Carla Diana's talk on Design and the Internet of Things for MAKE Hardware Innovation Workshop 2013 "The Design Advantage", Smart Design, Smart Interaction Lab
The future of smarter buildings and better user experiences.Bruce Duyshart
The document discusses the future of smarter buildings and better experiences. It outlines 10 key technology drivers that are affecting the property industry, including network connectivity, cloud computing, mobile technology, the internet of things, data analytics, building information modeling, user experience design, and social media. The document argues that creating smart buildings requires a holistic design approach that brings together different areas of expertise, in order to overcome the siloed nature of the industry and build structures that are more efficient and provide better user experiences.
This document contains an agenda for a breakfast event discussing mobile technology. The agenda lists four panel discussions taking place between 9:00-10:00 covering topics like the Mobile World Congress, digital rewards, connecting the unconnected, and the SXSW conference. Speakers are listed from Nextel, iFeelGoods, Datami, M&M Consulting, and Isobar.
How the Internet of Things Changes The Hardware Model by Kurt DammermannGlobant
Globant and the California College of the Arts (CCA) got together to present CON.VERGE, their first conference for business executives and thought-leaders.
Co-founder
PCH Lime Lab
Kurt has 22+ years of design and industry experience. He co-founded PCHLime Lab, a solutions and product development consultancy. Prior to Lime Lab, Kurt held senior roles at Apple, Design Within Reach, Astro Gaming, and Coalesse.
In his talk, Kurt explained how IoT has greater impact on the hardware of the devices and how it has evolved over the years. He also explained the trends in wearable technology along with some great examples. Check out his presentation for more details.
The document discusses the Internet of Things (IoT) and what it means for design. It describes how the IoT has evolved from tracking individual items to connecting many devices with computing power. This allows data to be gathered from sensors and analyzed to provide meaningful information and feedback. The document discusses how IoT applications can enhance knowledge about oneself, others, and the world through areas like quantified self, health monitoring, remote access and control, and exposing the invisible. Realizing the potential of IoT will require addressing challenges like information overload, ease of use, and privacy.
The document discusses how to design internet of things (IoT) technologies for mainstream users beyond early adopters and "alpha geeks". It explores examples like Ninjablocks and Twine that offer sensor kits, but notes a gap between these makers and average users who don't want to hack devices. The document suggests IoT design needs to focus on providing useful, easy to understand information about oneself, others, and one's surroundings to gain widespread adoption.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
Privacy by Design workshop for Developers - School for Computer Science (HBO-...Anne Marleen
This workshop was held several times during the week of 10th-14th of December as part of the semester 'Designing Mobile Experiences' at the department of Computer Science at the Faculty of Digital Media and Creative Industries Amsterdam.
This workshop is dedicated to Developers and the development of privacy-friendly services & systems. It explores hands-on & playfully how a privacy-friendly service & system can be designed & developed, according to 8 Privacy Design Strategies & Tactics (Hoepman, 2018). For homework, we asked students to explore privacypatterns.org as well, in order to see if students were able to work from a strategic perspective towards an implementation plan. Another goal of this workshop is to explore if this theoretical foundation can become a potential language for both Designers & Developers, when they are creating privacy-friendly services & systems together.
The explosion of big data and digital information has transpired with little attention to ethical considerations of consent, privacy, and confidentiality. In our 00’s strive for sharing & connecting, we seem to have lost the potential quality of the private sphere, resulting in an ambiguous unlimited spreading of personal data to both governmental and commercial parties. At this moment we have no notion of the unintended consequences, algorithmic bias, nor do we know much about the troubling power of persuasive technology. Although GDPR has resulted in awareness and strategic implementation of privacy-sensitive information, we still need to look for methods & tools to implement privacy into our daily designer-development workflows, so that we can guide ourselves towards the creation of privacy-friendly systems that maintain the basic values of democracy.
The future of smarter buildings and better user experiences.Bruce Duyshart
The document discusses the future of smarter buildings and better experiences. It outlines 10 key technology drivers that are affecting the property industry, including network connectivity, cloud computing, mobile technology, the internet of things, data analytics, building information modeling, user experience design, and social media. The document argues that creating smart buildings requires a holistic design approach that brings together different areas of expertise, in order to overcome the siloed nature of the industry and build structures that are more efficient and provide better user experiences.
