This document discusses comparing the experiences of digital and tabletop gaming. It outlines two games - Blood Bowl, a tabletop fantasy football miniature game from 1987, and Fumbbl, an online version of Blood Bowl from 2002. The document discusses themes that will be explored in a study on the social aspects, motivations, materiality, visuals, rules/interaction, and fiction of these two gaming experiences. Interviews with experienced players will be conducted to gather perspectives as co-researchers for the study.