Presentation of the paper "The Shape of Simon: Creative Design of a Humanoid Robot Shell" by Carla Diana and Dr. Andrea Thomaz, published in CHI2011. Simon is a socially aware robot platform currently under development at the Georgia Institute of Technology. The presentation was given in person by Carla on May 9, 2011.
This document discusses scaling graduate library and information science (LIS) instruction through virtual environments like Second Life. It describes Jeremy Kemp's experience teaching online courses at San Jose State University's SLIS program and using Second Life. Kemp has taught courses on virtual worlds and online social networking. His research focuses on constructivist learning in virtual environments. The document outlines how Kemp has used Second Life for LIS education, including student projects, simulations, and giving students a choice between a tutorial or exploring Second Life with an avatar.
Anyone can be a ux designer: Not everyone IS one.Dave Malouf
This talk was given at The Junction (http://thejunciton.co.il) a coworking space organized by Genesis Partners (http://genesispartners.com/) a Venture Capital organization in Israel.
The premise of the talk is to explain that anyone can be a UX designer but it means taking on A LOT of work!
The document summarizes the portfolio of an interactive design student named Matt Molloy. It includes examples of topics covered like web design, semiotics, graphic design, and ambient marketing strategies. It also describes how students are taught how interaction design relates to interface design and the expanded field of design. Students conduct research on designers working in interactive design and present on topics like Jonathan Ive, Don Norman, human factors, and ergonomics. The portfolio shows how interaction design aims to create meaningful relationships between people and the products/services they use.
[DSC DACH 23] Lyrics Generator (+ Results: AI Usecases for climate change) - ...DataScienceConferenc1
Lumos is a student-led data science consultancy in Austria. It aims to share knowledge through workshops, cases studies, and collaborations with external companies. The presentation describes Lumos' structure, including internal training and external projects. It calls for cooperation through providing data, mentorship, or guest speaking. Potential health issues from excessive screen time are discussed, along with posture and stress-relieving tips. An example project to generate song lyrics using a recurrent neural network model trained on Billboard songs is presented. The model aims to predict rhyming words and follow song structures. Examples of generated lyrics segments are shown.
This document provides a checklist for students to follow before submitting an essay assignment. It outlines 5 steps: 1) Create an account on the website HelpWriting.net; 2) Complete a 10-minute order form providing instructions, sources, and deadline; 3) Review bids from writers and choose one based on qualifications; 4) Review the completed paper and authorize payment if satisfied; 5) Request revisions to ensure satisfaction, and the website guarantees original, high-quality work or a full refund.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
This document discusses scaling graduate library and information science (LIS) instruction through virtual environments like Second Life. It describes Jeremy Kemp's experience teaching online courses at San Jose State University's SLIS program and using Second Life. Kemp has taught courses on virtual worlds and online social networking. His research focuses on constructivist learning in virtual environments. The document outlines how Kemp has used Second Life for LIS education, including student projects, simulations, and giving students a choice between a tutorial or exploring Second Life with an avatar.
Anyone can be a ux designer: Not everyone IS one.Dave Malouf
This talk was given at The Junction (http://thejunciton.co.il) a coworking space organized by Genesis Partners (http://genesispartners.com/) a Venture Capital organization in Israel.
The premise of the talk is to explain that anyone can be a UX designer but it means taking on A LOT of work!
The document summarizes the portfolio of an interactive design student named Matt Molloy. It includes examples of topics covered like web design, semiotics, graphic design, and ambient marketing strategies. It also describes how students are taught how interaction design relates to interface design and the expanded field of design. Students conduct research on designers working in interactive design and present on topics like Jonathan Ive, Don Norman, human factors, and ergonomics. The portfolio shows how interaction design aims to create meaningful relationships between people and the products/services they use.
[DSC DACH 23] Lyrics Generator (+ Results: AI Usecases for climate change) - ...DataScienceConferenc1
Lumos is a student-led data science consultancy in Austria. It aims to share knowledge through workshops, cases studies, and collaborations with external companies. The presentation describes Lumos' structure, including internal training and external projects. It calls for cooperation through providing data, mentorship, or guest speaking. Potential health issues from excessive screen time are discussed, along with posture and stress-relieving tips. An example project to generate song lyrics using a recurrent neural network model trained on Billboard songs is presented. The model aims to predict rhyming words and follow song structures. Examples of generated lyrics segments are shown.
