The contingency plan displays the basic issues that could occur, the consequences of them and any possible preemptive measures to prevent this properly.
Kieran Beal has created a contingency plan for a film project titled "Time to Time" that identifies 14 potential problems in the areas of technical, organizational, logistical, and personnel issues. For each potential problem, the plan outlines the effect it could have on production, the proposed solution or control measure, and designates Kieran as the person responsible. The plan aims to anticipate issues that could halt or delay production and establish controls to minimize disruptions.
This document outlines potential contingency plans for a film production project including:
1. Ensuring equipment like cameras and batteries are prepared and in working order to avoid production delays or inability to record.
2. Confirming availability of locations, actors, and equipment well in advance of filming dates to avoid stops in production.
3. Having backup plans for lighting, transportation, equipment setup and safety to address potential issues and minimize effects on the production process.
This document outlines potential problems, effects, and solutions for contingency planning for a film project titled "Fear". It identifies 4 categories to consider: technical, organizational, logistical, and personnel. For each category, it lists potential problems, how they could affect production, and proposed solutions, along with the person responsible. Some examples given include battery failure affecting filming, tripod safety hazards, loose memory cards losing footage, lack of consent to film, and participants being uncomfortable on camera.
This document outlines potential problems that could arise during the production of a short film and proposes solutions to mitigate their effects. It identifies issues related to equipment, location, personnel, and timing. For each potential risk, it describes how the problem could impact production, proposes a solution, and names the person responsible for implementing the solution, which is primarily the filmmaker. Some of the key risks addressed include equipment malfunction, location issues, cast/crew absence or lateness, and memory/data loss. The document emphasizes being prepared with backups, contingency plans, clear communication, and safety measures.
The document outlines potential problems the production may face and contingency plans to address them. It identifies 4 categories of potential issues - technical, organizational, logistical, and personnel. For each category, it lists 4-5 possible problems, the effect on production, proposed solutions, and person responsible. Some examples of problems addressed include equipment failure, location issues, illness, accidents, missing props or scripts, and lack of backup plans or emergency contacts. The document aims to plan for various challenges that could disrupt filming and have contingency strategies and responsibilities in place to minimize delays if issues occur.
This document outlines the pre-production planning for a short film, including storyboards, props, locations, and contingency planning for potential issues. It details health and safety considerations like taking breaks to avoid repetitive strain. A 8-day schedule is provided, with plans to locate filming sites, contact cast, shoot footage, edit a trailer and poster, and send off the completed work.
This document provides an evaluation of the various technologies used to construct a film product, including cameras, SD cards, tripods, computers, software, online platforms, and other equipment. It describes what each technology was used for, any problems encountered, and lessons learned. Some key lessons included making sure batteries are fully charged, equipment is functioning properly, there is enough storage space, documents are in the correct format, and files transfer successfully before beginning filming to avoid issues. Taking time when using new software or programs and carefully checking work was also important.
This document outlines potential problems, effects, and solutions for Will Stewart's Creative Media Level 3 Year 1 Print Project. It identifies 4 categories of considerations - technical, organizational, logistical, and personnel. For each potential problem such as software crashing, data being lost or destroyed, photos being damaged, or illness/injury, it describes the effect on production and provides a solution and person responsible. Regular saving of work, backups, securing photos, and planning for absences are some of the solutions proposed to mitigate risks to the project.
Kieran Beal has created a contingency plan for a film project titled "Time to Time" that identifies 14 potential problems in the areas of technical, organizational, logistical, and personnel issues. For each potential problem, the plan outlines the effect it could have on production, the proposed solution or control measure, and designates Kieran as the person responsible. The plan aims to anticipate issues that could halt or delay production and establish controls to minimize disruptions.
This document outlines potential contingency plans for a film production project including:
1. Ensuring equipment like cameras and batteries are prepared and in working order to avoid production delays or inability to record.
2. Confirming availability of locations, actors, and equipment well in advance of filming dates to avoid stops in production.
3. Having backup plans for lighting, transportation, equipment setup and safety to address potential issues and minimize effects on the production process.
