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Int J Game Theory 
DOI 10.1007/s00182-014-0452-8 
Coalition-proofness in a class of games with strategic 
substitutes 
Federico Quartieri · Ryusuke Shinohara 
Accepted: 11 September 2014 
© Springer-Verlag Berlin Heidelberg 2014 
Abstract We examine the coalition-proofness and Pareto properties of Nash equi-libria 
in pure strategy σ-interactive games with strategic substitutes and increas-ing/ 
decreasing externalities. For this class of games: (i) we prove the equivalence 
among the set of Nash equilibria, the set of coalition-proof Nash equilibria under 
strong Pareto dominance and the set of Nash equilibria that are not strongly Pareto 
dominated by other Nash equilibria; (ii) we prove that the fixpoints of some “ extremal” 
selections from the joint best reply correspondence are both coalition-proof Nash equi-libria 
under weak Pareto dominance and not weakly Pareto dominated by other Nash 
equilibria.We also provide an order-theoretic characterization of the set of Nash equi-libria 
and show various applications of our results. 
Keywords Coalition-proof Nash equilibrium · Pareto dominance · 
Strategic substitutes · Externalities · Generalized aggregative games 
1 Introduction 
The work of Bulow et al. (1985) provided the seminal notion of a game with strategic 
substitutes and that of a game with strategic complements. Since then the literature has 
considerably generalized such notions. Nowadays, indeed, any game that possesses 
either “ decreasing” or “ increasing” best-replies can be legitimately labelled as a game 
F. Quartieri 
Dipartimento di scienze economiche e statistiche, 
Università degli studi di Napoli Federico II, Naples, Italy 
e-mail: quartieri.f@alice.it 
R. Shinohara (B) 
Faculty of Economics, Hosei University, 4342, Aihara-machi, Machida, Tokyo 194-0298, Japan 
e-mail: ryusukes@hosei.ac.jp 
123
F. Quartieri, R. Shinohara 
with either strategic substitutes or strategic complements. Despite a sort of duality in 
the definition of the two classes of games,many properties that hold true for the games 
of one of the two classes need not hold for those of the other. Indeed, apart from the 
order-theoretic nature of their definitions, the two classes do not seem to share many 
common properties. 
Accrediting the importance of monotone externalities (i.e., the monotonicity of 
players’ payoff functions in the opponents’ strategies) in many games with strategic 
complements of economic interest, the literature has provided an exhaustive investi-gation 
of the Pareto and coalition-proofness properties of Nash equilibria in abstract 
classes of games with strategic complements and monotone externalities.1 In very bru-tal 
summary, this literature shows that in these games an extremal Nash equilibrium 
(exists and) is always a coalition-proof Nash equilibrium that is not Pareto dominated 
by other Nash equilibria and that there is a tendency for that equilibrium to be the 
unique coalition-proof Nash equilibrium.2 As a matter of fact, a comparably exhaus-tive 
examination of these two properties in abstract classes of games with strategic 
substitutes and monotone externalities is still missing in the literature; we are aware 
of only some partial results presented in Yi (1999) and in Shinohara (2005), which 
will be adequately discussed in Sect. 3.1.1. 
The purpose of this article is to provide a better understanding, and a more system-atic 
investigation, of the Pareto and coalition-proofness properties of Nash equilibria 
in a subclass of games with strategic substitutes and monotone externalities where the 
strategic interaction is mediated by interaction functions. The games of this subclass 
will be called σ-interactive games with strategic substitutes and increasing/decreasing 
externalities. As we shall point out, various models studied in Industrial organization, 
Public economics and Network economics are associated to games that belong to such 
a subclass. 
Somewhat loosely speaking—the reader is referred to Sect. 2.3 for a precise 
definition—we say that a game is a σ-interactive game with strategic substitutes and 
increasing/decreasing externalities if: (i) strategy sets are subsets of the real line; (ii) 
the payoff to each player i can be expressed as a function of the player’s strategy and of 
the value attained by a real-valued interaction function σi defined on the joint strategy 
set; (iii) each interaction function σi is increasing in all arguments and constant in the 
i -th argument; (iv) a change in a joint strategy that increases the value attained by the 
interaction function σi entails a “ decrease” of player i ’s best-reply; (v) a change of the 
strategies of i ’s opponents that increases the value attained by the interaction function 
σi entails an increase/decrease in player i ’s payoff. As we shall observe in Sect. 2.4, if 
one additionally assumes that each interaction function σi is also continuous then the 
games examined in this article are generalized quasi-aggregative games in the precise 
1 See Milgrom and Roberts (1990), Milgrom and Roberts (1996) and Quartieri (2013). In particular, for 
results concerning the coalition-proofness of Nash equilibria—in the sense of Bernheim et al. (1987)—see 
Theorem A2 and its subsequent remark in Milgrom and Roberts (1996) and Theorems 1 and 2 and their 
respective Corollaries in Quartieri (2013). An appropriate discussion can be found in the last-mentioned 
article. 
2 For a result on the uniqueness of coalition-proof Nash equilibria in games with strategic complements 
that dispenses with the assumption of monotone externalities see also Theorem A1 in Milgrom and Roberts 
(1996). 
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Coalition-proofness in a class of games 
sense of Jensen (2010) (and hence our examination contributes also to that strand of 
literature3). However, such a continuity condition—as well as some condition similar 
to that implied by Assumption 2 in Jensen (2010)—plays no role in our results and 
hence will never be imposed as an assumption in this article. 
The formal definition of a coalition-proof Nash equilibrium was firstly provided 
in Bernheim et al. (1987) and was based on the concept of strong Pareto domi-nance. 
In the subsequent literature various authors have alternatively based that def-inition 
on the concept of weak Pareto dominance (just to provide some examples: 
Milgrom and Roberts (1996), Kukushkin (1997), Furusawa and Konishi (2011)). 
Konishi et al. (1999) pointed out that the set of coalition-proof Nash equilibria under 
strong Pareto dominance (in this Introduction s-CPN equilibria for short) may well 
differ from the set of coalition-proof Nash equilibria under weak Pareto dominance 
(in this Introduction w-CPN equilibria for short). Indeed, there are various numerical 
examples4 of games where the set of s-CPN equilibria and that of w-CPN equilibria 
are nonempty and disjoint: these examples prove that the concept of an s-CPN equi-librium 
is distinct from that of a w-CPN equilibrium (i.e., none of them is a refinement 
of the other). For this reason, in this article we shall inspect both concepts and we shall 
also examine how they relate within the class of games under consideration. 
A general issue concerning the sets of w- and s-CPN equilibria is their relation 
with the Nash equilibria that are not weakly Pareto dominated by other Nash equi-libria 
(in this Introduction w-FN equilibria for short) and with the Nash equilibria 
that are not strongly Pareto dominated by other Nash equilibria (in this Introduc-tion 
s-FN equilibria for short). While it is not difficult to see that in games with at 
most two players the set of w-CPN (resp. s-CPN) equilibria and the set of w-FN 
(resp. s-FN) equilibria are equivalent, in games with more than two players these sets 
can well be nonempty and disjoint. Clearly, it is particularly interesting to determine 
sufficient conditions for a Nash equilibrium to be, at the same time, a w-FN equilib-rium 
(and a fortiori also an s-FN equilibrium), a w-CPN equilibrium and an s-CPN 
equilibrium. 
We shall prove that in every σ-interactive game with strategic substitutes and 
increasing externalities the set of Nash equilibria coincides with the set of s-CPN 
equilibria (and hence also with the set of s-FN equilibria). Besides we shall prove that 
in every σ-interactive game with strategic substitutes and increasing externalities the 
set of BR-maximal Nash equilibria (i.e., the Nash equilibria whose components are 
the greatest best-replies) is included in both the set of w-FN equilibria and that of 
w-CPN equilibria; some examples will show that the previous inclusion relation can 
be proper and that, in general, the set of w-FN equilibria and that of w-CPN equilibria 
3 Just to mention a few other articles in that strand of literature: Corchón (1994); Alós-Ferrer and Ania 
(2005); Kukushkin (1994); Kukushkin (2005); Jensen (2006); Dubey et al. (2006); Acemoglu and Jensen 
(2013). Quite interestingly, even Shinohara (2005) and Yi (1999) actually belong also to that strand of 
literature. In the eight aformentioned articles one can find economic examples (possibly adding some 
conditions) of real σ-interactive games with strategic substitutes and increasing/decreasing externalities 
that are not discussed in Sect. 4. 
4 See, e.g., Examples 1 and 2 in Quartieri (2013). See also Example 1 in Konishi et al. (1999); however, 
note that in Konishi et al. (1999) the terminology seemingly reverses the terminology of the present article. 
123
F. Quartieri, R. Shinohara 
need not be ordered by an inclusion relation. We shall also provide and prove dual 
statements for the case of decreasing externalities. 
The previous results are of interest for various reasons. The first—and very 
general—reason is that it is difficult to say anything about the coalition-proofness 
of Nash equilibria in any class of games, and we show that this can be done in a very 
precise and simple way in the class of games considered (see Corollaries 1 and 2). The 
second is that our results imply new existence results for w- and s-CPN equilibria: 
we do not prove new Nash equilibrium existence results, but our results easily allow 
for the transformation of some known Nash equilibrium existence results into w- and 
s-CPN equilibrium existence results (see Observation IV and its footnote, Corollaries 
1 and 2, and Sect. 4). The third is that our results clarify that, quite surprisingly, in 
the class of games considered every Nash equilibrium is an s-CPN equilibrium, and 
hence also an s-FN equilibrium: this implies that the s-CPN and s-FN equilibrium 
concepts cannot act as effective refinements of the Nash equilibrium concept in the 
class of games considered (see Corollary 1). The fourth is that our results clarify that 
in the class of games considered the w-CPN and w-FN equilibrium concepts can still 
be effective refinements, provided some Nash equilibrium is not strict (see Corollary 
2 and the Examples of Sect. 4). Finally, our results allow a sensible comparison with 
known results for games with strategic complements and monotone externalities (see 
Sect. 3.3). 
The rest of this article is organized as follows. Section 2 sets the definitions and 
some basic preliminaries. Section 3 contains themain results presented above and also 
an order-theoretic characterization of the sets of equilibria. Section 4 presents various 
applications and examples.AnAppendix contains all proofs that are not directly related 
to the main results. 
2 Definitions and preliminaries 
2.1 Basic standard game-theoretic notions 
Henceforth, by  we shall denote a game M, (Si )i∈M , (ui )i∈M where M= ∅is the 
set of players and, for all i ∈ M, Si= ∅is player i ’s strategy set and ui : i∈M Si → R 
is player i ’s payoff function; unless explicitly stated otherwise, M will be assumed to 
have finite cardinality m. 
Let  be a game, C ⊆ M, l ∈ M and s ∈ i∈M Si. The seti∈C Si is also denoted 
by SC. The tuples (si )i∈C, (si )i∈MC, (si )i∈{l} and (si )i∈M{l} are also denoted by, 
respectively, sC, sMC, sl and s−l . The pair (x, y) ∈ SC × SMC will alternatively 
denote the tuple z ∈ SM such that zC = x and zMC = y. For all i ∈ M, let 
bi : SM → 2Si denote player i ’s best-reply correspondence, which is defined by 
bi : s→ argmax 
z∈Si 
ui (z) if M = {i } and bi : s→ argmax 
z∈Si 
ui (z, s−i ) otherwise. 
Finally, let b : s→ (bi (s))i∈M denote the joint best-reply correspondence. 
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Coalition-proofness in a class of games 
2.2 Basic standard order-theoretic notions 
A partial orderon a set X is a reflexive, transitive, and antisymmetric binary relation 
on X; the pair X, is a partially ordered set, or poset. Henceforth ≤ will exclu-sively 
denote the usual partial—in fact total—order on the extended reals R, and  
its asymmetric part; given A ⊆ R, we write inf A, min A, sup A, and max A only 
to respectively denote the infimum, the minimum (if any), the supremum, and the 
maximum (if any) of A under ≤. Given a poset X, and Y ⊆ X we say that Y is 
an antichain of X, if, for any two distinct y	 and y		 in Y , neither y	  y		 nor 
y		  y	. However, we also say that Y ⊆ Rm is an antichain in Rm if, for any two 
distinct y	 and y		 in Y , y	 
i  y		 
i for some i and y		 
l  y	 
l for some l. Henceforth, we 
say that a function f : A ⊆ R → B ⊆ R is increasing (resp. strictly increasing, 
decreasing, strictly decreasing) if, for all x, y ∈ A, x  y implies f (x) ≤ f (y) 
(resp. f (x)  f (y), f (y) ≤ f (x), f (y)  f (x)). 
2.3 Games with interaction functions 
Definition 1 An interaction system σ for a game  is a family {σi }i∈M of functions 
such that, for all i ∈ M, the interaction function σi maps SM into an arbitrary set Ii 
and is constant in the i -th argument.Agame  is said to have a compatible interaction 
system σ if σ is an interaction system for  and, for all i ∈ M, there exists a function 
υi : Si × σi [SM] → R 
such that 
ui (s) = υi (si, σi (s)) at all s ∈ SM. 
Every game has always at least one compatible interaction system, say σ 
∗.5 Of 
course, a game can have many compatible interaction systems. Clearly, not all possible 
interaction systems for a game are necessarily compatible with it. 
Definition 2 A game  is said to be a real σ-interactive game with strategic sub-stitutes 
if it has a compatible interaction system σ and, for all i ∈ M: (i) Si ⊆ R ⊇ Ii ; 
(ii) σi is increasing in all arguments and, for all (x, y) ∈ SM × SM, 
v ∈ bi (x) , w ∈ bi (y) and σi (x)  σi (y) implies w ≤ v. 
A game is said to be a real σ-interactive game with strategic substitutes and 
increasing (resp. decreasing) externalities if it is a real σ-interactive game with 
strategic substitutes and, for all i ∈ M, υi is increasing (resp. decreasing) in the 
second argument. 
∗ 
i 
5 E.g.: if |M|  1 put Ii = SM{i } and σ 
: s→ s−i for all i ∈ M and take the function υi defined by 
∗ 
i (s) = ui (s) at all s ∈ SM for all i ∈ M; if M = {i } put Ii = {0} and σ 
υi si, σ 
∗ 
i 
: s→ 0 and take the 
∗ 
i (s) = ui (s) at all s ∈ SM. 
function υi defined by υi si, σ 
123
F. Quartieri, R. Shinohara 
In the previous definition, the strategic substitutability and externalities are mediated 
by the interaction functions. Since each player’s interaction function is assumed to 
preserve the order of the joint strategies of the opponents, both definitions do not depart 
from the usual general notions of strategic substitutability and monotone externality.6 
On the other hand, our terminology would seem improper without this assumption. It 
is worth remarking that the reader might well think of σi as a function of only s−i ; 
however, defining σi as a function of s—albeit constant in the ith argument—allows 
us not to have to distinguish between one-player games and games with two or more 
players when we deal with the recursive notion of a coalition-proof Nash equilibrium 
and when we prove our results. Note that up to now the assumption that M is finite 
has never been used and we could have dispensed with it. 
Notation (- and-interactivity) When  is a real σ-interactive game with strategic 
substitutes and σi : s→ l∈M{i } sl (resp. σi : s→ l∈M{i } sl ) for all i ∈ M , 
we also say that  is a real -interactive (resp. -interactive) game with strategic 
substitutes, agreeing that each player i ’s interaction function becomes i : s→ 
l∈M{i } sl (resp. i : s→ l∈M{i } sl ).7 
2.4 Relation with quasi-aggregative games 
In the literature, one of the most general definitions of an aggregative game is formu-lated 
in Jensen (2010). Such a definition is sufficiently general to subsumemany previ-ous 
definitions of aggregative games, for more details see Jensen (2010). (Throughout 
this Sect. 2.4 suppose there are many players). 
Generalized quasi-aggregative game (Jensen 2010) A game  is said to be a gener-alized 
quasi-aggregative game with aggregator g : SM → R if, for all i ∈ M, Si is a 
subset of a Euclidean space and there exist continuous8 functions Fi : Si × R → R 
(the shift functions) and ςi : SM{i } → X−i ⊆ R (the J-interaction-functions) such 
that 
ui (s) = 
 u 
i (si, ςi (s−i )), where 
i : Si × X−i → R, 
 u 
and g (s) = Vi (s−i ) + Fi (si, ςi (s−i )) for all s ∈ SM and i ∈ M, 
where Vi is an arbitrary real-valued function on SM{i }. 
The following Observations I–V (see the Appendix for a proof) provide a clarifi-cation 
asked by an associate editor on how the games considered in this article relate 
to the generalized quasi-aggregative games in Jensen (2010). 
6 When writing this, we mean, in particular, that games properly characterized by some notion of strategic 
complementarity are ruled out by Definition 2. (Of course, weaker notions of strategic substitutability—and 
of monotone externality—can be conceived and traced in the literature.) 
7 We recall that, when {xi }i∈I is an indexed family of reals, by an established convention i∈I xi = 0 
and i∈I xi = 1 if I = ∅. 
8 The reader might even assume that Fi has a continuously differentiable extension to an open superset of 
its domain (see Jensen (2012)): the following discussion remains unaltered. 
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Coalition-proofness in a class of games 
Observation I Not every real σ-interactive gamewith strategic substitutes and increas-ing 
(or alternatively, decreasing) externalities is a generalized quasi-aggregative game. 
Observation II Suppose  is a game where each strategy set is a subset of a Euclidean 
space. Then is a generalized quasi-aggregative game if and only if has a compatible 
interaction system σ where every interaction function σi is real-valued and continuous. 
(A fortiori, every real σ-interactive game with strategic substitutes and continuous 
interaction functions is a generalized quasi-aggregative game; the converse is evidently 
false.) 
Observation III Suppose  is a gamewhere each strategy set is a subset of a Euclidean 
space, and suppose for a moment that the continuity of the J-interaction-functions is 
dispensed with in the definition of a generalized quasi-aggregative game. Then a 
game  is a generalized quasi-aggregative game if and only if  has a compatible 
interaction system σ where every interaction function σi is real-valued. (A fortiori, 
in this case, every real σ-interactive game with strategic substitutes is a generalized 
quasi-aggregative game; the converse is evidently false.) 
The last two Observations clarify, in particular, the exact relation between the 
notion of strategic substitutability employed in Definition 2 above and that employed 
in Assumption 1’ in Jensen (2010)—which, in some very loose sense, are identical. 
Observation IV Suppose  is a game with nonempty-valued best-replies where 
every strategy set is a subset of the real line; besides, suppose  is a generalized 
quasi-aggregative game satisfying Assumption 1’ in Jensen (2010) such that every J-interaction- 
function ςi is increasing in all arguments. Then is also a real σ-interactive 
game with strategic substitutes (and also with increasing/decreasing externalities if 
every 
i is also increasing/decreasing in the second argument).9 
 u 
Observation V Suppose  is a game with nonempty-valued best-replies where every 
strategy set is a subset of the real line; besides, suppose  is a real σ-interactive game 
with strategic substitutes (and increasing/decreasing externalities) such that every 
interaction function σi is continuous. Then  is also a generalized quasi-aggregative 
game satisfyingAssumption 1’ in Jensen (2010) (and every 
i is increasing/decreasing 
 u 
in the second argument). 
2.5 Equilibrium notions 
As usual, s ∈ SM is a Nash equilibrium (resp. strict Nash equilibrium) for a game 
 if si ∈ bi (s) (resp. {si } = bi (s)) for all i ∈ M. 
9 If one additionally assumes that each ui is upper semicontinuous in s and continuous in s−i , that each Si 
is compact, that each Fi has a continuously differentiable extension and that Assumption 2 in Jensen (2010) 
holds, then Corollary 1 in Jensen (2010) guarantees that the set of Nash equilibria is nonempty. Clearly, 
one can alternatively—but not equivalently, see Observation VI—guarantee the nonemptiness of the set 
of Nash equilibria also assuming other additional conditions (e.g., conditions that allow the application of 
Kakutani’s fixpoint theorem to b). 
123
F. Quartieri, R. Shinohara 
Notation (E 
N , E 
N , E 
ST N, E 
N ) The set ofNash equilibria (resp. strictNash equilibria) 
N (resp. E 
ST N). When Si ⊆ R for all i ∈ M, we put: 
for  is denoted by E 
E 
N 
= s ∈ E 
N 
: s = (inf bi (s))i∈M ; E 
N 
= s ∈ E 
N 
: s = (sup bi (s))i∈M . 
N (resp. E 
Each element of E 
N ) is called a BR-minimal (resp. BR-maximal) Nash 
equilibrium for . Perhaps it is worth remarking that best-replies might be empty-valued 
in some real σ-interactive games with strategic substitutes. In this connection 
it might be worth recalling that inf∅ = supR = +∞ and sup∅ = inf R = −∞. 
Thus,10 when strategy sets are subsets of R we have: 
• s ∈ E 
N 
⇐⇒ for all i ∈ M, minbi (s) exists in R and si = min bi (s); 
• s ∈ E 
N 
⇐⇒ for all i ∈ M, maxbi (s) exists in R and si = max bi (s). 
Needless to say, E 
N 
⊇ E 
ST N 
⊆ E 
N when strategy sets are subsets of R. 
Let  be a game. A joint strategy s ∈ SM weakly Pareto dominates in  a joint 
strategy z ∈ SM if ui (z) ≤ ui (s) for all i ∈ M and u j (z)  u j (s) for some 
j ∈ M; a joint strategy s ∈ SM strongly Pareto dominates in  a joint strategy z if 
ui (z)  ui (s) for all i ∈ M. Let  be a game, C ∈ 2M {∅, M}, s ∈ SM and, for all 
i ∈ C, ˜ ui : SC → R, ˜ ui : z→ ui z, sMC. The game induced by C at s is the game 
|sMC 
:= C, (Si )i∈C , ( ˜ ui )i∈C . 
Definition 3 Let  be a game. Assume that |M| = 1; then s ∈ SM is a w-coalition-proof 
(resp. s-coalition-proof ) Nash equilibrium for  if s ∈ E 
N . Assume that 
|M| ≥ 2 and that a w-coalition-proof (resp. s-coalition-proof) Nash equilibrium has 
been defined for games with fewer than |M| players; then 
• s ∈ SM is a w-self-enforcing (resp. s-self-enforcing) strategy for  if it is a w-coalition- 
proof (resp. s-coalition-proof) Nash equilibrium for |sMC for all non-empty 
C ⊂ M; 
• s ∈ SM is a w-coalition-proof (resp. s-coalition-proof) Nash equilibrium for  if it 
is w-self-enforcing (resp. s-self-enforcing) for  and there does not exist another 
w-self-enforcing (resp. s-self-enforcing) strategy for  that weakly (resp. strongly) 
Pareto dominates s in . 
N , sF 
N , E 
wCPN, E 
sC PN ) For each game , the set of Nash equilibria 
Notation (wF 
that are not weakly (resp. strongly) Pareto dominated in  by other Nash equilibria is 
denoted by wF 
N (resp. sF 
N ) and the set of w-coalition-proof (resp. s-coalition-proof) 
Nash equilibria is denoted by E 
wCPN (resp. E 
sC PN ). 
10 Note that Si ⊆ R and bi (x) = ∅ implies that inf bi (x)(= +∞) and supbi (x)(= −∞) exist in R (but 
not in R ⊇ Si ). 
123
Coalition-proofness in a class of games 
3 Results 
3.1 Coalition-proofness and welfare properties 
Theorem 1 Suppose  is a real σ-interactive game with strategic substitutes and 
increasing externalities. Then, 
(i) each BR-maximal Nash equilibrium for  is not weakly Pareto dominated in  
by other Nash equilibria for , and hence E 
N 
⊆ wF 
N ; 
(ii) each BR-maximalNash equilibrium for is aw-coalition-proof Nash equilibrium 
for , and hence E 
N 
⊆ E 
wCPN; 
(iii) each Nash equilibrium for  is not strongly Pareto dominated in  by other Nash 
equilibria for , and hence E 
N 
= sF 
N ; 
(iv) each Nash equilibrium for  is an s-coalition-proof Nash equilibrium for , and 
hence E 
N 
= E 
sC PN . 
Proof (i) By way of contradiction, suppose there exist x ∈ E 
N and y ∈ E 
N such that 
ui (x) ≤ ui (y) for all i ∈ M (1) 
and that 
u j (x)  u j (y) for some j ∈ M. (2) 
If σj (y) ≤ σj (x) then σj (y) ≤ σj y j , x−j  because σj is constant in the j -th 
argument, and hence u j (y) ≤ u j y j , x−j  because of the increasing externality 
condition; clearly u j y j , x−j  ≤ u j (x) because x ∈ E 
N , and hence 
u j (y) ≤ u j (x) 
in contradiction with (2). Therefore we must have that 
σj (x)  σj (y) , 
which implies, by the increasingness of σj in all arguments, that 
xk  yk for some k ∈ M. (3) 
Again, if σk (y) ≤ σk (x) then σk (y) ≤ σk (yk , x−k ), and hence uk (y) ≤ uk (yk , x−k ); 
clearly uk (yk , x−k )  uk (x) because x ∈ E 
N and xk = max bk (x)  yk , and hence 
uk (y)  uk (x) 
in contradiction with (1). Therefore we must have that 
σk (x)  σk (y) . 
123
F. Quartieri, R. Shinohara 
Since xk ∈ bk (x), yk ∈ bk (y) and σk (x)  σk (y), the strategic substitutability 
condition implies that yk ≤ xk in contradiction with (3). 
(ii) The proof is by induction. Clearly, part (ii) of Theorem 1 is true if |M| = 1. 
Assume that part (ii) is true when 1 ≤ |M|  n.We shall prove that part (ii) is true when 
|M| = n. It is not difficult to see that, for every nonempty C ⊂ M and every s ∈ SM, 
|sMis a 
-interactive gamewith strategic substitutes and increasing externalities for 
C 	 σ 
the interaction system 
	 σ 
= { 
i }i∈C defined by 
	 σ 
i : SC → R, 
	 σ 
i : x→ σ x, sMC 
	 σ 
for all i ∈ C. Clearly, 
if x ∈ E 
N then xC ∈ E 
|xMC 
N for all nonempty C ⊂ M. 
Hence, by the induction hypothesis, E 
N is included in the set of w-self-enforcing 
strategies for . Thus, from part (i) of Theorem 1 it follows easily that E 
N 
⊆ E 
wCPN. 
N and y ∈ E 
N such that 
(iii) By way of contradiction, suppose there exist x ∈ E 
ui (x)  ui (y) for all i ∈ M. (4) 
Take an arbitrary j ∈ M. If σj (y) ≤ σj (x) then the increasing externality condition 
implies u j (y) ≤ u j (x) in contradiction with (4). Therefore σj (x)  σj (y), which 
implies that 
xk  yk for some k ∈ M. (5) 
Again, if σk (y) ≤ σk (x) then uk (y) ≤ uk (x) in contradiction with (4). Therefore 
σk (x)  σk (y). Since xk ∈ bk (x) and yk ∈ bk (y) and σk (x)  σk (y), the strategic 
substitutability condition implies that yk ≤ xk in contradiction with (5). 
(iv) The proof is by induction. Clearly, part (iv) of Theorem 1 is true if |M| = 1. 
Assume that part (iv) is true when 1 ≤ |M|  n. We shall prove that part (iv) is 
true when |M| = n. For every nonempty C ⊂ M and every s ∈ SM, |sMis 
C a 
-interactive game with strategic substitutes and increasing externalities for the 
	 σ 
interaction system 
	 σ 
= { 
i }i∈C defined by 
	 σ 
i : SC → R, 
	 σ 
i : x→ σ x, sMC for 
	 σ 
all i ∈ C. Clearly, 
if x ∈ E 
N then xC ∈ E 
|sMC 
N for all nonempty C ⊂ M. 
N coincides with the set of s-self-enforcing 
Hence, by the induction hypothesis, E 
strategies for . Thus, from part (iii) of Theorem 1 it follows easily that 
E 
= N 
E 
.  
sC PN Corollary 1 Suppose  is a real σ-interactive game with strategic substitutes and 
increasing externalities, then 
E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N . 
123
Coalition-proofness in a class of games 
Suppose  is a real σ-interactive game with strategic substitutes and decreasing 
externalities, then 
E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N . 
Proof In case of increasing externalities Corollary 1 is an immediate consequence 
of Theorem 1. Construct  
 as in Fact 1 in the Appendix and note that Fact 2 
guarantees that Corollary 1 is true also in case of decreasing externalities (note also 
that E 
N 
 
