The document discusses VIVE's mission to unleash human imagination through immersive virtual reality experiences. It defines VR, AR and MR technologies and outlines VIVE's history and approach to consumerizing immersive technology. The presentation notes VIVE's marketplace, content generator and accelerator and how HTC VIVE technology brings the ecosystem together. It addresses the VR industry, content roadmap, and growth in non-gaming areas like training, design, storytelling and retail through immersive virtual experiences.
With the latest development of ARkit by Apple and AR Core by Google I've decided to share my presentation done roughly 6 months ago at #aulapolska. We've invested quite some time in recent 2 years into tracking software based on Tango for #architecture, #building developers and #heritage sector and I hope my findings my help some of You navigate the topic.
This presentation from the Sydney Virtual Reality Meetup Group #8 covers the latest industry news, details on the groups growth and Kain Tietzel's presentation"2016, Year of the VR Tsunami"
With the latest development of ARkit by Apple and AR Core by Google I've decided to share my presentation done roughly 6 months ago at #aulapolska. We've invested quite some time in recent 2 years into tracking software based on Tango for #architecture, #building developers and #heritage sector and I hope my findings my help some of You navigate the topic.
This presentation from the Sydney Virtual Reality Meetup Group #8 covers the latest industry news, details on the groups growth and Kain Tietzel's presentation"2016, Year of the VR Tsunami"
Ecossistema da Realidade Virtual e as grandes oportunidadesMarcos Alves
Palestra feita durante a SET Expo 2017. Como está organizado atualmente o mercado global de Realidade Virtual. Quem são os principais players e as tendências, onde estão as grandes oportunidades de negócios e quais poderão ser as next killer-apps.
Enabling Mobile Virtual Reality Gaming | Nizar RomdanJessica Tams
Delivered at Casual Connect Europe 2016
Virtual Reality has emerged as a major new hot topic in the past couple of years. This talk will provide an overview of the VR landscape with a focus on the mobile side listing the key players as well as the major use cases. The talk will finish by presenting ARM's activities to enable an exciting Mobile VR Gaming experience.
Introduction to VR - Past, Presence & FutureSam Watts
Presentation looking at the history of Virtual Reality (VR) from the 1st concepts that formed the technology available today, how the technology works, what makes good VR and what the outcomes of good VR are
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Virtual reality has emerged as an effective and popular marketing opportunity for brands eager to form an intimate connection with their audience. Learn a little bit more about the innovative new technology.
VR is an industry that will experience continuous growth in the upcoming years. However, a significant amount of consumers are unaware, or uninterested in VR technology. In this presentation, we will review the current landscape for VR, observe VR awareness among consumers, and analyze how brands are utilizing the technology.
VR, a new technology over 40,000 years oldWithTheBest
Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.
Great brands have a world of their own. Exzeb brings it to life in virtual reality.
Transform your digital marketing and embrace immersive experiences. Un-frame your brand’s world, let people step inside and build unprecedented emotional connection with your audience.
From 360 films to full CG experiences and anything in-between, Exzeb brings its in-house creative team together with world-class collaborators to write and direct VR experiences.
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
For agencies and companies interested in investing in virtual reality. VRTÜL (pr. "Virtual") is a San Diego based Virtual Reality studio specializing in VR directing, filming, and post-production.
Rikard Steiber, President Viveport & SVP Virtual Reality, HTC Vive
A talk from the Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
VR came into living rooms less than a year ago and has already captured the public imagination in a way that's reminiscent of other rapidly mass adopted technology. Yet VR's potential is greater than a single device category or computing platform. The immersion of VR and its application in areas ranging from games and entertainment to education and enterprise positions it as the next mass adopted medium. The question is, when will we get there? This session looks at how consumer and enterprise facing initiatives will drive VR forward in the years to come.
http://AugmentedWorldExpo.com
Learn how virtual reality (VR), augmented reality (AR), and mixed reality (MR) are different, and why it's important to understand how each technology can affect your industry.