This document contains an agenda for a breakfast event discussing mobile technology. The agenda lists four panel discussions taking place between 9:00-10:00 covering topics like the Mobile World Congress, digital rewards, connecting the unconnected, and the SXSW conference. Speakers are listed from Nextel, iFeelGoods, Datami, M&M Consulting, and Isobar.
How the Internet of Things Changes The Hardware Model by Kurt DammermannGlobant
Globant and the California College of the Arts (CCA) got together to present CON.VERGE, their first conference for business executives and thought-leaders.
Co-founder
PCH Lime Lab
Kurt has 22+ years of design and industry experience. He co-founded PCHLime Lab, a solutions and product development consultancy. Prior to Lime Lab, Kurt held senior roles at Apple, Design Within Reach, Astro Gaming, and Coalesse.
In his talk, Kurt explained how IoT has greater impact on the hardware of the devices and how it has evolved over the years. He also explained the trends in wearable technology along with some great examples. Check out his presentation for more details.
The document discusses the Internet of Things (IoT) and what it means for design. It describes how the IoT has evolved from tracking individual items to connecting many devices with computing power. This allows data to be gathered from sensors and analyzed to provide meaningful information and feedback. The document discusses how IoT applications can enhance knowledge about oneself, others, and the world through areas like quantified self, health monitoring, remote access and control, and exposing the invisible. Realizing the potential of IoT will require addressing challenges like information overload, ease of use, and privacy.
The document discusses how to design internet of things (IoT) technologies for mainstream users beyond early adopters and "alpha geeks". It explores examples like Ninjablocks and Twine that offer sensor kits, but notes a gap between these makers and average users who don't want to hack devices. The document suggests IoT design needs to focus on providing useful, easy to understand information about oneself, others, and one's surroundings to gain widespread adoption.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
Privacy by Design workshop for Developers - School for Computer Science (HBO-...Anne Marleen
This workshop was held several times during the week of 10th-14th of December as part of the semester 'Designing Mobile Experiences' at the department of Computer Science at the Faculty of Digital Media and Creative Industries Amsterdam.
This workshop is dedicated to Developers and the development of privacy-friendly services & systems. It explores hands-on & playfully how a privacy-friendly service & system can be designed & developed, according to 8 Privacy Design Strategies & Tactics (Hoepman, 2018). For homework, we asked students to explore privacypatterns.org as well, in order to see if students were able to work from a strategic perspective towards an implementation plan. Another goal of this workshop is to explore if this theoretical foundation can become a potential language for both Designers & Developers, when they are creating privacy-friendly services & systems together.
The explosion of big data and digital information has transpired with little attention to ethical considerations of consent, privacy, and confidentiality. In our 00’s strive for sharing & connecting, we seem to have lost the potential quality of the private sphere, resulting in an ambiguous unlimited spreading of personal data to both governmental and commercial parties. At this moment we have no notion of the unintended consequences, algorithmic bias, nor do we know much about the troubling power of persuasive technology. Although GDPR has resulted in awareness and strategic implementation of privacy-sensitive information, we still need to look for methods & tools to implement privacy into our daily designer-development workflows, so that we can guide ourselves towards the creation of privacy-friendly systems that maintain the basic values of democracy.
Wearable technoloy, an introduction, what's happening now and in the near future.
A quick presentation I gave to the internet of things meet up April 2014.
Mastering Digital Transformation for your businessScopernia
This document discusses preparing for digital transformation through digital transformation modeling (DTM). It begins by outlining 7 metaphors - The Glass House, The Package, The Frog, etc. - to understand the impacts of changes driven by digital transformation. It then provides examples of how each metaphor could impact businesses. The document advocates for using DTM, which involves trend watching, defining business impact scenarios, and gaining insights, to help businesses prepare for an increasingly digital future and the ongoing changes it will bring. DTM can help identify where businesses may be disrupted and determine if they are ready to deal with issues like increased transparency, new competitors, and changing customer relationships.
