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Creative Technologies & Enterprise
Creative Computing
Professor Andrew Hugill

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Creative Technologies & Enterprise
• Integrated MSc in Creative Technologies and
Enterprise (four years, funding available)
• MSc in Creative Technologies and Enterprise
(one year, computing skills required)
• BSc in Creative Technologies and Enterprise
(three years, available as an option within the
Integrated masters programme)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Creative Computing
• BSc Creative Computing (three years)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Comparison
• Creative Technologies & Enterprise
– Suits ‘in-between’ people who work across disciplines
– Highly flexible course structure allows for innovation
– Hybrid concept encourages personal development
and entrepreneurship

• Creative Computing
– Suits people who would normally take Computer
Science degrees but seek something more creative
– Meets a pre-defined industry need
– Addresses social, ethical and legal issues
Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Creative Technologies & Enterprise:
Features
•
•
•
•
•
•

Courses planned with partners in the digital economy
45-week year to mesh with business and industry
National and international placements or internships throughout
Seamless entry into the world of work
Computing skills taught from fundamentals to advanced level
Constant interaction with cutting-edge ideas, people and
technologies
• Creative thinking, problem-solving, and ideation a feature of the
course
• Business skills training for work as an entrepreneur or in a large
company
• Develops your creative abilities in a digital context

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Year 1
•
•
•
•

CT 4001 Creative Technology Projects 1 (i)
CT 4002 Fundamental Computing
CT 4003 Digital Enterprise (i)
CT 4004 Ideation and Creative ProblemSolving

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Year 2 (Level 5)
• CT 5001 Creative Technology Projects 2 (i)
• CT 5002 Intelligent Computing
• CT 5003 Project Management and Leadership
(i)
• CT 5004 Digital Creativity and Innovation

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Year 3 (Level 6)
• CT 6002 Enterprise Computing
• CT 6003 Research Methods

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Year 3 (Level 7)
• CT 7001 Industry Showcase (i)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Year 4 (Level 7)
• CT 7002 Advanced Projects (i)
• CT 7003 Emerging Technologies (i)
• CT 7004 Research Project (i)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Creative Computing: Year 1
•
•
•
•

CT4002 Fundamentals of Computing (20 credits) *
CC4001 Transformative Computing (20 credits)
CT4004 Creative Solutioning (20 credits) *
CC4002 Multimedia and Virtual Environments (40
credits)
• CC4003 Usability and Design (20 credits)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Creative Computing: Year 2
• CT5002 Programming Essentials (20 credits) *
• CC5001 Computing for Sustainability (20
credits)
• CC5002 Innovative Software Engineering (20
credits)
• CC5003 Games Computing (20 credits)
• CT5001 Creative Technology Projects (40
credits) *
Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Creative Computing: Year 3
•
•
•
•
•

CC6001 Big Data (20 credits)
CT7003 Emerging Technologies (20 credits) *
CC6002 Enterprise Architecture (20 credits)
CC6003 Electronic Commerce (20 credits)
CC6004 Final Projects (40 credits)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Hartham Park
www.harthampark.com
•
•
•
•

Creative Technologies & Enterprise Creative
Computing

Hartham Collaboratory
Hartham Business Park
Corsham Institute
Newton Park

9 December, 2013
Enterprise Partners (selected)
•
•
•
•
•
•
•
•

Hewlett Packard
Ark Continuity
Mydex Ltd.
ITS Technology Solutions
Microsoft (Research)
Nantian Software (Beijing)
CITIC Guoan Group (Beijing)
… and a host of SMEs
Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Placements/Internships
•
•
•
•
•
•

Start in Year 2
May take place throughout the year
Duration by negotiation with employer
Part-time mode possible
Many placements are paid
Students are never required to pay for
placements
• However, overseas placements may incur
additional costs
Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Graduates
The CTE course is informed by real market and social needs. It aims to enable creative
entrepreneurial graduates with a well-rounded appreciation of the significant business and social
potential offered by digital technologies and their personal responsibilities as knowledgeable
cyber citizens. These graduates will:
- acquire a very powerful capability (digital entrepreneurship)
- understand what needs it can meet (opportunity)
- understand why you do what you do (motivation).
The graduates will be digitally literate with strong technical and business skills and equipped with
a proper grasp of the relevant human factors at play and the creative value of inputs such as
art, design and music. They will be well versed in the challenges arising in our fast changing digital
world and the social responsibility they carry as technology professionals.
Emphasis will be placed on developing personal skills (positive mental
attitude, prioritisation, structured & creative analysis, time management and conflict resolution)
together with the leadership and collaborative working abilities required to operate our modern
digital world.