Ecossistema da Realidade Virtual e as grandes oportunidadesMarcos Alves
Palestra feita durante a SET Expo 2017. Como está organizado atualmente o mercado global de Realidade Virtual. Quem são os principais players e as tendências, onde estão as grandes oportunidades de negócios e quais poderão ser as next killer-apps.
Enabling Mobile Virtual Reality Gaming | Nizar RomdanJessica Tams
Delivered at Casual Connect Europe 2016
Virtual Reality has emerged as a major new hot topic in the past couple of years. This talk will provide an overview of the VR landscape with a focus on the mobile side listing the key players as well as the major use cases. The talk will finish by presenting ARM's activities to enable an exciting Mobile VR Gaming experience.
Introduction to VR - Past, Presence & FutureSam Watts
Presentation looking at the history of Virtual Reality (VR) from the 1st concepts that formed the technology available today, how the technology works, what makes good VR and what the outcomes of good VR are
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Virtual reality has emerged as an effective and popular marketing opportunity for brands eager to form an intimate connection with their audience. Learn a little bit more about the innovative new technology.
VR is an industry that will experience continuous growth in the upcoming years. However, a significant amount of consumers are unaware, or uninterested in VR technology. In this presentation, we will review the current landscape for VR, observe VR awareness among consumers, and analyze how brands are utilizing the technology.
VR, a new technology over 40,000 years oldWithTheBest
Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.
Great brands have a world of their own. Exzeb brings it to life in virtual reality.
Transform your digital marketing and embrace immersive experiences. Un-frame your brand’s world, let people step inside and build unprecedented emotional connection with your audience.
From 360 films to full CG experiences and anything in-between, Exzeb brings its in-house creative team together with world-class collaborators to write and direct VR experiences.
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
For agencies and companies interested in investing in virtual reality. VRTÜL (pr. "Virtual") is a San Diego based Virtual Reality studio specializing in VR directing, filming, and post-production.
Rikard Steiber, President Viveport & SVP Virtual Reality, HTC Vive
A talk from the Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
VR came into living rooms less than a year ago and has already captured the public imagination in a way that's reminiscent of other rapidly mass adopted technology. Yet VR's potential is greater than a single device category or computing platform. The immersion of VR and its application in areas ranging from games and entertainment to education and enterprise positions it as the next mass adopted medium. The question is, when will we get there? This session looks at how consumer and enterprise facing initiatives will drive VR forward in the years to come.
http://AugmentedWorldExpo.com
Learn how virtual reality (VR), augmented reality (AR), and mixed reality (MR) are different, and why it's important to understand how each technology can affect your industry.
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
Delivered at Casual Connect USA 2016. VR has been increasing in popularity, especially HTC Vive which is proving to be a good VR experience with hand controllers and room scale tracking. However, cost and space requirements make it difficult for the normal household to have this. In a similar way that Internet Cafes became popular in Asia in early PC days, VR Internet Cafes and VR Arcades will play an important role in the popularity of VR in these early days.
Introduce the VR and AR technology and industry value chain , on going applications in verity industries , global VR AR market overview , and some Indicators Examples
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This whitepaper describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the paper at: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
Next Galaxy Corporation is leading the development of innovative Augmented and fully Immersive Virtual Reality technology and content solutions for consumers. The Company's flagship consumer product in development is CEEK, a next-generation fully immersive entertainment and social virtual reality platform featuring a combination of live, virtual and augmented events and experiences. Next Galaxy's CEEK aims to simulate the communal experience of attending live events, such as concerts, sporting events or business conferences through Virtual and Augmented Reality. In short, Next Galaxy is building the meeting places of the future.
An in-depth guide to the VR industry, integrating VR into your business and achieve rapid ROI. This quick presentation will get you up to speed and ready to advise your colleagues on VR solutions
When Money Isn’t a Good Thing: The Risks of Investing in VR | Stephanie LlamasJessica Tams
Delivered at Casual Connect Europe 2017. Developers looking for first-mover advantage in VR must be cautious when seeking investment: it’s still uncharted territory and it’s harder to dig out of a hole than keep from falling in. But how do you know if VR funding is right for you? This presentation will guide developers by examining the VR market’s potential, what will drive consumers to monetize, and when money isn’t a good thing.
