ENJEUX-S is a synchronous teaching environment for distance education developed by researchers at SAVIE and funded by CANARIE. It allows for real-time collaboration between users through webcams, voice chat, and screen sharing. The goals of the ENJEUX-S project are to develop an integrated synchronous platform for collaborative work and explore new approaches to pedagogy and distance education. ENJEUX-S provides a way for students and teachers to interact in real-time from different locations through its multimedia communication features.
Cnie Projet Enjeux S Diaporama Banff 2008 VaDVallerand
The ENJEUX project: winner of the Award for Excellence and Innovation in Use of Learning Technology 2008 from The Canadian Network for Innovation in Education Awards of Excellence
Cnie Projet Enjeux S Diaporama Banff 2008 VaDVallerand
The ENJEUX project: winner of the Award for Excellence and Innovation in Use of Learning Technology 2008 from The Canadian Network for Innovation in Education Awards of Excellence
The national eCampus program is working on an e-learning infrastructure with simple and good ICT tools for teaching, support for research and ubiquitous access to learning. Practical tools for lecture capture, web meetings, file sharing, video conferences and podcast is a starting point for revamping the ICT architecture in this field.
Supporting integration through incidental learningAndrew Brasher
The Maseltov project (“Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services”, http://www.maseltov.eu/ ) project recognises major risks for social exclusion of immigrants and identifies the potential of mobile services for promoting integration and cultural diversity in Europe.
The project intends to exploit the potential of mobile services for promoting integration and cultural diversity in Europe, and is focusing on support for immigrants with particular needs e.g. those who have not learned foreign languages, and who have a cultural background that contrasts with that of their host country.
We will present the first iteration of an incidental learning framework developed within the Maseltov project. This framework is intended to facilitate the coordination of existing technologies, content, pedagogies, processes and practices into learning services that can be used effectively by immigrants, their networks and mentors so as to increase immigrants’ ability to function in an unfamiliar society. When fully developed, the framework is intended to support the design of learning experiences which show
(i) how incremental, opportunistic, social and game-based learning can be applied to immigrants problems, (ii) which content areas can be offered and combined (from among language, culture, information access, mobility, health care, etc.), and (iii) which technologies are best suited for each type of content and interaction.
A full description of the Incidental Learning Framework is provided by Brasher et al (2012).
Brasher, Andrew; Dunwell, Ian; Akiki, Oula and Gaved, Mark (2012). MASELTOV Deliverable D7.1.1: Incidental Learning Framework. MASELTOV Consortium, Graz, Austria. http://oro.open.ac.uk/39524/1/MASELTOV_D7.1.1_2012-09-02_IncidentalLearningFramework_final.pdf
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Given at EDUCUASE ELI16
In 2012, Duke University's Center for Instructional Technology (CIT) began experimenting with MOOCs with an interest in both open education and campus impact. Today, faculty are increasingly interested in content mashups and technology integrations that go far beyond the average course site. Presenters share how CIT evaluates technology tools and platforms to meet faculty needs, maps the Duke learning technology ecosystem, and tests new technologies for fit. In this presentation I discuss the methods and applications used, the results of Canvas and Open edX testing (summer 2015) and an Open edX pilot (spring 2016), and the values shaping the ecosystem moving forward.
OUTCOMES:
-Compare learning ecosystems, needs, and aspirations among session participants
-Identify strategies for visualizing a learning ecosystem
-Assess methods and applications for evaluating technology platforms
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...EADTU
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Design for learning: communities and flexible design processesdavinia.hl
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In this seminar, the presenter will deliver a short overview of the learning-technologies research being conducted by the Department of Infomation and Communication Technologies of the Universitat Pompeu Fabra in Barcelona. The focus will be the results of the METIS European inservice teacher-training project, which aims at promoting the adoption of design approaches enabling educators to act as (co-)designers of sound (technology-supported) learning activities. The presenter, Associate Professor Davinia Hernández-Leo will, in particular, introduce the Integrated Learning Design Environment (ILDE), a community environment that integrates:
- co-design support for educator communities
- learning design editors following different authoring and pedagogical approaches
- interface for deployment of designs on mainstream virtual-learning environments.