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
SXSW Interactive is an annual conference in Austin, Texas that focuses on technology, digital media, and related topics. The 2013 event saw over 30,000 attendees, up from 25,000 in 2012. Key themes included the emerging collaborative economy, smarter connected devices, grassroots innovation through 3D printing and crowdsourcing, the intersection of physical and digital experiences, wearable technology, online retail reshaping the in-store experience, and brands promoting their products. Notable demonstrations included gesture interfaces, NFC payments replacing QR codes, connected devices as part of the Internet of Things, Google Glass, life logging cameras, and branded activations from companies like AT&T, Samsung, Beats by Dre, Oreo and Gr
At ThingsCon Amsterdam 1 December 2016 Nazli Cila and Iskander Smit hosted a workshop on the concept of products as agents, based on the research activities of Nazli Cila. This presentation is the introduction for the design ideation session.
This document provides an overview of 5 technology trends to watch in 2015 according to the Consumer Electronics Association (CEA). It summarizes each trend in 1-2 sentences:
1. Big Data Analytics - With the rise of sensors, devices and digital connectivity, massive amounts of data are being collected and analyzed to provide predictive insights.
2. Digital Health and the Quantified Self - Technologies like wearables, apps and remote monitoring devices allow people to quantify biological metrics to track health and fitness.
3. Entertainment and Immersive Content - Advances in displays, processing power and connectivity enable new immersive entertainment experiences through virtual and augmented reality.
4. The Rise of the Machines - Robot
Digital Futures Webinar with Amaze CSO Rick Curtis Jan 2014amazeplc
Amaze's Chief Strategy Officer, Rick Curtis gives his thoughts on what will be hot in digital over the next 24 months and beyond. Rick discussed the following areas:
• The trends that will change the way businesses function and how we live our lives through 2014 and beyond
• What businesses should be thinking about as they compete in the continually evolving technological landscape
• What businesses need to be doing in order to remain competitive in a future being driven by Connectivity, Context and Collaboration.
To view a recording of this webinar, please click here:
https://vimeo.com/amazeplc/review/83694979/18dc31fd96
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
Wearable computing & smart eyewear is creating a lot of buzz these days - especially Google Glass. Digitmedia is sharing experiences & lessons, based on their first BtB pilot with implementing Augmented Reality on smart eyewear.
Seeking Fresh Challenges, Business Opportunities in the Digital Age
360 Degree Video Developments,
Digital Transformation - Digital Earth and Digital Medicine,
Wearable Technologies Case Study, Defence Global Article,
CGAT 2017 Conference, Tackling the Challenge of the Aging Society,
Recent Articles and Presentations, Upcoming Events.
Welcome to the GAETSS April 2017 e-newsletter. The last four weeks since my March newsletter have been amongst the most hectic and productive periods for many years. As well as spending almost 3 weeks in South East Asia and Australia for the Digital Earth and CGAT conferences, I have filmed, edited and published 36 videos in 360 degree format and written several articles for different journals on innovative uses of digital technology. In this newsletter, I plan to cover some of those activities as well as recent development in disruptive technologies that will present significant challenges and opportunities.
I am also looking for fresh challenges for myself to leverage my experience and expertise in the technologies that are exponentially shaping the future and the extensive global network of talented people that I have developed over the last decade.
In this Edition
• Seeking Fresh Challenges
• Business Opportunities in the Digital Age – Cutter Article
• Developments in 360 Degree Camera and Video Technologies
• Digital Transformation, Digital Earth and Digital Medicine
• Wearable Technologies Case Study
• Defence Global Article
• CGAT 2017 Conference
• Tackling the Challenges of the Aging Society
• Featured Upcoming Conferences and Seminars
o eHealth Malta
o MEIT 2017 Chongqing
o Serious Play Conference Washington
• Recent Articles and Presentations
• Future Events Listing
Civic User Testing Group as a New Model for UX Testing, Digital Skills Development, and Community Engagement in Civic Tech
By Daniel X. O’Neil and the Smart Chicago Collaborative
This is the CUTGroup book, an extensive how-to on the Civic User Testing Group—a set of regular Chicago residents who get paid to test civic apps. It began with a simple idea—that civic technologists should be in communion with the people they seek to serve—and it has grown to a community of more than 800 people who work together to make lives better through technology.