Virtual Reality for Business (VR Infographic by Opace)Opace Web Design
Opace infographic about what virtual reality can do for your business
Read this highly informative infographic from Opace, focusing on the hottest new piece of tech around; virtual reality. It looks at the history of virtual reality, which despite being widely popular now, dates back to the 1950s, as well as the main competitors in the virtual reality race, which includes all the big names from Google to Samsung. It has a handy price comparison chart, plenty of facts, figures and statistics regarding both the technology now and where it’s headed in the future.
The majority of the infographic focuses on the applications of virtual reality for business, especially for marketing, social media and e-commerce, and has plenty of examples and information on how you could look into incorporating virtual reality into your business’ digital strategy.
Alongside the infographic is a detailed article examining the applications for businesses in-depth, and makes for the perfect guide for anyone looking to take their digital marketing, social media and e-commerce strategies to the next level.
For more information, see:
https://www.opace.co.uk/blog/what-can-virtual-reality-do-for-your-business/
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
Below is my recap for CES 2016. I distilled the event into 6 strategic territories:
1) The New Reality - This section outlines the various virtual reality offerings presented
2) 3D Everything - A look at the advancements in 3D printing & scanning
3) Beyond Screens - This is a comprehensive look at new forms of computing and ways to connect with consumers with light
4) Accessories that Empower - A key factor in digital growth has been the creation of systems that empower consumers to create, be it images, videos, etc... This section focuses on the next evolution of accessories that will empower the creation of immersive experiences.
5) Smarter Home - There is an arms race to be the primary hub for the smart home. This section provides examples from Lowe's, LG and others who are working to connect IoT systems and the profitable ecosystem of sensors that accompany it
6) Intelligent Robotics - Emotive robotics and artificial intelligence will fundamentally change consumer behavior. This is a recap of intelligent robotic systems that were on display at CES 2016.
Similar to Coming Trends in AR/VR | Vinay Narayan (20)
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
Delivered at Casual Connect USA 2019. While mobile gaming continues to boast tremendous revenue growth, the industry is entering a new phase of maturation. In order to stay competitive, it’s essential to develop a strategy that’s focused on building great games, adopting sophisticated marketing practices, and putting your customers first. In this session, we’ll share trends, research and recommendations allowing you to adapt your business in a mature market, and develop a monetization strategy that prioritizes value for your customers.
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
Delivered at GameDaily Connect USA 2019. Player behavior is constantly changing in response to new trends in games, be it innovative gameplay mechanics or simply new community expectations. How has this manifested itself in core game metrics, player engagement, and trends in in-app purchases? Alex Gray, VP of Solutions Consulting at Swrve, will share actionable insights derived from hundreds of billions of data points of player behavior on how to engage and convert in the necessary millisecond, stay relevant to your players, and produce stronger business results.
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
Delivered at Casual Connect Europe 2019. With just 20 per cent of the games workforce consisting of women, the G Into Gaming initiative was launched to help games companies take actionable steps, with the aim of promoting gender balance. It aims to encourage women and young girls to consider a career in games, then support and nurture that talent going forward. GIG is now calling for Champions of Change from across the games industry and will use Casual Connect London to launch the G Into Gaming Charter for the games industry.
Delivered at Casual Connect Europe 2019. Mobile RPG "Age of Magic" launched worldwide in 2018 and became a huge success for Playkot (reached top51 grossing in China). The game was created by a small but dedicated team under a tight budget and schedule. Learn about principles that led to this success: the way Playkot forms the core team; identification, evaluation, hiring and integration of fanatics; the epic first task for every newcomer and the role trust, freedom and responsibility play in game development. These principles are universal and can be applied to every epic team no matter its size or complexity of their games.
