficiently to spark creativity.
You know what they say happens to you and me when we assume. Let's not get caught in that trap. Find methods to help you challenge assumptions and uncover better ideas. These quick workflow fixes can help you address where you should ask more questions, find different answers, work better as a team, and - ultimately - create better products and services. We will walk through a series of activities that can be applied to your creative development process to build more functional, engaging, and user-centered work and help your teams be more productive, goal-oriented, and inquisitive. These activities will vary in complexity - some as quick as 5 minutes, some more in-depth that require a couple of hours of work - but all are geared at helping you find something actionable that you can add to your toolkit.
9 (Proven) Ways To Unleash Your Creative GeniusUberflip
This document provides 9 proven ways to unleash creative genius and get out of a creative jam. The tips include being tired, working out, playing ambient noise, traveling, dimming lights, being exposed to blue and green colors, setting limits, having a messy desk, and using creativity apps. Over 90% of content marketers report lacking inspiration for creative projects.
The document discusses strategies for improving innovation and creative thinking in organizations. It provides 10 tips for encouraging innovative thinking such as getting rid of mental locks, using both sides of the brain, learning and applying creative thinking techniques, moving outside one's area of expertise, avoiding classic innovation traps, allowing failures, creating process maps, getting out of one's own way, and creating an environment that supports innovation. The document emphasizes that fostering innovation is important for businesses to develop new products/services, find solutions to problems, and stay competitive. Regularly challenging assumptions and traditional ways of thinking can help stimulate innovative ideas.
Lateral thinking involves generating creative ideas by looking at problems in unexpected ways and breaking out of established mental patterns. The document discusses lateral thinking techniques like using random words to stimulate new ideas and proposing alternatives or provocations to challenge assumptions. It also addresses myths about creativity, noting that while some people may have a natural talent, creativity can be developed as a skill through techniques like lateral thinking that encourage pattern breaking.
The document discusses several key concepts related to learning and cognition:
1) The triune brain model which describes three parts - the reptilian brain for survival, limbic system for emotions, and cerebral cortex for thinking.
2) Brain laterality showing preferences for logical vs holistic thinking between brain hemispheres.
3) Howard Gardner's theory of multiple intelligences describing eight types of intelligence like linguistic and spatial.
4) The importance of integrating different thinking styles and engaging students' strengths for effective learning.
Neuroscience and Learning - Dr Paul Howard-JonesMike Morrison
On 28 Jan 2013 Dr Paul Howard-Jones, a renowned neuroscientist from Bristol University spoke on the CIPDMembers LinkedIn group webinar about the impact of current neuroscience, some myths and the importance of understanding research
To watch the recording go to rapidbi.com/store/
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
The document discusses using design thinking methods and rapid prototyping as an innovation strategy. It outlines a workshop aimed at understanding design thinking and how this approach can provide strategic advantages for projects. The workshop will cover activities like imagining project opportunities, experiencing rapid prototyping, and defining how to best showcase the skills of web professionals.
This document provides strategies for teaching children to think, including developing positive dispositions for thinking and learning, generating intellectual rigor and inquiry, combining proven frameworks with practical strategies, and enhancing thinking with technology. It discusses developing curiosity, self-talk, passion-driven inquiries, taxonomies of thinking, problem-solving approaches, and using technology like cellphones and visuals to advance thinking. The document aims to provide teachers with practical yet intellectually rigorous approaches to teaching children higher-order thinking.
Simply Connecting Dots - Inspiring lessons from the expert on how to train yo...Saiful Islam
Creativity is a skill and it can be trained and developed with certain method and exercise.
Creativity is not special gift and it is already inside us.
"I have no special gift. I am only passionately curious."
– Einstein, quoted in Thorpe, Scott, How to Think Like Einstein, Barnes & Noble Books, Inc., 2000, p. 115.
Curio-creative workout is one method that will train your imagination to be more passionately curious and thirsty about knowledge.
