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Arts
Quarter 2 TECHNOLOGY-
BASED ARTS
(Computer Digital Arts)
Technology-Based Art
- is essentially computer-generated and/or manipulated.
- Through the centuries, visual artists used actual brushes
and palettes, and a whole array of paints, inks, and
natural pigments applied to paper, canvas, fabric, stucco
walls and ceilings.
Computer/Digital Arts
Origin and Early Stages
- Computer art or digital art first came on the scene in the early 1960s.
- Thus, the early experimenters were not necessarily artists, but
engineers and scientists who had access to and experience with the
hardware needed.
- It was they who began to recognize the potential of artistic expression
through the application of scientific and mathematical principles.
A sampling of their works
Polygon Drawings
Frieder Nake, 1965
Schrotter (“Gravel”)
Georg Nees, c. 1965
(Des) Ordres
Vera Molnar, 1974
Plotter drawing
Mountain and Staurolyte
Ronald Davis, 1997
Computer-generated 3D art
Manfred Mohr, 1999
Olga Kisseleva, 2012
The Philippine Scene
- In our country, Filipino artists were likewise influenced by
the technology trend in art.
- However, this was more in the commercial sphere. From
the 1960s to the 1990s, their computer-generated works
were primarily geared towards illustrating for international
comic books.
Cityscape
Antonio Gorordo, c 2010-2012
Digital art
Digital Art in the Hands of Everyone
- Computer technology has by now invaded
every aspect of modern life.
- It was, therefore, inevitable that it would
develop into forms and devices that could be
mass produced, mass distributed, and therefore widely
accessible to everyone.
- In other words, anyone with a computer device—from a desktop
PC to a laptop, to a tablet or android phone—can now capture
and edit images and videos;
- create, manipulate, and share works of art;
- and even compose music. You can be— and probably already
are—a digital artist in your own right.
SUMMARY
Computer/digital arts
- make use of electronic and mechanical devices, rather than the
artist’s own hand, to produce the desired images and effects.
- Thus, these are definitely technology-based art forms.
- In recent decades, personal gadgets such as laptops, tablets
and android phones have incorporated the artistic capabilities
of the large-scale computers; so it is now possible for anyone
to be a digital artist.
ASSESSMENT
1. _______ is essentially computer-generated and/or manipulated.
2. ____________ or digital art first came on the scene in the early
1960s.
3. (Des) Ordres was created by __________ in 1997.
4. Mountain and Staurolyte is an example of _____________.
5. Cityscape is an example of __________ art.
Answer key
1. Technology-Based Art
2. Computer Art
3. Vera Molnar
4. Computer-generated 3D art
5. Digital Art

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Computer Digital Arts.pptx

  • 1. Arts Quarter 2 TECHNOLOGY- BASED ARTS (Computer Digital Arts)
  • 2. Technology-Based Art - is essentially computer-generated and/or manipulated. - Through the centuries, visual artists used actual brushes and palettes, and a whole array of paints, inks, and natural pigments applied to paper, canvas, fabric, stucco walls and ceilings.
  • 3. Computer/Digital Arts Origin and Early Stages - Computer art or digital art first came on the scene in the early 1960s. - Thus, the early experimenters were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed. - It was they who began to recognize the potential of artistic expression through the application of scientific and mathematical principles.
  • 4. A sampling of their works Polygon Drawings Frieder Nake, 1965 Schrotter (“Gravel”) Georg Nees, c. 1965
  • 5. (Des) Ordres Vera Molnar, 1974 Plotter drawing Mountain and Staurolyte Ronald Davis, 1997 Computer-generated 3D art
  • 6. Manfred Mohr, 1999 Olga Kisseleva, 2012
  • 7. The Philippine Scene - In our country, Filipino artists were likewise influenced by the technology trend in art. - However, this was more in the commercial sphere. From the 1960s to the 1990s, their computer-generated works were primarily geared towards illustrating for international comic books.
  • 8. Cityscape Antonio Gorordo, c 2010-2012 Digital art
  • 9. Digital Art in the Hands of Everyone - Computer technology has by now invaded every aspect of modern life. - It was, therefore, inevitable that it would develop into forms and devices that could be mass produced, mass distributed, and therefore widely accessible to everyone. - In other words, anyone with a computer device—from a desktop PC to a laptop, to a tablet or android phone—can now capture and edit images and videos;
  • 10. - create, manipulate, and share works of art; - and even compose music. You can be— and probably already are—a digital artist in your own right.
  • 11. SUMMARY Computer/digital arts - make use of electronic and mechanical devices, rather than the artist’s own hand, to produce the desired images and effects. - Thus, these are definitely technology-based art forms. - In recent decades, personal gadgets such as laptops, tablets and android phones have incorporated the artistic capabilities of the large-scale computers; so it is now possible for anyone to be a digital artist.
  • 12. ASSESSMENT 1. _______ is essentially computer-generated and/or manipulated. 2. ____________ or digital art first came on the scene in the early 1960s. 3. (Des) Ordres was created by __________ in 1997. 4. Mountain and Staurolyte is an example of _____________. 5. Cityscape is an example of __________ art.
  • 13. Answer key 1. Technology-Based Art 2. Computer Art 3. Vera Molnar 4. Computer-generated 3D art 5. Digital Art