ILDE has been used in a variety of community contexts, each of them applying different design processes supported by combinations of selected integrated tools.
http://sydney.edu.au/education_social_work/news_events/events/2015/Semester-One/design-for-learning.shtml
Sakai & Vula @ UCT
Presentation to eLearning Update held at CPUT, Cape Town, 4 September 2009
Stephen Marquard, stephen.marquard@uct.ac.za, twitter.com/stephenmarquard
CY-BY-SA
The national eCampus program is working on an e-learning infrastructure with simple and good ICT tools for teaching, support for research and ubiquitous access to learning. Practical tools for lecture capture, web meetings, file sharing, video conferences and podcast is a starting point for revamping the ICT architecture in this field.
Supporting integration through incidental learningAndrew Brasher
The Maseltov project (“Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services”, http://www.maseltov.eu/ ) project recognises major risks for social exclusion of immigrants and identifies the potential of mobile services for promoting integration and cultural diversity in Europe.
The project intends to exploit the potential of mobile services for promoting integration and cultural diversity in Europe, and is focusing on support for immigrants with particular needs e.g. those who have not learned foreign languages, and who have a cultural background that contrasts with that of their host country.
We will present the first iteration of an incidental learning framework developed within the Maseltov project. This framework is intended to facilitate the coordination of existing technologies, content, pedagogies, processes and practices into learning services that can be used effectively by immigrants, their networks and mentors so as to increase immigrants’ ability to function in an unfamiliar society. When fully developed, the framework is intended to support the design of learning experiences which show
(i) how incremental, opportunistic, social and game-based learning can be applied to immigrants problems, (ii) which content areas can be offered and combined (from among language, culture, information access, mobility, health care, etc.), and (iii) which technologies are best suited for each type of content and interaction.
A full description of the Incidental Learning Framework is provided by Brasher et al (2012).
Brasher, Andrew; Dunwell, Ian; Akiki, Oula and Gaved, Mark (2012). MASELTOV Deliverable D7.1.1: Incidental Learning Framework. MASELTOV Consortium, Graz, Austria. http://oro.open.ac.uk/39524/1/MASELTOV_D7.1.1_2012-09-02_IncidentalLearningFramework_final.pdf
Faculty, Visuals, and Values: Shaping a Learning Technology EcosystemMichael Greene
Given at EDUCUASE ELI16
In 2012, Duke University's Center for Instructional Technology (CIT) began experimenting with MOOCs with an interest in both open education and campus impact. Today, faculty are increasingly interested in content mashups and technology integrations that go far beyond the average course site. Presenters share how CIT evaluates technology tools and platforms to meet faculty needs, maps the Duke learning technology ecosystem, and tests new technologies for fit. In this presentation I discuss the methods and applications used, the results of Canvas and Open edX testing (summer 2015) and an Open edX pilot (spring 2016), and the values shaping the ecosystem moving forward.
OUTCOMES:
-Compare learning ecosystems, needs, and aspirations among session participants
-Identify strategies for visualizing a learning ecosystem
-Assess methods and applications for evaluating technology platforms
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...EADTU
Presentation by Divina Frau-Meigs (U Paris 3-Sorbonne) in the context of ECO webinar on Sustainable business models for MOOCs: the need for cross-institutional cooperation, 28 September 2016
Design for learning: communities and flexible design processesdavinia.hl
DESIGN FOR LEARNING: COMMUNITIES AND FLEXIBLE DESIGN PROCESSES
U. Sydney, CoCo Research Seminar
In this seminar, the presenter will deliver a short overview of the learning-technologies research being conducted by the Department of Infomation and Communication Technologies of the Universitat Pompeu Fabra in Barcelona. The focus will be the results of the METIS European inservice teacher-training project, which aims at promoting the adoption of design approaches enabling educators to act as (co-)designers of sound (technology-supported) learning activities. The presenter, Associate Professor Davinia Hernández-Leo will, in particular, introduce the Integrated Learning Design Environment (ILDE), a community environment that integrates:
- co-design support for educator communities
- learning design editors following different authoring and pedagogical approaches
- interface for deployment of designs on mainstream virtual-learning environments.