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Entry Requirements
• CTE: Grades ABB at A-level or equivalent
• CC: 280-320 UCAS Tariff points
• Exceptional entry (enquire via Admissions
Office)

Creative Technologies & Enterprise Creative
Computing

9 December, 2013
Further Information
• Visit www.bathspa.ac.uk and click through
‘Find a Course’
• Contact the Admissions Office on 01225
875609 or at admissions@bathspa.ac.uk
• Contact Professor Hugill directly
a.hugill@bathspa.ac.uk

Creative Technologies & Enterprise Creative
Computing

9 December, 2013

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Creative Technologies & Enterprise | Creative Computing Course

  • 1. Creative Technologies & Enterprise Creative Computing Professor Andrew Hugill Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 2. Creative Technologies & Enterprise • Integrated MSc in Creative Technologies and Enterprise (four years, funding available) • MSc in Creative Technologies and Enterprise (one year, computing skills required) • BSc in Creative Technologies and Enterprise (three years, available as an option within the Integrated masters programme) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 3. Creative Computing • BSc Creative Computing (three years) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 4. Comparison • Creative Technologies & Enterprise – Suits ‘in-between’ people who work across disciplines – Highly flexible course structure allows for innovation – Hybrid concept encourages personal development and entrepreneurship • Creative Computing – Suits people who would normally take Computer Science degrees but seek something more creative – Meets a pre-defined industry need – Addresses social, ethical and legal issues Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 5. Creative Technologies & Enterprise: Features • • • • • • Courses planned with partners in the digital economy 45-week year to mesh with business and industry National and international placements or internships throughout Seamless entry into the world of work Computing skills taught from fundamentals to advanced level Constant interaction with cutting-edge ideas, people and technologies • Creative thinking, problem-solving, and ideation a feature of the course • Business skills training for work as an entrepreneur or in a large company • Develops your creative abilities in a digital context Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 6. Year 1 • • • • CT 4001 Creative Technology Projects 1 (i) CT 4002 Fundamental Computing CT 4003 Digital Enterprise (i) CT 4004 Ideation and Creative ProblemSolving Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 7. Year 2 (Level 5) • CT 5001 Creative Technology Projects 2 (i) • CT 5002 Intelligent Computing • CT 5003 Project Management and Leadership (i) • CT 5004 Digital Creativity and Innovation Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 8. Year 3 (Level 6) • CT 6002 Enterprise Computing • CT 6003 Research Methods Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 9. Year 3 (Level 7) • CT 7001 Industry Showcase (i) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 10. Year 4 (Level 7) • CT 7002 Advanced Projects (i) • CT 7003 Emerging Technologies (i) • CT 7004 Research Project (i) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 11. Creative Computing: Year 1 • • • • CT4002 Fundamentals of Computing (20 credits) * CC4001 Transformative Computing (20 credits) CT4004 Creative Solutioning (20 credits) * CC4002 Multimedia and Virtual Environments (40 credits) • CC4003 Usability and Design (20 credits) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 12. Creative Computing: Year 2 • CT5002 Programming Essentials (20 credits) * • CC5001 Computing for Sustainability (20 credits) • CC5002 Innovative Software Engineering (20 credits) • CC5003 Games Computing (20 credits) • CT5001 Creative Technology Projects (40 credits) * Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 13. Creative Computing: Year 3 • • • • • CC6001 Big Data (20 credits) CT7003 Emerging Technologies (20 credits) * CC6002 Enterprise Architecture (20 credits) CC6003 Electronic Commerce (20 credits) CC6004 Final Projects (40 credits) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 14. Hartham Park www.harthampark.com • • • • Creative Technologies & Enterprise Creative Computing Hartham Collaboratory Hartham Business Park Corsham Institute Newton Park 9 December, 2013
  • 15. Enterprise Partners (selected) • • • • • • • • Hewlett Packard Ark Continuity Mydex Ltd. ITS Technology Solutions Microsoft (Research) Nantian Software (Beijing) CITIC Guoan Group (Beijing) … and a host of SMEs Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 16. Placements/Internships • • • • • • Start in Year 2 May take place throughout the year Duration by negotiation with employer Part-time mode possible Many placements are paid Students are never required to pay for placements • However, overseas placements may incur additional costs Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 17. Graduates The CTE course is informed by real market and social needs. It aims to enable creative entrepreneurial graduates with a well-rounded appreciation of the significant business and social potential offered by digital technologies and their personal responsibilities as knowledgeable cyber citizens. These graduates will: - acquire a very powerful capability (digital entrepreneurship) - understand what needs it can meet (opportunity) - understand why you do what you do (motivation). The graduates will be digitally literate with strong technical and business skills and equipped with a proper grasp of the relevant human factors at play and the creative value of inputs such as art, design and music. They will be well versed in the challenges arising in our fast changing digital world and the social responsibility they carry as technology professionals. Emphasis will be placed on developing personal skills (positive mental attitude, prioritisation, structured & creative analysis, time management and conflict resolution) together with the leadership and collaborative working abilities required to operate our modern digital world. Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 18. Entry Requirements • CTE: Grades ABB at A-level or equivalent • CC: 280-320 UCAS Tariff points • Exceptional entry (enquire via Admissions Office) Creative Technologies & Enterprise Creative Computing 9 December, 2013
  • 19. Further Information • Visit www.bathspa.ac.uk and click through ‘Find a Course’ • Contact the Admissions Office on 01225 875609 or at admissions@bathspa.ac.uk • Contact Professor Hugill directly a.hugill@bathspa.ac.uk Creative Technologies & Enterprise Creative Computing 9 December, 2013