This document provides a checklist for students to follow before submitting an essay assignment. It outlines 5 steps: 1) Create an account on the website HelpWriting.net; 2) Complete a 10-minute order form providing instructions, sources, and deadline; 3) Review bids from writers and choose one based on qualifications; 4) Review the completed paper and authorize payment if satisfied; 5) Request revisions to ensure satisfaction, and the website guarantees original, high-quality work or a full refund.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Design principles philopsohy of ux -Whitney Hesswww.usarte.co
The document discusses design principles for user experience (UX). It begins by introducing Whitney Hess as a UX designer and consultant. It then provides examples of principles from various companies and organizations, such as Google, Facebook, Microsoft, Burning Man, Starbucks, and others. Finally, it offers tips for crafting one's own design principles, including researching competitors, gathering business goals and user needs, brainstorming, ensuring principles don't overlap, and testing meanings. The overall message is that principles provide consistency, shared vision, and a basis for objective evaluation in UX design.
This document discusses how voice technology can help develop employability skills. It outlines several tools like Audacity and VoiceBoards that allow for voice interactions. Voice interactions promote skills like communication, collaboration, and problem solving compared to only text. The document also discusses how making executive functions like planning and decision making explicit in learning helps develop lifelong skills more than implicit embedding of these ideas.
Scenario-based design is a technique where envisioned usage scenarios of a future system are described through short stories and used to guide system development. Scenarios focus on goals, actions, and objects rather than interface details. They make possibilities more concrete than abstract lists of features. Benefits include supporting progress through flexible ideas and directing attention to use-appropriateness of designs. Scenarios involve a setting, actors, goals, actions, events, and objects. They can describe current problems or propose new designs and are used in participatory design sessions to gather feedback.
A lightning talk presentation from Jisc's Focus on the future: new developments in accessible and assistive technologies event held on 16 March 2022 as part of Digifest community fringe.
Speech Recognition: Art of the possible - DigiFest 2022Dominik Lukes
Presentation introducing a panel discussion on the present and future of speech recognition for lecture capture at Digifest 2022 online fringe on Assistive Technologies: https://www.jisc.ac.uk/events/focus-on-the-future-new-developments-in-accessible-and-assistive-technologies-16-mar-2022
Speech Recognition: Art of the possible - DigiFest 2022Dominik Lukes
Presentation introducing a panel discussion on the present and future of speech recognition for lecture capture at Digifest 2022 online fringe on Assistive Technologies: https://www.jisc.ac.uk/events/focus-on-the-future-new-developments-in-accessible-and-assistive-technologies-16-mar-2022
Help With Descriptive Essay. Online assignment writing service.Vanessa Perkins
The document provides instructions for seeking writing help from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form with instructions, sources, and deadline. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with a full refund option for plagiarized work.
Good Descriptive Essay Examples For All StudentsBecky Gilbert
The document provides instructions for students to get writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a form with assignment details. 3) Writers will bid on the request and students can choose a writer. 4) Students receive their paper and can request revisions. 5) HelpWriting.net offers refunds if papers are plagiarized.
How to Start a Compare and Contrast Essay?. A-Z Guide for Writing a Compare and Contrast Essay. 022 Compare And Contrast Essay Outline Template Printables Corners .... 014 Essay Example Compare Contrast Essays ~ Thatsnotus. compare and contrast essay | Nature | Free 30-day Trial | Scribd. Compare and contrast essay examples college vs high school - Compare .... Compare and Contrast Essay Template by Becca McCuistion | TpT. Strong Compare and Contrast Essay Examples.
This presentation is for the class on Concept Design in Metropolia University of Applied Sciences. 13.10.2011. Students are doing a YAMK degree in Media Production.
The passage discusses the items soldiers carried with them in the Vietnam War. It describes some typical equipment like an M16 assault rifle, ammunition, and a radio. It also mentions other personal items soldiers carried for comfort, like Ted Lavender's poncho being used as a makeshift body bag. The passage explores the meanings of "to hump" and identifies Jimmy Cross as the platoon leader. It describes some of the items other soldiers carried, like comic books and a Bible. Finally, it discusses the dread of searching dark, cramped tunnel networks for enemy soldiers.