Hope you like it
This document discusses thinking skills and techniques for improving thinking. It introduces Edward de Bono's Six Thinking Hats technique for structured thinking. The Six Hats include White (facts), Red (emotions), Black (caution), Yellow (benefits), Green (creativity), and Blue (process control). Using different colored hats allows individuals to explore an issue from different perspectives in a structured way. The document argues that thinking is a skill that can be taught and improved through practice and learning new techniques like the Six Hats. It aims to promote thinking as an essential life skill.
Reporting for operation 1 (restructured course)Dick Lam
This document discusses several topics related to business management including theories of profit maximization, sales and cost reduction strategies, objectives of performance measurement, Howard Gardner's five minds framework, the concept of passion in driving change, and structuralism as a theoretical paradigm. It provides examples and definitions for various concepts like reciprocal induction, the inferiority complex, human nature, and the seven types of waste. The overall document presents an overview of different ideas and approaches for analyzing and improving business operations and performance.
The document provides information on creative thinking techniques. It discusses 4 techniques: 1) Clever Copying which involves finding solutions to similar problems in other fields, 2) Defying Assumptions which challenges assumptions that may be limiting solutions, 3) Using the Context which looks for solutions already present in the situation, and 4) Changing Parameters which plays with changing elements like reducing, combining, or changing aspects in place or time. Examples are given for each technique to illustrate how it can be applied to solve challenges.
http://www.create-learning.com
Creativity to Innovation program.
People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
http://www.create-learning.com Creativity to Innovation program at Syracuse University. People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
This document discusses creativity and creative thinking. It provides 12 reasons why developing creativity is important, such as maximizing human potential, solving problems, and adapting to change. It also discusses 32 traits of creative people, including being sensitive, questioning, flexible, and risk-taking. Finally, it outlines various techniques for creative thinking like brainstorming, lateral thinking, and mind mapping that can generate new ideas.
1. Creativity involves the reorganization of experience into new configurations and is a function of knowledge, imagination, and evaluation. It can take the form of art, discovery, or humor.
2. Each hemisphere of the brain processes different types of information - the left brain is logical and analytical while the right brain is intuitive and looks at the whole picture.
3. Creativity generates new ideas while innovation is implementing those ideas. Innovation gives companies competitive advantages through new approaches and flexibility.
You know what they say happens to you and me when we assume. Let's not get caught in that trap. Find methods to help you challenge assumptions and uncover better ideas. These quick workflow fixes can help you address where you should ask more questions, find different answers, work better as a team, and - ultimately - create better products and services. We will walk through a series of activities that can be applied to your creative development process to build more functional, engaging, and user-centered work and help your teams be more productive, goal-oriented, and inquisitive. These activities will vary in complexity - some as quick as 5 minutes, some more in-depth that require a couple of hours of work - but all are geared at helping you find something actionable that you can add to your toolkit.
The document discusses creativity and how it is more than just arts and invention, exploring concepts like divergent thinking, brainstorming, and Carl Rogers' view that creativity requires a visible product. It also analyzes why creativity tends to decline with age as we prioritize competencies for dealing with reality, and proposes approaches like brainstorming and embracing childlike thinking to help revive creativity.
This document appears to be a slide deck for a workshop on design thinking and creativity. The workshop covers topics like the hero's journey as a model for creativity, exploring the ordinary and special worlds through different stages of the design process, and tying it together with a discussion of neuroscience and the brain. Activities include discussing past experiences that hindered creativity, conducting user interviews to gain empathy, and exercises to develop a beginner's mindset when conducting user research. The overall aim seems to be providing designers with frameworks and techniques to stimulate creativity and innovation through an understanding of human-centered design processes and principles.
This document discusses the importance of higher thinking and thinking outside the box. It provides exercises to practice inside and outside the box thinking, such as connecting dots with lines or coming up with uses for random words. It encourages being curious, making connections, and considering all possibilities to develop higher thinking skills.