N , E 
sC PN 
= −E 
 
sC PN , E 
wCPN 
= −E 
 
wCPN, sF 
N 
= −E 
 
N , 
= −sF 
wF 
N 
 
N and in particular E 
= −wF 
N 
 
N ).  
= −E 
Corollary 2 Suppose  is a real σ-interactive game with strategic substitutes and 
either increasing or decreasing externalities. Besides suppose all Nash equilibria are 
strict.11 Then 
E 
N 
= E 
N 
= E 
wCPN 
= E 
sC PN 
= wF 
N 
= sF 
N 
= E 
ST N 
= E 
N . 
Just to avoid misunderstandings, we remark that Theorem 1 and Corollaries 1 and 2 
do not guarantee that E 
N 
= ∅(and it is well possible that, e.g., a finite real σ-interactive 
game with strategic substitutes and either increasing or decreasing externalities does 
not possess Nash equilibria). We shall return to this point in Sect. 4. 
3.1.1 Comparison with the relevant literature and tightness of the results 
The reader acquainted with the literature on coalition-proof Nash equilibria might 
well want to know how Corollary 1 relates to the Theorem in Yi (1999) and to the 
Proposition in Shinohara (2005).We shall first consider the second-mentioned article. 
The Proposition in Shinohara proves that E 
wCPN 
sC PN for a proper12 subclass 
⊆ E 
of the class of real -interactive games with strategic substitutes and either increasing 
or decreasing externalities. Thus, our Corollary 1 subsumes the Proposition in Shino-hara 
(2005). In fact, our Corollary 1 shows also that the inclusion relation established 
in the Proposition in Shinohara (2005) is due to the equivalence (under the conditions 
of that Proposition) of E 
sC PN and E 
N . Thus, one might legitimately wonder whether 
wCPN and E 
N under the 
it is possible to establish an analogous equivalence between E 
conditions of Corollary 1. In order to answer this and many other legitimate questions 
about the tightness of the conclusions of Corollary 1 we explicitly claim (and prove 
in the Appendix) the following. 
Claim 1 Given the hypotheses of Corollary 1 (and without additional hypotheses), no 
inclusion relation can be generally established between E 
wCPN and wF 
N , and each 
of the inclusion relations established in the theses of Corollary 1 cannot be generally 
reversed. 
11 A sufficient condition for E 
N 
= E 
ST N is that all best-replies are at most single-valued. 
12 See Example 1 and Remark 2. 
123
F. Quartieri, R. Shinohara 
Let us nowturn to amuch more difficult comparison with the Theorem in Yi (1999). 
The difficulty of such a comparison resides in the simple fact that Yi’s Theorem does 
not generally hold true (we refer to Quartieri and Shinohara (2012) for a detailed 
examination of this issue). That Theorem states that sF 
N 
⊆ E 
sC PN for a class of 
games with strategic substitutes and monotone externalities (and with only strict Nash 
equilibria) which is seemingly similar to that considered here (as it is clear from the 
proofs in Yi (1999), wF 
N and E 
wCPN are not examined). Our results do not imply 
the Theorem in Yi (1999); also the converse is true, because there certainly exist 
real σ-interactive games with strategic substitutes and either increasing or decreasing 
externalities that do not satisfy the conditions of the Theorem in Yi (1999) (e.g., the 
games in Sect. 4.3–5 do not generally satisfy condition (1) of that Theorem and those 
in Sect. 4.1–2 and 4.4–5 do not generally satisfy condition (3) of that Theorem).13 
Having said this, there is little else to add: a precise comparison between our results 
and the Theorem in Yi (1999) is in fact pointless because of the essential erroneousness 
of the statement of that Theorem. Indeed, we claim (and prove in the Appendix) the 
following. 
Claim 2 There exists a game  that satisfies the assumptions of the Theorem in 
Yi (1999) such that sF 
N 
E 
sC PN 
= ∅. 
The counterexample illustrated in the proof of Claim 2 shows that the condition of 
“strategic substitutes in equilibrium” is too general for the validity of Yi’s Theorem. 
That counterexample is a game with weakly positive externalities in the sense of 
Yi (1999). Proposition 2 in Quartieri and Shinohara (2012) proves that a statement 
similar to Yi’s Theorem is true in case of weakly negative externalities and convex 
strategy sets; anticipating unjustified conjectures based on Proposition 2 in Quartieri 
and Shinohara (2012) and on the third remark at p. 358 in Yi (1999), we claim (and 
prove in the Appendix) the following. 
Claim 3 There exists a game  (with weakly negative externalities) that satisfies 
all conditions of the Theorem in Yi (1999), but not its condition (3), such that 
sF 
N 
E 
sC PN 
= ∅. 
3.1.2 A final remark on mixed-strategies 
If a game  satisfies the conditions of Corollary 1 (resp. 2), then Corollary 1 (resp. 2) 
applies to that game  but does not generally apply to some mixed-strategy extension 
of that game, say 	  
, which is a distinct game in its own right. It must be remarked 
also that some—of the possiblymany—mixed-strategy extensions of some games that 
satisfy the conditions of Corollary 1 (or those of Corollary 2) need not even be well-defined: 
e.g., in the game in Example 1 there are problems with the integrability of 
u1 (for instance, because u1 (·, s−1) is unbounded) relative to all probability measures 
on 2N0 (i.e., on the sigma algebra generated by the singletons of N0). Needless to 
13 Note, however, that the games considered in Sect. 3.1–2 of Yi (1999) satisfy the assumptions of Corollary 
2; consequently—and this has not been noted in Yi (1999)—in those games the “ Pareto-efficient frontier 
of the Nash equilibrium set” in the sense of Yi (1999) is equivalent to the entire set of Nash equilibria. 
123
Coalition-proofness in a class of games 
say, if a game  satisfies the conditions of Corollary 2 and the images of all best-reply 
correspondences of a well-defined mixed-strategy extension, say  
	, are always 
degenerate mixed strategies then the conclusions of Corollary 2 extend in fact also to 
the mixed-strategy extension 	 
. 
3.2 Order-theoretic characterization of E 
N 
It is well-known—see, e.g., Proposition 1.1 in Daci´c (1979)—that the set of fixpoints of 
an antitone self-map on a poset X, is an antichain of X,.Many classes of games 
that satisfy some notion of strategic substitutability have antitone joint best-reply 
functions and thus their sets of Nash equilibria are antichains. Such an order-theoretic 
characterization of the set of Nash equilibria is emblematic of the situation of strategic 
conflict inherent in these games. However, when joint best-reply correspondences are 
multi-valued, it can well happen that two Nash equilibria of a real σ-interactive game 
with strategic substitutes can be compared under the order of the joint strategy sets: 
simple examples of such games where E 
N is the Cartesian product of m( 1) compact 
proper intervals can be easily constructed by the reader. 
Theorem 2 below shows that the set of Nash equilibria of a real σ-interactive game 
 with strategic substitutes can still be characterized as an antichain when the set of 
Nash equilibria is endowed with a “natural” order relation on E 
N derived from the 
interaction system σ. 
Notation () Consider a real σ-interactive game  with strategic substitutes. Let  
is the binary relation on E 
N such that s∗  s∗∗ if and only if σi (s∗ 
)  σi (s∗∗ 
) for 
all i ∈ M, and let  denote the reflexive closure of . (Therefore  is the binary 
relation on E such that s∗  s∗∗ if and only if either s∗ = s∗∗ or σi (s∗ 
)  σi (s∗∗ 
) 
for all i ∈ M). 
Theorem 2 Suppose  is a real σ-interactive game with strategic substitutes. Then, 
E 
N is an antichain of the poset E 
N , (i.e., it is impossible that x and y are Nash 
equilibria for  and σi (y)  σi (x) for all i ∈ N). 
N , is a poset is immediate and is left to the reader. Now, 
Proof The proof that E 
by way of contradiction, suppose x and y are Nash equilibria for  and 
σi (y)  σi (x) for all i ∈ M. (6) 
As xi ∈ bi (x) and yi ∈ bi (y) for all i ∈ M and  is a real σ-interactive game with 
strategic substitutes, (6) implies that xi ≤ yi for all i ∈ M; hence, by the increasingness 
of σi in all arguments, σi (x) ≤ σi (y) for all i ∈ M, in contradiction with (6).  
Corollary 3 Suppose  is a real σ-interactive game  with strategic substitutes such 
that, for all i ∈ M, 
s∗ 
, s∗∗ ∈ SM and s∗ 
l  s∗∗ 
l for all l ∈ M {i } implies σi s∗  σi s∗∗ ; 
123
F. Quartieri, R. Shinohara 
besides suppose m  1 (e.g.,  is a multiplayer -interactive game with strategic 
substitutes and nonnegative strategies). Then it is impossible that x, y ∈ E 
N and 
xi  yi for all i ∈ M. 
Proof If xi  yi for all i ∈ M then {i ∈ M : σi (y)  σi (x)} = M, in contradiction 
with Theorem 2.  
Note that an immediate consequence is that, under the assumptions of Corollary 3, 
there can exist at most one symmetric Nash equilibrium (whether or not the game is 
symmetric). 
Corollary 4 Suppose  is a real σ-interactive game  with strategic substitutes and, 
for all i ∈ M, σi is strictly increasing in sl for all l ∈ M {i } (e.g.,  is a real 
-interactive game with strategic substitutes). Then, x, y ∈ E 
N implies that 
• either xi∗  yi∗ for some i∗ ∈ M and yi∗∗  xi∗∗ for some i∗∗ ∈ M, 
• or x−i = y−i for some i ∈ M. 
Proof If x−i= y−i for all i ∈ M and xl ≤ yl for all l ∈ M {i } then σi (x)  σi (y) 
for all i ∈ M, in contradiction with Theorem 2.  
Corollary 4 states that—under its assumptions—if x and y are two Nash equilibria 
such that xl ≤ yl for all l ∈ M then the two Nash equilibria must be identical except 
for at most one component. The same thesis is in fact stated also in the Corollary of 
Theorem 3 in Jensen (2006) but14 under the hypothesis that the games are strictly 
submodular in the sense of Jensen (2006). Since there exist real -interactive games 
with strategic substitutes that are not strictly submodular games (see Example 1 and 
Remark 2), our Corollary 4 is not implied by the Corollary of Theorem 3 in Jensen 
(2006). Clearly, Corollary 4 does not in the least imply the Corollary of Theorem 3 in 
Jensen (2006). 
Theorem 3 Suppose  is a real σ-interactive game  with strategic substitutes. 
Besides suppose x and y are two distinct strict Nash equilibria for . Then it is 
impossible that xi ≤ yi for all i ∈ M. 
Proof By way of contradiction, suppose xi ≤ yi for all i ∈ M. Then, by the increas-ingness 
of σi in all arguments, 
σi (x) ≤ σi (y) for all i ∈ M. (7) 
Since x= y and xi ≤ yi for all i ∈ M, we have that x j  y j for some j ∈ M. 
Since x j  = bj (x), y j  = bj (y) and x j  y j , the assumption that  is a real 
σ-interactive game with strategic substitutes implies that 
σj (y)  σj (x) , 
in contradiction with (7).  
14 Actually, we are presuming that in the statement of that Corollary in Jensen (2006) the two equilibria 
(i.e., s∗,1 and s∗,2) are “tacitly” assumed to be ordered. 
123
Coalition-proofness in a class of games 
Corollary 5 Suppose  is a real σ-interactive game  with strategic substitutes. 
Besides suppose all Nash equilibria are strict. Then E 
N is an antichain in Rm. 
It is perhaps worth noting that Corollary 5 is not implied by Theorem 1 of Roy and 
Sabarwal (2008). Indeed—interpreting the joint best-reply correspondence b as one 
of their parametrized correspondence g (·, t)—the assumption of Theorem 1 in Roy 
and Sabarwal (2008) that each correspondence g (·, t) is never-increasing excludes the 
possibility that—when each strategy set is a subset of the real line—b might assume 
the same value at two distinct points of the joint strategy set, say x and y, such that 
xi  yi for all i ∈ M (this is clear, in particular, from the end of the second paragraph 
of Sect. 2.1 in Roy and Sabarwal (2008)). However, there are real -interactive games 
with strategic substitutes and single-valued best-reply correspondences where the joint 
best-reply correspondence b is not never-increasing in the sense of Roy and Sabarwal 
(2008) (e.g., it can be verified that in Example 1 at p. 182 in Kerschbamer and Puppe 
(1998)—which is an instance of a real -interactive game with strategic substitutes 
discussed in Sect. 4—one has b (0.6, 0.6) = b (0.7, 0.7), and hence in that example 
b is not never-increasing). Clearly, Corollary 5 does not in the least imply Theorem 1 
of Roy and Sabarwal (2008). 
3.3 Comparison with previous results in games with strategic complements and 
monotone externalities 
To provide a sensible comparison between the results of Sect. 3.1–2 and known results 
for games with strategic complements and monotone externalities, we introduce the 
following definition. 
Definition 4 Agame is said to be a real σ-interactive gamewith strategic comple-ments 
if it has a compatible interaction system σ and, for all i ∈ M: (i) Si ⊆ R ⊇ Ii ; 
(ii) σi is increasing in all arguments and, for all (x, y) ∈ SM × SM, 
v ∈ bi (x) ,w ∈ bi (y) and σi (x)  σi (y) implies v ≤ w; 
(iii) Si is compact and bi has nonempty compact values. A game is said to be a real 
σ-interactive game with strategic complements and increasing (resp. decreasing) 
externalities if it is a real σ-interactive game with strategic complements and, for all 
i ∈ M, υi is increasing (resp. decreasing) in the second argument. 
The following known result is only a straightforward and very particular conse-quence 
of Theorem 1 in Quartieri (2013), which is much more general in its original. 
The similarities and dissimilarities with Corollaries 1 and 2 (and with Theorems 2 
and 3) are evident. 
Result (Quartieri 2013) Suppose  is a real σ-interactive game with strategic com-plements 
and increasing (resp. decreasing) externalities. Then there exists a greatest 
123
F. Quartieri, R. Shinohara 
Nash equilibrium e ∈ E 
N ,15 and 
N and a least Nash equilibrium e ∈ E 
{e} ⊆ E 
wCPN 
= wF 
N 
⊆ E 
sC PN 
⊆ sF 
N 
⊆ E 
N 
(resp. e ⊆ E 
wCPN 
= wF 
N 
⊆ E 
sC PN 
⊆ sF 
N 
⊆ E 
N ); 
in particular, wF 
N coincides with the set of Nash equilibria that are payoff equivalent 
to e (resp. e) and every element of wF 
N weakly Pareto dominates every element of 
E 
N 
wF 
N . Besides, if all Nash equilibria are strict then 
{e} = E 
wCPN 
= wF 
N 
= E 
sC PN 
⊆ sF 
N 
⊆ E 
ST N 
= E 
N 
(resp. e = E 
wCPN 
= wF 
N 
= E 
sC PN 
⊆ sF 
N 
⊆ E 
ST N 
= E 
N ). 
What is still not clear to us is whether the additional assumption that “each Si is 
compact and each bi has nonempty compact values” might allow one to prove that 
E 
⊆  
wCPN 
wFN in every real σ-interactive game  with strategic substitutes and 
either increasing or decreasing externalities.16 This is still an open issue. We do not 
exclude that such a possibility can be disproved only by means of a very complex 
counterexample with a large number of players, which at the moment we do not have. 
4 Applications 
We shall present examples of models where our results apply. In particular, we shall 
consider economic models of the literature, or extensions thereof, where the structure 
of the set of coalition-proof Nash equilibria has not been analyzed yet or for which 
there are only some partial results. 
N and E 
It should be clear that the sets E 
N play a special role in our results:Corollary 
1 shows that the Nash equilibria in these two sets satisfy many desirable properties. A 
result byKukushkin (2005, Corollary of Theorem 2) will be particularly useful to prove 
the nonemptiness of E 
N and E 
N in almost all our applications. Here below we shall 
state only a straightforward and very particular consequence of that more general result. 
Existence result I (Kukushkin 2005) Let  be a real σ-interactive gamewith strategic 
substitutes. Assume that, for all i ∈ M, Si ⊆ R+ is closed and bi is nonempty-valued. 
Additionally assume that, for all i ∈ M, 
σi : s→ α 
 