This document discusses creativity and innovation in multiple contexts. It defines concepts like palindromes, reversals, rearrangements, similes, analogies, metaphors and abstractions as ways to foster creativity. It also discusses how everyday language use can be a creative act and why creativity is important in education, including for developing self-esteem and communication skills. The document provides examples of facilitating creativity through allowing choices, time for thinking and a supportive environment.
Design Theory - Lecture 03: Design as Learning / Methods & ToolsBas Leurs
This document discusses design methods and tools that can be used in the design process. It covers several learning theories related to design like Kolb's experiential learning cycle, Schön's reflection-in-action and reflection-on-action, and Argyris and Schön's single and double loop learning. It also discusses sensemaking in design. The document then discusses various design methods like prototyping, sketching, and using CAD models. It emphasizes that prototyping allows designers to learn through making and that sketching is an important tool for visualizing ideas.
Evolution of Pattern Languages: Designing Human Actions, Dialogue, & Films (P...Takashi Iba
Three generations of pattern languages have emerged since the 1970s:
1) The first generation focused on architecture and was proposed by Christopher Alexander in the 1970s.
2) The second generation focused on software design and emerged in the late 1980s as "design patterns".
3) The third generation since the late 1990s focuses on patterns of human action and collaboration.
Takashi Iba and his lab have developed pattern languages for creative presentations, collaboration, and learning based on this third generation approach. The document outlines the evolution and applications of pattern languages.
This document discusses how to design products and services that create emotional connections with users. It argues that good design appeals to users on a visceral, behavioral and reflective level. It provides tips for understanding a core demographic and incorporating elements like color, language, imagery and storytelling that resonate on an emotional level. Additionally, it suggests giving users tools for self-expression and minimal interfaces that facilitate opening up about feelings over time. The goal is to design interactions where users freely share how a product makes them feel.
😊 Book Critique Sample Essay. Book Review Essay WritinNicole Young
This document discusses terrorism and the terrorist group ISIS. It analyzes three articles on related topics: how terrorism takes hold of individuals, women involved in terrorism, drug violence in Mexico, and the convergence of crime and terrorism. The document notes that understanding these subjects can help comprehend why terrorism persists, but many nations still seem to miss important psychological factors. It questions how using female suicide bombers may affect soldiers psychologically and contribute to rising rates of PTSD. Overall, the document examines psychological and social reasons why terrorism continues and how nations can better address this complex issue.
The document discusses self-injury in adolescents. It notes that self-injury is a growing problem among teenagers as a way to cope without proper skills. While not always a serious mental illness, it can be associated with conditions like depression, anxiety, and borderline personality disorder. The most common form is cutting, and rates of self-injury and hospitalizations for it have been increasing in recent years. Schools need to do more to help teenagers develop coping skills to address underlying mental health issues and prevent self-injury.
The document discusses strategies for using LinkedIn effectively from a linguistic perspective. It examines how people present themselves and their experiences through choices in language and framing. Key points include choosing an appropriate level of detail for the profile, balancing professionalism with personal touches, and using first person pronouns strategically. The document also provides examples of different types of summaries and encourages networking by connecting with others and offering help.
Understanding how people's experiences with everyday objects affects how they learn how to use technology. Presented at Interaction08, Savannah, Feb 2008.
4D Design at Cranbrook: Projections for a new model of interaction design edu...Carla Diana
What if a design program enabled student work to flow freely from physical manifestations to digital ones, and vice versa? What if there were no set classes, but the directive to students pursue individual passion projects while an ever-evolving, curated collection of visiting designers challenges them with intensive charettes? What if students were selected to build upon one another’s knowledge, rather than rely on professors to deliver a codified body of information?
These questions are part of my current exploration as founder and head of the 4D program at the Cranbrook Academy of Art, a storied institution with a well established tradition in American design education and an ongoing reputation for bleeding edge experimentation. In this talk I’ll discuss a proposed framework for the new 4D Design department which will build on Cranbrook’s unique pedagogy and run as a design laboratory for creative applications of emerging technology. I’ll detail the topics and media that I hope to explore as well as a structure for seeking resources that can students develop a resilient approach to working in an area where a mastery of the medium is a moving target. I’ll look at key milestones as well as metrics for success, acknowledging the considerable challenges that graduate art and design programs face today.