The document provides 5 unconventional ways to boost creativity: 1) Cut yourself off from sensory input by reducing visual input, noise, and isolating yourself. 2) Engage in daydreaming to allow problems to be solved creatively. 3) Take improv comedy lessons to improve mental flexibility. 4) Eat something new for breakfast to disrupt normal thought patterns. 5) Switch up your work schedule by staying up late or waking early when your mind is less awake to make unusual connections. The goal is to get the brain working less efficiently to spark creativity.
You know what they say happens to you and me when we assume. Let's not get caught in that trap. Find methods to help you challenge assumptions and uncover better ideas. These quick workflow fixes can help you address where you should ask more questions, find different answers, work better as a team, and - ultimately - create better products and services. We will walk through a series of activities that can be applied to your creative development process to build more functional, engaging, and user-centered work and help your teams be more productive, goal-oriented, and inquisitive. These activities will vary in complexity - some as quick as 5 minutes, some more in-depth that require a couple of hours of work - but all are geared at helping you find something actionable that you can add to your toolkit.
9 (Proven) Ways To Unleash Your Creative GeniusUberflip
This document provides 9 proven ways to unleash creative genius and get out of a creative jam. The tips include being tired, working out, playing ambient noise, traveling, dimming lights, being exposed to blue and green colors, setting limits, having a messy desk, and using creativity apps. Over 90% of content marketers report lacking inspiration for creative projects.
The document discusses strategies for improving innovation and creative thinking in organizations. It provides 10 tips for encouraging innovative thinking such as getting rid of mental locks, using both sides of the brain, learning and applying creative thinking techniques, moving outside one's area of expertise, avoiding classic innovation traps, allowing failures, creating process maps, getting out of one's own way, and creating an environment that supports innovation. The document emphasizes that fostering innovation is important for businesses to develop new products/services, find solutions to problems, and stay competitive. Regularly challenging assumptions and traditional ways of thinking can help stimulate innovative ideas.
Lateral thinking involves generating creative ideas by looking at problems in unexpected ways and breaking out of established mental patterns. The document discusses lateral thinking techniques like using random words to stimulate new ideas and proposing alternatives or provocations to challenge assumptions. It also addresses myths about creativity, noting that while some people may have a natural talent, creativity can be developed as a skill through techniques like lateral thinking that encourage pattern breaking.
The document discusses several key concepts related to learning and cognition:
1) The triune brain model which describes three parts - the reptilian brain for survival, limbic system for emotions, and cerebral cortex for thinking.
2) Brain laterality showing preferences for logical vs holistic thinking between brain hemispheres.
3) Howard Gardner's theory of multiple intelligences describing eight types of intelligence like linguistic and spatial.
4) The importance of integrating different thinking styles and engaging students' strengths for effective learning.
Learn from two dyslexic UX designers and one UX researcher as they journey through what it means to see the world from different perspectives and how to harness this power for design thinking. Dive into the dyslexic perspective and learn techniques to help you solve complex problems and unlock your creative potential.
The talk was given at Big (D)esign / September 2017
By:
Jennifer Keene-Moore
Anita Barraco Cator
Sophi Marass
7.0 THE WAYS I AM PRACTICE IN MY LIFE TO MAKE SURE MY BRAIN WORK PROPERLYFIFI RODI
- The document discusses several ways that the brain works and is affected by different factors.
- It explains that being tired can help creative work by making the brain less efficient at focusing and filtering, allowing new connections. However, being well-rested is better for analytic work.
- Stress can physically change the brain by shrinking areas like the hippocampus. Prolonged stress exposure in early life can have long-term mental health effects.
- True multi-tasking is impossible as the brain can only focus on one task at a time, switching between tasks quickly. This decreases performance and increases errors.
The document discusses leading upwards in an organization. It suggests that frustration and misunderstandings between levels in an organization waste energy, and this energy could be used in a better way. It recommends seeking first to understand others' perspectives using techniques like clean language and non-violent communication. The document also discusses Stephen Covey's "7 Habits of Highly Effective People" including being proactive, understanding others before being understood, and synergizing. It suggests tools like role playing games and common leadership frameworks can help communicate and align expectations between levels in an organization.