l∈M{i } 
sl +  
l∈M{i } 
β(l) 
i sl , 
15 I.e., there exist e and e in E 
N (= ∅) such that, for all e ∈ E 
N , 
min bi e = ei 
≤ ei ≤ ei = max bi (e) for all i ∈ M. 
Clearly σi e ≤ σi (e) ≤ σi (e) for all i ∈ M. 
16 Certainly, and more importantly, even with these topological conditions we might have that wF 
N  
EwCPN like in Example 3 below and we might have that E 
N 
= ∅. 
123
Coalition-proofness in a class of games 
where α ∈ R+ and β(h) 
k 
= β(k) 
h 
∈ R+ for all k, h ∈ M. Then E 
N 
= ∅.17 Besides 
E 
N 
= ∅ (resp. E 
N 
= ∅) if, for all i ∈ M, bi is also closed-valued (resp. compact-valued). 
It is perhaps good to remark that in Sect. 4.1–5 we consider games that are gen-eralized 
quasi-aggregative games in the sense of Jensen (2010). Moreover, in all our 
applications where the above Existence result I is used to show the existence of BR-extremal 
Nash equilibria (i.e., in Sect. 4.1–2 and 4.4–5) one can show the existence of 
a Nash equilibrium also utilizing other Nash equilibrium existence results of the liter-ature 
(e.g., Corollary 1 in Jensen (2010)), but their—more or less—direct application 
does not generally guarantee the existence of BR-extremal Nash equilibria. In Sect. 
4.3 we shall instead use the following standard result. 
(Standard) Existence result II Let  be a real σ-interactive game with strategic 
substitutes. Assume that, for all i ∈ M, Si ⊆ R+ is closed and bi is nonempty-valued. 
Additionally assume that, for all i ∈ M, Si is convex and bi is convex-valued and 
closed (i.e., with a closed graph). Then E 
N 
= ∅. Besides E 
N 
= E 
N 
= E 
N 
= 
E 
ST N 
= ∅ if, for all i ∈ M, bi is also single-valued at each Nash equilibrium. 
4.1 Models of Cournot competition 
A finite set M= ∅ of firms produce a homogeneous good. Each firm chooses a level 
of production out of its production set Si ⊆ R+ which is assumed to be nonempty and 
closed. The price at which an aggregate quantity is entirely demanded is given by a 
continuous and decreasing function p : R+ → R+ with nonempty support T . Firmi ’s 
cost function is a strictly increasing left-continuous function ci : Si → R+ such that 
p (x) x−ci (x) ≤ ci (0) for x large enough if Si is unbounded. Let ui : i∈M Si → R, 
ui : s→ p l∈Msi  si − ci (si ) be firm i ’s profit function, for all i ∈ M. Finally 
assume that p is either (i) log-concave and strictly decreasing or (ii) twice differentiable 
on T  {0} with T  {0}= R++ and D2 p (x) x + Dp (x)  0 for all x ∈ T  {0}. 
The models of Cournot competition just described are widely studied exten-sions 
to possibly nonconvex strategy sets of the Cournot models described in 
Novshek (1985) and Amir (1996). It is well-known that the associated games  = 
M, (Si )i∈M , (ui )i∈M are real -interactive games with strategic substitutes and 
decreasing externalities, and it is well-known that E 
N 
= ∅ by the above Existence 
result I. What is not well-known is that, by Corollary 1, in the above models one has 
E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N . 
Remark 1 Consequently—and this is true for all applications presented in Sect. 4, 
but we shall avoid the inutile repetition of such an immediate consequence—we have 
guaranteed also that in the previous models there exists a w-coalition-proof Nash 
equilibrium which is also an s-coalition-proof Nash equilibrium that is not weakly (and 
17 It is interesting to remark that all games in the proof of Proposition 1 satisfy the previous assumptions 
(and even posses compact strategy sets). 
123
F. Quartieri, R. Shinohara 
hence strongly) Pareto dominated by any Nash equilibrium: also this fact has never 
noted and proved before. In this connection it must be acknowledged that Kukushkin 
(1997) provides sufficient conditions for a game  under which E 
wCPN 
= ∅ and 
that one of the applications of the Theorem in Kukushkin (1997) concerns also some 
models of Cournot competition considered above. Example 2 in Kukushkin (1997) 
shows the importance of the assumption of convexity of strategy sets for the validity 
of the Theorem in Kukushkin (1997); in fact that result does not generally ensure 
the nonemptiness of E 
wCPN (and of E 
sC PN ) in the models of Cournot competition 
considered above. 
4.1.1 Numerical examples 
The following example shows that in the games described above a Nash equilibrium 
need not be a w-coalition-proof Nash equilibrium. 
Example 1 Put M = {1, 2, 3}, 
p : x→
p (x) = 8 − x if x ≤ 7 
p (x) = e7−x if x  7, 
S1 = S2 = {0, 1, 2, ...}, S3 = {0, 7, 14, ...} , c1 : x→ x, c2 : x→ x+max {0, x − 3} 
and c3 : x→ e−4x. Clearly p is log-concave and all the assumptions listed above are 
satisfied. Note that 
E 
N 
= {(2, 2, 0) , (3, 2, 0) , (2, 3, 0) , (0, 0, 7)} 
and {(2, 2, 0) , (0, 0, 7)} = E 
N 
= E 
wCPN 
= wF 
N 
⊂ E 
N 
= E 
sC PN 
= sF 
N . 
It is well-known that checking the set of w- and s-coalition-proof Nash equilibria of 
a game can be very time-consuming (all w- and s-self-enforcing strategies of the game 
and of many induced games must be checked). Our results are useful in this regard. 
For example, to check all sets of equilibria above, one could proceed as follows. Check 
that b1 (x, 0, 0) = {3}, b1 (x, 2, 0) = {2, 3}, b1 (x, 3, 0) = {2}, b1 (x, 0, 7) = {0}, 
b3 (2, 2, x) = {0} and b3 (0, 0, x) = {7}; besides check that the joint strategies (3, 2, 0) 
and (2, 3, 0) are weakly Pareto dominated by (2, 2, 0). There is nothing else to be 
checked numerically. By symmetry, conclude that b2 (0, x, 0) = {3}, b2 (2, x, 0) = 
{2, 3}, b2 (3, x, 0) = {2} and b2 (0, x, 7) = {0}. Therefore any number greater than 3 is 
never a best-reply for players 1 and 2. Thus {(2, 2, 0) , (3, 2, 0) , (2, 3, 0) , (0, 0, 7)} ⊆ 
E 
N . By Corollary 4, conclude that there cannot exist a fourth Nash equilibrium s 
such that s3 = 0 and that there cannot exist a second Nash equilibrium s such that 
s3 = 7. Thus E 
N and E 
N are exactly the sets defined in Example 1. By Corollary 
1, E 
N 
= E 
sC PN 
= sF 
N and E 
wCPN 
⊇ E 
N 
⊆ wF 
N . But then, since (3, 2, 0) and 
wCPN and wF 
N are exactly 
(2, 3, 0) are weakly Pareto dominated by (2, 2, 0), also E 
the sets defined in Example 1. 
Remark 2 Note that in the game of Cournot competition illustrated in Example 1 
we have u1 (5, 4, 0) − u1 (4, 4, 0)  u1 (5, 5, 0) − u1 (4, 5, 0). Therefore that game 
123
Coalition-proofness in a class of games 
is an instance of a real -interactive game with strategic substitutes and decreasing 
externalities that satisfies neither the conditions of the Proposition in Shinohara (2005) 
nor the condition of “strict submodularity” in Jensen (2006). 
Example 2 below shows that, in the games described above, a w-coalition-proof 
Nash equilibrium need not be a BR-minimal Nash equilibrium. 
Example 2 Put M = {1, 2, 3}, p : x→ e−x and ci : x→ e−x x for all i ∈ M. For all 
i ∈ M, let Si = [0, 1]. Also in this example p is log-concave. It can be easily verified 
that 
E 
N 
= ([0, 1] × {0} × {0}) ∪ ({0} × [0, 1] × {0}) ∪ ({0} × {0} × [0, 1]) , 
E 
N 
= {(0, 0, 0)} ⊂ E 
N 
= E 
wCPN 
= wF 
N and (1/2, 0, 0) ∈ E 
N 
E 
N . 
Example 3 below shows that, in the games described above, a Nash equilibrium 
which is not weakly Pareto dominated by other Nash equilibria need not be a w-coalition- 
proof Nash equilibrium. 
Example 3 Consider again Example 1 and modify only the following assumptions: 
now put S1 = S2 = {0, 1, 2, 3} and S3 = {0, 7} and let c3 : x→ e−5x. It is left to the 
reader to verify that 
E 
N 
= E 
wCPN 
= {(0, 0, 7)} ⊂ {(3, 2, 0) , (2, 3, 0) , (0, 0, 7)} = E 
N 
= wF 
N , 
and hence that wF 
N 
E 
wCPN 
= ∅ . 
Example 3 is important because it has shown that it is possible that wF 
N  E 
wCPN 
in some real-interactive games with strategic substitutes and decreasing externalities 
with a compact set of Nash equilibria and continuous payoff functions.18 
4.2 Models of voluntary contribution of a public good 
Consider themodel of voluntary contribution of a public good analyzed in Proposition 
1 of Acemoglu and Jensen (2013), and assume that the private good is strictly normal 
(more precisely, assume that the inequality in (18) of Acemoglu and Jensen (2013) is 
strict). Besides assume that the payoff to each individual is increasing in the sum of 
the contributions of the other individuals (more precisely, assume that the functions ui 
defined in (16) of Acemoglu and Jensen (2013) are increasing in the second argument). 
It can be easily verified that under the two previous additional assumptions the games 
 that can be associated to this model are real -interactive games with strategic 
18 In games with compact sets of Nash equilibria and upper semicontinuous payoff functions the non-emptiness 
of E 
N implies the nonemptiness of wF 
N (thus, in these games, wF 
N 
⊆ Ew 
CPN and E 
N 
= ∅ 
together imply Ew 
CPN 
= ∅). 
123
F. Quartieri, R. Shinohara 
substitutes and increasing externalities (and also in this case E 
N 
= ∅ by the above 
Existence result I). Then, our Corollary 1 ensures that 
E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N 
and our Corollary 4 implies that if a renegotiation of a (w- or s-)coalition-proof Nash 
equilibrium for  increases the contribution of all agents then it strictly increases the 
contribution of exactly one agent. 
Similarly, the games associated to the model of voluntary contribution of a public 
good described inKerschbamer and Puppe (1998) (or of its extension to n players illus-trated 
in Quartieri and Shinohara (2012)) are real -interactive games with strategic 
substitutes and increasing externalities with E 
ST N 
= E 
N (= ∅by the above Existence 
result II). In this case, our Corollary 2 ensures even that 
E 
wCPN 
= E 
sC PN 
= E 
N 
= wF 
N 
= sF 
N 
and our Corollary 5 implies that no renegotiation of a (w- or s-)coalition-proof Nash 
equilibrium for  can increase the contributions of all agents. 
4.3 Games on networks: Convex strategy sets 
A finite nonempty set M of agents strategically interact on a network. For each agent 
i ∈ M, we denote by Ni the set of i ’s neighbors, i.e., the agents other than i who 
strategically affect i ’s payoff; this suffices to describe the (possibly directed) network 
in our context. Each agent i chooses an action si from a closed interval Si ⊆ R+ such 
that 0 ∈ Si . The cost of i ’s choice is ci (si ), where ci is a continuous, convex and 
increasing real-valued function on R+. Put SM = l∈M Sl and let σ = {σi }i∈M be an 
arbitrary family of continuous real-valued functions on SM such that, for all i ∈ M: σi 
is increasing in every argument; σi is constant in every argument sl with l ∈ MNi ; 
σi vanishes at the origin. The revenue of each agent i at s ∈ SM is ri (si, σi (s)), where 
ri : R+ × R+ → R is a continuous function such that: 
(i) ri is strictly concave in the first argument and increasing in the second argument; 
(ii) D+ 
1 ri is decreasing in the second argument;19 
(iii) ri (·, 0) − ci is not strictly increasing if Si = R+. 
Each agent i ∈ M obtains ui (s), where ui : SM → R, ui : s→ ri (si, σi (s)) − 
ci (si ). (Just to provide an example for ci , ri and σi let ci : x→ x, ri : (si , x)→ 
2 
√ 
si + x, and σi : s→ max {sl : l ∈ Ni } if Ni= ∅ while σi : s→ 0 if Ni = ∅.) 
It is easily seen that the games  = M, (Si )i∈M , (ui )i∈M just described are 
real σ-interactive games with strategic substitutes and increasing externalities, and it 
is immediate that E 
N 
= E 
ST N 
= ∅ by the above Existence result II. What is not 
immediate, but follows directly from our Corollary 2, is that 
E 
wCPN 
= E 
sC PN 
= E 
N 
= wF 
N 
= sF 
N . 
19 D+ 
1 ri : R+ →R denotes the (well-defined) right-hand derivative of ri . 
123
Coalition-proofness in a class of games 
Observation VI The games on network we have considered so far need not be best-reply 
pseudo-potential games with an upper semi-continuous potential; more precisely, 
there exists a game on network such that for no upper semi-continuous function P : 
SM → R we have 
bi (s) ⊇ argmax 
z∈Si 
P (z, s−i ) at all s ∈ SM, for all i ∈ M. 
(See the Appendix for a proof). Thus, Corollary 1 in Jensen (2010) does not prove that 
E 
= ∅ N 
in the games on network described above. 
Remark 3 The model of provision of a public good on network in Bramoullé and 
Kranton (2007)—which is properly generalized by themodel just described—restricts 
attention to the special case of undirected networks with σi (s) = l∈Ni sl and Si = 
R+ for all i ∈ M and where D+ 
1 ri is strictly decreasing in the second argument, for 
all i ∈ M. For this special case Bramoullé and Kranton (2007) exhibit a measure of 
social welfare for which only some Nash equilibria can possess the highest welfare, 
while our results point out that E 
N 
= wF 
N (clearly, these two facts are not at odds). 
It must be acknowledged that, for the special case previously indicated, also Newton 
(2010) shows that E 
sC PN 
= E 
N . 
4.4 Games on networks: discrete strategy sets 
Consider again the model above and remove the assumption that strategy sets are 
intervals and assumptions (i), (ii) and (iii). Assume instead that the network is undi-rected 
(i.e., Nk  h ⇐⇒ k ∈ Nh for all h, k ∈ M) and that, for all i ∈ M: 
Si = {0, 1}; σi (s) = l∈Ni sl at all s ∈ SM; ri is increasing in the second argument; 
[ri (1, ·) − ci (1)]−[ri (0, ·) − ci (0)] vanishes at at most one point and is decreasing. 
We have sufficient assumptions to conclude that the games on network just described 
are real σ-interactive games with strategic substitutes and increasing externalities for 
the interaction system σ = {σi }i∈M. In this case, E 
N 
= ∅ by the above Existence 
result I and, by our Corollary 1, 
E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N . 
Note that if one additionally assumes that the network is also connected then the set 
of Nash equilibria is characterized as in Corollary 3; therefore, when the game just 
described is used as the abstract structure of a model of provision of a public good 
on a connected network with many agents, one has that no renegotiation of a (w- or 
s-)coalition-proof Nash equilibrium for  can increase strictly the contributions of all 
agents. 
Just to provide a specific example—possibly for unconnected networks—let, for 
all i ∈ M: Si = {0, 1}; ci : si→ γ si for some fixed γ  0; ri : (si, σi (s))→ 
min {ti , si + σi (s)} with ti  0. (Note that when ti = 1 for all i ∈ M andγ  1 one 
has exactly the “ Best shot” public good game on network illustrated in Example 2 in 
123
F. Quartieri, R. Shinohara 
Jackson and Zenou (2014); note also that in that particular case all Nash equilibria are 
strict and hence that even Corollaries 2 and 5 apply). 
4.5 Team projects 
Consider the teamwork project as it is exactly described in the first nine lines of Sect. 5.1 
in Jensen (2010), and with the topological assumptions of that article. Besides assume 
that there are at least two players and that: (i) each player has exactly one task; (ii) 
each πi—in the notation of Sect. 2 in Jensen (2010)—is increasing (resp. decreasing) 
in the second argument; (iii) Assumption 1’ of Jensen (2010) holds. We already have 
sufficient assumptions to conclude that the games described are real -interactive 
games with strategic substitutes and increasing (resp. decreasing) externalities. Since 
players have exactly one task, it is well-known that E 
N 
= ∅= E 
N by the above 
Existence result I. By our Corollary 1, in the model just described one has 
E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N 
(resp.E 
N 
⊆ E 
wCPN 
⊆ E 
sC PN 
= E 
N 
= sF 
N 
⊇ wF 
N 
⊇ E 
N ). 
Theorem 2 and Corollary 3 characterizes E 
N . In particular Theorem 2 implies that: 
if there exists a Nash equilibrium for  where the project fails with certainty (i.e., at 
least one player is inactive) because at least two players are inactive, then the project 
must fail with certainty at all Nash equilibria for  (i.e., then at each Nash equilibrium 
for  at least one player must be inactive). 
4.5.1 Numerical example 
The set of Nash equilibria in the games just described need not be characterized as in 
Corollary 4 as long as Nash equilibria exist at which the project fails with certainty 
because of the inactivity of two players. The following example well illustrates the 
point. 
Example 4 Let  = M, (Si )i∈M , (ui )i∈M be a game where M = {1, 2, 3} and for 
all i ∈ M, Si = [0, 1] and ui : s→−si ·i (s). Each of the previous assumptions is 
satisfied and one has20 
E 
N 
= {s ∈ [0, 1]3 : min {s1, s2, s3} = 0}. 
Note, in particular, that (0, 0, 0) ∈ E 
N 
 (1, 1, 0) and hence 
(min S1, min S2, min S3) ∈ E 
N 
 (max S1, max S2, min S3) 
(with min Si  max Si for all i ∈ M). 
20 The reader might enjoy a comparison with E 
N in Example 2. 
123
Coalition-proofness in a class of games 
Corollary 4 implies that for no order-preserving transformation of the payoff func-tions, 
or of each strategy set, the game in Example 4 can be represented as a - 
interactive game with strategic substitutes. Note also that, in the game in Example 
4, each ui is constantly zero on E 
N 
= {s ∈ [0, 1]3 : min {s1, s2, s3} = 0}; hence 
the condition of “(strong) strategic substitutes in equilibrium” of the Theorem in Yi 
(1999) is not satisfied. 
Finally, if we consider a variant of the game in Example 4 where ui : s→ si − 
si · i (s) for all i ∈ {1, 2, 3}, we obtain a game which still satisfies the previous 
assumptions but which has at least one Nash equilibrium where the project succeeds 
with certainty (e.g., the joint strategy (1, 1, 1)) and at least one Nash equilibrium where 
the project fails with certainty (e.g., the joint strategy (1, 1, 0)). Variants of Example 
4 where all players are active at each Nash equilibrium can be easily constructed by 
the reader. 
Acknowledgments The present version of this paper considerably benefited from discerning comments 
and remarks of two anonymous reviewers. The second author gratefully acknowledges financial support 
from Grant-in-Aid for Young Scientists (21730156, 24730165) from the Japan Society for Promotion of 
Science. 
Appendix 
Fact 1 Let  = (M, (Si )i∈M, (ui )i∈M) be a real σ-interactive game with strategic 
substitutes. We can define a game 
 