ILDE has been used in a variety of community contexts, each of them applying different design processes supported by combinations of selected integrated tools.
http://sydney.edu.au/education_social_work/news_events/events/2015/Semester-One/design-for-learning.shtml
Sakai & Vula @ UCT
Presentation to eLearning Update held at CPUT, Cape Town, 4 September 2009
Stephen Marquard, stephen.marquard@uct.ac.za, twitter.com/stephenmarquard
CY-BY-SA
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
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RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
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Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
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This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
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At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
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https://viralsocialtrends.com/vat-registration-outlined-in-uae/
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This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
2. ENJEUX-S: A Synchronous
Teaching Environment for
Distance Education
Louis Villardier
Wilfried Probst
Louise Sauvé
CNIE- Canadian Network for Innovation in
Education - Banff 2008
Financed par CANARIE Inc.
3. What is SAVIE?
• The Society for Lifelong Learning
(Dr. Louise Sauvé, Director)
• Ten years’ experience with web-based games
• More than 150 active international and 600
Canadian partners
• Partners include public education institutions,
community organizations, business concerns,
etc.
4. What is SAGE?
• A $3 million, 4-year, SSHRC INE Collaborative
Research Initiative (2003-2007)
• Bilingual research network (Start: October,
2003) with 30 researchers from 10 universities
and 30 partners, including SAVIE
• Studying how new-technology games and
simulations can support learning; ENJEUX-S is
one of its projects
5. What is ENJEUX-S?
The ENJEUX-S Project:
– Funded by CANARIE for two years ($370K)
– Offers an online multiplayer platform
– Allows players to:
- see each other (Webcam)
- talk to each other (VOIP)
- play on a shared screen
6. What is ENJEUX-S? (2)
Functional, easily accessible and highly user-
friendly, ENJEUX-S implements Web Services
for the management and operation of online
games and simulations, as well as real-time
communication services (videoconferencing,
audio and keyboard chat) to support a
collaborative work environment between users.
7. What is ENJEUX-S? (3)
• The ENJEUX-S interface allows participants to
interact in real-time.
• The only equipment required is a Web camera,
headphones and a high-speed Internet
connection to be transported into a virtual
world of games, simulations and many other
applications. No downloading of special
software is required.
9. Dimensions of the ENJEUX-S project
• To develop a collaborative working environment
offering real-time functionalities and using a Web
Services architecture adaptable to a number of
teleservice situations.
• To provide our learning and teleconferencing
environment (ENvironnement évolué de JEUX
éducatifs et de Simulations en ligne, or ENJEUX-
S) with multimedia communication components in
real-time dialogue mode, based on a Web Services
model that offers instant access to multi-station
users via the wideband CAnet*4 network.
10. Collaborative Learning
• Collaborative or group learning refers to situations
where students are encouraged or required to work
together on academic tasks.
• Working in groups allows learners to share ideas
and develop new, authentic solutions to problems
they are trying to solve while acquiring useful
knowledge of theories and concepts.
• Learning is thought to occur through collaborative
social interaction and the social construction of
knowledge.
11. Objectives of ENJEUX-S
• Develop an integrated synchronous communi-
cations platform supporting an advanced real-time
collaborative work environment.
• Define new standards in the use of synchronous
applications.
• Explore new avenues in pedagogy and distance
education.