This document outlines potential problems, effects, and solutions for contingency planning for a film project titled "Fear". It identifies 4 categories to consider: technical, organizational, logistical, and personnel. For each category, it lists potential problems, how they could affect production, and proposed solutions, along with the person responsible. Some examples given include battery failure affecting filming, tripod safety hazards, loose memory cards losing footage, lack of consent to film, and participants being uncomfortable on camera.
This document outlines potential problems that could arise during the production of a short film and proposes solutions to mitigate their effects. It identifies issues related to equipment, location, personnel, and timing. For each potential risk, it describes how the problem could impact production, proposes a solution, and names the person responsible for implementing the solution, which is primarily the filmmaker. Some of the key risks addressed include equipment malfunction, location issues, cast/crew absence or lateness, and memory/data loss. The document emphasizes being prepared with backups, contingency plans, clear communication, and safety measures.
The document outlines potential problems the production may face and contingency plans to address them. It identifies 4 categories of potential issues - technical, organizational, logistical, and personnel. For each category, it lists 4-5 possible problems, the effect on production, proposed solutions, and person responsible. Some examples of problems addressed include equipment failure, location issues, illness, accidents, missing props or scripts, and lack of backup plans or emergency contacts. The document aims to plan for various challenges that could disrupt filming and have contingency strategies and responsibilities in place to minimize delays if issues occur.
This document outlines the pre-production planning for a short film, including storyboards, props, locations, and contingency planning for potential issues. It details health and safety considerations like taking breaks to avoid repetitive strain. A 8-day schedule is provided, with plans to locate filming sites, contact cast, shoot footage, edit a trailer and poster, and send off the completed work.
This document provides an evaluation of the various technologies used to construct a film product, including cameras, SD cards, tripods, computers, software, online platforms, and other equipment. It describes what each technology was used for, any problems encountered, and lessons learned. Some key lessons included making sure batteries are fully charged, equipment is functioning properly, there is enough storage space, documents are in the correct format, and files transfer successfully before beginning filming to avoid issues. Taking time when using new software or programs and carefully checking work was also important.
This document outlines potential problems, effects, and solutions for Will Stewart's Creative Media Level 3 Year 1 Print Project. It identifies 4 categories of considerations - technical, organizational, logistical, and personnel. For each potential problem such as software crashing, data being lost or destroyed, photos being damaged, or illness/injury, it describes the effect on production and provides a solution and person responsible. Regular saving of work, backups, securing photos, and planning for absences are some of the solutions proposed to mitigate risks to the project.
Kieran Beal created multiple platforms to showcase their final project film including a dedicated website on Wix, a Facebook page, and coordinating a public screening at the Folk Hall in New Earswick. The Wix website was designed to give the film its own space separate from other projects and included pages about the filmmaking process. A Facebook page was also made to help spread awareness of the film to hundreds of potential viewers. Additionally, Kieran worked with classmates to rent out the Folk Hall for a premiere event, creating posters, securing a discount, and planning film schedules and promotions.
Kieran Beal created a website using Wix solely dedicated to their final project to give it more exposure. They also set up a Facebook page to share information and invite friends. Additionally, Kieran worked with their classmates to book a local community center called the Folk Hall in New Earswick to hold a public screening of their films. They created posters and used social media to advertise the event. The screening will provide experience promoting their work and an opportunity for feedback beyond just online platforms.
Kieran Beal reflects on choosing a documentary concept for their final project. They felt most comfortable with factual pieces and were passionate about video games. They decided to do a documentary addressing multiple topics related to video games like the debate around violence. Research went well with ample information, though audience research proved difficult to pin down. Contextual research focused mainly on other documentary filmmakers. Planning challenges included difficulty securing expert interviews but backup small business interviews were arranged. Narration went better than the previous documentary but still had some imperfections. Overall the research and planning provided a good foundation for the project while also highlighting areas that could be improved.
The document provides a reflection on the research process for a documentary film about psychological links in video games. Key points:
- Content research went well with ample information found through news articles and researchers. Audience research, specifically the psychographic, proved more difficult without a fictional story or clear target.
- Surveys were the primary research method but fewer responses were received than hoped. Additional opportunities to share the survey were missed.
- Three documentary films were researched for production techniques but more could have been studied. Contextual research was limited in scope.
