8. The palmtree
Poly modeling on vertex level is shaping the
basic plane to the form we want.
We can drag the vertices around, I like to
use the top, left and front view for
modeling. The perspective view is for
checking if it looks alright.
16. The palmtree
Now it is up to you. But first, think about
your palmtree.
What is it going to be, how will it appear?
Take a moment before you start modeling
and draw some sketches of your palmtree.