In this book, we cover in great detail how we do UX (or user experience) testing, community engagement, and digital skills in one civic tech system. We cover the hardware and software you need, methods for tester and developer recruitment, test design, location scouting, and results analysis. We show detailed budgets, exact website configurations, complete text of recruitment emails, the raw results of every test we’ve conducted, and all the other nuts and bolts it takes to make a CUTGroup in your city.
The document discusses several future technologies including:
1. Smart glasses that allow users to access smartphone functions without physically holding a device.
2. Self-driving trucks that could drive longer routes without needing breaks, reducing costs for companies.
3. A proposed hyperloop train system that would transport passengers between San Francisco and LA in 35 minutes at speeds up to 760 mph.
4. Advances in areas like energy storage, battery technology, education technology using augmented reality, and 3D printing that will continue to drive rapid technological change and impact many aspects of daily life.
Digital Transformation in the Manufacturing sectorArun Natarajan
Traditionally, manufacturers have been slow to adopt digital transformation, despite the sector holding great potential for digital outcomes. However, digital transformation is gaining momentum in the manufacturing sector, as seen with companies like GE aggressively pursuing digital opportunities. Digital transformation offers manufacturers possibilities to reimagine business models, recast value chains, enhance customer engagement, digitally enhance products, and optimize operations. These possibilities extend to the factory floor with Industry 4.0 initiatives. If exploited fully, digital transformation could disrupt and transform the industrial landscape.
Webinar on technologies that will drive entrepreneurshipmechselva49
The document discusses technologies that will drive entrepreneurship in the coming years, including 3D printing, the Internet of Things (IoT), wearables, artificial intelligence, virtual and augmented reality, and drones. It provides examples of how each technology is currently being used and the opportunities they provide for new businesses and industries. The document concludes that these technologies, while still developing, offer many opportunities for entrepreneurs and governments should support startups in these areas to promote economic growth.
Made PowerPoint presentation on QR codes for Advanced Microsoft Computer Applications(which was shown at GTGA) (GA Technology Educators Conference in November 2013). It runs all on its own all a person has to do is start it from the beginning, sit back, and enjoy.
This document discusses technology trends in digital services, including how to serve users across multiple devices and provide smart interaction and targeted content. It notes the rise of mobile screens and other new platforms like electronic paper, smart TVs, glasses, and watches. It emphasizes separating content from presentation to allow publishing across channels and moving content between devices. Methods of smart interaction through touch, speech, gestures and augmented reality are presented. Targeting content by user context, location, tasks, interests and social networks is also discussed.
This document discusses the 3D Internet and its potential uses and advantages. The 3D Internet combines 3D graphics with the Internet to allow for interactive and immersive virtual experiences. It can be used for education through virtual experiments and simulations, e-commerce through virtual product visualization and stores, and social networking. Advantages include content accessibility and user control. The document also outlines some technologies being developed to further the 3D Internet, such as virtual reality glasses and holograms, and speculates on it becoming a mainstream technology in the future to enhance how information is accessed and shared online.
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
The document discusses trends that will change the global marketplace in 2019 according to The Next Organization Outlook 2019. These trends include consumer well-being, middle class movements, sustainable business models, biohacking and e-health, the experience economy, augmented and virtual reality, voice, artificial intelligence and machine learning, 3D printing, the internet of robotic things, privacy and security, open ecosystems, blockchain, and moving beyond human capacity. Specific examples are provided for each trend.
4D Design at Cranbrook: Projections for a new model of interaction design edu...Carla Diana
What if a design program enabled student work to flow freely from physical manifestations to digital ones, and vice versa? What if there were no set classes, but the directive to students pursue individual passion projects while an ever-evolving, curated collection of visiting designers challenges them with intensive charettes? What if students were selected to build upon one another’s knowledge, rather than rely on professors to deliver a codified body of information?
