Like video games? Learn how to create them from scratch using the XNA framework. Also learn how to make money from your games and why you should be writing them in the first place.
ComputerClassImport dedicado a ventas de laptops e importación de productos de USA a pedido. Aqui te dejamos nuestro catálogo. Contactanos.
telefono: 992789813
messenger:henkyvii@
Please talk to Cherri International about the newly released HP-Z1e All in One Workstation. This 27" Xeon powered All in One sets standards previously unseen. The 27 Monitor boasts 1.2 Billion colours.
The HP-Z1e has been built for the Professional who requires lightning speed with all the latest technology. Available in SATA or SSD Hard Drive configuration. Windows 7 Professional (64 Bit). Drop shipment available. Please go to www.cherricomputers.com
http://www.youtube.com/watch?v=NwHLxM-22xg
An updated version of the 2008 talk which includes social networking tools, servers, and casual game middleware. Also a lot of comparisons between computer science constructs and world religion.
ComputerClassImport dedicado a ventas de laptops e importación de productos de USA a pedido. Aqui te dejamos nuestro catálogo. Contactanos.
telefono: 992789813
messenger:henkyvii@
Please talk to Cherri International about the newly released HP-Z1e All in One Workstation. This 27" Xeon powered All in One sets standards previously unseen. The 27 Monitor boasts 1.2 Billion colours.
The HP-Z1e has been built for the Professional who requires lightning speed with all the latest technology. Available in SATA or SSD Hard Drive configuration. Windows 7 Professional (64 Bit). Drop shipment available. Please go to www.cherricomputers.com
http://www.youtube.com/watch?v=NwHLxM-22xg
An updated version of the 2008 talk which includes social networking tools, servers, and casual game middleware. Also a lot of comparisons between computer science constructs and world religion.
Defending Your Workloads Against the Next Zero-Day VulnerabilityAmazon Web Services
When serious vulnerabilities like Shellshock or Heartbleed are found, you know you should respond quickly. But when you’re juggling many priorities, and are more comfortable developing apps than security policies, emergency updates may fall to the bottom of the list. Is there a better way to protect your workloads, without a lot of work? In AWS, you approach everything in your infrastructure as an API. If you take the same approach to security, you can automate protection for zero-day vulnerabilities, without impacting agility or architecture flexibility. In this session, we’ll show you how to use AWS security groups, virtual private networks, and security capabilities like intrusion detection and prevention to defend what you put in the cloud. We will use the recent Shellshock vulnerability as a real-world threat scenario and walk you through how to combine AWS features and workload-aware security controls to prevent hackers from exploiting similar zero-day threats. Learn simple, easy to deploy security tools and techniques to protect workloads – that don't require a PhD in cyber security.
MMMedins: Multimedia Laboratories for Intangible Cultural Heritagejexxon
A presentation of the Multimedia Laboratories activity in the INTERREG IIIB MEDOCC Medins project, for the eChallenges conference in Istanbul, October 21, 2009
Defending Your Workloads Against the Next Zero-Day VulnerabilityAmazon Web Services
When serious vulnerabilities like Shellshock or Heartbleed are found, you know you should respond quickly. But when you’re juggling many priorities, and are more comfortable developing apps than security policies, emergency updates may fall to the bottom of the list. Is there a better way to protect your workloads, without a lot of work? In AWS, you approach everything in your infrastructure as an API. If you take the same approach to security, you can automate protection for zero-day vulnerabilities, without impacting agility or architecture flexibility. In this session, we’ll show you how to use AWS security groups, virtual private networks, and security capabilities like intrusion detection and prevention to defend what you put in the cloud. We will use the recent Shellshock vulnerability as a real-world threat scenario and walk you through how to combine AWS features and workload-aware security controls to prevent hackers from exploiting similar zero-day threats. Learn simple, easy to deploy security tools and techniques to protect workloads – that don't require a PhD in cyber security.