Understanding Mobile Game Players | Saad HameedJessica Tams
Delivered at Casual Connect Europe 2019. A human-centered look at mobile game users their segment comparison: (Gender, Age, Device, Gaming Frequency) their segment distribution within each country and how design thinking can help companies grow game players.
Delivered at Casual Connect Europe 2019. Join Arizona Sunshine’s creator Vertigo Games in their journey of making high-quality Virtual Reality content accessible to a large audience. After the development of the home version of Arizona Sunshine, Arcades and Location Based Entertainment were explored in order to reach more players. The problems encountered, their solutions and the lessons learned during this process will be presented. Finally, the future of accessible VR will be discussed by taking a look at standalone devices.
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
Delivered at Casual Connect Europe 2019. LEGO was founded in 1932 on the Danish principle: Det bedste er ikke for godt or “Only the Best is Good Enough”. As play evolves for LEGO fans of all ages, LEGO has taken on new innovation challenges—but always with a safe, fair and transparent approach. This talk will address the way LEGO videogames have changed their approach to quality, innovation, digital child safety, and fair and transparent monetization.
AI Genie Review: World’s First Open AI WordPress Website CreatorGoogle
AI Genie Review: World’s First Open AI WordPress Website Creator
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-genie-review
AI Genie Review: Key Features
✅Creates Limitless Real-Time Unique Content, auto-publishing Posts, Pages & Images directly from Chat GPT & Open AI on WordPress in any Niche
✅First & Only Google Bard Approved Software That Publishes 100% Original, SEO Friendly Content using Open AI
✅Publish Automated Posts and Pages using AI Genie directly on Your website
✅50 DFY Websites Included Without Adding Any Images, Content Or Doing Anything Yourself
✅Integrated Chat GPT Bot gives Instant Answers on Your Website to Visitors
✅Just Enter the title, and your Content for Pages and Posts will be ready on your website
✅Automatically insert visually appealing images into posts based on keywords and titles.
✅Choose the temperature of the content and control its randomness.
✅Control the length of the content to be generated.
✅Never Worry About Paying Huge Money Monthly To Top Content Creation Platforms
✅100% Easy-to-Use, Newbie-Friendly Technology
✅30-Days Money-Back Guarantee
See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
#AIGenieApp #AIGenieBonus #AIGenieBonuses #AIGenieDemo #AIGenieDownload #AIGenieLegit #AIGenieLiveDemo #AIGenieOTO #AIGeniePreview #AIGenieReview #AIGenieReviewandBonus #AIGenieScamorLegit #AIGenieSoftware #AIGenieUpgrades #AIGenieUpsells #HowDoesAlGenie #HowtoBuyAIGenie #HowtoMakeMoneywithAIGenie #MakeMoneyOnline #MakeMoneywithAIGenie
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Looking for a reliable mobile app development company in Noida? Look no further than Drona Infotech. We specialize in creating customized apps for your business needs.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
Understanding Nidhi Software Pricing: A Quick Guide 🌟
Choosing the right software is vital for Nidhi companies to streamline operations. Our latest presentation covers Nidhi software pricing, key factors, costs, and negotiation tips.
📊 What You’ll Learn:
Key factors influencing Nidhi software price
Understanding the true cost beyond the initial price
Tips for negotiating the best deal
Affordable and customizable pricing options with Vector Nidhi Software
🔗 Learn more at: www.vectornidhisoftware.com/software-for-nidhi-company/
#NidhiSoftwarePrice #NidhiSoftware #VectorNidhi
In the ever-evolving landscape of technology, enterprise software development is undergoing a significant transformation. Traditional coding methods are being challenged by innovative no-code solutions, which promise to streamline and democratize the software development process.
This shift is particularly impactful for enterprises, which require robust, scalable, and efficient software to manage their operations. In this article, we will explore the various facets of enterprise software development with no-code solutions, examining their benefits, challenges, and the future potential they hold.