1. Lateral thinking involves generating ideas in unconventional or illogical ways to solve problems by breaking out of typical patterns of thought.
2. The mind forms mental grooves or patterns in how it thinks, and lateral thinking seeks to form new pathways of thought by considering ideas randomly or provocatively.
3. Some lateral thinking techniques include using random words, considering alternatives, making provocative statements without reason, and creative challenges to re-examine assumptions.
The document discusses creative thinking and problem solving. It provides information on:
- Brain activity related to insight and solving problems in insightful versus sequential ways. Increased right hemisphere activity was seen before insights.
- Neurofeedback methods that aim to increase cooperation between distant brain areas important for creativity, which led to improvements in musical performance and creativity measures.
- Common mental blocks to creative thinking like seeking a single right answer, avoiding ambiguity, and believing creativity is frivolous.
- A seven step process for creative problem solving that includes defining the problem, gathering information, finding alternative solutions, and evaluating results.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
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Creativity for Agile Teams
1. Our key point: Your team can be more creative
Why do you care? Creativity increases productivity
Main takeaway: How creativity works and how you
nurture it on your team
1
2. In 2000 my daughter worked as an intern on the TV show Malcolm in the Middle.
Her job was to pamper the writing team. Their job was to create a script for each
week’s show. They had 5 days to come up with and write 30 minutes of
irreverent, award-winning comedy. The bar was set high from before Day One.
The script for the pilot won an Emmy award.
The writers had their own work room. It had what you might expect – a
conference table and chairs, a small kitchen setup. It also had a deep pile of
brightly colored carpets, bean bag chairs and boxes full of toys. The refrigerator
had some unusual items in it at all times. My daughter’s job was to fetch
whatever manner of consumable any writer desired – lunch from a special
restaurant, 20 year Scotch, Korean Tacos from the truck near Dodger Stadium.
They were pampered because they had to be creative on a deadline.
Do you pamper your Agile teams like this? Likely not. But then they have a little
more leeway in getting their work done – two weeks and a variable scope based
on proven velocity. Do Agile teams need to be creative? Their goal is less open-
ended than comedy writers but creativity is a great attribute for getting product
down well. A successful team is going to be creative. The ideal Agile work
environment is conducive to creativity – shared space, close collaboration, charts
on the wall, good tools, clear goals. A team that does not feel creative is a team
in need of a tune-up. Are their ways to promote, nurture and enhance creativity
in Agile Teams? That is what we are going to explore.
2
12. Some common answers:
- Useful
- Novel
- Feels new to me
- Did not previously exist
- Solves a problem
Creativity helps with
• Problem Solving
• Refinement of Product and Process
• Invention and Innovation
13
14. How well did to work for you?
We overuse the wrong parts of our brains. It is better
to create the right conditions for creativity.
15
15. To some extent it can. We will see some tools that help.
But perhaps nurturing our innate abilities a better
approach.
16
16. This one is easy. Our pre-frontal cortex can handle it
with little access to long term memory.
Answer: VIII
From
http://web.mit.edu/2.009/www/lectures/2_projectAnd
Creativity.pdf
17
17. This one requires a shift into language networks to find
a match.
Answer: SIX
18
18. This one requires a shift from the previous two into a
mathematical solution.
Answer: IX6, a mathmatical expression
19
21. Left and right brain hemispheres are a bit different, but
both are used all the time. The left brain is a specialist.
The right brain is a generalist. They work together all
the time.
22
22. Our brains have 3 general parts based on evolutionary
progress.
- Old Brain (reptilian, autonomic, survival)
- Mid Brain (mammalian, limbic, emotion)
- New Brain (neocortex, language, speech, music,
reasoning, thinking)
23
23. Beeman 2004: 40% of word puzzles were solved using
logical process. 60% were spontaneous insight (no
logical progression).