- Interviews were planned but experts could not be secured, requiring backup interviews with local gaming businesses instead. Scripting and coordination between interviews and documentary needed improvement
Kieran Beal evaluates the research process for their documentary film project. They felt their content research went well with ample information on psychological links in videogames. Audience research proved more difficult, particularly determining the target age group and psychographic. A survey on Facebook yielded fewer responses than hoped. Contextual research focused primarily on other documentary filmmakers. Overall, the research provided useful information but could have been expanded in some areas like additional product research.
This document contains Kieran Beal's UCAS application information. It includes details of his GCSE grades, current diploma in creative media production and technology from York College where he achieved a Merit and plans to apply for film production or film and TV production degrees. His top choice is Northumbria University's film and TV production course which he rates a 10/10 suitability. It also includes draft sections of his personal statement that will require further details to be filled out. The document provides an overview of Kieran's academic qualifications and career interests in film production for his university applications.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, where the filmmaker plans to interview employees at two gaming stores. Due to difficulties securing interviews with mental health professionals, alternative plans are discussed. A small crew of three people will be involved, using standard camera and audio equipment provided by the college. A strict schedule is needed to complete interviews and editing by the deadline.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, with gameplay footage captured at the filmmaker's home. Several locations in York are identified for potential interviews, but most professionals declined or did not respond to requests. The project will have a small team of 3 people and utilize standard camera, audio, and editing equipment. Strict time management and call sheets will be needed to coordinate interviews and complete the project on schedule.
The document discusses the video game industry and debates around video games. It notes that the industry has surpassed the music and film industries in revenue. It outlines common arguments that video games can increase violent and criminal behavior in players or that they have no impact and should not be restricted. Researchers have found some links between violent games and aggression but no definitive links to long-term criminal behavior. Later, the document discusses how video games can positively impact players by satisfying basic psychological needs and releasing dopamine during gameplay in ways that could be addictive for some players, especially around loot boxes and microtransactions. Governments have started regulating some gaming mechanics that resemble gambling. Overall, the effects of video games remain debated with no consensus.
The document discusses arguments for and against how video games affect people's minds and behavior. It explores whether violent video games can increase aggressive behavior in players or lead to real-world violence. While some research has found links between violent game play and aggression, other studies have found no evidence that video games directly cause criminal behavior. The document also examines how video games can impact people psychologically, such as by stimulating the brain's reward system and potentially leading to addictive behaviors around in-game purchases like loot boxes. However, video games are also being used positively in some medical applications to help patients better manage their healthcare.
This filming location release form allows students from York College to film on the property for their creative media production program. It gives consent to reproduce, transmit, and exploit any footage filmed within the agreed upon time limit. Any equipment broken or lost by the student filmmakers will be their liability, except if damaged by a staff member of the property, who would be held accountable. The property owner signs to agree to these terms.
Playing action-oriented video games may increase general reaction times by improving hand-eye coordination. However, there is little evidence that video games alone cause violence; other environmental and social factors are usually involved. "Loot boxes" that resemble gambling can promote real-world gambling addictions in young, impressionable players and should be regulated. Some research also indicates video games may improve motivation, work ethic, and brain plasticity by encouraging learning and problem-solving. Memory and puzzle games seem to help prevent dementia by challenging the mind. Overall, in moderation and with parental guidance, certain video games may provide some cognitive benefits.
The document outlines several potential issues that could arise during the filmmaker's production and solutions to address them. It discusses running over schedule, tension between crew members, actors and interviewees being unable to attend, noise during interviews, equipment breaking, and a lack of professional interviewees. The solutions proposed include creating a production schedule, having backup interviewees and funding, checking transportation availability, creating a cohesive team, having backup actors, finding a quiet location, confirming interviews in advance, monitoring equipment use, and interviewing a psychology teacher.
The document discusses different approaches to creating a documentary script and conducting research. It states that the best approach is to conduct all interviews and research first before writing the script, but the author plans to write a rough draft script to guide initial interviews and then modify the script based on what is said. It also discusses researching different documentary styles from various popular directors like David Attenborough and Michael Moore, and planning to incorporate aspects of their approaches while focusing on facts from experts. The document ends by covering additional research on production techniques and inspiration from Attenborough's cinematic style of bringing viewers into the perspective of animals.