12. Target Audiences
• Health professionals
• Managers
• Professors, Teachers
• Students
• Community Workers
• General Public
13. Application Domains
• Multipoint Conferences in Real-time
• Interactive Presentations
• Seminars, Virtual Workshops
Applications
• Application Sharing
Services
E-learning Telemarketing
Telemedecine
Educational Games Telelaboratory E-government
E-commerce
and Simulations
14. Emergence of new concepts
UBIQUITY
Distributed Informatics TELEPRESENCE
WEB SERVICES
GROUPWARE
17. Networking Aspects
• ENJEUX uses the advances of the CAnet*4
technology in the domain of fiber optics and
high speed links, with the possibility of entirely
optical routing via User-Controlled Light Paths
(UCLP) and optical bridges that allow the
experimentation of new services enabling
instantaneous et simultaneous data exchanges.
21. Examples of Shared Functionalities
Task Bar Word
Game multi-players
PowerPoint Navigator
22. Barre d’outils
Tool Bar
Barre d’outils
Barre d’outils
Scrolling Menu
Shared Tools
ea
Ar
ia
ed
m
lti ea collaboratif
Mune i Zone de travail A
r
Zone de travail collaboratif
Zo tim éd rk
o
Mu W
d
a rede
hae l
S n
o vai é
Z a g
t r rta
Pa
23.
24.
25.
26. ENJEUX-S Functionalities
√ Audio/Videoconference (all, team)
√ Chat
√ PowerPoint Presentations
√ Application Sharing
√ Display Mode and Moderator Tool Bar
√ List of Participants or Players
√ Profile of the Participants
√ Profile of the Organizations
√ Agenda
Calendar of Room Availabilities
√
Game Planning Form
√
Choice of Games
√ Choice of Game Partners
√ Invitation E-mail
√ Join a Game (or Conference)
√
28. Advantages of the Synchronous
Mode in Distance Education
• Spontaneity in the Pedagogical Discourse
• Flexibility and Instantaneity in the Exchanges
• Face to Face Pedagogy (Presential Teaching Model)
• Variety of Pedagogical Scenarios (simulations, case studies,
seminars, forums, etc.)
• Based on a Direct Exchange Mode (dialogue mode -
interpersonal exchanges)
• Collaborative Work (team work, telecollaboration, remote
help, teleconsulting)
• Telepresence – Real-time distant communication.
• Temporal Ubiquity (always and anywhere)
• Based on a multimedia communications model
29. Future Developments
Pedagogy
• Development of pedagogical scenarios in
distance education that integrate the
telepresence dimension
• Bench test with a virtual class environment
Technology
• Fully immersed environment
• 3D Interface
Networking
• Integration of entirely optical routing using
User-Controlled Light Paths (UCLP) and optical
bridges (CAnet*4 technology)
• Integration of the new IP-V6 protocol.
30. Research Team
Louis Villardier Michael Power
Professor in Educational Professor in Educational
Technology Technology
Télé-Université Université Laval
SAVIE Researcher in Educational
/SYNCHROMÉDIA Technology, SAGE project
Researcher michael.power@fse.ulaval.ca
lvillard@teluq.uqam.ca Louise Sauvé
Professor in Educational
Technology
Télé-Université
Director of SAVIE (Lifelong
Learning Services)
Co-director of the SAGE for
Learning project
Director of the ENJEUX-S project
lsauve@teluq.uqam.ca
Wilfried Probst
Professor in Computer Science
Université du Québec à
Montréal (UQAM) Víctor Germán Sánchez Arias
Researcher at SAVIE Chief Researcher in Computer
probst.wilfried@uqam.ca Engineering at CADET, Mexico
31. Research Team (contin.)
David Kaufman
• Professor in Education Sciences
Simon Fraser University
Director of the Learning & Instructional
Development Centre
Principal Researcher of the SAGE for
Learning Project (3M$ over 4 years)
Gary Boyd
Professor of Education (Educational
Technology) at Concordia University
Associate Researcher at SAVIE
32. Development Team
Gilles Jérémie Jean-François
Pascal Louis Charest
Boutin Poulette Simard Paré
Marc-André Andrea Annie Jean-Simon
Girard Rodriguez Lachance Marquis
33. To learn more about ENJEUX-S
Enjeux-S Web Site
http://enjeux2.savie.ca
E-mail
enjeux@savie.qc.ca