The greater part of our brain us used for subconscious
thought, which is faster. There is much more capacity,
too.
24
24. The Fedex Logo has a symbol embedded in it that
suggests forward motion.
If you do not see the symbol, note your emotional state
while you look for it.
Here is a clue: “White space is not always empty.”
Answer: a right-pointing white arrow between the E
and x.
25
25. Working memory is limited in capacity and processing is
slow due to complexity and energy demand of the
neocortex. Long term memory is vastly larger and
information is compressed and coded, allowing for
faster access and searching. The hippocampus is the
brain organ that manages movement of information
between the two types of memory.
26
26. What is happening in the neural circuits. When we take
in new information, our brain looks for existing maps
that match the concepts or experience. If one is found,
the map is reinforced. If none is found, an “impasse”
occurs.
This feels frustrating. If we try really hard to
“understand”, our prefrontal cortex uses up a lot of
energy and we get tired. If, instead, we can relax and
think about something else – or do something physical
that is not related, our subconscious brain continues to
look deeper for matching maps. If it finds none, it
creates a new map to represent the new information.
This is called “learning”.
27
27. This model comes from David Rock’s 2006 book. It is
called ARIA, an acronym for the 4 stages.
1. Awareness of a dilemma – a problem to be solved,
we show concern. We are stuck in an impasse.
2. Reflection – staring into space while watching
internal processes. Outer world has gone dim so
unconscious can go to work.
3. Insight – “aha!” A new connection has been made
between our existing networks that can accommodate
the dilemma
4. Action – Energy rises and we want to do something
about the problem.
28
28. During the impasse, our energy is low. If we can relax
and reflect, our alpha waves increase. These are the
low-amplitude waves that we experience when at rest
like watching TV. When the impasse is overcome, there
is a burst of gamma waves – high amplitude, high
energy waves associated with excitement. We
experience the energy to take action. It is short-lived,
though, so it is best to act quickly.
29
29. This exercise facilitates the ARIA model. By explaining the
challenge in words, the language and speech processing
centers of our brains are activated, bringing more neural
maps into use. By reducing it to 5 words, the prefrontal
cortex has less to do to hold on to the concept, opening up
channels to our subconscious. Then the use of words
evoking deep thinking and intuition help to activate our
deeper search mechanisms to draw upon our vast mental
resources.
Here are some sample questions:
• If you stop and think deeply, do you think you
know what you need to do to resolve this?
• What quiet hunches do you have about a
resolution, deeper inside?
• How close to a solution are you?
• Which pathway to a solution would be best to
follow?
30
33. Studies show that pressure does not help. The old
phrase “Necessity is the Mother of Invention” is more
true in the long run than in the short run.
34
34. TO be creative, we need to have our basic necessities
taken care of and feel safe to speak in the presence of
our collaborators.
35
35. These are from Dan Pink in Drive. Also
http://www.ted.com/talks/dan_pink_on_motivation.html.
David Rock has a similar model SCARF for groups.
36
36. Eustress = good stress.
The prefrontal cortex needs just the right amount of
stress to be at peek performance. That means the right
balance of dopamine and norepenephrine
(noradrenaline).
37
38. Relax
One type of creativity can spark others
Remember a related experience
Ask questions
View, touch related objects
Do something simple to warm up
39
39. It actually helps to tell yourself and your collaborators
to “Be creative!”
Visual stimulation helps – think colored sticky notes
and drawings.
Physical, tactile, body-in-motion activities use more of
the brain by a factor of a billion compared to working
alone with a computer.
40
40. R: What a cute doggy.
R: Mark, does your dog bite?
M: No, he is pretty mellow.
R: Hi doggy.
D: Rowf
R: Ouch. I thought you said your dog didn’t bite?
M: That’s not my dog.
Morale: the solution space may be different from what
you assume.
Avoid lightpost effect – looking for your lost keys where
the light is brightest rather than where you last had
them.
