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Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Story (narrative) vs Gameplay (ludus)
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Approaches
What is it that makes a game ‘good’?
• Is it the story that a game tells?
• Is it the process of playing?
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Narratology
The theory and study of narrative and narrative
structure and the way they affect our perception
Russian Formalists
• Tzvetan Todorov
• Vladimir Propp
• Victor Shklovsky
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
stability  disruption  resolution
Act I Act II Act III
Story (narrative) vs Gameplay (ludus)
Pulp Fiction and narrative structure
5
1) Vince
collects
briefcase
2) Vince dates
Mia
3) Vince killed
by Butch
4) Vince cleans
car
5) Vince at the
diner
1) Vince
collects
briefcase
4) Vince cleans
car
5) Vince at the
diner
2) Vince dates
Mia
3) Vince killed
by Butch
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Narratology & Gaming
Concerned with gaming as a new way of
presenting a familiar story
Allowing the player to enter a new world, to
assume the role of a character
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Narrative decisions: Bioshock’s moral imperative
Harvest Save
Player
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Games as literature
“the concentration of game designers and
consumers on genres that are fairly low down the
literary pecking order does little to add to the
respectability of the computer game”
B Atkins, 2003, More than a Game: The Computer Game as Fictional Form, Manchester:
Manchester University Press.
E.g. FPS?
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Games that are examples of the
narratology approach
• Final Fantasy VII
• Grand Theft Auto
• Resident Evil
• Zelda
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
“That which has neither utility
nor truth nor likeness, nor yet, in
its effects, is harmful, can best
be judged by the criterion of the
charm that is in it, and by the
pleasure it affords. Such
pleasure, entailing as it does no
appreciable good or ill, is play”
(Plato cited in Poole, 2002)
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
“When people talk about
videogames, they tend to
compare them with forms they
already know and love: film,
painting, literature and so on.
But there’s one critical
difference. What do you do with
a video game? You play it.”
(Poole 2002: 26)
Defining ‘play’
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
Ludology
From the root ‘ludus’ meaning ‘rule bound’
(see Callois, 2001)
Although games have stories, these are
seen by ludologists as incidental in the
gaming experience.
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
More than identification
“When you play a video game you enter into the
world of the programmers who made it. You have
to do more than identify with a character on the
screen. You must act for it. Identification through
action has a special kind of hold […] it puts people
into a highly focused, and highly charged state of
mind. For many people, what is being pursued in
the video game is not just a score, but an altered
state.”
(Turkle, 1984/2003, 509)
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
3 Important Dimensions
1. Rules
2. The material system (gameworld)
3. Gameplay
Traditional media are representational,
not simulational like games
15
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
FILM GAME
Start
Start
End
Ends?
Ends?
Morality and player choices
17
Emergent narrative and immersion
18
Player choices and free will?
Story Development
Computer Games
ResearchReport//StoryProduction//Dialogue//Evaluation
What is it that makes a game ‘good’?
• Is it the story that a game tells?
• Is it the process of playing?
Put forward your argument based on the title. Thinking
about the issues discussed in this presentation. Site
examples of games you have played- use screen shots
if appropriate to illustrate your points.
500-600 words

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