The crate
The crate
The first object we are going to make is a
simple one.

A cube.

With the proper texture we can make it look
like a crate.
The crate

Box modeling

UVW unwrap

Photoshop, creating the texture

Rendering your first object
The crate




The base form
The crate




The base form, with some modeling done to it
The crate




The base form, modeled to a wooden crate
The crate




Setup for in a game, high detailed in front and the low poly in the back
The crate

A texture is there to create the illusion of a
highly detailed object.

To create a texture we use; Photoshop,
images from the internet, self drawn or
photographed.

More about textures in a next lesson.
The crate




My example of a wooden crate texture
The crate




The UVW unwrap of our cube
The crate




The modified UVW unwrap with my texture as a base
The crate




The more poly’s you use, the more complex your UVW gets
The crate




Our simple cube with texture
The crate




Normal render from 3D studio max
The crate




Adjusted render, shadows, lights and different render engine
The crate

Now it is up to you. But first, think about
your cube.

What is it going to be, how will it appear?
Take a moment before you start modeling
and draw some sketches of your crate.

Crate, lesson 2