This document summarizes several experiments conducted for a film production project. It discusses experiments creating background soundtracks using royalty-free music remixed in Adobe Audition. It also covers experiments interviewing subjects, including camera angles and audio setup. Further experiments capturing videogame footage are summarized, noting challenges from system performance and bugs encountered. Issues refining the documentary script are also briefly outlined.
The document summarizes several studies that have investigated the cognitive and visual benefits of playing video games. It discusses research showing that action game players have improved contrast sensitivity, response times, probabilistic inference abilities, and memory in some contexts. However, the evidence on aggression is mixed, and while some studies found short-term increases in aggression, there is no clear evidence that video games directly cause long-term violent behavior. Critics argue that the methodology of some aggression studies is flawed and more research is still needed to establish clear links.
This documentary will explore the psychological and biological effects of video games. The filmmaker wants to create a factual documentary on this topic as they are more passionate about creating work based on confirmed facts rather than storytelling. They have been interested in research about how video games may have impacted them and others as they grew up playing video games. The initial influences come from news stories discussing the possible impacts of video games and scientific articles on the benefits of playing video games. Research will include paper-based sources as well as interviews with professionals and gamers to provide different perspectives. The goal is for viewers to come away with new facts and a fresh perspective on how much of an impact video games can have on people's lives. The documentary will have
Kieran Dean Beal proposes a documentary project titled "Gaming Minds" that will provide a factual look at the psychological and biological consequences of playing video games. The documentary will present information gathered from interviews with professionals and studies from scientific journals and articles, without trying to persuade viewers. It will include gameplay footage and interviews with gamers. The project will be evaluated through weekly production diaries, regular reflections on sections completed, and an overall self-assessment to ensure it meets the high standards set out in the proposal.
Kieran Beal is planning their FMP project and identifying potential practical/technical issues. Key issues include having enough storage space for footage and equipment, not having the necessary software, equipment malfunctions, and lacking certain production skills. Solutions involve securing additional storage, using Adobe and Microsoft subscriptions, forming a collaborative team with diverse skills, and preparing contingency plans. Theoretical issues like scheduling, transportation limits, interpersonal conflicts, and sound interference are addressed by carefully planning around constraints, selecting compatible collaborators, and choosing isolated interview locations. Risks from loose cables, faulty gear, traffic accidents, unsafe areas, fatigue, and heavy lifting will be mitigated with precautions like clear work areas, equipment checks, shot placement,
This document contains information about design elements for a project including a style sheet, mood board, concept board, and color schemes. It outlines visual resources to convey the tone, ideas, and aesthetic direction of the project through images and colors. The design elements listed will help guide the look and feel of whatever is being created.
Kieran Beal created multiple platforms to showcase their final project film including a dedicated website on Wix, a Facebook page, and coordinating a public screening at the Folk Hall in New Earswick. The Wix website was designed to give the film its own space separate from other projects and included pages about the filmmaking process. A Facebook page was also made to help spread awareness of the film to hundreds of potential viewers. Additionally, Kieran worked with classmates to rent out the Folk Hall for a premiere event, creating posters, securing a discount, and planning film schedules and promotions.
Kieran Beal created a website using Wix solely dedicated to their final project to give it more exposure. They also set up a Facebook page to share information and invite friends. Additionally, Kieran worked with their classmates to book a local community center called the Folk Hall in New Earswick to hold a public screening of their films. They created posters and used social media to advertise the event. The screening will provide experience promoting their work and an opportunity for feedback beyond just online platforms.
Kieran Beal reflects on choosing a documentary concept for their final project. They felt most comfortable with factual pieces and were passionate about video games. They decided to do a documentary addressing multiple topics related to video games like the debate around violence. Research went well with ample information, though audience research proved difficult to pin down. Contextual research focused mainly on other documentary filmmakers. Planning challenges included difficulty securing expert interviews but backup small business interviews were arranged. Narration went better than the previous documentary but still had some imperfections. Overall the research and planning provided a good foundation for the project while also highlighting areas that could be improved.