These questions are part of my current exploration as founder and head of the 4D program at the Cranbrook Academy of Art, a storied institution with a well established tradition in American design education and an ongoing reputation for bleeding edge experimentation. In this talk I’ll discuss a proposed framework for the new 4D Design department which will build on Cranbrook’s unique pedagogy and run as a design laboratory for creative applications of emerging technology. I’ll detail the topics and media that I hope to explore as well as a structure for seeking resources that can students develop a resilient approach to working in an area where a mastery of the medium is a moving target. I’ll look at key milestones as well as metrics for success, acknowledging the considerable challenges that graduate art and design programs face today.
Attendees will ideally come away with questions and new thoughts around the potential of revising and restructuring their own curricula in order to empower the design student of the future.
Making Meaningful Design with the Internet of ThingsCarla Diana
This document discusses the Internet of Things (IoT) and its implications for design. It begins with background on the evolution of the IoT vision from tracking individual items to a proliferation of devices with computing power. It then covers various applications of IoT like self-quantification, remote monitoring and control of devices, and new insights from aggregated sensor data. Finally, it discusses challenges and opportunities for designers working with IoT, such as preventing information overload and ensuring user focus remains on real-world experiences rather than screens.
More Related Content
Similar to Carla Diana Hardware Innovation Workshop NYC 2013
Wearable technoloy, an introduction, what's happening now and in the near future.
A quick presentation I gave to the internet of things meet up April 2014.
Mastering Digital Transformation for your businessScopernia
This document discusses preparing for digital transformation through digital transformation modeling (DTM). It begins by outlining 7 metaphors - The Glass House, The Package, The Frog, etc. - to understand the impacts of changes driven by digital transformation. It then provides examples of how each metaphor could impact businesses. The document advocates for using DTM, which involves trend watching, defining business impact scenarios, and gaining insights, to help businesses prepare for an increasingly digital future and the ongoing changes it will bring. DTM can help identify where businesses may be disrupted and determine if they are ready to deal with issues like increased transparency, new competitors, and changing customer relationships.
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
SXSW Interactive is an annual conference in Austin, Texas that focuses on technology, digital media, and related topics. The 2013 event saw over 30,000 attendees, up from 25,000 in 2012. Key themes included the emerging collaborative economy, smarter connected devices, grassroots innovation through 3D printing and crowdsourcing, the intersection of physical and digital experiences, wearable technology, online retail reshaping the in-store experience, and brands promoting their products. Notable demonstrations included gesture interfaces, NFC payments replacing QR codes, connected devices as part of the Internet of Things, Google Glass, life logging cameras, and branded activations from companies like AT&T, Samsung, Beats by Dre, Oreo and Gr
At ThingsCon Amsterdam 1 December 2016 Nazli Cila and Iskander Smit hosted a workshop on the concept of products as agents, based on the research activities of Nazli Cila. This presentation is the introduction for the design ideation session.
This document provides an overview of 5 technology trends to watch in 2015 according to the Consumer Electronics Association (CEA). It summarizes each trend in 1-2 sentences:
1. Big Data Analytics - With the rise of sensors, devices and digital connectivity, massive amounts of data are being collected and analyzed to provide predictive insights.
2. Digital Health and the Quantified Self - Technologies like wearables, apps and remote monitoring devices allow people to quantify biological metrics to track health and fitness.
3. Entertainment and Immersive Content - Advances in displays, processing power and connectivity enable new immersive entertainment experiences through virtual and augmented reality.
4. The Rise of the Machines - Robot
Digital Futures Webinar with Amaze CSO Rick Curtis Jan 2014amazeplc
Amaze's Chief Strategy Officer, Rick Curtis gives his thoughts on what will be hot in digital over the next 24 months and beyond. Rick discussed the following areas:
• The trends that will change the way businesses function and how we live our lives through 2014 and beyond
• What businesses should be thinking about as they compete in the continually evolving technological landscape
• What businesses need to be doing in order to remain competitive in a future being driven by Connectivity, Context and Collaboration.
To view a recording of this webinar, please click here:
https://vimeo.com/amazeplc/review/83694979/18dc31fd96
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
Wearable computing & smart eyewear is creating a lot of buzz these days - especially Google Glass. Digitmedia is sharing experiences & lessons, based on their first BtB pilot with implementing Augmented Reality on smart eyewear.
