By Katie Powell
 1977: the Atari VCS
 1985: the Nintendo (NES)
 1989: Sega Genesis
 1995: PlayStation
 2001: Xbox
 2006: Nintendo Wii
 CPU: Central Processing Unit; part of computer system that carries out
the instructions of a computer program; runs everything
 RAM: Random- Access Memory
 ROM: Read-Only Memory
 Interchangeable cartridges: printed circuit board inside plastic case,
software written on cartridge
 Bit: (binary digits) amount of information that can be stored by a digital
device that exists in only two distinct states (energy levels, etc.)
 VDP: Video Display Processor; also called a Graphics Processing Unit;
microprocessor unit that manipulates graphics and accelerates graphics
like 2D and 3D
 Sprite: two dimensional computer image/animation put into larger scene
 SD: Secure Digital card; nonvolatile memory card for portable devices
(ROM, flash drive); used in cameras and camcorders
 PowerPC: high performance processors
 1977 the Atari VCS
was released
 First successful
console with
interchangeable
cartridges
 128 bytes RAM
 4 KB (max) cartridges
ROM
 Updated Atari 2600
released in 1982,
came with two joystick
controllers, a pair of
paddle controllers,
and one cartridge
game (“Combat”)
 1985 Nintendo (NES)
released
 Set standards for
game design and
controller designs
 8-bit CPU console
 16K RAM
 52 colors on display
palette
 Released in 1989
 Became new console
king by 1992
 Had three different
models
 Model 1 (right) 16-
bit CPU
 16 MB ROM, 64KB
RAM, 512 colors
 Uses VDP
 Known for CD-ROM
format
 Released 1995 in US
 32-bit CPU
 3D graphics
 16.7 million colors
 512 KB ROM
 Parallax scrolling
(imitation of
simultaneous
background)
 Faster, better graphics,
more memory increases
competition in industry
 Released 2001
 Built-in hard disk drive
(eliminated need for
memory cards)
 Xbox Live created online
community; better game
play w/ Internet/download
content on console
 32-bit CPU (uses Intel’s
Pentium III microprocessor)
 64M RAM
 Dolby Digital encoding
 DVD-ROM- 3.5 inch hard
drive
 Safety features
 2nd worst video game
controller
 Released 2006
 Motion sensor game-play
 Wireless controller, detects
movement in 3D
 WiiConnect24- users remain
connected to Internet while
console on standby (send
messages)
 88 MB main memory
 512 MB internal flash memory
 SD memory card slot (external
storage)
 PowerPC based “Broadway” CPU
 AV Multi Out port for composite
video, component video,
separate video, and SCART
(connects audio-visual
equipment)
 Microsoft introduces Kinect for XBox 360, also called Project
Natal
 Controller-free gaming
 Webcam-style add on to Xbox 360 console
 Uses player’s gestures, spoken commands, or presented
objects/images (natural user interface)
 Kinect sensor includes: RGB camera (reads colors),depth sensor,
multi-array microphone (motion capture, facial recognition,
voice recognition)
 Headset-free party chat
 32-bit color VGA resolution
 Video at rate of 30 Hz
 Depth sensing at 16-bit resolution (65,536 levels of sensitivity)
 Angular view of 57 degrees (horiz), 43 degrees (vert)
 4 microphone capsules (audio at 16-bit)
 Release date November 4, 2010
 Announcement
 Meet Milo
 Kinect uses “true technology that science
fiction hasn’t even written about.” – Peter
Molyneux
 Creators of Kinect have incorporated New
Media and its technology in it
 Consumers of Kinect interact with this
technology
 Gaming has been brought to a whole new
level of intelligence and interaction
 How do you compare these different video
game consoles?
 Which one did you like the least?
 The best?
 Do you like the systems that use high
technology?
 Would you consider purchasing Kinect for
Xbox?

Project natal

  • 1.
  • 2.
     1977: theAtari VCS  1985: the Nintendo (NES)  1989: Sega Genesis  1995: PlayStation  2001: Xbox  2006: Nintendo Wii
  • 3.
     CPU: CentralProcessing Unit; part of computer system that carries out the instructions of a computer program; runs everything  RAM: Random- Access Memory  ROM: Read-Only Memory  Interchangeable cartridges: printed circuit board inside plastic case, software written on cartridge  Bit: (binary digits) amount of information that can be stored by a digital device that exists in only two distinct states (energy levels, etc.)  VDP: Video Display Processor; also called a Graphics Processing Unit; microprocessor unit that manipulates graphics and accelerates graphics like 2D and 3D  Sprite: two dimensional computer image/animation put into larger scene  SD: Secure Digital card; nonvolatile memory card for portable devices (ROM, flash drive); used in cameras and camcorders  PowerPC: high performance processors
  • 4.
     1977 theAtari VCS was released  First successful console with interchangeable cartridges  128 bytes RAM  4 KB (max) cartridges ROM  Updated Atari 2600 released in 1982, came with two joystick controllers, a pair of paddle controllers, and one cartridge game (“Combat”)
  • 5.
     1985 Nintendo(NES) released  Set standards for game design and controller designs  8-bit CPU console  16K RAM  52 colors on display palette
  • 6.
     Released in1989  Became new console king by 1992  Had three different models  Model 1 (right) 16- bit CPU  16 MB ROM, 64KB RAM, 512 colors  Uses VDP  Known for CD-ROM format
  • 7.
     Released 1995in US  32-bit CPU  3D graphics  16.7 million colors  512 KB ROM  Parallax scrolling (imitation of simultaneous background)  Faster, better graphics, more memory increases competition in industry
  • 8.
     Released 2001 Built-in hard disk drive (eliminated need for memory cards)  Xbox Live created online community; better game play w/ Internet/download content on console  32-bit CPU (uses Intel’s Pentium III microprocessor)  64M RAM  Dolby Digital encoding  DVD-ROM- 3.5 inch hard drive  Safety features  2nd worst video game controller
  • 9.
     Released 2006 Motion sensor game-play  Wireless controller, detects movement in 3D  WiiConnect24- users remain connected to Internet while console on standby (send messages)  88 MB main memory  512 MB internal flash memory  SD memory card slot (external storage)  PowerPC based “Broadway” CPU  AV Multi Out port for composite video, component video, separate video, and SCART (connects audio-visual equipment)
  • 10.
     Microsoft introducesKinect for XBox 360, also called Project Natal  Controller-free gaming  Webcam-style add on to Xbox 360 console  Uses player’s gestures, spoken commands, or presented objects/images (natural user interface)  Kinect sensor includes: RGB camera (reads colors),depth sensor, multi-array microphone (motion capture, facial recognition, voice recognition)  Headset-free party chat  32-bit color VGA resolution  Video at rate of 30 Hz  Depth sensing at 16-bit resolution (65,536 levels of sensitivity)  Angular view of 57 degrees (horiz), 43 degrees (vert)  4 microphone capsules (audio at 16-bit)  Release date November 4, 2010
  • 12.
  • 13.
     Kinect uses“true technology that science fiction hasn’t even written about.” – Peter Molyneux  Creators of Kinect have incorporated New Media and its technology in it  Consumers of Kinect interact with this technology  Gaming has been brought to a whole new level of intelligence and interaction
  • 14.
     How doyou compare these different video game consoles?  Which one did you like the least?  The best?  Do you like the systems that use high technology?  Would you consider purchasing Kinect for Xbox?