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.
The novel coronavirus disease 2019 (COVID-19) pandemic
has brought the entire world to a relative standstill,
affecting millions worldwide at the time of writing (June
24, 2020) (World Health Organization [WHO]. In the
Indian context, “lockdown” refers to individuals
staying at home while completely restricting the
movement of the population inside and outside of
specific areas except for essential activities (health
visits, purchasing for essential items, and providing
essential work). During the lockdown period, there was
also an increase in user engagement in online gaming
among those aged 25–35 years and a marginal increase
in female users Gaming has been reported throughout
the day, with a peak gaming time from 8pm until
midnight. The reason for the increased uptake in Indian
gaming is because many people are now housebound
and there are few leisure activities that individuals can
participate in. The literature suggests that multiple
factors are associated with problematic gaming such as
personality traits, and, entertainment achievement and
escapism. game genre, and sensation-seeking
behaviors. It has also been speculated that during the
COVID-19 pandemic, some individuals may develop an
increasing pattern of gaming to relieve psychological
distress. especially during times of crisis. However,
excessive engagement in gaming and unhealthy coping
strategies can prove challenging in developing a
healthy daily routine. Here, we recommend the
following strategies to maintain occupational and/or
educational balance in times of challenge due to
lockdown following the COVID-19 pandemic.
Addiction can mean something very scary to parents
and carers. When parents see that their child won’t get
off the tablet, gaming console or computer when called,
they may bemoan the fact that their child is “addicted”
when they actually mean that their child is “overusing
online games.” In situations like this, screen balance
and perhaps even a digital detox may be
recommended.
With the recent inclusion of ‘gaming disorder’ in the
WHO’s International Classification of Diseases, parents
need to understand what is gaming disorder and how
they can prevent their children from developing this
‘addiction. The problem this creates for parents is that it
can confuse healthy enthusiasm and enjoyment with a
clinical disorder. We also need to use these labels
carefully so as not to trivialise other mental health
issues.
That said, it does offer helpful language to identify
when children stray from enjoyment and avid gaming
into less healthy patterns. While children that will not
stop playing when its dinner time are certainly not
suffering from a disorder, parents should keep an eye
on any child who neglects relationships, exercise, school
work and personal hygiene in favour of playing games.
There are many advantages of surveys and they can
provide access to information no other approach can
reliably provide.
• Great for Gathering Qualitative Feedback. ...
• Perfect for Collecting Emotional Feedback. ...
• More Direct than Interpreting Usage Data. ...
• Lower Cost / More Practical than building all the
alternatives.
• Can be administered remotely via online, mobile
devices, mail, email, kiosk, or telephone.
• Conducted remotely can reduce or prevent
geographical dependence.
• Capable of collecting data from a large number
of respondents.
• Numerous questions can be asked about a
subject, giving extensive flexibility in data
analysis.
Disadvantages of survey
Inflexible Design. The survey that was used by
the researcher from the very beginning, as well
as the method of administering it, cannot be
changed all throughout the process of data
gathering. Not Ideal for Controversial Issues.
Possible Inappropriateness of Questions.
• Respondents may not feel encouraged to
provide accurate, honest answers.
• Respondents may not feel comfortable
providing answers that present themselves in a
unfavourable manner.
• Respondents may not be fully aware of their
reasons for any given answer because of lack of
memory on the subject, or even boredom.
• Surveys with closed-ended questions may have
a lower validity rate than other question types.
• Data errors due to question non-responses may
exist. The number of respondents who choose to
respond to a survey question may be different
from those who chose not to respond, thus
creating bias.
• Survey question answer options could lead to
unclear data because certain answer options
may be interpreted differently by respondents.
For example, the answer option “somewhat
agree” may represent different things to
different subjects and have its own meaning to
each individual respondent.
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming
The Youth Engaging In Gaming

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The Youth Engaging In Gaming

  • 1.
  • 2. .
  • 3.
  • 4. The novel coronavirus disease 2019 (COVID-19) pandemic has brought the entire world to a relative standstill, affecting millions worldwide at the time of writing (June 24, 2020) (World Health Organization [WHO]. In the Indian context, “lockdown” refers to individuals staying at home while completely restricting the movement of the population inside and outside of specific areas except for essential activities (health visits, purchasing for essential items, and providing essential work). During the lockdown period, there was also an increase in user engagement in online gaming among those aged 25–35 years and a marginal increase in female users Gaming has been reported throughout the day, with a peak gaming time from 8pm until midnight. The reason for the increased uptake in Indian gaming is because many people are now housebound and there are few leisure activities that individuals can participate in. The literature suggests that multiple factors are associated with problematic gaming such as personality traits, and, entertainment achievement and escapism. game genre, and sensation-seeking behaviors. It has also been speculated that during the COVID-19 pandemic, some individuals may develop an increasing pattern of gaming to relieve psychological distress. especially during times of crisis. However, excessive engagement in gaming and unhealthy coping strategies can prove challenging in developing a healthy daily routine. Here, we recommend the following strategies to maintain occupational and/or educational balance in times of challenge due to lockdown following the COVID-19 pandemic.
  • 5. Addiction can mean something very scary to parents and carers. When parents see that their child won’t get off the tablet, gaming console or computer when called, they may bemoan the fact that their child is “addicted” when they actually mean that their child is “overusing online games.” In situations like this, screen balance and perhaps even a digital detox may be recommended. With the recent inclusion of ‘gaming disorder’ in the WHO’s International Classification of Diseases, parents need to understand what is gaming disorder and how they can prevent their children from developing this ‘addiction. The problem this creates for parents is that it can confuse healthy enthusiasm and enjoyment with a clinical disorder. We also need to use these labels carefully so as not to trivialise other mental health issues. That said, it does offer helpful language to identify when children stray from enjoyment and avid gaming into less healthy patterns. While children that will not stop playing when its dinner time are certainly not suffering from a disorder, parents should keep an eye on any child who neglects relationships, exercise, school work and personal hygiene in favour of playing games.
  • 6. There are many advantages of surveys and they can provide access to information no other approach can reliably provide. • Great for Gathering Qualitative Feedback. ... • Perfect for Collecting Emotional Feedback. ... • More Direct than Interpreting Usage Data. ... • Lower Cost / More Practical than building all the alternatives. • Can be administered remotely via online, mobile devices, mail, email, kiosk, or telephone. • Conducted remotely can reduce or prevent geographical dependence. • Capable of collecting data from a large number of respondents.
  • 7. • Numerous questions can be asked about a subject, giving extensive flexibility in data analysis. Disadvantages of survey Inflexible Design. The survey that was used by the researcher from the very beginning, as well as the method of administering it, cannot be changed all throughout the process of data gathering. Not Ideal for Controversial Issues. Possible Inappropriateness of Questions. • Respondents may not feel encouraged to provide accurate, honest answers. • Respondents may not feel comfortable providing answers that present themselves in a unfavourable manner. • Respondents may not be fully aware of their reasons for any given answer because of lack of memory on the subject, or even boredom. • Surveys with closed-ended questions may have a lower validity rate than other question types. • Data errors due to question non-responses may exist. The number of respondents who choose to respond to a survey question may be different from those who chose not to respond, thus creating bias. • Survey question answer options could lead to unclear data because certain answer options may be interpreted differently by respondents. For example, the answer option “somewhat agree” may represent different things to different subjects and have its own meaning to each individual respondent.