Seeking Fresh Challenges, Business Opportunities in the Digital Age
360 Degree Video Developments,
Digital Transformation - Digital Earth and Digital Medicine,
Wearable Technologies Case Study, Defence Global Article,
CGAT 2017 Conference, Tackling the Challenge of the Aging Society,
Recent Articles and Presentations, Upcoming Events.
Welcome to the GAETSS April 2017 e-newsletter. The last four weeks since my March newsletter have been amongst the most hectic and productive periods for many years. As well as spending almost 3 weeks in South East Asia and Australia for the Digital Earth and CGAT conferences, I have filmed, edited and published 36 videos in 360 degree format and written several articles for different journals on innovative uses of digital technology. In this newsletter, I plan to cover some of those activities as well as recent development in disruptive technologies that will present significant challenges and opportunities.
I am also looking for fresh challenges for myself to leverage my experience and expertise in the technologies that are exponentially shaping the future and the extensive global network of talented people that I have developed over the last decade.
In this Edition
• Seeking Fresh Challenges
• Business Opportunities in the Digital Age – Cutter Article
• Developments in 360 Degree Camera and Video Technologies
• Digital Transformation, Digital Earth and Digital Medicine
• Wearable Technologies Case Study
• Defence Global Article
• CGAT 2017 Conference
• Tackling the Challenges of the Aging Society
• Featured Upcoming Conferences and Seminars
o eHealth Malta
o MEIT 2017 Chongqing
o Serious Play Conference Washington
• Recent Articles and Presentations
• Future Events Listing
Civic User Testing Group as a New Model for UX Testing, Digital Skills Development, and Community Engagement in Civic Tech
By Daniel X. O’Neil and the Smart Chicago Collaborative
This is the CUTGroup book, an extensive how-to on the Civic User Testing Group—a set of regular Chicago residents who get paid to test civic apps. It began with a simple idea—that civic technologists should be in communion with the people they seek to serve—and it has grown to a community of more than 800 people who work together to make lives better through technology.
In this book, we cover in great detail how we do UX (or user experience) testing, community engagement, and digital skills in one civic tech system. We cover the hardware and software you need, methods for tester and developer recruitment, test design, location scouting, and results analysis. We show detailed budgets, exact website configurations, complete text of recruitment emails, the raw results of every test we’ve conducted, and all the other nuts and bolts it takes to make a CUTGroup in your city.
The document discusses several future technologies including:
1. Smart glasses that allow users to access smartphone functions without physically holding a device.
2. Self-driving trucks that could drive longer routes without needing breaks, reducing costs for companies.
3. A proposed hyperloop train system that would transport passengers between San Francisco and LA in 35 minutes at speeds up to 760 mph.
4. Advances in areas like energy storage, battery technology, education technology using augmented reality, and 3D printing that will continue to drive rapid technological change and impact many aspects of daily life.
Digital Transformation in the Manufacturing sectorArun Natarajan
Traditionally, manufacturers have been slow to adopt digital transformation, despite the sector holding great potential for digital outcomes. However, digital transformation is gaining momentum in the manufacturing sector, as seen with companies like GE aggressively pursuing digital opportunities. Digital transformation offers manufacturers possibilities to reimagine business models, recast value chains, enhance customer engagement, digitally enhance products, and optimize operations. These possibilities extend to the factory floor with Industry 4.0 initiatives. If exploited fully, digital transformation could disrupt and transform the industrial landscape.
Webinar on technologies that will drive entrepreneurshipmechselva49
The document discusses technologies that will drive entrepreneurship in the coming years, including 3D printing, the Internet of Things (IoT), wearables, artificial intelligence, virtual and augmented reality, and drones. It provides examples of how each technology is currently being used and the opportunities they provide for new businesses and industries. The document concludes that these technologies, while still developing, offer many opportunities for entrepreneurs and governments should support startups in these areas to promote economic growth.
Made PowerPoint presentation on QR codes for Advanced Microsoft Computer Applications(which was shown at GTGA) (GA Technology Educators Conference in November 2013). It runs all on its own all a person has to do is start it from the beginning, sit back, and enjoy.
