1. Cloud Native computing focuses on running containerized microservices at scale through technologies like Kubernetes. The Cloud Native Computing Foundation promotes this approach. 2. Games can benefit from a Cloud Native approach by running in-game and out-game processes as microservices on Kubernetes, including matchmaking, shops, rankings, and more. 3. Serverless computing through Functions as a Service (FaaS) allows code to be executed in response to events, reducing costs and speeds up development cycles for game processes like item purchases or notifications. Cloud Z's FaaS platform demonstrates running game functions.