MMMedins: Multimedia Laboratories for Intangible Cultural Heritagejexxon
A presentation of the Multimedia Laboratories activity in the INTERREG IIIB MEDOCC Medins project, for the eChallenges conference in Istanbul, October 21, 2009
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
Gaming Consoles & Its Emerging Technology, a presentation prepared by two students Sai Krishna A and Roopsai N of the under-grad college GRIET, Hyderabad. This presentation was initially prepared for a technical event called Pragnya 2018 in the section "Paper Presentations" and will further be used by the owners in the future.
*for educational & informative purposes only, any signs of copying/recreating/manipulating of this media is legally punishable.
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
Writing Games in .NET with XNA Game StudioTim Thomas
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
Writing Games in .NET with XNA Game StudioTim Thomas
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
EdTech 2012 Keynote: Digital Literacy - Your Message is Your MediumMartha Rotter
My keynote talk at EdTech 2012 in Dublin was about digital literacy. It covered what is digital literacy today versus in previous decades as well as what educators can do to increase digital literacy in their own classrooms & courses.
With new technology, new frameworks, new models, and new best practices coming at us every day, how can anyone become an expert in everything? This presentation talks about the danger of shiny new web methodologies and how to grow your expertise in a manageable way. Avoid yak shaving and solve real problems!
Presentation I gave at the 2011 European Quantified Self conference in Amsterdam. Describes how I used self-experimentation to cure my own skin problems.
This was a workshop I gave at http://csforum.eu in 2011.
DESIGNING NARRATIVE CONTENT
---------------------------------------
How can you be sure your content reaches the largest audience possible? By designing content for all contexts, that will reach your audience via any device, any phone, any laptop, anywhere.
This workshop will discuss how to create a content strategy for narrative content. We'll explore how to tailor your content, as well as your editorial workflows, for different devices and audiences. We'll use Treesaver, an open-source content layout framework to illustrate narrative content principles.
Publishing usually comes at the end of your content strategy, but by orchestrating your process for narrative content, you can ensure your stories, news, product descriptions, and more will be tailored for your audience wherever they are.
What you’ll learn
How to optimise workflow, production, and deployment for narrative content.
How to use the technology behind narrative content.
How to customise content for different contexts.
Introducing the Windows Phone Application PlatformMartha Rotter
This is an introduction to the new and unique platform while walking you through building phone applications and games from scratch using Visual Studio 2010 and Blend 4. It also covers the new Windows Phone Marketplace and how to deploy applications.
This presentation is an overview of multi-touch technology available for developers today, and it covers different scenarios of multi-touch and when to use which one.
Microsoft recently created an internal, corporate initiative called “Podcast in a Box.” The idea was to get employees in the habit of using equipment to podcast internally (i.e., to other employees only), create content and educate each other. Martha is going to talk about this unique program, how it has been successful, and how other organisations can adopt a similar program to educate and inform (and sometimes even entertain) their employees.
Short set of slides from the Microsoft Ireland Mix Essentials 2008 event. Much of the content was demos, other videos and images were removed due to copyright, so apologies for the brevity.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Elevating Tactical DDD Patterns Through Object Calisthenics
Creating Video Games From Scratch Sky Con
1. 1 m TH3 L33t M45t3r. J00 H34R M3? J00 12 901n' d0wN.
1 W1ll 34t j00R n3w8 50ul PH0r 8R34kF45t.
(I am incredibly skilled. Do you understand that? Your
attempts to defeat me will fail. I will gorge myself on your
inexperienced soul this morning.)
8. Why Games? Why Now?
● Developing Games is Hot!
Whether it’s casual games, XBox360 games, PC games, adver-
●
gaming, people are interacting with games more now than ever.
● Developing Games Makes Money!
Just a few years ago, the games industry overtook the film
●
industry: now the games make more than the movies.
● Developing Games is Fun!
Duh!
●
● Developing Games is Free!
Tools for XNA are all free, the only thing you might need to pay for
●
is the Creators Club membership.
8
12. What are Community Games?
XBox LIVE Community Games is a new gaming service
that is complementary to XBox LIVE Arcade.
Launching this holiday season for the UK!
Provides consumers with the best and broadest
selection of gaming content available on ANY
console.
Xbox 360 is the first platform to democratize game
development by allowing developers to distribute
their games to more than 12 million Xbox LIVE
members and offering them the opportunity to
benefit financially from their creations.