This document discusses technology trends in digital services, including how to serve users across multiple devices and provide smart interaction and targeted content. It notes the rise of mobile screens and other new platforms like electronic paper, smart TVs, glasses, and watches. It emphasizes separating content from presentation to allow publishing across channels and moving content between devices. Methods of smart interaction through touch, speech, gestures and augmented reality are presented. Targeting content by user context, location, tasks, interests and social networks is also discussed.
This document discusses the 3D Internet and its potential uses and advantages. The 3D Internet combines 3D graphics with the Internet to allow for interactive and immersive virtual experiences. It can be used for education through virtual experiments and simulations, e-commerce through virtual product visualization and stores, and social networking. Advantages include content accessibility and user control. The document also outlines some technologies being developed to further the 3D Internet, such as virtual reality glasses and holograms, and speculates on it becoming a mainstream technology in the future to enhance how information is accessed and shared online.
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
The document discusses trends that will change the global marketplace in 2019 according to The Next Organization Outlook 2019. These trends include consumer well-being, middle class movements, sustainable business models, biohacking and e-health, the experience economy, augmented and virtual reality, voice, artificial intelligence and machine learning, 3D printing, the internet of robotic things, privacy and security, open ecosystems, blockchain, and moving beyond human capacity. Specific examples are provided for each trend.
Similar to Carla Diana Hardware Innovation Workshop NYC 2013 (20)
4D Design at Cranbrook: Projections for a new model of interaction design edu...Carla Diana
What if a design program enabled student work to flow freely from physical manifestations to digital ones, and vice versa? What if there were no set classes, but the directive to students pursue individual passion projects while an ever-evolving, curated collection of visiting designers challenges them with intensive charettes? What if students were selected to build upon one another’s knowledge, rather than rely on professors to deliver a codified body of information?
These questions are part of my current exploration as founder and head of the 4D program at the Cranbrook Academy of Art, a storied institution with a well established tradition in American design education and an ongoing reputation for bleeding edge experimentation. In this talk I’ll discuss a proposed framework for the new 4D Design department which will build on Cranbrook’s unique pedagogy and run as a design laboratory for creative applications of emerging technology. I’ll detail the topics and media that I hope to explore as well as a structure for seeking resources that can students develop a resilient approach to working in an area where a mastery of the medium is a moving target. I’ll look at key milestones as well as metrics for success, acknowledging the considerable challenges that graduate art and design programs face today.
Attendees will ideally come away with questions and new thoughts around the potential of revising and restructuring their own curricula in order to empower the design student of the future.
Making Meaningful Design with the Internet of ThingsCarla Diana
This document discusses the Internet of Things (IoT) and its implications for design. It begins with background on the evolution of the IoT vision from tracking individual items to a proliferation of devices with computing power. It then covers various applications of IoT like self-quantification, remote monitoring and control of devices, and new insights from aggregated sensor data. Finally, it discusses challenges and opportunities for designers working with IoT, such as preventing information overload and ensuring user focus remains on real-world experiences rather than screens.
TEDxEmory Carla Diana Internet of ThingsCarla Diana
What does the Internet of Things mean for the future of product design? We know how technology will change, but how can it change people's day-to-day lives in meaningful ways? This talk was given at TEDxEmory on April 21, 2012.
"All about rfid" Internet of Things WorkshopCarla Diana
Presentation given by Jeff Hoefs and myself at IIT Institute of Design in Chicago. The presentation was meant to kickoff a one-day workshop and inspire the workshop participants to create new products and systems usine RFID technology.
Creative Design of Simon the Robot (CHI2011)Carla Diana
Presentation of the paper "The Shape of Simon: Creative Design of a Humanoid Robot Shell" by Carla Diana and Dr. Andrea Thomaz, published in CHI2011. Simon is a socially aware robot platform currently under development at the Georgia Institute of Technology. The presentation was given in person by Carla on May 9, 2011.