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
Custom Healthcare Software for Managing Chronic Conditions and Remote Patient...Mind IT Systems
Healthcare providers often struggle with the complexities of chronic conditions and remote patient monitoring, as each patient requires personalized care and ongoing monitoring. Off-the-shelf solutions may not meet these diverse needs, leading to inefficiencies and gaps in care. It’s here, custom healthcare software offers a tailored solution, ensuring improved care and effectiveness.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
7. VIVEPORT is VIVE’s
m a r k e t p l a c e
VIVE STUDIOS is VIVE’s
c o n t e n t g e n e r a t o r
VIVE X is VIVE’s
a c c e l e r a t o r
HTC VIVE is VIVE’s
t e c h n o l o g y
9. #Slide
VIVE Confidential. All Right Reserved 2016 www.websitename.com
The worlds leading computer
graphics, drafting, imaging, and
engineering companies are actively
bringing new VR design workflows
to market
9
THE INDUSTRY
15. APPLE VR
The new iMac Pro lets you do
more than just immerse yourself
in VR worlds. It lets you create
them from scratch.
BRAND RECOGNITION FOR HIGH-END VR
16. WIRELESS VR IS AN OPTION VERY SOON
WIRELESS SOLUTIONS
Cutting the cord.
17. VIVE TRACKER
Bring real objects into your
virtual world.
VIVE ECOSYSTEM CONTINUES TO GROW WITH VIVE TRACKER
30 second sizzle reel. Click bottom of slide to play.
Here’s why Vive is different
In the beginning content strategy really was, is it immersive, is it good, will you deliver?
Impact – Profitability
Always looking forward, we knew that non gaming content was the application that was going to change everything.
Vive eco-system overview
Year one: Proving high-end VR / introducing developer concepts
Year two: Building eco-system (Vive Ready, Tracker, Retail expansion, Developer success)
Year three vision: Early majority of consumers (because the foundational blocks are in place)
So let’s talk about those purchase obstacles for VR before we get to “early majority”
State of VR Stats slide
30 million users are one to 2 upgrades a way
1 hour play session on average
Average # of titles in library
Das Sales?
Enterprise adoption
Design: Banner all the way across the top.
Add DisplayLink
Purchase objections to VR today?
- PC
- AAA content
- Lack of consumer knowledge
- Tether / wireless
Selling VR?
Vive Ready:
- We hit roadblocks when we hit the “PC”
Vive Tracker:
- First accessories launch in July, which will enable developers to have easy ways to attach Vive Tracker to implement in their game. Wrist straps, foot straps, handles for guns / swords / etc.
We’ll have a developer 2.0 launch of Vive Tracker and we expect consumer launch in time for holiday. We want to ensure at least 50 VR titles have Vive Tracker integration at launch.
Intel:
At Computex we announced that HTC and Intel are collaborating to bring a WiGig-based wireless solution to Vive.
HTC will manufacture the solution and will grow cord-cutting options for the Vive
Expected avialbility early 2018.
For the first time this year, we’ll have true AAA content in VR with Fallout and Doom VFR.
There’s a misnomer in VR development that AAA has been missing.
– Diff gameplay, same character models
Sprint Vector – Raw Data developers… iterating very quickly
Retail channel, exposureApple VR:
- For the first time Apple has announced support for VR, and in particular, Vive
Vive was used at the WWDC conference this week to show creation tools for games, movies and more
Apple is targeting it’s 30 million installed developer base with an external GPU and a new iMac that supports VR
Grows base for Vive; We are discounting Vives during their beta preview in-box
Intel:
At Computex we announced that HTC and Intel are collaborating to bring a WiGig-based wireless solution to Vive.
HTC will manufacture the solution and will grow cord-cutting options for the Vive
Expected avialbility early 2018.
Flip to match the solve.
Apple = Brand recognition solve; Differentiating consumer VR (Biggest support and backers)
Where we go from here:
Vive Tracker:
- First accessories launch in July, which will enable developers to have easy ways to attach Vive Tracker to implement in their game. Wrist straps, foot straps, handles for guns / swords / etc.