12
13. How does Community Games Work?
• The setup? Simple.
• The payments? Cash.
• As a Premium member of the XNA Creators Club, you
can submit any game you’ve created.
• Other Premium members can check your game to
make sure it’s safe to play.
• If it is, you’ll set a price point, between 200-800
points, for people to pay to download your game.
13
14. How you make money with
Community Games
• Once the game is reviewed and the price is set,
you’re finished.
• The game is now available on the XBox LIVE
Marketplace.
• You get a cheque every quarter for up to 70% of the
game’s total depending on your own currency.
• Depending on your game’s success, you may even
have your game advertised on XBox360 and other
Microsoft online properties!
14
15. Want an Example?
• The latest example:
Jonathan Blow, developer of the game Braid, an
XBox360 game that's somewhat similar to early
'Mario' games for Nintendo.
His game had only been on sale for a week, but
he estimated it had already sold 55,000 copies for
the Xbox360.
At $15 per game, that’s $825,000 in first week
gross sales.
15
16. XNA Overview
Let’s learn some XNA basics:
● What is XNA?
• “XNA’s Not Acronymed”
• Unified platform for game development
• Runs on XP, Vista – Sits on DX
• Targets PC or Xbox 360 or Zune
• Most boilerplate engine code already included
• FREE!
16
17. XNA Overview
What can you make with XNA?
● Some ideas:
• 3D or 2D games
• First person shooters
• Real-time strategy games
• And more!
17
18. What Else Can You Do With XNA?
•Topics •Programs
Create games Secondary & Post-Secondary
Computer Science
Game design
Fine Arts
Multi-threaded / Multi-core
Computer Graphics
Physics simulations
Inter/multi-discipline
Mathematics
Research
Visualization
Senior projects / Capstone
Networking
Outreach programs
AI
Team projects
19. Some Assumptions
Are there any prerequisite skills I need to have before I
get started with XNA?
● Math skills
• A basic understanding of 2D and 3D coordinate
systems
• Data structures, such as vectors and matrices
● Programming skills
• Familiarity with the .NET platform and the C#
language
19
20. XNA Game Studio
Content
XNA Visual Studio Device
2008 Management
Pipeline
Game Studio
Application Model Content Pipeline
XNA Graphics Audio Math
Framework
Gamer
Input Networking
Services
Windows Xbox 360 Zune
Platform
21. Game Flow
Load
Start
Content
Update
Draw
Unload
End
Content
23. Custom Hardware
• 3.2 GHz triple-core custom CPU
• 500 MHz custom GPU
• 512 MB unified memory
• 12X dual-layer DVD drive
• 20 GB removable hard drive
• USB 2.0 ports
• 10/100 Mbps Ethernet
• IR receiver
• Wireless peripheral support
• High definition video out
24. Hardware Overview
I/O
CPU DVD (SATA)
Chip HDD port (SATA)
Core0 Core1 Core2
Front controllers (2 US
L1D L1I L1D L1I L1D L1I
Wireless controllers
1MB L2
SMCXMA Decoder
MU ports (2 USB)
Rear Panel USB
Memory GPU Ethernet
MC1
BIU/IO Intf IR
512 MB Audio Out
FLASH
DRAM 3D Core
System control
MC0
Video
10MB
EDRAM Analog
Out Video Out
Chip
26. Creating Assets
● Graphics
• DCC (Digital Content Creation) tools
• Maya, 3DS Max, Lightwave, Photoshop etc.
• XNA provides importers for .x, .fbx and other file
formats that can be produced by most DCC tools
• Audio
• MP3 & WAV sounds produced in traditional ways
• Foley is the process of creating sound effects
26
27. The Content Pipeline
● Allows separation of artist and developer work
● Reduces engine / DCC format interdependencies
• Many standard importers and processers are
available for your content
• Importers put your DCC content into the
game, processors deal with it in the game
• Extensibility: You can write your own importer
for a custom file format
● Simple interaction from game to pipeline
• ContentManager.Load(…)
27
28. The Content Pipeline
Lifetime of an example asset:
1. Artist creates an oak tree in Maya
2. (Optionally) Animator adds an animation of the
oak tree exploding violently
3. Developer receives this file in Maya format and
imports it into the content pipeline
4. Compiler packs asset into a binary format tightly
coupled with XNA (not designed for use elsewhere)
5. At runtime: The content pipeline processes the
exploding tree
28
29. Let’s Get Started!
Prepare your development environment.
