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The Future of eLearning

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Mindgrub CEO Todd Marks discusses the benefits and future of the use of tablets in the classroom

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The Future of eLearning

  1. 1. The Future of eLearning Todd Marks CEO & President Todd.Marks@mindgrub.com @mindgrub
  2. 2. ObjectivesThis presentation will answer the following questions:• What are the benefits of tablets for education• What does the future of curriculum look like• What resources are currently available for tablets• How do you create eLearning content for tablets
  3. 3. Background
  4. 4. Background
  5. 5. Where Are We Now?
  6. 6. Where are we Going?
  7. 7. The Rise of the Mobile Web
  8. 8. Birth of the iPad – A Mobile Learning Game Changer
  9. 9. Mobile Web Will Rule by 2015Image from Mashable
  10. 10. Mobile Web Will Rule by 2015 (Mashable)
  11. 11. Mobile Web in 2011• 5 BILLION mobile device users worldwide.• The average iPhone user only spends 45% of his on- device time making voice calls.• Games are bigger than any other app category — both for the social web and for mobile devices.• Video accounts for 69% of mobile data traffic.• Facebook is the single largest repository for user- generated content• Real-time technology and location-based services are expected to drive mobile retail.
  12. 12. Tablet Resources
  13. 13. Where are we Now?
  14. 14. iBooks
  15. 15. ePub (Electronic Publication)is a free and open e-book standard by the International Digital Publishing Forum (IDPF). Files have the extension .epub.Several ebook readers and publications tools available:http://en.wikipedia.org/wiki/EPUB
  16. 16. No Page Turners
  17. 17. iPad App Store• http://www.apple.com/ipad/from-the-app-store/educatio
  18. 18. ePublishing Platforms
  19. 19. Mobile Apps Resources
  20. 20. Digital Publishing Platforms• // Traditional to iPad• http://www.quark.com/Products/Quark_Publishing_Syste• http://www.adobe.com/solutions/digital-publishing.html• // Freemium Tools• http://genwi.com/• http://ibuildapp.com/
  21. 21. Mobile, Social Gaming
  22. 22. Casual Gaming – Online Social Games
  23. 23. Casual Gaming – Widening Demographics
  24. 24. Mobile Gaming :: Scuba Adventures
  25. 25. Mobile Gaming :: Art & Science Worlds
  26. 26. TAG :: Social, Location, & Mobile (SoLoMo)
  27. 27. Just-In-Time Learning
  28. 28. UDLinks :: Resource Finder
  29. 29. University of Maryland (UMBC) - LBS
  30. 30. Johns Hopkins :: Campus Tours
  31. 31. UNLV :: Alumni Information
  32. 32. Augmented Learning
  33. 33. viaPlace - Augmented Reality / QR Codes
  34. 34. viaPlace - Augmented Reality
  35. 35. viaPlace - Augmented Reality
  36. 36. Walking Tour : B&O MuseumUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  37. 37. AR InstructorUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  38. 38. Human Computer Interaction
  39. 39. Minority Report (2002)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  40. 40. Multi-Touch Screens (2006-2007) TED2006
  41. 41. Artificial Intelligence
  42. 42. IBM Deep Blue (1997)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  43. 43. IBM Watson (2010)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  44. 44. iPhone 4s / SiriUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  45. 45. Next Paradigm Shift
  46. 46. At What Point Are We Cyborgs?“We need a new legal concept of what it is to be a person”Accelerando (2005), Charles Stross
  47. 47. 2012 Augmented Reality And In the Future…
  48. 48. Development Process
  49. 49. ADDIE / Development Process
  50. 50. 5 Steps To Get Started with Mobile1) Start small, with a clear vision2) Do your research3) Its all in your name -- and your brand4) See if a DIY solution will really meet your needs, and get ready for the next steps5) Know how to hire a developerhttp://www.huffingtonpost.com/2011/10/14/building-apps-for-your-business_n_1011681.html
  51. 51. Questions? Todd Marks CEO & President Todd.Marks@mindgrub.com @mindgrub

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