41
41. How many experiments did Edison make before he
found the right filament for the electric light? What if
he had stopped at the first “failure”? Experiments tell
us if our hypothesis is correct. We take action
accordingly. Therefore “failure” is simply one type of
knowledge acquisition.
42
42. We think more creatively when we are having fun.
Recall the TV Show writers room. For more, see
http://www.ted.com/talks/tim_brown_on_creativity_and_play.html
43
43. Let your subconscious do the heavy lifting. And sleep
for integration.
Ohlsson in Rock p 79 says to deliberately do something
else to stop conscious processing at impasse.
Zimmer: When your mind wanders, the brain’s default
network (self referential thought) is working with its
executive control system (prefrontal cortex) to reach
distant goals. New ideas may emerge and be surprising.
44
44. Create 30 circles.
In 60 seconds, see how many you can turn into a
picture.
Going fast helps us to keep from editing ourselves
(judging quality or cleverness) which slows us down.
But the time pressure may reduce our creativity, too.
So try 120 seconds.
45
46. This is a picture of the band Paul McCartney was in
before Wings. ;-) Were they creative? Musicologists are
still trying to figure out how they did what they did in
many of their melodies.
47
48. Wright Brothers were not the first
Fulton was not the first
Edison was not the first
Ford was not the first
Darwin…
49
49. Flow for individuals is defined by Mihaly
Csikszentmihalyi (Cheek-sent-me-high) in Flow: The
Psychology of Peak Performance
Characteristics:
• energizing
• engaging
• use your strengths
• do something slightly out of the ordinary
• many new but safe neural connections are made
• major driver of happiness
• happiness -> neurotransmitters -> right balance –> cycles
It is described for groups in Group Creativity by Keith
Sawyer
50
50. Common, agreed-upon goal
Enables focus so one can know if we are approaching a
solution
Basketball (clear goal) vs. Jazz/improv (create good
performance)
Clear objectives, problem-solving or “innovate”,
problem-finding goal (post-it, Elixir strings)
51
51. Divergent – that’s generate as many ideas as possible,
widening the solution space
Convergence – pruning the ideas
Right kinds of topics (not assembly or silo tasks)
Better for evaluating than for creating ideas
Use proven patterns
-Have a structure
- facilitate
- pairing works well
- free-form with no judgement
- focus on quantity
- filter
52
52. Engage people from other domains to help see patterns
and results that you cannot see due to familiarity. We
edit reality to match what we already know and
believe.
New people in new environments
Lehrer – Wired 1/10 The Neuroscience of Screwing Up
53
53. - quiet, open, curious, receptive mind
- focused but not stressed
- jazz metaphor
- not defensive, intrusive, argumentative
54
54. All members in sync
Whole is greater than sum of parts
Ideas build on each other
55
56. Know other members strengths and weaknesses
All share tacit knowledge (music, rule of improv,
domain, tools)
Plus conventions, customs and unwritten rules
57
57. http://www.sxc.hu/browse.phtml?f=download&id=128
4819
•Innovation Games ™ www.innovationgames.com
•Edward de Bono’s Six Hats technique www.debonogroup.com
•Agile Games discussion group www.agilegames.org
•Creative Problem Solving with SCAMPER: http://litemind.com/scamper/
•Tasty Cupcakes (Agile Games): http://tastycupcakes.com/
•ThinkerToys (Book) http://creativethinking.net/
58
58. Group creativity technique made popular by Alex Faickney
Osborn in the late 1930s.
Rules usually applied:
• Collect as many ideas as possible from all
participants with no criticisms
or judgments made while ideas are being
generated.
• All ideas are welcome no matter how silly or far
out they seem. The more
ideas the better, because at this point you don't
know what might work.
• Absolutely no discussion during the brainstorming
activity. Talking about
the ideas will take place after brainstorming is
complete.
• Do not criticize or judge. Don't even groan, frown,
or laugh. All ideas are equally valid at this point.
• Do build on others' ideas.
59