Carla's recap of CHI2011 in Vancouver includes summaries of talks on topics like interacting in the physical world using touch and 3D projections, home automation technologies, imaging techniques, and research on virtual presence. Speakers discussed encouraging serendipity online, social media literacy in education, and a history of human-computer interaction. Panels covered designing for health care systems, values of interdisciplinary digital arts, and empowering diverse teams. The recap shares links to various projects presented at the conference on touch interfaces, tabletop computing, robotics and more.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Technoblade The Legacy of a Minecraft Legend.Techno Merch
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Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
1. September 18, 2013 1
Design and the
Internet of
Things
MAKE Hardware Innovation Workshop 2013
2. September 18, 2013 2
About Smart
Founded in 1980, Smart is an award-wining design and
innovation consulting firm with offices in New York, San
Francisco and Barcelona. Every day, we work with
companies of all sizes and across diverse industries to
create human-centered design solutions that delight
customers and help companies achieve their business
goals.
3. September 18, 2013 3
Making meaning
in an internet of
things
IxD13 Conference Toronto
4. September 18, 2013 4
Making meaning
in an internet of
things
IxD13 Conference Toronto
6. September 18, 2013 6
During 2008, the number of
things connected to the Internet
exceeded the number of people
on earth.
By 2020 there will be 50 billion.
- Cisco Systems
7. September 18, 2013 7
The perfect storm:
robotics
affordable sensors
object tagging
wireless communications
broadband
8. September 18, 2013 8
New design experiences
The vision is no longer having to say “here’s what I’m doing and here’s why I’m doing it, now help
me”.
– Henry Holtzman, MIT Media Lab
29. September 18, 2013 29
About our surroundings
Exposing the Invisible
Remote monitoring and control
Accessing the inaccessible
Microscopic/macroscopic
35. September 18, 2013 35
Self control
Mindfulness
Training
Behavior
change
Identity
Virtual presence
Sharing
Team dynamics
Health care
Remote monitoring/control
Accessing the inaccessible
Exposing the invisible
Macroscopic/microscopic
Knowing…
me!
myself others the world
37. September 18, 2013 37
Becoming part of everyday life
Products have to be “about” something: flexible platforms like NinjaBlocks and Twine are
amazing for developers but most people need a clear sense of purpose and need
Data must be truly meaningful, compelling and fairly complete: fitness trackers are great
for runners and walkers, but what about cyclists and skaters?
Information should come from multiple sources: my Withings scale and associated data
is helpful, but I’m still the one making blind guesses regarding what’s changed
Products must be easy to set up and install, giving us feedback in a human language:
with most new wireless products, we are still a long way from plug and play
Vigilance and privacy must be balanced: keeping a constant eye on your home is
valuable, but design should provide feedback regarding what is being watched, when
Power requirements are always challenging: dealing with cords and batteries detracts
from the experience.
40. September 18, 2013 40
Say Hello!
@carladiana_
smartinteractionlab.com
carla.diana@smartdesignworldwide.com
Editor's Notes
I work for a product innovation firm called Smart Design
Specifically, I run an internal initiative called the Smart Interaction lab. We’re focused on future-thinking experiments that link the physical and the digital
Many of you may have heard this statistic. So for designers it means there will be an endless parade of new experiences to define.
It’s something we’ve envisioned as designers for quite some time, but only now is there is a “perfect storm” of factors - robotics, sophisticated sensing, embedded displays, object tagging, and wireless communication - all becoming more and more affordable so that we will soon see them in our everyday objects.
It’s about a close collaboration with our technology to having it understand our world through our eye, and not have us telling our technology what we are doing as sort of a running narrative. [9:40] Up until now we had to say “here’s what I’m doing and here’s why I’m doing it, now help me.”[9:48] We are getting much more to this stage of the technology being able to observe what we are doing and what we’re doing it with and be able to help us. These digital shadow that we have can become very powerful and relevant digital shadows that have a lot of inference and then we are automatically interacting with the digital shadows when we are interacting with the things.
There are many industries that will hold opportunity in this area.
And as designers, we have many visions of what the future with an Internet of things could be.sports equipment that tracks your stats, connects to social networksmedication bottles that ping your doctorplants that tweet when they need wateringappliances that coordinate efforts to save energydinner tables that tell you stories about your wine
A sixth sense
I know there are a lot of creative people in the audience, and this Internet of Things is going to open up a whole range of opportunities for new devices, services and businesses, so I just wanted to highlight a few guidelines that have helped me in thinking about these opportunities.