 
i )i∈M, (u 
 = (M, (S 
 
i )i∈M) 
 
i 
such that S 
= −Si and u 
 
i 
: S 
 
M 
→ R , u 
 
i 
: s→ ui (−s) , for all i ∈ M.21 
Besides we can define the family 
σ 
 
i 
 = {σ 
}i∈M 
 
i 
such that σ 
: S 
 
M 
 
i 
→ R, σ 
: s→−σi (−s) for all i ∈ M. Indeed, also  
 is a 
real σ 
-interactive game with strategic substitutes. 
Proof Since  is a real σ-interactive game with strategic substitutes, there exists 
υi : Si × σi [SM] → R such that ui (s) = υi (si, σi (s)) at all s ∈ SM, for all 
i ∈ M. Letting υ 
 
i 
 
i 
: S 
 
i 
× σ 

S 
 
M 
 
i 
 → R, υ 
: (x, y)→ υi (−x,−y) for all 
i ∈ M, it can be easily verified that  
 is a real σ 
-interactive game with strategic 
substitutes.  
Fact 2 Let  = (M, (Si )i∈M, (ui )i∈M) be a real σ-interactive game with strategic 
substitutes and increasing (resp. decreasing) externalities, and define   
and σ 
 
as in Fact 1. Then  
 is a real σ 
-interactive game with strategic substitutes and 
decreasing (resp. increasing) externalities. 
21 Clearly, S 
 
M denotes i∈M S 
 
i . 
123
F. Quartieri, R. Shinohara 
 
i for all i ∈ M as in the proof of Fact 1. Then Fact 2 is an immediate 
Proof Define υ 
 
i in 
consequence of Fact 1 and of the decreasingness (resp. increasingness) of each υ 
the second argument.  
Proof of Observation I Consider the game  with M = {1, 2, 3}, S1 = S2 = [0, 1], 
S3 = {0}, ui : s→ 0, u2 : s→ 0 and u3 : s→ 1A (s) (i.e., u3 is the indicator 
function 1A of A ⊂ SM) where 
B = {s ∈ SM : max {s1, s2}= 1} ∪ {(1, 0, 0)} and A = SMB. 
It is immediate that the game is a real σ-interactive game with strategic substitutes 
and increasing externalities for the interaction system σ such that σi : s→ ui (s) for 
all i ∈ M (just put υi : (si , t)→ t for all i ∈ M). On the other hand, it is also quite 
simple to notice that there cannot exist a continuous function ς3 : SM{3} → R such 
that u3 (s) = 
3 (s3, ς3 (s−3)) for some 
 u 
3: by way of contradiction suppose on the 
 u 
contrary that such ς3 exists; notice that ς3 (1, 0)= ς3 (0, 1) (as 
3 (0, ς3 (1, 0))= 
 u 
3 (0, ς3 (0, 1))); infer that, by the continuity of ς3, there must exist a point z∗ ∈ 
((0, 1) × {1}) ∪ {(1, 1)} ∪ ({1} × (0, 1)) such that 
 u 
min {ς3 (1, 0) , ς3 (0, 1)}  ς3 z∗  max {ς3 (1, 0) , ς3 (0, 1)} 
and a point z∗∗ ∈ {z ∈ (0, 1) × (0, 1) : z1 + z2 = 1} such that 
ς3 z∗ = ς3 z∗∗ ; 
finally, conclude that we obtained the following impossible equalities 
1 = 1A z∗ 
1, z∗ 
2, 0 = 
3 0, ς3 z∗ = 
 u 
3 0, ς3 z∗∗ = 1A z∗∗ 
 u 
1 , z∗∗ 
2 , 0 = 0. 
This completes the proof (for the case of increasing externalities, clearly Fact 2 guaran-tees 
that we can construct an analogous example with decreasing 
externalities).  
Proof of Observation II Proof of the if part. Suppose  has a compatible interaction 
system σ where interaction functions are real-valued and continuous.Let g : SM → R, 
g : s→ 0. For all i ∈ M, take an arbitrary si ∈ Si and let: 
• ςi : SM{i } → X−i := σi [SM], ςi : s−i→ σi (si , s−i ); 
• Vi : SM{i } → R, Vi : s−i→ 0; 
• Fi : Si × R → R, Fi : (si , x)→ 0. 
Finally, for all i ∈ M, let 
i : Si × X−i → R be the function defined by 
 u 
i (si, ςi (s−i )) = υi (si, σi (s)) at all s ∈ SM and conclude that  is a generalized 
quasi-aggregative game with aggregator g. Clearly, since each interaction function σi 
is continuous, also each J-interaction function ςi is continuous. 
 u 
Proof of the only if part. Suppose  is a generalized quasi-aggregative game and let 
σi : SM → Ii := R, σi : s→ ςi (s−i ) for all i ∈ M. Let υi : Si ×σi [SM] → R be the 
123
Coalition-proofness in a class of games 
function defined by υi (si, σi (s)) = 
i (si, ςi (s−i )) at all s ∈ SM, for all i ∈ M. Let 
 u 
σ := {σi }i∈M and conclude that σ is an interaction system which is compatible with 
 and that each interaction function σi is real-valued and continuous. The continuity 
of each σi can be easily verified by the reader considering that σi is, by construction, 
constant in si (and not just merely continuous in si ) and continuous in s−i .  
Proof of Observation III In fact, the same proof of Observation II (without involving 
continuity arguments).  
Proof of Observation IV It is left to the reader to notice that, constructing again each 
σi as in the proof of the only if part of Observation II, the proof is immediate.  
Proof of Observation V It is left to the reader to notice that, constructing again each 
ςi as in the proof of the if part of Observation II, the proof is immediate.  
Proof of Observation VI For example, construct the following game on network. Put 
M = {1, 2, 3}, N1 = {2}, N2 = {3}, N3 = {1}, σ1 √ 
: s→ s2, σ2 : s→ s3, σ3 : s→ s1 
and, for all i ∈ M, Si = [0, 1], ri : (si , x)→ 2 
si + x and ci : x→ x. By way of 
contradiction, suppose there exists an upper semicontinuous function P : SM → R 
such that 
bi (s) ⊇ argmax 
z∈Si 
P (z, s−i ) at all s ∈ SM, for all i ∈ M. 
Then, since best-replies are single-valued and since P is an upper semicontinuous 
function on a compact set, we must have that 
bi (s) = argmax 
z∈Si 
P (z, s−i ) at all s ∈ SM, for all i ∈ M. 
Note that, for all i ∈ M, bi (s) = {0} if σi (s) = 1 and bi (s) = {1} if σi (s) = 0. 
Therefore: 
• P (1, 0, 0)  P (1, 1, 0) as b2 (1, x, 0) = {1}; 
• P (1, 1, 0)  P (0, 1, 0) as b1 (x, 1, 0) = {0}; 
• P (0, 1, 0)  P (0, 1, 1) as b3 (0, 1, x) = {1}; 
• P (0, 1, 1)  P (0, 0, 1) as b2 (0, x, 1) = {0}; 
• P (0, 0, 1)  P (1, 0, 1) as b1 (x, 0, 1) = {1}; 
• P (1, 0, 1)  P (1, 0, 0) as b3 (1, 0, x) = {0}. 
But this is impossible because we obtain P (1, 0, 0)  P (1, 0, 0).  
Proof of Claim 1 A consequence of Proposition 1 below and of Fact 2.  
Proposition 1 The following statements are true: 
(i) there exists a real -interactive game with strategic substitutes and decreasing 
externalities where E 
wCPN 
= wF 
N 
⊂ E 
N ; 
(ii) there exists a real -interactive game with strategic substitutes and decreasing 
externalities where E 
N 
⊂ E 
wCPN 
= wF 
N ; 
123
F. Quartieri, R. Shinohara 
(iii) there exists a real -interactive game with strategic substitutes and decreasing 
externalities where wF 
N 
E 
wCPN 
= ∅; 
(iv) there exists a real -interactive game with strategic substitutes and decreasing 
externalities where E 
wCPN 
wF 
N 
= ∅. 
Proof (i) See Example 1 in Sect. 4. 
(ii) See Example 2 in Sect. 4. 
(iii) See Example 3 in Sect. 4. 
(iv) Consider the game  with M = {1, 2, 3}, S1 = S2 = [0, 1], S3 = [0, 1] ∪ [7, 8], 
ui (s) = 
si (1 − i (s)) −1 ifi (s) ≥ 3 
2 
si (1 − i (s)) if i (s)  3 
2 
for i ∈ {1, 2} and 
u3 (s) = 
⎧⎪⎪⎪⎪⎪⎪⎨ 
⎪⎪⎪⎪⎪⎪⎩ 
−1 if s3 = 0 and 3 (s)  1 
−1 
2 if s3 = 0 and 3 (s) = 1 
0 if s3 = 0 and 3 (s)  1 
s3 (1 − 3 (s)) −1 ifs3 ∈ (0, 1) ∪ {8} and 3 (s)  1 
s3 (1 − 3 (s)) if s3 ∈ (0, 1) ∪ {8} and 3 (s) ≤ 1 
−9 if s3 ∈ {1} ∪ [7, 8) . 
Define Q1 :=  1 
2 , 1 
2 , 1 
2 , Q2 := {(0, 0, 8)}, Q3 := {(1, 0, x) : 0  x  1}, Q4 := 
{(0, 1, x) : 0  x  1}, Q5 := {(x, 1, 0) : 0  x  1} and Q6 := {(1, x, 0) : 0  x 
≤ 1}. Noting that 
bi (s) = 
⎧⎨ 
⎩ 
{0} if i (s)  1 
[0, 1] if i (s) = 1 
{1} if i (s)  1 
for i ∈ {1, 2} and 
b3 (s) = 
⎧⎨ ⎩ 
{0} if 3 (s)  1 
(0, 1) ∪ {8} if 3 (s) = 1 
{8} if 3 (s)  1, 
conclude that  is a real -interactive game with strategic substitutes and decreasing 
externalities. Note that E 
ST N 
= Q2 ⊂ 6 
i=1Qi = E 
N ; thus E 
wCPN 
⊇ Q2 ⊆ wF 
N 
by Theorem 1. Note that 
• (ui (s))i∈M = (0, 0, 0) if s ∈ Q1, 
• (ui (s))i∈M = (−1,−1, 8) if s ∈ Q2, 
• (ui (s))i∈M = (1 − s3, 0, 0) if s ∈ Q3 and s3 ∈ 0, 1 
2  
• (ui (s))i∈M = (1 − s3,−1, 0) if s ∈ Q3 and s3 ∈  1 
2 , 1, 
• (ui (s))i∈M = (0, 1 − s3, 0) if s ∈ Q4 and s3 ∈ 0, 1 
2 , 
123
Coalition-proofness in a class of games 
• (ui (s))i∈M = (−1, 1 − s3, 0) if s ∈ Q4 and s3 ∈  1 
2 , 1, 
• (ui (s))i∈M = (0, 1 − s1,−1) if s ∈ Q5 and s1 ∈ (0, 1), 
• (ui (s))i∈M = (1 − s2, 0,−1) if s ∈ Q6 and s2 ∈ (0, 1], 
and conclude that wF 
N 
= Q2. Note that 
• s∗ ∈ Q2 ∪ Q5 ∪ Q6 and s∗∗ ∈ Q1 implies that s∗ does not weakly Pareto dominate 
s∗∗ in , 
• if s ∈ Q1 then s is w-self-enforcing for  as, for all i ∈ M, s−i is not weakly Pareto 
dominated in |si by any other Nash equilibrium for |si , 
• every strategy s ∈ Q3 is not w-self-enforcing for  as s−2 is weakly Pareto domi-nated 
2 s3 ∈ E|s2 
in |s2 by s1, 1 
N , 
• and every strategy s ∈ Q4 is not w-self-enforcing for  as s−1 is weakly Pareto 
dominated in |s1 by s2, 1 
2 s3 ∈ E|s1 
N , 
and conclude that Q1 ⊆ E 
wCPN. Note that (Q5 ∪ Q6) ∩ E 
wCPN 
= ∅ (consider the 
deviating coalition {1, 2}). Thus Q2 = wF 
N 
⊂ E 
wCPN 
= Q1 ∪ Q2 ⊂ E 
N and in 
particular E 
wCPN 
wF 
N 
= ∅.  
Proof of Claim 2 Consider the game  with M = {1, 2, 3}, S1 = S2 = [0, 1], S3 = 
[−1, 0], and 
u1 (s) = 99 (s2 + s3)2 + 400 (s2 + s3) + 2s1 (s2 + s3) − s2 
1 , 
u2 (s) = 99 (s1 + s3)2 + 400 (s1 + s3) + 2s2 (s1 + s3) − s2 
2 , 
u3 (s) = 99 (s1 + s2)2 + 400 (s1 + s2) − s3 (s1 + s2) − s2 
3 . 
In this game b1 (s) = {max {0, s2 + s3}}, b2 (s) = {max {0, s1 + s3}} and b3 (s) = 
−1 
2 (s1 + s2). Let e := (0, 0, 0). It can be easily verified that E 
N 
= {e} = sF 
N . 
All conditions of the Theorem in Yi (1999) hold (in particular the condition of “ 
(strong) strategic substitutes in equilibrium” holds vacuously); however the thesis of 
the Theorem in Yi (1999) does not hold: e / ∈ 
E 
sC PN 
= ∅ since (1, 1) ∈ E 
|e−3 
N and 
(1, 1) strongly Pareto dominates e−3 in |e−3 . Therefore the statement ofYi’s theorem 
is false. 
We can provide also a second counterexample with four players (in fact it suffices 
to add a player): consider the game  with M = {1, 2, 3, 4}, S1 = S2 = S4 = [0, 1], 
S3 = [−1, 0], and 
u1 (s) = 99 (s2 + s3 + s4)2 + 400 (s2 + s3 + s4) + 2s1 (s2 + s3 + s4) − s2 
1 , 
u2 (s) = 99 (s1 + s3 + s4)2 + 400 (s1 + s3 + s4) + 2s2 (s1 + s3 + s4) − s2 
2 , 
u3 (s) = 99 (s1 + s2 + s4)2 + 400 (s1 + s2 + s4) − s3 (s1 + s2 + s4) − s2 
3 , 
u4 (s) = s1 + s2 + s3 − s2 
4 . 
All hypotheses of Yi’s Theorem hold but E 
N 
= {(0, 0, 0, 0)} = sF 
N 
= ∅ and 
sC PN (consider again the deviating coalition {1, 2}).  
∅ = E 
123
F. Quartieri, R. Shinohara 
Table 1 Counterexample to a remark in Yi (1999) 
s∗∗ 
4 
s∗ 
3 s∗∗ 
3 
s∗ 
2 s∗∗ 
2 s∗ 
2 s∗∗ 
2 
s∗∗ 
1 0, 1, 1,0 0, 0, 1,0 0, 1, 0,0 0, 0, 0, 0 
s∗ 
1 1, 1, 1,0 1, 0, 1,0 1, 1, 0,0 1, 0, 0, 0 
s∗ 
4 
s∗ 
3 s∗∗ 
3 
s∗ 
2 s∗∗ 
2 s∗ 
2 s∗∗ 
2 
s∗∗ 
1 7, 5, 5,6 5, 5, 5,6 3, 2, 2,6 3, 3, 2, 6 
s∗ 
1 6, 6, 6,6 5, 7, 5,6 6, 6, 6,6 2, 3, 2, 6 
Proof of Claim 3 Consider the game  with M = {1, 2, 3, 4} and, for all i ∈ M, 
Si = s∗ 
i , s∗∗ 
i  and ui is specified by Table 1 (the l-th number in each entry is the 
l-th player’s payoff). Put, for all i ∈ M, s∗ 
i 
= 0 and s∗∗ 
i 
= i 
l=110l−1. (Note that 
every four-player game with the just defined strategy sets satisfies condition (1) in 
the statement of Yi’s theorem). Apart from condition (3), all the conditions of Yi’s 
Theorem hold and we have s∗∗ 
1 , s∗∗ 
2 , s∗ 
3 , s∗ 
4  ∈ sF 
N 
E 
sC PN 
= ∅ (this time consider 
the deviating coalition {1, 2, 3}).  
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Coalition proofness in a class of games with strategic substitutes