Editor's Notes

  1. CT 4001 Creative Technology Projects 1 (i) This module aims to develop students’ individual and collaborative creative abilities in a digital context. The module comprises a negotiated project chosen from a selection of briefs provided by enterprise partners. The project is normally collaborative and results in a portfolio of professional work. CT 4002 Fundamental Computing The module covers computer architecture, operating systems, networks and network theory. It provides a theoretical and practical foundation in computing, focusing on the particular needs of students studying creative computing. The module is assessed by phase tests and an unseen examination.CT 4003 Digital Enterprise (i) The aim of this module is to introduce business systems and practices in order to equip the student for work in the digital economy. The module includes industrial input and opportunities for observing and participating in real-world commercial environments. Students write a business plan and build an interactive website.CT 4004 Ideation and Creative Problem-Solving This module aims to develop students' abilities to solve problems creatively in the digital domain. Creative problem solving usually requires two distinct phases: divergent thinking (ideation) and convergent thinking (idea analysis and evaluation). The module will explore both approaches and their relationship in the context of the digital economy. Students are assessed by sandpit sessions and a report.
  2. CT 5001 Creative Technology Projects 2 (i) This module aims to develop students’ individual and collaborative creative abilities in a digital context. The module comprises two negotiated projects, undertaken as internships with local or global industrial partners. The projects are normally collaborative and result in a portfolio of professional work. The formula is essentially the same as the equivalent Year 1 module, but the major difference is that the projects are now taken as internships.CT 5002 Intelligent ComputingThe module covers databases, programming for apps, and web development. This includes top-down modelling of business requirements, Web protocols and standards such as HTTP(S), HTML, CSS, XML and other Internet protocols, ER models, SQL, integrity, transactions, access control and security. Students are assessed through coursework.CT 5003 Project Management and Leadership (i)This module aims to equip students with general project management and leadership skills in any area of the digital economy. Students will gain practical experience of using project management techniques, including the use of a software tool. The topics covered include project initiation, risk, estimating and contracts, planning, human factors, project execution, and standard methods. The project will normally be a collaboration between enterprise partners and the course team as appropriate. Assessment is by management of a project and a critical journal.CT 5004 Digital Creativity and InnovationThe ability to be creative and to innovate are among the most prized assets in the digital economy. Yet notions of "creativity" and "innovation" are in general poorly understood. This module aims to provide students with a thorough background knowledge and understanding of theory and practice in creativity. There is also a positive emphasis on evaluating and improving personal employability through skills development and self reflection. Assessment is through a lab report, an essay and contribution to workshops.
  3. CT 7001 Industry Showcase (i)N.B. This module is level 7 because of the design of an Integrated Masters, where students take a Masters-level component in Year 3.This module aims to develop students’ individual and collaborative creative abilities in the digital economy. The module comprises a number of negotiated projects that are normally collaborative and may be undertaken locally or internationally as industrial placements or internships, which will result in a major industry showcase event. Assessment is by contribution to the showcase, portfolio of work and personal journal.CT 6002 Enterprise ComputingThe module aims:(1) to understand the principles of Cloud Computing architecture, infrastructure and security, the concept of the personal cloud, and value of moving to Cloud based systems and implement Software as a Service.(2) to introduce a wide range of methods and techniques that are currently used and researched in the Semantic Web.