Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
Four college students - Milap Patel (UC Davis '22), Khushi Shelat (Penn '23), Shobha Dasari (Stanford '23), and Sarah Ahmed (Santa Clara '22) worked over 3 months to design a solution to student problems on LinkedIn. This is our Whitepaper, containing research with 200 students, 50 user interviews, each prototype iteration, and our Go-To-Market proposal for the new feature sets we've proposed across Mentorship, Feed, and Jobs.
Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
Four college students - Milap Patel (UC Davis '22), Khushi Shelat (Penn '23), Shobha Dasari (Stanford '23), and Sarah Ahmed (Santa Clara '22) worked over 3 months to design a solution to student problems on LinkedIn. This is our Whitepaper, containing research with 200 students, 50 user interviews, each prototype iteration, and our Go-To-Market proposal for the new feature sets we've proposed across Mentorship, Feed, and Jobs.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Where we designed a LinkedIn spinoff platform that connects people who want to practice skills and those who want to build their passion projects. Retrospective: https://medium.com/@AdrianMhLin/a-project-on-a-platform-for-projects-447be3d0827e#.8ic16ur52
E-Learning Software Platform/ App Presentation for Project Management subject (Bachelor's Degree).
Documentation of this presentation: https://www.slideshare.net/MarjoToska/project-management-application-form-fully-customizable-template
Don't forget to give credits.
Enjoy ;)
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
meMap is an iPhone app for young people that allows them to monitor, record and understand their emotional wellbeing. Using art to reflect their moods, it enables them to recognize patterns and potential impacting triggers. It encourages personal reflection and expression and offers an environment in which users can share their visual journeys safely.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Where we designed a LinkedIn spinoff platform that connects people who want to practice skills and those who want to build their passion projects. Retrospective: https://medium.com/@AdrianMhLin/a-project-on-a-platform-for-projects-447be3d0827e#.8ic16ur52
E-Learning Software Platform/ App Presentation for Project Management subject (Bachelor's Degree).
Documentation of this presentation: https://www.slideshare.net/MarjoToska/project-management-application-form-fully-customizable-template
Don't forget to give credits.
Enjoy ;)
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
meMap is an iPhone app for young people that allows them to monitor, record and understand their emotional wellbeing. Using art to reflect their moods, it enables them to recognize patterns and potential impacting triggers. It encourages personal reflection and expression and offers an environment in which users can share their visual journeys safely.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
1. P4 Mid-High Fidelity Prototype Proposal
CDM Collab
Mustafa Ahmed, Rachel Quist, Will Estus
Prototype: https://6e8ejw.axshare.com/#g=1&p=log_in
Denise Nacu | ISM 220
2. Introduction:
Most students are subject to the occasional group project, but for DePaul students in the
College of Computing and Digital Media, group projects a fact of life. Given the necessity of
collaboration in the college, we sought to find a way to help make the experience better for
students by making a mobile app that could provide resources to help in the problem areas we
identified while conducting initial research. CDM students were asked about their thoughts and
opinions on group work, as well as their process in seeking out help from other people. We put
together a list of eleven insights that could help us target problem areas. Using those insights,
we moved on to form four design principles to guide us in our approach to our mid-high fidelity
prototype of our app.
Insights
1. Students prefer getting help online (info sources) first.
2. Students are willing to seek help from peers.
3. Students will seek help from professors and tutors only if absolutely needed.
4. Schedules prevent students from getting help from professors.
5. Students tend to avoid seeking help from professors because of anxiety and authority
differences.
6. Students seek some level of comfort and control when working on a project.
7. Students prefer to work alone because they are insecure about their skillset.
8. Students prefer working in groups so they can benefit from each other’s contributions.
9. Students need organization to keep projects moving.
10. Unaligned schedules limit productivity on group projects.
11. Students prefer group members that have skill sets tailored to the project.
Design Principles
A successful solution will:
1. Offer multiple sources for help with an emphasis on online help.
2. Address the need for comfort, control, and confidence.
3. Align students’ availability and preference for organization.
4. Utilize different students’ unique skill sets, contributions, and experience.
Mid-High Fidelity Prototype | 1
3. Users and Context:
We conducted one-on-one interviews with nine undergraduate CDM students at DePaul
University. When we set out to do research, we wanted to see what problems, if any, students
have with group work in their classes. In addition to that, we were looking for the processes they
through which they sought collaboration (e.g. who they wanted to collaborate with, be it
teachers, peers, or other sources, like those online) so that we could cater our design towards
what they already seemed comfortable with or drawn to.