  • 1. Int J Game Theory DOI 10.1007/s00182-014-0452-8 Coalition-proofness in a class of games with strategic substitutes Federico Quartieri · Ryusuke Shinohara Accepted: 11 September 2014 © Springer-Verlag Berlin Heidelberg 2014 Abstract We examine the coalition-proofness and Pareto properties of Nash equi-libria in pure strategy σ-interactive games with strategic substitutes and increas-ing/ decreasing externalities. For this class of games: (i) we prove the equivalence among the set of Nash equilibria, the set of coalition-proof Nash equilibria under strong Pareto dominance and the set of Nash equilibria that are not strongly Pareto dominated by other Nash equilibria; (ii) we prove that the fixpoints of some “ extremal” selections from the joint best reply correspondence are both coalition-proof Nash equi-libria under weak Pareto dominance and not weakly Pareto dominated by other Nash equilibria.We also provide an order-theoretic characterization of the set of Nash equi-libria and show various applications of our results. Keywords Coalition-proof Nash equilibrium · Pareto dominance · Strategic substitutes · Externalities · Generalized aggregative games 1 Introduction The work of Bulow et al. (1985) provided the seminal notion of a game with strategic substitutes and that of a game with strategic complements. Since then the literature has considerably generalized such notions. Nowadays, indeed, any game that possesses either “ decreasing” or “ increasing” best-replies can be legitimately labelled as a game F. Quartieri Dipartimento di scienze economiche e statistiche, Università degli studi di Napoli Federico II, Naples, Italy e-mail: quartieri.f@alice.it R. Shinohara (B) Faculty of Economics, Hosei University, 4342, Aihara-machi, Machida, Tokyo 194-0298, Japan e-mail: ryusukes@hosei.ac.jp 123
  • 2. F. Quartieri, R. Shinohara with either strategic substitutes or strategic complements. Despite a sort of duality in the definition of the two classes of games,many properties that hold true for the games of one of the two classes need not hold for those of the other. Indeed, apart from the order-theoretic nature of their definitions, the two classes do not seem to share many common properties. Accrediting the importance of monotone externalities (i.e., the monotonicity of players’ payoff functions in the opponents’ strategies) in many games with strategic complements of economic interest, the literature has provided an exhaustive investi-gation of the Pareto and coalition-proofness properties of Nash equilibria in abstract classes of games with strategic complements and monotone externalities.1 In very bru-tal summary, this literature shows that in these games an extremal Nash equilibrium (exists and) is always a coalition-proof Nash equilibrium that is not Pareto dominated by other Nash equilibria and that there is a tendency for that equilibrium to be the unique coalition-proof Nash equilibrium.2 As a matter of fact, a comparably exhaus-tive examination of these two properties in abstract classes of games with strategic substitutes and monotone externalities is still missing in the literature; we are aware of only some partial results presented in Yi (1999) and in Shinohara (2005), which will be adequately discussed in Sect. 3.1.1. The purpose of this article is to provide a better understanding, and a more system-atic investigation, of the Pareto and coalition-proofness properties of Nash equilibria in a subclass of games with strategic substitutes and monotone externalities where the strategic interaction is mediated by interaction functions. The games of this subclass will be called σ-interactive games with strategic substitutes and increasing/decreasing externalities. As we shall point out, various models studied in Industrial organization, Public economics and Network economics are associated to games that belong to such a subclass. Somewhat loosely speaking—the reader is referred to Sect. 2.3 for a precise definition—we say that a game is a σ-interactive game with strategic substitutes and increasing/decreasing externalities if: (i) strategy sets are subsets of the real line; (ii) the payoff to each player i can be expressed as a function of the player’s strategy and of the value attained by a real-valued interaction function σi defined on the joint strategy set; (iii) each interaction function σi is increasing in all arguments and constant in the i -th argument; (iv) a change in a joint strategy that increases the value attained by the interaction function σi entails a “ decrease” of player i ’s best-reply; (v) a change of the strategies of i ’s opponents that increases the value attained by the interaction function σi entails an increase/decrease in player i ’s payoff. As we shall observe in Sect. 2.4, if one additionally assumes that each interaction function σi is also continuous then the games examined in this article are generalized quasi-aggregative games in the precise 1 See Milgrom and Roberts (1990), Milgrom and Roberts (1996) and Quartieri (2013). In particular, for results concerning the coalition-proofness of Nash equilibria—in the sense of Bernheim et al. (1987)—see Theorem A2 and its subsequent remark in Milgrom and Roberts (1996) and Theorems 1 and 2 and their respective Corollaries in Quartieri (2013). An appropriate discussion can be found in the last-mentioned article. 2 For a result on the uniqueness of coalition-proof Nash equilibria in games with strategic complements that dispenses with the assumption of monotone externalities see also Theorem A1 in Milgrom and Roberts (1996). 123
  • 3. Coalition-proofness in a class of games sense of Jensen (2010) (and hence our examination contributes also to that strand of literature3). However, such a continuity condition—as well as some condition similar to that implied by Assumption 2 in Jensen (2010)—plays no role in our results and hence will never be imposed as an assumption in this article. The formal definition of a coalition-proof Nash equilibrium was firstly provided in Bernheim et al. (1987) and was based on the concept of strong Pareto domi-nance. In the subsequent literature various authors have alternatively based that def-inition on the concept of weak Pareto dominance (just to provide some examples: Milgrom and Roberts (1996), Kukushkin (1997), Furusawa and Konishi (2011)). Konishi et al. (1999) pointed out that the set of coalition-proof Nash equilibria under strong Pareto dominance (in this Introduction s-CPN equilibria for short) may well differ from the set of coalition-proof Nash equilibria under weak Pareto dominance (in this Introduction w-CPN equilibria for short). Indeed, there are various numerical examples4 of games where the set of s-CPN equilibria and that of w-CPN equilibria are nonempty and disjoint: these examples prove that the concept of an s-CPN equi-librium is distinct from that of a w-CPN equilibrium (i.e., none of them is a refinement of the other). For this reason, in this article we shall inspect both concepts and we shall also examine how they relate within the class of games under consideration. A general issue concerning the sets of w- and s-CPN equilibria is their relation with the Nash equilibria that are not weakly Pareto dominated by other Nash equi-libria (in this Introduction w-FN equilibria for short) and with the Nash equilibria that are not strongly Pareto dominated by other Nash equilibria (in this Introduc-tion s-FN equilibria for short). While it is not difficult to see that in games with at most two players the set of w-CPN (resp. s-CPN) equilibria and the set of w-FN (resp. s-FN) equilibria are equivalent, in games with more than two players these sets can well be nonempty and disjoint. Clearly, it is particularly interesting to determine sufficient conditions for a Nash equilibrium to be, at the same time, a w-FN equilib-rium (and a fortiori also an s-FN equilibrium), a w-CPN equilibrium and an s-CPN equilibrium. We shall prove that in every σ-interactive game with strategic substitutes and increasing externalities the set of Nash equilibria coincides with the set of s-CPN equilibria (and hence also with the set of s-FN equilibria). Besides we shall prove that in every σ-interactive game with strategic substitutes and increasing externalities the set of BR-maximal Nash equilibria (i.e., the Nash equilibria whose components are the greatest best-replies) is included in both the set of w-FN equilibria and that of w-CPN equilibria; some examples will show that the previous inclusion relation can be proper and that, in general, the set of w-FN equilibria and that of w-CPN equilibria 3 Just to mention a few other articles in that strand of literature: Corchón (1994); Alós-Ferrer and Ania (2005); Kukushkin (1994); Kukushkin (2005); Jensen (2006); Dubey et al. (2006); Acemoglu and Jensen (2013). Quite interestingly, even Shinohara (2005) and Yi (1999) actually belong also to that strand of literature. In the eight aformentioned articles one can find economic examples (possibly adding some conditions) of real σ-interactive games with strategic substitutes and increasing/decreasing externalities that are not discussed in Sect. 4. 4 See, e.g., Examples 1 and 2 in Quartieri (2013). See also Example 1 in Konishi et al. (1999); however, note that in Konishi et al. (1999) the terminology seemingly reverses the terminology of the present article. 123
  • 4. F. Quartieri, R. Shinohara need not be ordered by an inclusion relation. We shall also provide and prove dual statements for the case of decreasing externalities. The previous results are of interest for various reasons. The first—and very general—reason is that it is difficult to say anything about the coalition-proofness of Nash equilibria in any class of games, and we show that this can be done in a very precise and simple way in the class of games considered (see Corollaries 1 and 2). The second is that our results imply new existence results for w- and s-CPN equilibria: we do not prove new Nash equilibrium existence results, but our results easily allow for the transformation of some known Nash equilibrium existence results into w- and s-CPN equilibrium existence results (see Observation IV and its footnote, Corollaries 1 and 2, and Sect. 4). The third is that our results clarify that, quite surprisingly, in the class of games considered every Nash equilibrium is an s-CPN equilibrium, and hence also an s-FN equilibrium: this implies that the s-CPN and s-FN equilibrium concepts cannot act as effective refinements of the Nash equilibrium concept in the class of games considered (see Corollary 1). The fourth is that our results clarify that in the class of games considered the w-CPN and w-FN equilibrium concepts can still be effective refinements, provided some Nash equilibrium is not strict (see Corollary 2 and the Examples of Sect. 4). Finally, our results allow a sensible comparison with known results for games with strategic complements and monotone externalities (see Sect. 3.3). The rest of this article is organized as follows. Section 2 sets the definitions and some basic preliminaries. Section 3 contains themain results presented above and also an order-theoretic characterization of the sets of equilibria. Section 4 presents various applications and examples.AnAppendix contains all proofs that are not directly related to the main results. 2 Definitions and preliminaries 2.1 Basic standard game-theoretic notions Henceforth, by we shall denote a game M, (Si )i∈M , (ui )i∈M where M= ∅is the set of players and, for all i ∈ M, Si= ∅is player i ’s strategy set and ui : i∈M Si → R is player i ’s payoff function; unless explicitly stated otherwise, M will be assumed to have finite cardinality m. Let be a game, C ⊆ M, l ∈ M and s ∈ i∈M Si. The seti∈C Si is also denoted by SC. The tuples (si )i∈C, (si )i∈MC, (si )i∈{l} and (si )i∈M{l} are also denoted by, respectively, sC, sMC, sl and s−l . The pair (x, y) ∈ SC × SMC will alternatively denote the tuple z ∈ SM such that zC = x and zMC = y. For all i ∈ M, let bi : SM → 2Si denote player i ’s best-reply correspondence, which is defined by bi : s→ argmax z∈Si ui (z) if M = {i } and bi : s→ argmax z∈Si ui (z, s−i ) otherwise. Finally, let b : s→ (bi (s))i∈M denote the joint best-reply correspondence. 123
  • 5. Coalition-proofness in a class of games 2.2 Basic standard order-theoretic notions A partial orderon a set X is a reflexive, transitive, and antisymmetric binary relation on X; the pair X, is a partially ordered set, or poset. Henceforth ≤ will exclu-sively denote the usual partial—in fact total—order on the extended reals R, and its asymmetric part; given A ⊆ R, we write inf A, min A, sup A, and max A only to respectively denote the infimum, the minimum (if any), the supremum, and the maximum (if any) of A under ≤. Given a poset X, and Y ⊆ X we say that Y is an antichain of X, if, for any two distinct y and y in Y , neither y y nor y y . However, we also say that Y ⊆ Rm is an antichain in Rm if, for any two distinct y and y in Y , y i y i for some i and y l y l for some l. Henceforth, we say that a function f : A ⊆ R → B ⊆ R is increasing (resp. strictly increasing, decreasing, strictly decreasing) if, for all x, y ∈ A, x y implies f (x) ≤ f (y) (resp. f (x) f (y), f (y) ≤ f (x), f (y) f (x)). 2.3 Games with interaction functions Definition 1 An interaction system σ for a game is a family {σi }i∈M of functions such that, for all i ∈ M, the interaction function σi maps SM into an arbitrary set Ii and is constant in the i -th argument.Agame is said to have a compatible interaction system σ if σ is an interaction system for and, for all i ∈ M, there exists a function υi : Si × σi [SM] → R such that ui (s) = υi (si, σi (s)) at all s ∈ SM. Every game has always at least one compatible interaction system, say σ ∗.5 Of course, a game can have many compatible interaction systems. Clearly, not all possible interaction systems for a game are necessarily compatible with it. Definition 2 A game is said to be a real σ-interactive game with strategic sub-stitutes if it has a compatible interaction system σ and, for all i ∈ M: (i) Si ⊆ R ⊇ Ii ; (ii) σi is increasing in all arguments and, for all (x, y) ∈ SM × SM, v ∈ bi (x) , w ∈ bi (y) and σi (x) σi (y) implies w ≤ v. A game is said to be a real σ-interactive game with strategic substitutes and increasing (resp. decreasing) externalities if it is a real σ-interactive game with strategic substitutes and, for all i ∈ M, υi is increasing (resp. decreasing) in the second argument. ∗ i 5 E.g.: if |M| 1 put Ii = SM{i } and σ : s→ s−i for all i ∈ M and take the function υi defined by ∗ i (s) = ui (s) at all s ∈ SM for all i ∈ M; if M = {i } put Ii = {0} and σ υi si, σ ∗ i : s→ 0 and take the ∗ i (s) = ui (s) at all s ∈ SM. function υi defined by υi si, σ 123
  • 6. F. Quartieri, R. Shinohara In the previous definition, the strategic substitutability and externalities are mediated by the interaction functions. Since each player’s interaction function is assumed to preserve the order of the joint strategies of the opponents, both definitions do not depart from the usual general notions of strategic substitutability and monotone externality.6 On the other hand, our terminology would seem improper without this assumption. It is worth remarking that the reader might well think of σi as a function of only s−i ; however, defining σi as a function of s—albeit constant in the ith argument—allows us not to have to distinguish between one-player games and games with two or more players when we deal with the recursive notion of a coalition-proof Nash equilibrium and when we prove our results. Note that up to now the assumption that M is finite has never been used and we could have dispensed with it. Notation (- and-interactivity) When is a real σ-interactive game with strategic substitutes and σi : s→ l∈M{i } sl (resp. σi : s→ l∈M{i } sl ) for all i ∈ M , we also say that is a real -interactive (resp. -interactive) game with strategic substitutes, agreeing that each player i ’s interaction function becomes i : s→ l∈M{i } sl (resp. i : s→ l∈M{i } sl ).7 2.4 Relation with quasi-aggregative games In the literature, one of the most general definitions of an aggregative game is formu-lated in Jensen (2010). Such a definition is sufficiently general to subsumemany previ-ous definitions of aggregative games, for more details see Jensen (2010). (Throughout this Sect. 2.4 suppose there are many players). Generalized quasi-aggregative game (Jensen 2010) A game is said to be a gener-alized quasi-aggregative game with aggregator g : SM → R if, for all i ∈ M, Si is a subset of a Euclidean space and there exist continuous8 functions Fi : Si × R → R (the shift functions) and ςi : SM{i } → X−i ⊆ R (the J-interaction-functions) such that ui (s) = u i (si, ςi (s−i )), where i : Si × X−i → R, u and g (s) = Vi (s−i ) + Fi (si, ςi (s−i )) for all s ∈ SM and i ∈ M, where Vi is an arbitrary real-valued function on SM{i }. The following Observations I–V (see the Appendix for a proof) provide a clarifi-cation asked by an associate editor on how the games considered in this article relate to the generalized quasi-aggregative games in Jensen (2010). 6 When writing this, we mean, in particular, that games properly characterized by some notion of strategic complementarity are ruled out by Definition 2. (Of course, weaker notions of strategic substitutability—and of monotone externality—can be conceived and traced in the literature.) 7 We recall that, when {xi }i∈I is an indexed family of reals, by an established convention i∈I xi = 0 and i∈I xi = 1 if I = ∅. 8 The reader might even assume that Fi has a continuously differentiable extension to an open superset of its domain (see Jensen (2012)): the following discussion remains unaltered. 123