Attendees will ideally come away with questions and new thoughts around the potential of revising and restructuring their own curricula in order to empower the design student of the future.
The document discusses the Internet of Things (IoT) and what it means for design. It describes how the IoT has evolved from tracking individual items to connecting many devices with computing power. This allows data to be gathered from sensors and analyzed to provide meaningful information and feedback. The document discusses how IoT applications can enhance knowledge about oneself, others, and the world through areas like quantified self, health monitoring, remote access and control, and exposing the invisible. Realizing the potential of IoT will require addressing challenges like information overload, ease of use, and privacy.
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Design principles philopsohy of ux -Whitney Hesswww.usarte.co
The document discusses design principles for user experience (UX). It begins by introducing Whitney Hess as a UX designer and consultant. It then provides examples of principles from various companies and organizations, such as Google, Facebook, Microsoft, Burning Man, Starbucks, and others. Finally, it offers tips for crafting one's own design principles, including researching competitors, gathering business goals and user needs, brainstorming, ensuring principles don't overlap, and testing meanings. The overall message is that principles provide consistency, shared vision, and a basis for objective evaluation in UX design.
This document discusses how voice technology can help develop employability skills. It outlines several tools like Audacity and VoiceBoards that allow for voice interactions. Voice interactions promote skills like communication, collaboration, and problem solving compared to only text. The document also discusses how making executive functions like planning and decision making explicit in learning helps develop lifelong skills more than implicit embedding of these ideas.
Scenario-based design is a technique where envisioned usage scenarios of a future system are described through short stories and used to guide system development. Scenarios focus on goals, actions, and objects rather than interface details. They make possibilities more concrete than abstract lists of features. Benefits include supporting progress through flexible ideas and directing attention to use-appropriateness of designs. Scenarios involve a setting, actors, goals, actions, events, and objects. They can describe current problems or propose new designs and are used in participatory design sessions to gather feedback.
A lightning talk presentation from Jisc's Focus on the future: new developments in accessible and assistive technologies event held on 16 March 2022 as part of Digifest community fringe.
Speech Recognition: Art of the possible - DigiFest 2022Dominik Lukes
Presentation introducing a panel discussion on the present and future of speech recognition for lecture capture at Digifest 2022 online fringe on Assistive Technologies: https://www.jisc.ac.uk/events/focus-on-the-future-new-developments-in-accessible-and-assistive-technologies-16-mar-2022
Speech Recognition: Art of the possible - DigiFest 2022Dominik Lukes
Presentation introducing a panel discussion on the present and future of speech recognition for lecture capture at Digifest 2022 online fringe on Assistive Technologies: https://www.jisc.ac.uk/events/focus-on-the-future-new-developments-in-accessible-and-assistive-technologies-16-mar-2022
Help With Descriptive Essay. Online assignment writing service.Vanessa Perkins
The document provides instructions for seeking writing help from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form with instructions, sources, and deadline. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with a full refund option for plagiarized work.
Good Descriptive Essay Examples For All StudentsBecky Gilbert
The document provides instructions for students to get writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a form with assignment details. 3) Writers will bid on the request and students can choose a writer. 4) Students receive their paper and can request revisions. 5) HelpWriting.net offers refunds if papers are plagiarized.
How to Start a Compare and Contrast Essay?. A-Z Guide for Writing a Compare and Contrast Essay. 022 Compare And Contrast Essay Outline Template Printables Corners .... 014 Essay Example Compare Contrast Essays ~ Thatsnotus. compare and contrast essay | Nature | Free 30-day Trial | Scribd. Compare and contrast essay examples college vs high school - Compare .... Compare and Contrast Essay Template by Becca McCuistion | TpT. Strong Compare and Contrast Essay Examples.
This presentation is for the class on Concept Design in Metropolia University of Applied Sciences. 13.10.2011. Students are doing a YAMK degree in Media Production.