We’ll have a developer 2.0 launch of Vive Tracker and we expect consumer launch in time for holiday. We want to ensure at least 50 VR titles have Vive Tracker integration at launch.
Apple VR:
- For the first time Apple has announced support for VR, and in particular, Vive
Vive was used at the WWDC conference this week to show creation tools for games, movies and more
Apple is targeting it’s 30 million installed developer base with an external GPU and a new iMac that supports VR
Grows base for Vive; We are discounting Vives during their beta preview in-box
Vive Ready:
Intel:
At Computex we announced that HTC and Intel are collaborating to bring a WiGig-based wireless solution to Vive.
HTC will manufacture the solution and will grow cord-cutting options for the Vive
Expected avialbility early 2018.
Why Tracker matters for VR & Retail
100 distinct pieces of tracker supported content by Q4
Unity and Unreal Engine Integration
SteamVR/VIVE Home Integration
Peripherals from 5 categories: Game, Handles, Straps/Mounts, Input, Gloves
Tracker developer kit available in November bundling several peripherals and multiple trackers (SteamVR 2.0)
What we’ve learned in past two years of selling Vive.
What we look for with a demo at retail –
We want to Enable our partners to tell the best stories they can, so we can showcase the best of VR though their eyes
Fun to play / watch
Room-Scale VR - We want to showcase the best, and we feel like room-scale does that
Exciting game mechanics
Core game mechanics done well
Don’t be creative for the sake of being creative. i.e If you come up with a new form of locomotion, make sure you have other options that are tried and tested.
Plus if it
Has a compelling use case
Able to tell a variety of stories
Able to fulfill all different play types and scenarios
LBE/Home/Retail
Best practices in a demo
The experience should be tailored to fit a 3-4minute window.
It should best represent the bulk of the interactive experience.
We recommend a simplification of the control or operating procedures that detract from the experience for the demo. (i.e. Raw Data implemented an ‘Auto Reload’ feature so users wouldn’t need to learn this mechanic in a short demo.
Details
Introduce control scheme within the first 30 sec.
Drop people into the ‘best’ 3-4 minutes without spoiling any late game story elements
Leave them wanting more at the end of the 3-4 minutes
If multiple position options are available focus on room-scale
Transition: So let’s talk about additional VR / Vive products to sell this year
For enterprise, we are seeing these buckets of trends.
Training (Medical, Trade)
Design and Collaboration
Storytelling
Virtual Showrooms
Virtual Tourism
We see significant investment in training experiences across a variety of industries.
At CES we showed Flaim Trainer, which is custom built for firefighter training.
But we see this across construction, medical, and more. We’re even looking into how to train retailers to sell VIVE, through VIVE.
Consumer-centric apps that educate users about their health, like YouVR.
OssoVR is a medical surgery training application, down to the scalpel and bonesaw.
Some companies are stepping their toes into social VR, from a consumer-first perspective (, BigScreen), but there’s a big opportunity for companies to jump into business collaboration.
How to present documents or even whiteboard within VR.
Immersion Truescale is one application we’ve seen recently. They have a consumer-based design application where you can build out an office space and modify it through VR.
We are working with a local government as well to produce city plans in VR, where they will show what a community will look like with various height restrictions.
Boeing has even used VR to showcase interior layouts.
And we’ve seen AEC firms develop their own custom in-house VR collaboration tools to aid their design.
Some companies are stepping their toes into social VR, from a consumer-first perspective (, BigScreen), but there’s a big opportunity for companies to jump into business collaboration.
How to present documents or even whiteboard within VR.
Immersion Truescale is one application we’ve seen recently. They have a consumer-based design application where you can build out an office space and modify it through VR.
We are working with a local government as well to produce city plans in VR, where they will show what a community will look like with various height restrictions.
Boeing has even used VR to showcase interior layouts.
And we’ve seen AEC firms develop their own custom in-house VR collaboration tools to aid their design.
PATH IS CLEAR
Major social experiences
Stats on growth
Multiplayer
Enterprise