  • 7. Coalition-proofness in a class of games Observation I Not every real σ-interactive gamewith strategic substitutes and increas-ing (or alternatively, decreasing) externalities is a generalized quasi-aggregative game. Observation II Suppose is a game where each strategy set is a subset of a Euclidean space. Then is a generalized quasi-aggregative game if and only if has a compatible interaction system σ where every interaction function σi is real-valued and continuous. (A fortiori, every real σ-interactive game with strategic substitutes and continuous interaction functions is a generalized quasi-aggregative game; the converse is evidently false.) Observation III Suppose is a gamewhere each strategy set is a subset of a Euclidean space, and suppose for a moment that the continuity of the J-interaction-functions is dispensed with in the definition of a generalized quasi-aggregative game. Then a game is a generalized quasi-aggregative game if and only if has a compatible interaction system σ where every interaction function σi is real-valued. (A fortiori, in this case, every real σ-interactive game with strategic substitutes is a generalized quasi-aggregative game; the converse is evidently false.) The last two Observations clarify, in particular, the exact relation between the notion of strategic substitutability employed in Definition 2 above and that employed in Assumption 1’ in Jensen (2010)—which, in some very loose sense, are identical. Observation IV Suppose is a game with nonempty-valued best-replies where every strategy set is a subset of the real line; besides, suppose is a generalized quasi-aggregative game satisfying Assumption 1’ in Jensen (2010) such that every J-interaction- function ςi is increasing in all arguments. Then is also a real σ-interactive game with strategic substitutes (and also with increasing/decreasing externalities if every i is also increasing/decreasing in the second argument).9 u Observation V Suppose is a game with nonempty-valued best-replies where every strategy set is a subset of the real line; besides, suppose is a real σ-interactive game with strategic substitutes (and increasing/decreasing externalities) such that every interaction function σi is continuous. Then is also a generalized quasi-aggregative game satisfyingAssumption 1’ in Jensen (2010) (and every i is increasing/decreasing u in the second argument). 2.5 Equilibrium notions As usual, s ∈ SM is a Nash equilibrium (resp. strict Nash equilibrium) for a game if si ∈ bi (s) (resp. {si } = bi (s)) for all i ∈ M. 9 If one additionally assumes that each ui is upper semicontinuous in s and continuous in s−i , that each Si is compact, that each Fi has a continuously differentiable extension and that Assumption 2 in Jensen (2010) holds, then Corollary 1 in Jensen (2010) guarantees that the set of Nash equilibria is nonempty. Clearly, one can alternatively—but not equivalently, see Observation VI—guarantee the nonemptiness of the set of Nash equilibria also assuming other additional conditions (e.g., conditions that allow the application of Kakutani’s fixpoint theorem to b). 123
  • 8. F. Quartieri, R. Shinohara Notation (E N , E N , E ST N, E N ) The set ofNash equilibria (resp. strictNash equilibria) N (resp. E ST N). When Si ⊆ R for all i ∈ M, we put: for is denoted by E E N = s ∈ E N : s = (inf bi (s))i∈M ; E N = s ∈ E N : s = (sup bi (s))i∈M . N (resp. E Each element of E N ) is called a BR-minimal (resp. BR-maximal) Nash equilibrium for . Perhaps it is worth remarking that best-replies might be empty-valued in some real σ-interactive games with strategic substitutes. In this connection it might be worth recalling that inf∅ = supR = +∞ and sup∅ = inf R = −∞. Thus,10 when strategy sets are subsets of R we have: • s ∈ E N ⇐⇒ for all i ∈ M, minbi (s) exists in R and si = min bi (s); • s ∈ E N ⇐⇒ for all i ∈ M, maxbi (s) exists in R and si = max bi (s). Needless to say, E N ⊇ E ST N ⊆ E N when strategy sets are subsets of R. Let be a game. A joint strategy s ∈ SM weakly Pareto dominates in a joint strategy z ∈ SM if ui (z) ≤ ui (s) for all i ∈ M and u j (z) u j (s) for some j ∈ M; a joint strategy s ∈ SM strongly Pareto dominates in a joint strategy z if ui (z) ui (s) for all i ∈ M. Let be a game, C ∈ 2M {∅, M}, s ∈ SM and, for all i ∈ C, ˜ ui : SC → R, ˜ ui : z→ ui z, sMC. The game induced by C at s is the game |sMC := C, (Si )i∈C , ( ˜ ui )i∈C . Definition 3 Let be a game. Assume that |M| = 1; then s ∈ SM is a w-coalition-proof (resp. s-coalition-proof ) Nash equilibrium for if s ∈ E N . Assume that |M| ≥ 2 and that a w-coalition-proof (resp. s-coalition-proof) Nash equilibrium has been defined for games with fewer than |M| players; then • s ∈ SM is a w-self-enforcing (resp. s-self-enforcing) strategy for if it is a w-coalition- proof (resp. s-coalition-proof) Nash equilibrium for |sMC for all non-empty C ⊂ M; • s ∈ SM is a w-coalition-proof (resp. s-coalition-proof) Nash equilibrium for if it is w-self-enforcing (resp. s-self-enforcing) for and there does not exist another w-self-enforcing (resp. s-self-enforcing) strategy for that weakly (resp. strongly) Pareto dominates s in . N , sF N , E wCPN, E sC PN ) For each game , the set of Nash equilibria Notation (wF that are not weakly (resp. strongly) Pareto dominated in by other Nash equilibria is denoted by wF N (resp. sF N ) and the set of w-coalition-proof (resp. s-coalition-proof) Nash equilibria is denoted by E wCPN (resp. E sC PN ). 10 Note that Si ⊆ R and bi (x) = ∅ implies that inf bi (x)(= +∞) and supbi (x)(= −∞) exist in R (but not in R ⊇ Si ). 123
  • 9. Coalition-proofness in a class of games 3 Results 3.1 Coalition-proofness and welfare properties Theorem 1 Suppose is a real σ-interactive game with strategic substitutes and increasing externalities. Then, (i) each BR-maximal Nash equilibrium for is not weakly Pareto dominated in by other Nash equilibria for , and hence E N ⊆ wF N ; (ii) each BR-maximalNash equilibrium for is aw-coalition-proof Nash equilibrium for , and hence E N ⊆ E wCPN; (iii) each Nash equilibrium for is not strongly Pareto dominated in by other Nash equilibria for , and hence E N = sF N ; (iv) each Nash equilibrium for is an s-coalition-proof Nash equilibrium for , and hence E N = E sC PN . Proof (i) By way of contradiction, suppose there exist x ∈ E N and y ∈ E N such that ui (x) ≤ ui (y) for all i ∈ M (1) and that u j (x) u j (y) for some j ∈ M. (2) If σj (y) ≤ σj (x) then σj (y) ≤ σj y j , x−j because σj is constant in the j -th argument, and hence u j (y) ≤ u j y j , x−j because of the increasing externality condition; clearly u j y j , x−j ≤ u j (x) because x ∈ E N , and hence u j (y) ≤ u j (x) in contradiction with (2). Therefore we must have that σj (x) σj (y) , which implies, by the increasingness of σj in all arguments, that xk yk for some k ∈ M. (3) Again, if σk (y) ≤ σk (x) then σk (y) ≤ σk (yk , x−k ), and hence uk (y) ≤ uk (yk , x−k ); clearly uk (yk , x−k ) uk (x) because x ∈ E N and xk = max bk (x) yk , and hence uk (y) uk (x) in contradiction with (1). Therefore we must have that σk (x) σk (y) . 123
  • 10. F. Quartieri, R. Shinohara Since xk ∈ bk (x), yk ∈ bk (y) and σk (x) σk (y), the strategic substitutability condition implies that yk ≤ xk in contradiction with (3). (ii) The proof is by induction. Clearly, part (ii) of Theorem 1 is true if |M| = 1. Assume that part (ii) is true when 1 ≤ |M| n.We shall prove that part (ii) is true when |M| = n. It is not difficult to see that, for every nonempty C ⊂ M and every s ∈ SM, |sMis a -interactive gamewith strategic substitutes and increasing externalities for C σ the interaction system σ = { i }i∈C defined by σ i : SC → R, σ i : x→ σ x, sMC σ for all i ∈ C. Clearly, if x ∈ E N then xC ∈ E |xMC N for all nonempty C ⊂ M. Hence, by the induction hypothesis, E N is included in the set of w-self-enforcing strategies for . Thus, from part (i) of Theorem 1 it follows easily that E N ⊆ E wCPN. N and y ∈ E N such that (iii) By way of contradiction, suppose there exist x ∈ E ui (x) ui (y) for all i ∈ M. (4) Take an arbitrary j ∈ M. If σj (y) ≤ σj (x) then the increasing externality condition implies u j (y) ≤ u j (x) in contradiction with (4). Therefore σj (x) σj (y), which implies that xk yk for some k ∈ M. (5) Again, if σk (y) ≤ σk (x) then uk (y) ≤ uk (x) in contradiction with (4). Therefore σk (x) σk (y). Since xk ∈ bk (x) and yk ∈ bk (y) and σk (x) σk (y), the strategic substitutability condition implies that yk ≤ xk in contradiction with (5). (iv) The proof is by induction. Clearly, part (iv) of Theorem 1 is true if |M| = 1. Assume that part (iv) is true when 1 ≤ |M| n. We shall prove that part (iv) is true when |M| = n. For every nonempty C ⊂ M and every s ∈ SM, |sMis C a -interactive game with strategic substitutes and increasing externalities for the σ interaction system σ = { i }i∈C defined by σ i : SC → R, σ i : x→ σ x, sMC for σ all i ∈ C. Clearly, if x ∈ E N then xC ∈ E |sMC N for all nonempty C ⊂ M. N coincides with the set of s-self-enforcing Hence, by the induction hypothesis, E strategies for . Thus, from part (iii) of Theorem 1 it follows easily that E = N E . sC PN Corollary 1 Suppose is a real σ-interactive game with strategic substitutes and increasing externalities, then E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N . 123
  • 11. Coalition-proofness in a class of games Suppose is a real σ-interactive game with strategic substitutes and decreasing externalities, then E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N . Proof In case of increasing externalities Corollary 1 is an immediate consequence of Theorem 1. Construct as in Fact 1 in the Appendix and note that Fact 2 guarantees that Corollary 1 is true also in case of decreasing externalities (note also that E N N , E sC PN = −E sC PN , E wCPN = −E wCPN, sF N = −E N , = −sF wF N N and in particular E = −wF N N ). = −E Corollary 2 Suppose is a real σ-interactive game with strategic substitutes and either increasing or decreasing externalities. Besides suppose all Nash equilibria are strict.11 Then E N = E N = E wCPN = E sC PN = wF N = sF N = E ST N = E N . Just to avoid misunderstandings, we remark that Theorem 1 and Corollaries 1 and 2 do not guarantee that E N = ∅(and it is well possible that, e.g., a finite real σ-interactive game with strategic substitutes and either increasing or decreasing externalities does not possess Nash equilibria). We shall return to this point in Sect. 4. 3.1.1 Comparison with the relevant literature and tightness of the results The reader acquainted with the literature on coalition-proof Nash equilibria might well want to know how Corollary 1 relates to the Theorem in Yi (1999) and to the Proposition in Shinohara (2005).We shall first consider the second-mentioned article. The Proposition in Shinohara proves that E wCPN sC PN for a proper12 subclass ⊆ E of the class of real -interactive games with strategic substitutes and either increasing or decreasing externalities. Thus, our Corollary 1 subsumes the Proposition in Shino-hara (2005). In fact, our Corollary 1 shows also that the inclusion relation established in the Proposition in Shinohara (2005) is due to the equivalence (under the conditions of that Proposition) of E sC PN and E N . Thus, one might legitimately wonder whether wCPN and E N under the it is possible to establish an analogous equivalence between E conditions of Corollary 1. In order to answer this and many other legitimate questions about the tightness of the conclusions of Corollary 1 we explicitly claim (and prove in the Appendix) the following. Claim 1 Given the hypotheses of Corollary 1 (and without additional hypotheses), no inclusion relation can be generally established between E wCPN and wF N , and each of the inclusion relations established in the theses of Corollary 1 cannot be generally reversed. 11 A sufficient condition for E N = E ST N is that all best-replies are at most single-valued. 12 See Example 1 and Remark 2. 123
  • 12. F. Quartieri, R. Shinohara Let us nowturn to amuch more difficult comparison with the Theorem in Yi (1999). The difficulty of such a comparison resides in the simple fact that Yi’s Theorem does not generally hold true (we refer to Quartieri and Shinohara (2012) for a detailed examination of this issue). That Theorem states that sF N ⊆ E sC PN for a class of games with strategic substitutes and monotone externalities (and with only strict Nash equilibria) which is seemingly similar to that considered here (as it is clear from the proofs in Yi (1999), wF N and E wCPN are not examined). Our results do not imply the Theorem in Yi (1999); also the converse is true, because there certainly exist real σ-interactive games with strategic substitutes and either increasing or decreasing externalities that do not satisfy the conditions of the Theorem in Yi (1999) (e.g., the games in Sect. 4.3–5 do not generally satisfy condition (1) of that Theorem and those in Sect. 4.1–2 and 4.4–5 do not generally satisfy condition (3) of that Theorem).13 Having said this, there is little else to add: a precise comparison between our results and the Theorem in Yi (1999) is in fact pointless because of the essential erroneousness of the statement of that Theorem. Indeed, we claim (and prove in the Appendix) the following. Claim 2 There exists a game that satisfies the assumptions of the Theorem in Yi (1999) such that sF N E sC PN = ∅. The counterexample illustrated in the proof of Claim 2 shows that the condition of “strategic substitutes in equilibrium” is too general for the validity of Yi’s Theorem. That counterexample is a game with weakly positive externalities in the sense of Yi (1999). Proposition 2 in Quartieri and Shinohara (2012) proves that a statement similar to Yi’s Theorem is true in case of weakly negative externalities and convex strategy sets; anticipating unjustified conjectures based on Proposition 2 in Quartieri and Shinohara (2012) and on the third remark at p. 358 in Yi (1999), we claim (and prove in the Appendix) the following. Claim 3 There exists a game (with weakly negative externalities) that satisfies all conditions of the Theorem in Yi (1999), but not its condition (3), such that sF N E sC PN = ∅. 3.1.2 A final remark on mixed-strategies If a game satisfies the conditions of Corollary 1 (resp. 2), then Corollary 1 (resp. 2) applies to that game but does not generally apply to some mixed-strategy extension of that game, say , which is a distinct game in its own right. It must be remarked also that some—of the possiblymany—mixed-strategy extensions of some games that satisfy the conditions of Corollary 1 (or those of Corollary 2) need not even be well-defined: e.g., in the game in Example 1 there are problems with the integrability of u1 (for instance, because u1 (·, s−1) is unbounded) relative to all probability measures on 2N0 (i.e., on the sigma algebra generated by the singletons of N0). Needless to 13 Note, however, that the games considered in Sect. 3.1–2 of Yi (1999) satisfy the assumptions of Corollary 2; consequently—and this has not been noted in Yi (1999)—in those games the “ Pareto-efficient frontier of the Nash equilibrium set” in the sense of Yi (1999) is equivalent to the entire set of Nash equilibria. 123
  • 13. Coalition-proofness in a class of games say, if a game satisfies the conditions of Corollary 2 and the images of all best-reply correspondences of a well-defined mixed-strategy extension, say , are always degenerate mixed strategies then the conclusions of Corollary 2 extend in fact also to the mixed-strategy extension . 3.2 Order-theoretic characterization of E N It is well-known—see, e.g., Proposition 1.1 in Daci´c (1979)—that the set of fixpoints of an antitone self-map on a poset X, is an antichain of X,.Many classes of games that satisfy some notion of strategic substitutability have antitone joint best-reply functions and thus their sets of Nash equilibria are antichains. Such an order-theoretic characterization of the set of Nash equilibria is emblematic of the situation of strategic conflict inherent in these games. However, when joint best-reply correspondences are multi-valued, it can well happen that two Nash equilibria of a real σ-interactive game with strategic substitutes can be compared under the order of the joint strategy sets: simple examples of such games where E N is the Cartesian product of m( 1) compact proper intervals can be easily constructed by the reader. Theorem 2 below shows that the set of Nash equilibria of a real σ-interactive game with strategic substitutes can still be characterized as an antichain when the set of Nash equilibria is endowed with a “natural” order relation on E N derived from the interaction system σ. Notation () Consider a real σ-interactive game with strategic substitutes. Let is the binary relation on E N such that s∗ s∗∗ if and only if σi (s∗ ) σi (s∗∗ ) for all i ∈ M, and let denote the reflexive closure of . (Therefore is the binary relation on E such that s∗ s∗∗ if and only if either s∗ = s∗∗ or σi (s∗ ) σi (s∗∗ ) for all i ∈ M). Theorem 2 Suppose is a real σ-interactive game with strategic substitutes. Then, E N is an antichain of the poset E N , (i.e., it is impossible that x and y are Nash equilibria for and σi (y) σi (x) for all i ∈ N). N , is a poset is immediate and is left to the reader. Now, Proof The proof that E by way of contradiction, suppose x and y are Nash equilibria for and σi (y) σi (x) for all i ∈ M. (6) As xi ∈ bi (x) and yi ∈ bi (y) for all i ∈ M and is a real σ-interactive game with strategic substitutes, (6) implies that xi ≤ yi for all i ∈ M; hence, by the increasingness of σi in all arguments, σi (x) ≤ σi (y) for all i ∈ M, in contradiction with (6). Corollary 3 Suppose is a real σ-interactive game with strategic substitutes such that, for all i ∈ M, s∗ , s∗∗ ∈ SM and s∗ l s∗∗ l for all l ∈ M {i } implies σi s∗ σi s∗∗ ; 123