The document provides a reflection on the research process for a documentary film about psychological links in video games. Key points:
- Content research went well with ample information found through news articles and researchers. Audience research, specifically the psychographic, proved more difficult without a fictional story or clear target.
- Surveys were the primary research method but fewer responses were received than hoped. Additional opportunities to share the survey were missed.
- Three documentary films were researched for production techniques but more could have been studied. Contextual research was limited in scope.
- Interviews were planned but experts could not be secured, requiring backup interviews with local gaming businesses instead. Scripting and coordination between interviews and documentary needed improvement
Kieran Beal evaluates the research process for their documentary film project. They felt their content research went well with ample information on psychological links in videogames. Audience research proved more difficult, particularly determining the target age group and psychographic. A survey on Facebook yielded fewer responses than hoped. Contextual research focused primarily on other documentary filmmakers. Overall, the research provided useful information but could have been expanded in some areas like additional product research.
This document contains Kieran Beal's UCAS application information. It includes details of his GCSE grades, current diploma in creative media production and technology from York College where he achieved a Merit and plans to apply for film production or film and TV production degrees. His top choice is Northumbria University's film and TV production course which he rates a 10/10 suitability. It also includes draft sections of his personal statement that will require further details to be filled out. The document provides an overview of Kieran's academic qualifications and career interests in film production for his university applications.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, where the filmmaker plans to interview employees at two gaming stores. Due to difficulties securing interviews with mental health professionals, alternative plans are discussed. A small crew of three people will be involved, using standard camera and audio equipment provided by the college. A strict schedule is needed to complete interviews and editing by the deadline.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, with gameplay footage captured at the filmmaker's home. Several locations in York are identified for potential interviews, but most professionals declined or did not respond to requests. The project will have a small team of 3 people and utilize standard camera, audio, and editing equipment. Strict time management and call sheets will be needed to coordinate interviews and complete the project on schedule.
The document discusses the video game industry and debates around video games. It notes that the industry has surpassed the music and film industries in revenue. It outlines common arguments that video games can increase violent and criminal behavior in players or that they have no impact and should not be restricted. Researchers have found some links between violent games and aggression but no definitive links to long-term criminal behavior. Later, the document discusses how video games can positively impact players by satisfying basic psychological needs and releasing dopamine during gameplay in ways that could be addictive for some players, especially around loot boxes and microtransactions. Governments have started regulating some gaming mechanics that resemble gambling. Overall, the effects of video games remain debated with no consensus.
The document discusses arguments for and against how video games affect people's minds and behavior. It explores whether violent video games can increase aggressive behavior in players or lead to real-world violence. While some research has found links between violent game play and aggression, other studies have found no evidence that video games directly cause criminal behavior. The document also examines how video games can impact people psychologically, such as by stimulating the brain's reward system and potentially leading to addictive behaviors around in-game purchases like loot boxes. However, video games are also being used positively in some medical applications to help patients better manage their healthcare.
This filming location release form allows students from York College to film on the property for their creative media production program. It gives consent to reproduce, transmit, and exploit any footage filmed within the agreed upon time limit. Any equipment broken or lost by the student filmmakers will be their liability, except if damaged by a staff member of the property, who would be held accountable. The property owner signs to agree to these terms.
Playing action-oriented video games may increase general reaction times by improving hand-eye coordination. However, there is little evidence that video games alone cause violence; other environmental and social factors are usually involved. "Loot boxes" that resemble gambling can promote real-world gambling addictions in young, impressionable players and should be regulated. Some research also indicates video games may improve motivation, work ethic, and brain plasticity by encouraging learning and problem-solving. Memory and puzzle games seem to help prevent dementia by challenging the mind. Overall, in moderation and with parental guidance, certain video games may provide some cognitive benefits.
The document outlines several potential issues that could arise during the filmmaker's production and solutions to address them. It discusses running over schedule, tension between crew members, actors and interviewees being unable to attend, noise during interviews, equipment breaking, and a lack of professional interviewees. The solutions proposed include creating a production schedule, having backup interviewees and funding, checking transportation availability, creating a cohesive team, having backup actors, finding a quiet location, confirming interviews in advance, monitoring equipment use, and interviewing a psychology teacher.