The passage discusses the items soldiers carried with them in the Vietnam War. It describes some typical equipment like an M16 assault rifle, ammunition, and a radio. It also mentions other personal items soldiers carried for comfort, like Ted Lavender's poncho being used as a makeshift body bag. The passage explores the meanings of "to hump" and identifies Jimmy Cross as the platoon leader. It describes some of the items other soldiers carried, like comic books and a Bible. Finally, it discusses the dread of searching dark, cramped tunnel networks for enemy soldiers.
This document discusses creativity and innovation in multiple contexts. It defines concepts like palindromes, reversals, rearrangements, similes, analogies, metaphors and abstractions as ways to foster creativity. It also discusses how everyday language use can be a creative act and why creativity is important in education, including for developing self-esteem and communication skills. The document provides examples of facilitating creativity through allowing choices, time for thinking and a supportive environment.
Design Theory - Lecture 03: Design as Learning / Methods & ToolsBas Leurs
This document discusses design methods and tools that can be used in the design process. It covers several learning theories related to design like Kolb's experiential learning cycle, Schön's reflection-in-action and reflection-on-action, and Argyris and Schön's single and double loop learning. It also discusses sensemaking in design. The document then discusses various design methods like prototyping, sketching, and using CAD models. It emphasizes that prototyping allows designers to learn through making and that sketching is an important tool for visualizing ideas.
Evolution of Pattern Languages: Designing Human Actions, Dialogue, & Films (P...Takashi Iba
Three generations of pattern languages have emerged since the 1970s:
1) The first generation focused on architecture and was proposed by Christopher Alexander in the 1970s.
2) The second generation focused on software design and emerged in the late 1980s as "design patterns".
3) The third generation since the late 1990s focuses on patterns of human action and collaboration.
Takashi Iba and his lab have developed pattern languages for creative presentations, collaboration, and learning based on this third generation approach. The document outlines the evolution and applications of pattern languages.
This document discusses how to design products and services that create emotional connections with users. It argues that good design appeals to users on a visceral, behavioral and reflective level. It provides tips for understanding a core demographic and incorporating elements like color, language, imagery and storytelling that resonate on an emotional level. Additionally, it suggests giving users tools for self-expression and minimal interfaces that facilitate opening up about feelings over time. The goal is to design interactions where users freely share how a product makes them feel.
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This document discusses terrorism and the terrorist group ISIS. It analyzes three articles on related topics: how terrorism takes hold of individuals, women involved in terrorism, drug violence in Mexico, and the convergence of crime and terrorism. The document notes that understanding these subjects can help comprehend why terrorism persists, but many nations still seem to miss important psychological factors. It questions how using female suicide bombers may affect soldiers psychologically and contribute to rising rates of PTSD. Overall, the document examines psychological and social reasons why terrorism continues and how nations can better address this complex issue.
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4D Design at Cranbrook: Projections for a new model of interaction design edu...Carla Diana
What if a design program enabled student work to flow freely from physical manifestations to digital ones, and vice versa? What if there were no set classes, but the directive to students pursue individual passion projects while an ever-evolving, curated collection of visiting designers challenges them with intensive charettes? What if students were selected to build upon one another’s knowledge, rather than rely on professors to deliver a codified body of information?
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Attendees will ideally come away with questions and new thoughts around the potential of revising and restructuring their own curricula in order to empower the design student of the future.
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Carla Diana's talk on Design and the Internet of Things for MAKE Hardware Innovation Workshop 2013 "The Design Advantage", Smart Design, Smart Interaction Lab
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Carla's recap of CHI2011 in Vancouver includes summaries of talks on topics like interacting in the physical world using touch and 3D projections, home automation technologies, imaging techniques, and research on virtual presence. Speakers discussed encouraging serendipity online, social media literacy in education, and a history of human-computer interaction. Panels covered designing for health care systems, values of interdisciplinary digital arts, and empowering diverse teams. The recap shares links to various projects presented at the conference on touch interfaces, tabletop computing, robotics and more.