  • 14. F. Quartieri, R. Shinohara besides suppose m 1 (e.g., is a multiplayer -interactive game with strategic substitutes and nonnegative strategies). Then it is impossible that x, y ∈ E N and xi yi for all i ∈ M. Proof If xi yi for all i ∈ M then {i ∈ M : σi (y) σi (x)} = M, in contradiction with Theorem 2. Note that an immediate consequence is that, under the assumptions of Corollary 3, there can exist at most one symmetric Nash equilibrium (whether or not the game is symmetric). Corollary 4 Suppose is a real σ-interactive game with strategic substitutes and, for all i ∈ M, σi is strictly increasing in sl for all l ∈ M {i } (e.g., is a real -interactive game with strategic substitutes). Then, x, y ∈ E N implies that • either xi∗ yi∗ for some i∗ ∈ M and yi∗∗ xi∗∗ for some i∗∗ ∈ M, • or x−i = y−i for some i ∈ M. Proof If x−i= y−i for all i ∈ M and xl ≤ yl for all l ∈ M {i } then σi (x) σi (y) for all i ∈ M, in contradiction with Theorem 2. Corollary 4 states that—under its assumptions—if x and y are two Nash equilibria such that xl ≤ yl for all l ∈ M then the two Nash equilibria must be identical except for at most one component. The same thesis is in fact stated also in the Corollary of Theorem 3 in Jensen (2006) but14 under the hypothesis that the games are strictly submodular in the sense of Jensen (2006). Since there exist real -interactive games with strategic substitutes that are not strictly submodular games (see Example 1 and Remark 2), our Corollary 4 is not implied by the Corollary of Theorem 3 in Jensen (2006). Clearly, Corollary 4 does not in the least imply the Corollary of Theorem 3 in Jensen (2006). Theorem 3 Suppose is a real σ-interactive game with strategic substitutes. Besides suppose x and y are two distinct strict Nash equilibria for . Then it is impossible that xi ≤ yi for all i ∈ M. Proof By way of contradiction, suppose xi ≤ yi for all i ∈ M. Then, by the increas-ingness of σi in all arguments, σi (x) ≤ σi (y) for all i ∈ M. (7) Since x= y and xi ≤ yi for all i ∈ M, we have that x j y j for some j ∈ M. Since x j = bj (x), y j = bj (y) and x j y j , the assumption that is a real σ-interactive game with strategic substitutes implies that σj (y) σj (x) , in contradiction with (7). 14 Actually, we are presuming that in the statement of that Corollary in Jensen (2006) the two equilibria (i.e., s∗,1 and s∗,2) are “tacitly” assumed to be ordered. 123
  • 15. Coalition-proofness in a class of games Corollary 5 Suppose is a real σ-interactive game with strategic substitutes. Besides suppose all Nash equilibria are strict. Then E N is an antichain in Rm. It is perhaps worth noting that Corollary 5 is not implied by Theorem 1 of Roy and Sabarwal (2008). Indeed—interpreting the joint best-reply correspondence b as one of their parametrized correspondence g (·, t)—the assumption of Theorem 1 in Roy and Sabarwal (2008) that each correspondence g (·, t) is never-increasing excludes the possibility that—when each strategy set is a subset of the real line—b might assume the same value at two distinct points of the joint strategy set, say x and y, such that xi yi for all i ∈ M (this is clear, in particular, from the end of the second paragraph of Sect. 2.1 in Roy and Sabarwal (2008)). However, there are real -interactive games with strategic substitutes and single-valued best-reply correspondences where the joint best-reply correspondence b is not never-increasing in the sense of Roy and Sabarwal (2008) (e.g., it can be verified that in Example 1 at p. 182 in Kerschbamer and Puppe (1998)—which is an instance of a real -interactive game with strategic substitutes discussed in Sect. 4—one has b (0.6, 0.6) = b (0.7, 0.7), and hence in that example b is not never-increasing). Clearly, Corollary 5 does not in the least imply Theorem 1 of Roy and Sabarwal (2008). 3.3 Comparison with previous results in games with strategic complements and monotone externalities To provide a sensible comparison between the results of Sect. 3.1–2 and known results for games with strategic complements and monotone externalities, we introduce the following definition. Definition 4 Agame is said to be a real σ-interactive gamewith strategic comple-ments if it has a compatible interaction system σ and, for all i ∈ M: (i) Si ⊆ R ⊇ Ii ; (ii) σi is increasing in all arguments and, for all (x, y) ∈ SM × SM, v ∈ bi (x) ,w ∈ bi (y) and σi (x) σi (y) implies v ≤ w; (iii) Si is compact and bi has nonempty compact values. A game is said to be a real σ-interactive game with strategic complements and increasing (resp. decreasing) externalities if it is a real σ-interactive game with strategic complements and, for all i ∈ M, υi is increasing (resp. decreasing) in the second argument. The following known result is only a straightforward and very particular conse-quence of Theorem 1 in Quartieri (2013), which is much more general in its original. The similarities and dissimilarities with Corollaries 1 and 2 (and with Theorems 2 and 3) are evident. Result (Quartieri 2013) Suppose is a real σ-interactive game with strategic com-plements and increasing (resp. decreasing) externalities. Then there exists a greatest 123
  • 16. F. Quartieri, R. Shinohara Nash equilibrium e ∈ E N ,15 and N and a least Nash equilibrium e ∈ E {e} ⊆ E wCPN = wF N ⊆ E sC PN ⊆ sF N ⊆ E N (resp. e ⊆ E wCPN = wF N ⊆ E sC PN ⊆ sF N ⊆ E N ); in particular, wF N coincides with the set of Nash equilibria that are payoff equivalent to e (resp. e) and every element of wF N weakly Pareto dominates every element of E N wF N . Besides, if all Nash equilibria are strict then {e} = E wCPN = wF N = E sC PN ⊆ sF N ⊆ E ST N = E N (resp. e = E wCPN = wF N = E sC PN ⊆ sF N ⊆ E ST N = E N ). What is still not clear to us is whether the additional assumption that “each Si is compact and each bi has nonempty compact values” might allow one to prove that E ⊆ wCPN wFN in every real σ-interactive game with strategic substitutes and either increasing or decreasing externalities.16 This is still an open issue. We do not exclude that such a possibility can be disproved only by means of a very complex counterexample with a large number of players, which at the moment we do not have. 4 Applications We shall present examples of models where our results apply. In particular, we shall consider economic models of the literature, or extensions thereof, where the structure of the set of coalition-proof Nash equilibria has not been analyzed yet or for which there are only some partial results. N and E It should be clear that the sets E N play a special role in our results:Corollary 1 shows that the Nash equilibria in these two sets satisfy many desirable properties. A result byKukushkin (2005, Corollary of Theorem 2) will be particularly useful to prove the nonemptiness of E N and E N in almost all our applications. Here below we shall state only a straightforward and very particular consequence of that more general result. Existence result I (Kukushkin 2005) Let be a real σ-interactive gamewith strategic substitutes. Assume that, for all i ∈ M, Si ⊆ R+ is closed and bi is nonempty-valued. Additionally assume that, for all i ∈ M, σi : s→ α l∈M{i } sl + l∈M{i } β(l) i sl , 15 I.e., there exist e and e in E N (= ∅) such that, for all e ∈ E N , min bi e = ei ≤ ei ≤ ei = max bi (e) for all i ∈ M. Clearly σi e ≤ σi (e) ≤ σi (e) for all i ∈ M. 16 Certainly, and more importantly, even with these topological conditions we might have that wF N EwCPN like in Example 3 below and we might have that E N = ∅. 123
  • 17. Coalition-proofness in a class of games where α ∈ R+ and β(h) k = β(k) h ∈ R+ for all k, h ∈ M. Then E N = ∅.17 Besides E N = ∅ (resp. E N = ∅) if, for all i ∈ M, bi is also closed-valued (resp. compact-valued). It is perhaps good to remark that in Sect. 4.1–5 we consider games that are gen-eralized quasi-aggregative games in the sense of Jensen (2010). Moreover, in all our applications where the above Existence result I is used to show the existence of BR-extremal Nash equilibria (i.e., in Sect. 4.1–2 and 4.4–5) one can show the existence of a Nash equilibrium also utilizing other Nash equilibrium existence results of the liter-ature (e.g., Corollary 1 in Jensen (2010)), but their—more or less—direct application does not generally guarantee the existence of BR-extremal Nash equilibria. In Sect. 4.3 we shall instead use the following standard result. (Standard) Existence result II Let be a real σ-interactive game with strategic substitutes. Assume that, for all i ∈ M, Si ⊆ R+ is closed and bi is nonempty-valued. Additionally assume that, for all i ∈ M, Si is convex and bi is convex-valued and closed (i.e., with a closed graph). Then E N = ∅. Besides E N = E N = E N = E ST N = ∅ if, for all i ∈ M, bi is also single-valued at each Nash equilibrium. 4.1 Models of Cournot competition A finite set M= ∅ of firms produce a homogeneous good. Each firm chooses a level of production out of its production set Si ⊆ R+ which is assumed to be nonempty and closed. The price at which an aggregate quantity is entirely demanded is given by a continuous and decreasing function p : R+ → R+ with nonempty support T . Firmi ’s cost function is a strictly increasing left-continuous function ci : Si → R+ such that p (x) x−ci (x) ≤ ci (0) for x large enough if Si is unbounded. Let ui : i∈M Si → R, ui : s→ p l∈Msi si − ci (si ) be firm i ’s profit function, for all i ∈ M. Finally assume that p is either (i) log-concave and strictly decreasing or (ii) twice differentiable on T {0} with T {0}= R++ and D2 p (x) x + Dp (x) 0 for all x ∈ T {0}. The models of Cournot competition just described are widely studied exten-sions to possibly nonconvex strategy sets of the Cournot models described in Novshek (1985) and Amir (1996). It is well-known that the associated games = M, (Si )i∈M , (ui )i∈M are real -interactive games with strategic substitutes and decreasing externalities, and it is well-known that E N = ∅ by the above Existence result I. What is not well-known is that, by Corollary 1, in the above models one has E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N . Remark 1 Consequently—and this is true for all applications presented in Sect. 4, but we shall avoid the inutile repetition of such an immediate consequence—we have guaranteed also that in the previous models there exists a w-coalition-proof Nash equilibrium which is also an s-coalition-proof Nash equilibrium that is not weakly (and 17 It is interesting to remark that all games in the proof of Proposition 1 satisfy the previous assumptions (and even posses compact strategy sets). 123
  • 18. F. Quartieri, R. Shinohara hence strongly) Pareto dominated by any Nash equilibrium: also this fact has never noted and proved before. In this connection it must be acknowledged that Kukushkin (1997) provides sufficient conditions for a game under which E wCPN = ∅ and that one of the applications of the Theorem in Kukushkin (1997) concerns also some models of Cournot competition considered above. Example 2 in Kukushkin (1997) shows the importance of the assumption of convexity of strategy sets for the validity of the Theorem in Kukushkin (1997); in fact that result does not generally ensure the nonemptiness of E wCPN (and of E sC PN ) in the models of Cournot competition considered above. 4.1.1 Numerical examples The following example shows that in the games described above a Nash equilibrium need not be a w-coalition-proof Nash equilibrium. Example 1 Put M = {1, 2, 3}, p : x→
  • 19. p (x) = 8 − x if x ≤ 7 p (x) = e7−x if x 7, S1 = S2 = {0, 1, 2, ...}, S3 = {0, 7, 14, ...} , c1 : x→ x, c2 : x→ x+max {0, x − 3} and c3 : x→ e−4x. Clearly p is log-concave and all the assumptions listed above are satisfied. Note that E N = {(2, 2, 0) , (3, 2, 0) , (2, 3, 0) , (0, 0, 7)} and {(2, 2, 0) , (0, 0, 7)} = E N = E wCPN = wF N ⊂ E N = E sC PN = sF N . It is well-known that checking the set of w- and s-coalition-proof Nash equilibria of a game can be very time-consuming (all w- and s-self-enforcing strategies of the game and of many induced games must be checked). Our results are useful in this regard. For example, to check all sets of equilibria above, one could proceed as follows. Check that b1 (x, 0, 0) = {3}, b1 (x, 2, 0) = {2, 3}, b1 (x, 3, 0) = {2}, b1 (x, 0, 7) = {0}, b3 (2, 2, x) = {0} and b3 (0, 0, x) = {7}; besides check that the joint strategies (3, 2, 0) and (2, 3, 0) are weakly Pareto dominated by (2, 2, 0). There is nothing else to be checked numerically. By symmetry, conclude that b2 (0, x, 0) = {3}, b2 (2, x, 0) = {2, 3}, b2 (3, x, 0) = {2} and b2 (0, x, 7) = {0}. Therefore any number greater than 3 is never a best-reply for players 1 and 2. Thus {(2, 2, 0) , (3, 2, 0) , (2, 3, 0) , (0, 0, 7)} ⊆ E N . By Corollary 4, conclude that there cannot exist a fourth Nash equilibrium s such that s3 = 0 and that there cannot exist a second Nash equilibrium s such that s3 = 7. Thus E N and E N are exactly the sets defined in Example 1. By Corollary 1, E N = E sC PN = sF N and E wCPN ⊇ E N ⊆ wF N . But then, since (3, 2, 0) and wCPN and wF N are exactly (2, 3, 0) are weakly Pareto dominated by (2, 2, 0), also E the sets defined in Example 1. Remark 2 Note that in the game of Cournot competition illustrated in Example 1 we have u1 (5, 4, 0) − u1 (4, 4, 0) u1 (5, 5, 0) − u1 (4, 5, 0). Therefore that game 123
  • 20. Coalition-proofness in a class of games is an instance of a real -interactive game with strategic substitutes and decreasing externalities that satisfies neither the conditions of the Proposition in Shinohara (2005) nor the condition of “strict submodularity” in Jensen (2006). Example 2 below shows that, in the games described above, a w-coalition-proof Nash equilibrium need not be a BR-minimal Nash equilibrium. Example 2 Put M = {1, 2, 3}, p : x→ e−x and ci : x→ e−x x for all i ∈ M. For all i ∈ M, let Si = [0, 1]. Also in this example p is log-concave. It can be easily verified that E N = ([0, 1] × {0} × {0}) ∪ ({0} × [0, 1] × {0}) ∪ ({0} × {0} × [0, 1]) , E N = {(0, 0, 0)} ⊂ E N = E wCPN = wF N and (1/2, 0, 0) ∈ E N E N . Example 3 below shows that, in the games described above, a Nash equilibrium which is not weakly Pareto dominated by other Nash equilibria need not be a w-coalition- proof Nash equilibrium. Example 3 Consider again Example 1 and modify only the following assumptions: now put S1 = S2 = {0, 1, 2, 3} and S3 = {0, 7} and let c3 : x→ e−5x. It is left to the reader to verify that E N = E wCPN = {(0, 0, 7)} ⊂ {(3, 2, 0) , (2, 3, 0) , (0, 0, 7)} = E N = wF N , and hence that wF N E wCPN = ∅ . Example 3 is important because it has shown that it is possible that wF N E wCPN in some real-interactive games with strategic substitutes and decreasing externalities with a compact set of Nash equilibria and continuous payoff functions.18 4.2 Models of voluntary contribution of a public good Consider themodel of voluntary contribution of a public good analyzed in Proposition 1 of Acemoglu and Jensen (2013), and assume that the private good is strictly normal (more precisely, assume that the inequality in (18) of Acemoglu and Jensen (2013) is strict). Besides assume that the payoff to each individual is increasing in the sum of the contributions of the other individuals (more precisely, assume that the functions ui defined in (16) of Acemoglu and Jensen (2013) are increasing in the second argument). It can be easily verified that under the two previous additional assumptions the games that can be associated to this model are real -interactive games with strategic 18 In games with compact sets of Nash equilibria and upper semicontinuous payoff functions the non-emptiness of E N implies the nonemptiness of wF N (thus, in these games, wF N ⊆ Ew CPN and E N = ∅ together imply Ew CPN = ∅). 123
  • 21. F. Quartieri, R. Shinohara substitutes and increasing externalities (and also in this case E N = ∅ by the above Existence result I). Then, our Corollary 1 ensures that E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N and our Corollary 4 implies that if a renegotiation of a (w- or s-)coalition-proof Nash equilibrium for increases the contribution of all agents then it strictly increases the contribution of exactly one agent. Similarly, the games associated to the model of voluntary contribution of a public good described inKerschbamer and Puppe (1998) (or of its extension to n players illus-trated in Quartieri and Shinohara (2012)) are real -interactive games with strategic substitutes and increasing externalities with E ST N = E N (= ∅by the above Existence result II). In this case, our Corollary 2 ensures even that E wCPN = E sC PN = E N = wF N = sF N and our Corollary 5 implies that no renegotiation of a (w- or s-)coalition-proof Nash equilibrium for can increase the contributions of all agents. 4.3 Games on networks: Convex strategy sets A finite nonempty set M of agents strategically interact on a network. For each agent i ∈ M, we denote by Ni the set of i ’s neighbors, i.e., the agents other than i who strategically affect i ’s payoff; this suffices to describe the (possibly directed) network in our context. Each agent i chooses an action si from a closed interval Si ⊆ R+ such that 0 ∈ Si . The cost of i ’s choice is ci (si ), where ci is a continuous, convex and increasing real-valued function on R+. Put SM = l∈M Sl and let σ = {σi }i∈M be an arbitrary family of continuous real-valued functions on SM such that, for all i ∈ M: σi is increasing in every argument; σi is constant in every argument sl with l ∈ MNi ; σi vanishes at the origin. The revenue of each agent i at s ∈ SM is ri (si, σi (s)), where ri : R+ × R+ → R is a continuous function such that: (i) ri is strictly concave in the first argument and increasing in the second argument; (ii) D+ 1 ri is decreasing in the second argument;19 (iii) ri (·, 0) − ci is not strictly increasing if Si = R+. Each agent i ∈ M obtains ui (s), where ui : SM → R, ui : s→ ri (si, σi (s)) − ci (si ). (Just to provide an example for ci , ri and σi let ci : x→ x, ri : (si , x)→ 2 √ si + x, and σi : s→ max {sl : l ∈ Ni } if Ni= ∅ while σi : s→ 0 if Ni = ∅.) It is easily seen that the games = M, (Si )i∈M , (ui )i∈M just described are real σ-interactive games with strategic substitutes and increasing externalities, and it is immediate that E N = E ST N = ∅ by the above Existence result II. What is not immediate, but follows directly from our Corollary 2, is that E wCPN = E sC PN = E N = wF N = sF N . 19 D+ 1 ri : R+ →R denotes the (well-defined) right-hand derivative of ri . 123