The document discusses different approaches to creating a documentary script and conducting research. It states that the best approach is to conduct all interviews and research first before writing the script, but the author plans to write a rough draft script to guide initial interviews and then modify the script based on what is said. It also discusses researching different documentary styles from various popular directors like David Attenborough and Michael Moore, and planning to incorporate aspects of their approaches while focusing on facts from experts. The document ends by covering additional research on production techniques and inspiration from Attenborough's cinematic style of bringing viewers into the perspective of animals.
This document summarizes several experiments conducted for a film production project. It discusses experiments creating background soundtracks using royalty-free music remixed in Adobe Audition. It also covers experiments interviewing subjects, including camera angles and audio setup. Further experiments capturing videogame footage are summarized, noting challenges from system performance and bugs encountered. Issues refining the documentary script are also briefly outlined.
The document summarizes several studies that have investigated the cognitive and visual benefits of playing video games. It discusses research showing that action game players have improved contrast sensitivity, response times, probabilistic inference abilities, and memory in some contexts. However, the evidence on aggression is mixed, and while some studies found short-term increases in aggression, there is no clear evidence that video games directly cause long-term violent behavior. Critics argue that the methodology of some aggression studies is flawed and more research is still needed to establish clear links.
This documentary will explore the psychological and biological effects of video games. The filmmaker wants to create a factual documentary on this topic as they are more passionate about creating work based on confirmed facts rather than storytelling. They have been interested in research about how video games may have impacted them and others as they grew up playing video games. The initial influences come from news stories discussing the possible impacts of video games and scientific articles on the benefits of playing video games. Research will include paper-based sources as well as interviews with professionals and gamers to provide different perspectives. The goal is for viewers to come away with new facts and a fresh perspective on how much of an impact video games can have on people's lives. The documentary will have
Kieran Dean Beal proposes a documentary project titled "Gaming Minds" that will provide a factual look at the psychological and biological consequences of playing video games. The documentary will present information gathered from interviews with professionals and studies from scientific journals and articles, without trying to persuade viewers. It will include gameplay footage and interviews with gamers. The project will be evaluated through weekly production diaries, regular reflections on sections completed, and an overall self-assessment to ensure it meets the high standards set out in the proposal.
Kieran Beal is planning their FMP project and identifying potential practical/technical issues. Key issues include having enough storage space for footage and equipment, not having the necessary software, equipment malfunctions, and lacking certain production skills. Solutions involve securing additional storage, using Adobe and Microsoft subscriptions, forming a collaborative team with diverse skills, and preparing contingency plans. Theoretical issues like scheduling, transportation limits, interpersonal conflicts, and sound interference are addressed by carefully planning around constraints, selecting compatible collaborators, and choosing isolated interview locations. Risks from loose cables, faulty gear, traffic accidents, unsafe areas, fatigue, and heavy lifting will be mitigated with precautions like clear work areas, equipment checks, shot placement,
This document contains information about design elements for a project including a style sheet, mood board, concept board, and color schemes. It outlines visual resources to convey the tone, ideas, and aesthetic direction of the project through images and colors. The design elements listed will help guide the look and feel of whatever is being created.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
1. ContingencyPlanning
ProjectTitle:Time toTime
Consider:1.Technical [camera, equipment,etc], 2. Organisational, 3. Logistical and 4. Personnel
Ideally4 or 5 for each
Pot. Problem Effecton Production Solution/Control PersonResponsible
Faulty equipment Wouldhaltproduction
until itcan be fixed
Checkall the
equipmentfunctions
properlybefore leaving
college
KieranBeal
Dead battery Wouldtemporarily
stopproduction
Make sure the battery
ischarged before
leavingcollege
KieranBeal
Memory card full Preventsavingof any
newvideofiles
Make sure to delete all
currentfilesonthe
card before shooting.
KieranBeal
Videofile corruption Cause restartof the
project
Make backupfileson
separate devices.
KieranBeal
Performerunable to
act
Wouldstopproduction
until Icouldfind
someone else
Make sure I have an
actor on backup
KieranBeal
Unable to reach
filminglocation
Woulddelay
productionof film
Ensure I have a backup
locationonhand
KieranBeal