2. The Shape of Simon CHI2011 Conference, Vancouver, BC May 9, 2011
3. IntroductionStarting point and precedents Establishing a vocabulary and aesthetic target Initial explorations Making it real: team collaboration Simon comes to life Reactions
13. Design observations from the Leonardo Machine Learning project Eyes are important as a natural and intuitive mechanism for HRI “Creature”-like offers better success than human-like because it sets appropriate expectations Hyperrealism in features, such a Leonardo’s fur, eyelashes, lips and finger pads can have a frightening effect (Leonardo was convincingly “gremlin”-like) A balance between machine aesthetics and human forms can help avoid the “uncanny valley” While Leo had over 30 degrees of freedom in the head and face, the ears were most often used for emotional and nonverbal expression A desirable feature set for the head would include: a rotating and pivoting head, movable eyes, top and bottom eyelids, a mouth, eyebrows and some expressive ear feature Key learnings Starting point and precedents
14. Initial constraints The desired feature set for the head was a rotating and pivoting head, movable eyes, top and bottom eyelids, a mouth, eyebrows and some expressive ear feature Overall proportions were predetermined by the Internal body mechanism constructed by Meka robotics and based on a previous mechanical design The robot would be non-ambulatory Its character would be friendly and inquisitive It should appear “young” to reinforce its role as a learner Designing a socially aware service robot Starting point and precedents
18. A survey of existing robot types Establishing a vocabulary
19. Primary characteristics Figure-like impression (forms that can be distinguished as head, face, body and limbs) Non-threatening forms Affordances that suggest multiple functions Simplified forms that avoid the suggestion of musculature or overly detailed anatomies Machine or appliance references to balance the creature semantics The “friendly doll” aesthetic Establishing a vocabulary
26. Observations from references and previous research The top of the head would have a covering of some sort, either a helmet, or a form that suggests hair Ears would be abstracted to appear as large appliance parts, perhaps antennae Eyes would be distinctive, as they are the focal point for the intended human-robot interaction Mouth and eyebrows would be used in addition to the eyes and ears in order to express emotion Proportions for the body-head size ratio, head-eye size ratio, and eye placement would be child-like Ideal characteristics Establishing a vocabulary
72. “Cool”, “pretty life-like” “…amazed by it.” Regarding the robot’s gaze, “I was surprised at first but it made the interaction easier because I knew that he knew some of what I was saying” “What was amazing was that his movements felt like there was something in there learning and it wasn’t all just motors, metal in plastic. Something inherently felt good about interfacing with Simon versus[sic] a computer”. Nova, “Simon, the kinder gentler robot, wit a face that’s easy to love.” The Engadget technology blog has described Simon as “super cute” with a “head that will stop you in your tracks” What people are saying Reactions
76. Sophistication of motion–generating more lifelike and believable motion, such as including a library of motion variants Contingency detection across a variety of modalities – using a simple cue like “I see a person in front of me” to know when to start an interaction. Enables turn-taking behavior. Making Simon a natural and intuitive learner, so anyone could be able to teach it new tasks, studying ways that people teach Active learning–having the robot ask questions in order to build learning, rather than waiting for the human to initiate teaching What Simon has been up to Reactions
77. How will the additional facial features (eyebrows, lips) affect the human-robot interaction? Can the presence of body shells further enhance the robot’s approachability? How might color and material differences play a role in differentiating features? What kind of light vocabulary can be developed for the ear pod feedback? (Right now it indicates a moment of recognition) How can the sound of Simon’s voice match his physical features? Can different facial geometries imply different robot personalities? If we build a brand and social presence (such as a Facebook page) around Simon, will that deepen people’s emotional connection? Design questions moving forward Reactions
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The importance of industrial design for Andrea.How theselearnings apply to projects I work on at SmartExpression and anthropomorphism are part of my work, even with a washing machine or mobile deviceWhat you are about to see is a pioneering effort… Artistic/creative process… I’m open to suggestions and thoughts.My purpose is to share the process for others who will be involved with social/emotional robots.Focus of this case study is the head… body shells are also in progress
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Stan Winston studios.. Did the robots for Speilberg’s AI Artificial intelligence, for example
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Section Heading Option B:Choose only one Smart color per section.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
One column grid.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
One column grid.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
Section Heading Option B:Choose only one Smart color per section.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
Section Heading Option B:Choose only one Smart color per section.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
Section Heading Option B:Choose only one Smart color per section.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
Section Heading Option B:Choose only one Smart color per section.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
One column grid.
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).
This is an example of how to layout images. Respect the grid.See other options in the “Slide Layouts” tab (which references your Master slides).