  • 22. Coalition-proofness in a class of games Observation VI The games on network we have considered so far need not be best-reply pseudo-potential games with an upper semi-continuous potential; more precisely, there exists a game on network such that for no upper semi-continuous function P : SM → R we have bi (s) ⊇ argmax z∈Si P (z, s−i ) at all s ∈ SM, for all i ∈ M. (See the Appendix for a proof). Thus, Corollary 1 in Jensen (2010) does not prove that E = ∅ N in the games on network described above. Remark 3 The model of provision of a public good on network in Bramoullé and Kranton (2007)—which is properly generalized by themodel just described—restricts attention to the special case of undirected networks with σi (s) = l∈Ni sl and Si = R+ for all i ∈ M and where D+ 1 ri is strictly decreasing in the second argument, for all i ∈ M. For this special case Bramoullé and Kranton (2007) exhibit a measure of social welfare for which only some Nash equilibria can possess the highest welfare, while our results point out that E N = wF N (clearly, these two facts are not at odds). It must be acknowledged that, for the special case previously indicated, also Newton (2010) shows that E sC PN = E N . 4.4 Games on networks: discrete strategy sets Consider again the model above and remove the assumption that strategy sets are intervals and assumptions (i), (ii) and (iii). Assume instead that the network is undi-rected (i.e., Nk h ⇐⇒ k ∈ Nh for all h, k ∈ M) and that, for all i ∈ M: Si = {0, 1}; σi (s) = l∈Ni sl at all s ∈ SM; ri is increasing in the second argument; [ri (1, ·) − ci (1)]−[ri (0, ·) − ci (0)] vanishes at at most one point and is decreasing. We have sufficient assumptions to conclude that the games on network just described are real σ-interactive games with strategic substitutes and increasing externalities for the interaction system σ = {σi }i∈M. In this case, E N = ∅ by the above Existence result I and, by our Corollary 1, E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N . Note that if one additionally assumes that the network is also connected then the set of Nash equilibria is characterized as in Corollary 3; therefore, when the game just described is used as the abstract structure of a model of provision of a public good on a connected network with many agents, one has that no renegotiation of a (w- or s-)coalition-proof Nash equilibrium for can increase strictly the contributions of all agents. Just to provide a specific example—possibly for unconnected networks—let, for all i ∈ M: Si = {0, 1}; ci : si→ γ si for some fixed γ 0; ri : (si, σi (s))→ min {ti , si + σi (s)} with ti 0. (Note that when ti = 1 for all i ∈ M andγ 1 one has exactly the “ Best shot” public good game on network illustrated in Example 2 in 123
  • 23. F. Quartieri, R. Shinohara Jackson and Zenou (2014); note also that in that particular case all Nash equilibria are strict and hence that even Corollaries 2 and 5 apply). 4.5 Team projects Consider the teamwork project as it is exactly described in the first nine lines of Sect. 5.1 in Jensen (2010), and with the topological assumptions of that article. Besides assume that there are at least two players and that: (i) each player has exactly one task; (ii) each πi—in the notation of Sect. 2 in Jensen (2010)—is increasing (resp. decreasing) in the second argument; (iii) Assumption 1’ of Jensen (2010) holds. We already have sufficient assumptions to conclude that the games described are real -interactive games with strategic substitutes and increasing (resp. decreasing) externalities. Since players have exactly one task, it is well-known that E N = ∅= E N by the above Existence result I. By our Corollary 1, in the model just described one has E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N (resp.E N ⊆ E wCPN ⊆ E sC PN = E N = sF N ⊇ wF N ⊇ E N ). Theorem 2 and Corollary 3 characterizes E N . In particular Theorem 2 implies that: if there exists a Nash equilibrium for where the project fails with certainty (i.e., at least one player is inactive) because at least two players are inactive, then the project must fail with certainty at all Nash equilibria for (i.e., then at each Nash equilibrium for at least one player must be inactive). 4.5.1 Numerical example The set of Nash equilibria in the games just described need not be characterized as in Corollary 4 as long as Nash equilibria exist at which the project fails with certainty because of the inactivity of two players. The following example well illustrates the point. Example 4 Let = M, (Si )i∈M , (ui )i∈M be a game where M = {1, 2, 3} and for all i ∈ M, Si = [0, 1] and ui : s→−si ·i (s). Each of the previous assumptions is satisfied and one has20 E N = {s ∈ [0, 1]3 : min {s1, s2, s3} = 0}. Note, in particular, that (0, 0, 0) ∈ E N (1, 1, 0) and hence (min S1, min S2, min S3) ∈ E N (max S1, max S2, min S3) (with min Si max Si for all i ∈ M). 20 The reader might enjoy a comparison with E N in Example 2. 123
  • 24. Coalition-proofness in a class of games Corollary 4 implies that for no order-preserving transformation of the payoff func-tions, or of each strategy set, the game in Example 4 can be represented as a - interactive game with strategic substitutes. Note also that, in the game in Example 4, each ui is constantly zero on E N = {s ∈ [0, 1]3 : min {s1, s2, s3} = 0}; hence the condition of “(strong) strategic substitutes in equilibrium” of the Theorem in Yi (1999) is not satisfied. Finally, if we consider a variant of the game in Example 4 where ui : s→ si − si · i (s) for all i ∈ {1, 2, 3}, we obtain a game which still satisfies the previous assumptions but which has at least one Nash equilibrium where the project succeeds with certainty (e.g., the joint strategy (1, 1, 1)) and at least one Nash equilibrium where the project fails with certainty (e.g., the joint strategy (1, 1, 0)). Variants of Example 4 where all players are active at each Nash equilibrium can be easily constructed by the reader. Acknowledgments The present version of this paper considerably benefited from discerning comments and remarks of two anonymous reviewers. The second author gratefully acknowledges financial support from Grant-in-Aid for Young Scientists (21730156, 24730165) from the Japan Society for Promotion of Science. Appendix Fact 1 Let = (M, (Si )i∈M, (ui )i∈M) be a real σ-interactive game with strategic substitutes. We can define a game i )i∈M, (u = (M, (S i )i∈M) i such that S = −Si and u i : S M → R , u i : s→ ui (−s) , for all i ∈ M.21 Besides we can define the family σ i = {σ }i∈M i such that σ : S M i → R, σ : s→−σi (−s) for all i ∈ M. Indeed, also is a real σ -interactive game with strategic substitutes. Proof Since is a real σ-interactive game with strategic substitutes, there exists υi : Si × σi [SM] → R such that ui (s) = υi (si, σi (s)) at all s ∈ SM, for all i ∈ M. Letting υ i i : S i × σ S M i → R, υ : (x, y)→ υi (−x,−y) for all i ∈ M, it can be easily verified that is a real σ -interactive game with strategic substitutes. Fact 2 Let = (M, (Si )i∈M, (ui )i∈M) be a real σ-interactive game with strategic substitutes and increasing (resp. decreasing) externalities, and define and σ as in Fact 1. Then is a real σ -interactive game with strategic substitutes and decreasing (resp. increasing) externalities. 21 Clearly, S M denotes i∈M S i . 123
  • 25. F. Quartieri, R. Shinohara i for all i ∈ M as in the proof of Fact 1. Then Fact 2 is an immediate Proof Define υ i in consequence of Fact 1 and of the decreasingness (resp. increasingness) of each υ the second argument. Proof of Observation I Consider the game with M = {1, 2, 3}, S1 = S2 = [0, 1], S3 = {0}, ui : s→ 0, u2 : s→ 0 and u3 : s→ 1A (s) (i.e., u3 is the indicator function 1A of A ⊂ SM) where B = {s ∈ SM : max {s1, s2}= 1} ∪ {(1, 0, 0)} and A = SMB. It is immediate that the game is a real σ-interactive game with strategic substitutes and increasing externalities for the interaction system σ such that σi : s→ ui (s) for all i ∈ M (just put υi : (si , t)→ t for all i ∈ M). On the other hand, it is also quite simple to notice that there cannot exist a continuous function ς3 : SM{3} → R such that u3 (s) = 3 (s3, ς3 (s−3)) for some u 3: by way of contradiction suppose on the u contrary that such ς3 exists; notice that ς3 (1, 0)= ς3 (0, 1) (as 3 (0, ς3 (1, 0))= u 3 (0, ς3 (0, 1))); infer that, by the continuity of ς3, there must exist a point z∗ ∈ ((0, 1) × {1}) ∪ {(1, 1)} ∪ ({1} × (0, 1)) such that u min {ς3 (1, 0) , ς3 (0, 1)} ς3 z∗ max {ς3 (1, 0) , ς3 (0, 1)} and a point z∗∗ ∈ {z ∈ (0, 1) × (0, 1) : z1 + z2 = 1} such that ς3 z∗ = ς3 z∗∗ ; finally, conclude that we obtained the following impossible equalities 1 = 1A z∗ 1, z∗ 2, 0 = 3 0, ς3 z∗ = u 3 0, ς3 z∗∗ = 1A z∗∗ u 1 , z∗∗ 2 , 0 = 0. This completes the proof (for the case of increasing externalities, clearly Fact 2 guaran-tees that we can construct an analogous example with decreasing externalities). Proof of Observation II Proof of the if part. Suppose has a compatible interaction system σ where interaction functions are real-valued and continuous.Let g : SM → R, g : s→ 0. For all i ∈ M, take an arbitrary si ∈ Si and let: • ςi : SM{i } → X−i := σi [SM], ςi : s−i→ σi (si , s−i ); • Vi : SM{i } → R, Vi : s−i→ 0; • Fi : Si × R → R, Fi : (si , x)→ 0. Finally, for all i ∈ M, let i : Si × X−i → R be the function defined by u i (si, ςi (s−i )) = υi (si, σi (s)) at all s ∈ SM and conclude that is a generalized quasi-aggregative game with aggregator g. Clearly, since each interaction function σi is continuous, also each J-interaction function ςi is continuous. u Proof of the only if part. Suppose is a generalized quasi-aggregative game and let σi : SM → Ii := R, σi : s→ ςi (s−i ) for all i ∈ M. Let υi : Si ×σi [SM] → R be the 123
  • 26. Coalition-proofness in a class of games function defined by υi (si, σi (s)) = i (si, ςi (s−i )) at all s ∈ SM, for all i ∈ M. Let u σ := {σi }i∈M and conclude that σ is an interaction system which is compatible with and that each interaction function σi is real-valued and continuous. The continuity of each σi can be easily verified by the reader considering that σi is, by construction, constant in si (and not just merely continuous in si ) and continuous in s−i . Proof of Observation III In fact, the same proof of Observation II (without involving continuity arguments). Proof of Observation IV It is left to the reader to notice that, constructing again each σi as in the proof of the only if part of Observation II, the proof is immediate. Proof of Observation V It is left to the reader to notice that, constructing again each ςi as in the proof of the if part of Observation II, the proof is immediate. Proof of Observation VI For example, construct the following game on network. Put M = {1, 2, 3}, N1 = {2}, N2 = {3}, N3 = {1}, σ1 √ : s→ s2, σ2 : s→ s3, σ3 : s→ s1 and, for all i ∈ M, Si = [0, 1], ri : (si , x)→ 2 si + x and ci : x→ x. By way of contradiction, suppose there exists an upper semicontinuous function P : SM → R such that bi (s) ⊇ argmax z∈Si P (z, s−i ) at all s ∈ SM, for all i ∈ M. Then, since best-replies are single-valued and since P is an upper semicontinuous function on a compact set, we must have that bi (s) = argmax z∈Si P (z, s−i ) at all s ∈ SM, for all i ∈ M. Note that, for all i ∈ M, bi (s) = {0} if σi (s) = 1 and bi (s) = {1} if σi (s) = 0. Therefore: • P (1, 0, 0) P (1, 1, 0) as b2 (1, x, 0) = {1}; • P (1, 1, 0) P (0, 1, 0) as b1 (x, 1, 0) = {0}; • P (0, 1, 0) P (0, 1, 1) as b3 (0, 1, x) = {1}; • P (0, 1, 1) P (0, 0, 1) as b2 (0, x, 1) = {0}; • P (0, 0, 1) P (1, 0, 1) as b1 (x, 0, 1) = {1}; • P (1, 0, 1) P (1, 0, 0) as b3 (1, 0, x) = {0}. But this is impossible because we obtain P (1, 0, 0) P (1, 0, 0). Proof of Claim 1 A consequence of Proposition 1 below and of Fact 2. Proposition 1 The following statements are true: (i) there exists a real -interactive game with strategic substitutes and decreasing externalities where E wCPN = wF N ⊂ E N ; (ii) there exists a real -interactive game with strategic substitutes and decreasing externalities where E N ⊂ E wCPN = wF N ; 123
  • 27. F. Quartieri, R. Shinohara (iii) there exists a real -interactive game with strategic substitutes and decreasing externalities where wF N E wCPN = ∅; (iv) there exists a real -interactive game with strategic substitutes and decreasing externalities where E wCPN wF N = ∅. Proof (i) See Example 1 in Sect. 4. (ii) See Example 2 in Sect. 4. (iii) See Example 3 in Sect. 4. (iv) Consider the game with M = {1, 2, 3}, S1 = S2 = [0, 1], S3 = [0, 1] ∪ [7, 8], ui (s) = si (1 − i (s)) −1 ifi (s) ≥ 3 2 si (1 − i (s)) if i (s) 3 2 for i ∈ {1, 2} and u3 (s) = ⎧⎪⎪⎪⎪⎪⎪⎨ ⎪⎪⎪⎪⎪⎪⎩ −1 if s3 = 0 and 3 (s) 1 −1 2 if s3 = 0 and 3 (s) = 1 0 if s3 = 0 and 3 (s) 1 s3 (1 − 3 (s)) −1 ifs3 ∈ (0, 1) ∪ {8} and 3 (s) 1 s3 (1 − 3 (s)) if s3 ∈ (0, 1) ∪ {8} and 3 (s) ≤ 1 −9 if s3 ∈ {1} ∪ [7, 8) . Define Q1 := 1 2 , 1 2 , 1 2 , Q2 := {(0, 0, 8)}, Q3 := {(1, 0, x) : 0 x 1}, Q4 := {(0, 1, x) : 0 x 1}, Q5 := {(x, 1, 0) : 0 x 1} and Q6 := {(1, x, 0) : 0 x ≤ 1}. Noting that bi (s) = ⎧⎨ ⎩ {0} if i (s) 1 [0, 1] if i (s) = 1 {1} if i (s) 1 for i ∈ {1, 2} and b3 (s) = ⎧⎨ ⎩ {0} if 3 (s) 1 (0, 1) ∪ {8} if 3 (s) = 1 {8} if 3 (s) 1, conclude that is a real -interactive game with strategic substitutes and decreasing externalities. Note that E ST N = Q2 ⊂ 6 i=1Qi = E N ; thus E wCPN ⊇ Q2 ⊆ wF N by Theorem 1. Note that • (ui (s))i∈M = (0, 0, 0) if s ∈ Q1, • (ui (s))i∈M = (−1,−1, 8) if s ∈ Q2, • (ui (s))i∈M = (1 − s3, 0, 0) if s ∈ Q3 and s3 ∈ 0, 1 2 • (ui (s))i∈M = (1 − s3,−1, 0) if s ∈ Q3 and s3 ∈ 1 2 , 1, • (ui (s))i∈M = (0, 1 − s3, 0) if s ∈ Q4 and s3 ∈ 0, 1 2 , 123
  • 28. Coalition-proofness in a class of games • (ui (s))i∈M = (−1, 1 − s3, 0) if s ∈ Q4 and s3 ∈ 1 2 , 1, • (ui (s))i∈M = (0, 1 − s1,−1) if s ∈ Q5 and s1 ∈ (0, 1), • (ui (s))i∈M = (1 − s2, 0,−1) if s ∈ Q6 and s2 ∈ (0, 1], and conclude that wF N = Q2. Note that • s∗ ∈ Q2 ∪ Q5 ∪ Q6 and s∗∗ ∈ Q1 implies that s∗ does not weakly Pareto dominate s∗∗ in , • if s ∈ Q1 then s is w-self-enforcing for as, for all i ∈ M, s−i is not weakly Pareto dominated in |si by any other Nash equilibrium for |si , • every strategy s ∈ Q3 is not w-self-enforcing for as s−2 is weakly Pareto domi-nated 2 s3 ∈ E|s2 in |s2 by s1, 1 N , • and every strategy s ∈ Q4 is not w-self-enforcing for as s−1 is weakly Pareto dominated in |s1 by s2, 1 2 s3 ∈ E|s1 N , and conclude that Q1 ⊆ E wCPN. Note that (Q5 ∪ Q6) ∩ E wCPN = ∅ (consider the deviating coalition {1, 2}). Thus Q2 = wF N ⊂ E wCPN = Q1 ∪ Q2 ⊂ E N and in particular E wCPN wF N = ∅. Proof of Claim 2 Consider the game with M = {1, 2, 3}, S1 = S2 = [0, 1], S3 = [−1, 0], and u1 (s) = 99 (s2 + s3)2 + 400 (s2 + s3) + 2s1 (s2 + s3) − s2 1 , u2 (s) = 99 (s1 + s3)2 + 400 (s1 + s3) + 2s2 (s1 + s3) − s2 2 , u3 (s) = 99 (s1 + s2)2 + 400 (s1 + s2) − s3 (s1 + s2) − s2 3 . In this game b1 (s) = {max {0, s2 + s3}}, b2 (s) = {max {0, s1 + s3}} and b3 (s) = −1 2 (s1 + s2). Let e := (0, 0, 0). It can be easily verified that E N = {e} = sF N . All conditions of the Theorem in Yi (1999) hold (in particular the condition of “ (strong) strategic substitutes in equilibrium” holds vacuously); however the thesis of the Theorem in Yi (1999) does not hold: e / ∈ E sC PN = ∅ since (1, 1) ∈ E |e−3 N and (1, 1) strongly Pareto dominates e−3 in |e−3 . Therefore the statement ofYi’s theorem is false. We can provide also a second counterexample with four players (in fact it suffices to add a player): consider the game with M = {1, 2, 3, 4}, S1 = S2 = S4 = [0, 1], S3 = [−1, 0], and u1 (s) = 99 (s2 + s3 + s4)2 + 400 (s2 + s3 + s4) + 2s1 (s2 + s3 + s4) − s2 1 , u2 (s) = 99 (s1 + s3 + s4)2 + 400 (s1 + s3 + s4) + 2s2 (s1 + s3 + s4) − s2 2 , u3 (s) = 99 (s1 + s2 + s4)2 + 400 (s1 + s2 + s4) − s3 (s1 + s2 + s4) − s2 3 , u4 (s) = s1 + s2 + s3 − s2 4 . All hypotheses of Yi’s Theorem hold but E N = {(0, 0, 0, 0)} = sF N = ∅ and sC PN (consider again the deviating coalition {1, 2}). ∅ = E 123
  • 29. F. Quartieri, R. Shinohara Table 1 Counterexample to a remark in Yi (1999) s∗∗ 4 s∗ 3 s∗∗ 3 s∗ 2 s∗∗ 2 s∗ 2 s∗∗ 2 s∗∗ 1 0, 1, 1,0 0, 0, 1,0 0, 1, 0,0 0, 0, 0, 0 s∗ 1 1, 1, 1,0 1, 0, 1,0 1, 1, 0,0 1, 0, 0, 0 s∗ 4 s∗ 3 s∗∗ 3 s∗ 2 s∗∗ 2 s∗ 2 s∗∗ 2 s∗∗ 1 7, 5, 5,6 5, 5, 5,6 3, 2, 2,6 3, 3, 2, 6 s∗ 1 6, 6, 6,6 5, 7, 5,6 6, 6, 6,6 2, 3, 2, 6 Proof of Claim 3 Consider the game with M = {1, 2, 3, 4} and, for all i ∈ M, Si = s∗ i , s∗∗ i and ui is specified by Table 1 (the l-th number in each entry is the l-th player’s payoff). Put, for all i ∈ M, s∗ i = 0 and s∗∗ i = i l=110l−1. (Note that every four-player game with the just defined strategy sets satisfies condition (1) in the statement of Yi’s theorem). Apart from condition (3), all the conditions of Yi’s Theorem hold and we have s∗∗ 1 , s∗∗ 2 , s∗ 3 , s∗ 4 ∈ sF N E sC PN = ∅ (this time consider the deviating coalition {1, 2, 3}). References Acemoglu D, Jensen MK (2013) Aggregate comparative statics. Games Econ Behav 81:27–49 Alós-Ferrer C, Ania AB (2005) The evolutionary logic of perfectly competitive behaviour. Econ Theory 26:497–516 Amir R (1996) Cournot oligopoly and the theory of supermodular games. Games Econ Behav 15:132–148 Bernheim D, Peleg B, Whinston M (1987) Coalition-proof Nash equilibria I: concepts. J Econ Theory 42:1–12 Bramoullé Y, Kranton R (2007) Public goods in networks. J Econ Theory 135:478–494 Bulow JI, Geanakoplos JD, Klemperer PD (1985) Multimarket oligopoly: Strategic substitutes and com-plements. J Polit Econ 93:488–511 Corchón L (1994) Comparative statics for aggregative games. The strong concavity case. Math Soc Sci 28:151–165 Daci´c RM (1979) Fixed points of antitone mappings in conditionally complete partially ordered sets. Publ Inst Math 40:83–90 Dubey P,Haimanko O, ZapechelnyukA(2006) Strategic complements and substitutes, and potential games. Games Econ Behav 54:77–94 FurusawaT,KonishiH(2011) Contributing or free-riding? voluntary participation in a public good economy. Theor econ 6:219–256 Jackson MO, Zenou Y (2014) Games on networks. In: Young P, Zamir S (eds), Handbook of game theory, vol 4. Elsevier Publisher, Amsterdam JensenMK(2006) Existence, comparative statics, and stability in games with strategic substitutes.Working paper, Department of Economics, University of Birmingham 123
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