We found that there were two very different types of users we were working with: those
who prefer to work on projects in groups and those who prefer to work on projects alone. Those
who liked working with other people reported that they benefit from the wide range of skills that
become available to them on a group project. They also told us that group projects can save
time and allow them the opportunity to focus on their specific part of the project instead of
worrying about the entire thing at once. Those who liked working alone said that they got a
sense of comfort and control from being the only one on a project. If decisions needed to be
made, there would be no discussion, and there is no need to settle for other people’s way of
doing things. In addition to that, they said that they never needed to worry about the quality of
their skills while working on a projects because the only one who’s grade was on the line was
their own. The people we interviewed agreed across the board on some aspects of group
projects, however. They told us that scheduling in-group meetings between everyone’s
conflicting schedules could be nightmarish, and as a result, seeking collaboration online was
preferable. They also agreed, on a similar note, that some amount of organization is always
called for when working in groups. From this research, we arrived at our design principles.
Once we understood our users’ needs, motivations, and concerns, we set to work
brainstorming design ideas that could aid them in their group projects. We began with sketches,
storyboards, and scenarios to explore these ideas before moving onto our actual design.
Mid-High Fidelity Prototype | 2
4. Overview:
Our design consisted of five core features: the homepage, the search option, the chat,
the calendar, and the user profile. Some of the main user activities supported in our design
would allow the user to be able to see current or recent projects that people are working on,
search for a specific type of project or person, easily be able to instant message people through
the app, schedule a meeting time, and provide a description about their experience and skills on
their profile. The features of our app tie into the design principles because they offer multiple
sources of help, acknowledge the need for comfort, control, and confidence, helps students
organize their availabilities, and it helps make use of different students’ skills and experience.
Homepage
We designed our homepage to serve as being a news feed for the user to look through
current and recent projects that students are working on. It would also allow the user to create a
new post for others to see what they are working on or if they need help with a specific project.
When the user creates a new post, they would first need to title their project and write a
description of what exactly they’re looking for or what they need help with. Next, they would
select the project type and skills needed and post it. Here are some screen captures of what we
envisioned the homepage looking like along with the project post creation.
Mid-High Fidelity Prototype | 3
5. Search
For the search feature, it would help the user find other people to collaborate with easily.
The user would type in a type of project (for example: game design) and a list of possible
projects pertaining to game design would appear; the user could also type in a person’s name if
they wanted to search for someone specifically. Here is a screen capture of the search function.
Chat
The chat feature would serve the primary function of being a direct messenger in order
to make it easier for students to contact each other while using the app. There would essentially
be an option when the user clicks on someone’s profile to be able to message them. Here are a
couple screen captures of what we thought the chat feature would look like.
Mid-High Fidelity Prototype | 4
6. Calendar
The calendar in the app would help students organize their availabilities and allow them
to schedule meetings with each other. We thought a helpful solution for students scheduling
meetings with each other could be having the app sync the user’s schedule with the person they
are planning to meet with in order to help calculate a good time for both of them to meet. Here is
a screen capture of what we visualized our calendar looking like.
Profile
The profile would allow users to list their specific skills and experiences they have along
with providing a description of who they are as a student at DePaul. We thought it would also be
helpful if it had their email and phone number on their profile to provide another way of other
students to contact them. Here is a screen capture of our user profile.
Mid-High Fidelity Prototype | 5
7. Prototype:
The tasks that our prototype demonstrates are: allowing students to work in groups
where all of their skills are used, keeping track of their group’s progress and availability,
scheduling in-person meetings, finding students to work with, communicating with one another,
and finding projects that students are working on. These are the six user stories that our group
came up with that are represented in the design.
1. As a CDM student, I want to work in groups where each person’s unique skills are put to
use.
2. As a CDM student, I need to keep track of my group partners’ and my availability to work
on projects.
3. As a CDM student, I need to be able to schedule in-person meetings with other students
who are working on the same collaborative project.
4. As a CDM student, I want to be able to find other students to work on group projects
easily and efficiently.