(3) to introduce the concepts of Computing Management, and equip learners with specific computing project management skills. Students are assessed through coursework.CT 6003 Research MethodsThis module provides a grounding in research methods for creative technologies projects, including the dynamics of creativity, offering students methodologies and techniques to support and develop their learning throughout their course of study. The module will cover literature reviews, creative practice research methodologies and practice-led research, as well as critical and scholarly approaches to analysis, quantitative and qualitative approaches including laboratory evaluation, surveys, case studies and action research. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research. Assessment is by critical commentary and group presentation.
  4. CT 7001 Industry Showcase (i)N.B. This module is level 7 because of the design of an Integrated Masters, where students take a Masters-level component in Year 3.This module aims to develop students’ individual and collaborative creative abilities in the digital economy. The module comprises a number of negotiated projects that are normally collaborative and may be undertaken locally or internationally as industrial placements or internships, which will result in a major industry showcase event. Assessment is by contribution to the showcase, portfolio of work and personal journal.CT 6002 Enterprise ComputingThe module aims:(1) to understand the principles of Cloud Computing architecture, infrastructure and security, the concept of the personal cloud, and value of moving to Cloud based systems and implement Software as a Service.(2) to introduce a wide range of methods and techniques that are currently used and researched in the Semantic Web.(3) to introduce the concepts of Computing Management, and equip learners with specific computing project management skills. Students are assessed through coursework.CT 6003 Research MethodsThis module provides a grounding in research methods for creative technologies projects, including the dynamics of creativity, offering students methodologies and techniques to support and develop their learning throughout their course of study. The module will cover literature reviews, creative practice research methodologies and practice-led research, as well as critical and scholarly approaches to analysis, quantitative and qualitative approaches including laboratory evaluation, surveys, case studies and action research. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research. Assessment is by critical commentary and group presentation.
  5. CT 7002 Advanced Projects (i)The module consists of at least two negotiated industrial placements or internships with national or international partners. The placements will be of substantial duration and challenge. Students will work either individually or as part of a team, sometimes in a leadership role, to meet the requirements of enterprise partners in the digital and creative technology sectors. Students are expected to identify and negotiate with partners from a preferred list, and to self-direct, manage and organise their projects and placements. Tutorial support will be provided to assist the student in planning and negotiation, and to give critical feedback during the preparation of the project reports.CT 7003 Emerging Technologies (i)This module aims to develop students' knowledge of, and to provide hands-on practical engagement with, emerging creative technologies. These include cutting-edge developments in hardware, software and communications as appropriate. Significant input to the module is provided by enterprise partners working in creative technology research and development. Assessment is by critical analysis and seminar presentation.CT 7004 Research Project (i)This module will give students a practical understanding of the different methods of undertaking, disseminating, and presenting research projects in creative technologies, as well as practical experience in presenting their research to an audience. The module also aims to encourage students to think about how their own creative technologies work is best communicated to a range of different audiences, ranging from academics, industry specialists and the general public. The module will consist of a series of taught lectures followed by tutorial support, while students will work towards an assessed presentation of their own research.