● Not much is required to get started!
• Windows XP or Vista
• Visual C# Express
• Install XNA game studio!
29
30. Which Version Should I Install?
• Game Studio 2:
• Works with Visual Studio 2005 & Visual C# 2005 Express
Edition
• Can deploy to Windows XP, Vista or XBox360 now
• Game Studio 3:
• Works with Visual Studio 2008 & Visual C# 2008 Express
Edition
• Can deploy to XP, Vista, Xbox 360 or Zune
30
31. What’s New in GS 3?
• Xbox 360
• Xbox 360 project templates (You will not be able to
develop on the Xbox 360 until our final release. We
felt this was important to include so that you could
get projects converted over and look at the system,
even if you are not able to run the games, yet).
• Support for the Big Button Pad.
31
32. What’s New in GS 3 (cont.)?
• Framework & Visual Studio Features
• Enumerate and play back media on your Windows computer or
Xbox 360.
• Simple sound effect support on Windows computers and Xbox
360.
• Support for Rich Presence (lets friends know what’s going on in
your game).
• Support for Invites (ask your friends to join you in a multiplayer
game) and Join Session In Progress (after you see what your
friends are doing, you can join their current session with just a
couple of button presses, even if that’s a different game to the
one you are currently playing)
32
33. What’s New in GS 3 (cont.)?
• More Framework & Visual Studio Features
your content and save space with the new content
Compress
•
compression features!
• ClickOnce packaging support for distributing your XNA Framework
games on Windows.
• Upgrade your project from XNA Game Studio 2.0 using the Project
Upgrade Wizard!
• Take screen captures of your game running on Zune through the XNA
Game Studio Device Center.
• Support for .NET language features like Linq
• Create multiple content projects and leverage cross project
synchronization in Visual Studio.
• FBX importer improvements: read materials containing multiple
textures, and export custom shader materials directly out of Max or
Maya.
33
34. Full mini-game Starter Kits
Can be final destination or starting point
Growing library of genres over time
Focus on several key educational topics per
Starter Kit
34
35. The Structure of an XNA Game
How does the game run?
● Initialization
• Load assets and set initial values
● Game Loop
• Fixed number of frames per second
• Frame: an individual stage of the game’s
animation
• In each frame, look for KB input, update world,
run AI, etc.
• Disposal of objects / Cleanup
35
36. Important Methods
In your Game’s class file:
● LoadGraphicsContent
• Pushes assets into the content pipeline
● Update
• Realtime processing happens here
• Updates to world data
• In each frame, look for KB input, update world,
run AI, etc.
• Draw
• Redraw scene 36
37. Accepting Keyboard Input
Polling the keyboard is easy.
● Poll the keyboard as part of the Update process
● XNA exposes a list of pressed keys
● Check those key presses and handle them
accordingly
37
38. Collision Detection
Collision detection is easier than before.
● Like other processing, happens in the Update
method
● Use a BoundingBox object.
• Normally used for 3D meshes, just set Z to 0
• Create a BoundingBox for every object you want
to detect collisions between
• Use the BoundingBox.Intersects method to
determine if 2 objects collide.
38
40. Summary
● About XNA – what it is, and architecture
● Assets & the content pipeline
● Anatomy of a game
● Creating and moving 2D sprites
● The game loop
● Simple collision detection
40
41. Q&A and Resources
Some XNA Resources
● http://msdn.microsoft.com/directx/XNA
Official XNA Website
● http://creators.xna.com/Education/Tutorials.aspx
Official Creators Club tutorials
● http://www.xnadevelopment.com
Third-party XNA tutorials
● http://www.learnxna.com
Third party XNA video tutorials
● http://blogs.msdn.com/martharotter
My Blog
41