This document summarizes a 1997 paper on computer-generated watercolor painting. It describes how the paper simulates watercolor effects like flow, granulation and edge darkening through fluid simulation and applies the Kubelka-Munk model for optical rendering. Applications include interactive painting, watercolorizing photos, and applying effects to 3D models. While making assumptions, the model effectively captures watercolor's appearance for artistic purposes. Future work could explore additional effects and animation capabilities.