Conventions are elements that are expected within a particular genre, such as plot, characters, settings, and narrative structure. The document provides examples of conventions for different film genres, such as fear for Total Recall, hallucinations for The Shining, and paranoia for Shutter Island. Filmmakers can choose to use, develop, or challenge conventions. Using conventions follows audience expectations, while developing conventions makes some changes and challenging conventions goes against stereotypes. The examples demonstrate how different films use common conventions within their genres.