5. As a college student, I need to be able to easily communicate with group partners.
6. As a college student, I want to find other projects that students are working on and
helping them with my qualifications and experiences.
Mid-High Fidelity Prototype | 6
8. Evaluation:
Our designs primary target is to create platform for CDM students to network and
collaborate on projects. Our platform provides CDM students with a very convenient application
that helps them find other students with skill sets that they need in order to complete their
projects. We also added features to help students communicate with one another as well as
scheduling appointments according to their schedules. We evaluated the effectiveness of our
design by having giving multiple users tasks and scenarios to complete. We asked them to think
out loud and provide us with any suggestions and feedback. In our low-fidelity prototype, we had
users test our paper prototype. As you can see below we made several changes on our paper
prototype.
Originally our plan was to have other student’s projects on our homepage but after
testing it out and receiving users suggestions, our group decided that the primary function of the
app would be to get help for a project, and offering help on a project was more of a minor
function of the application. So we took out our student’s projects form our home page and
enlisted the main users projects on the home page feed. We then added buttons on top to view
our projects and create a project. Lastly, we took out the search bar on our home feed and
decided to add a completely new search feature in our navigation bar on the bottom.
Mid-High Fidelity Prototype | 7
9. After testing out our final prototype with users, we realized that our calendar application
was very difficult to understand since the user cannot identify the colors and what the colors
mean. Our testers give us ample amount of feedback and ideas in order to make this easier to
understand and read
Before After
As you can see before the user testing we did not explain what the colors mean. This
made users very confused and did not understand the calendar and the availability. We also did
not provide the user with an appointment date. This can be also cause a lot of
miscommunication on what day the user is supposed to meet. After our testing, we took the
feedback into consideration and defined the colors by providing the colors a profile picture. The
profile picture helps identify who the color belongs to and when the other person is available.
We also added text on the bottom to identify the exact date and time when their appointment is.
Mid-High Fidelity Prototype | 8
10. Conclusion:
Overall, our group really enjoyed the whole procedure of developing a mid-high fidelity
prototype. Each step along the way was a crucial task that needed immense work in order to
come out with a high quality product. This project has given us ample amount of information and
experience on user centered design process. We had an idea and after working on it for weeks
we were able to come out with a legitimate product. This project taught us the importance of
research and design. From the research we learned how to conduct interviews and with the
information we receive we learned how to brainstorm and create insights to include in our
application. From designing the application, we learned how to create hard copy prototypes and
design a hi-fidelity prototype using Axure RP 8. Ultimately, from the help of our group, users,
and professor we were able to create a working prototype of a very useful application.
Mid-High Fidelity Prototype | 9
11. Appendix 1 - Design Patterns:
Tab Menu Navigation - For our primary method of navigation, we chose to use the tab menu
navigation design pattern. In addition to being a pattern that most users are well acquainted
with, the tab menu navigation’s standard length fit our app’s five core features well. It maintains
an almost constant presence throughout our prototype, disappearing only for the “create a post”
multi-step form. It’s design, which made use of standard iconography choices, was received well
during testing. Considering all of this, we decided that this pattern would be ideal for our primary
navigation.
Multi-Step Form - On our prototype’s homepage, under the “create a post” secondary tab
navigation selection, we have made use of a multi-step form. Initially, this form made use of pop
up menus, but was changed during testing to reduce error rate and increase effectiveness. We
believe that the multi-step form decreases confusion over the tagging system and is a good
choice for this feature.
Initial Design in Paper Prototype Final Design: Multi-Step Form
Mid-High Fidelity Prototype | 10
12. Scoped Search - In our app, two of our main functions are finding other people’s projects to
collaborate on, or finding people to collaborate on your project. Due to this, we felt it might be
useful to use a scoped search in our search page so users could search by either project or
people. Users do not have to use it, and can instead just search based on keywords, but we
believe that because the search diverges by two main tasks, the scoped search was called for.
Early design idea in the paper prototype vs final version of scoped search
List Menu - As a form of secondary navigation in our chat feature, we used the list menu design
pattern to organize the contacts a user has the option to message. We decided to use this form
of navigation because the number of contacts a user might have is arbitrary and may be very
long. Using a list menu, their contacts can reach any number without disrupting the design or
making it hard to understand content of the list.
Final product. The list of contacts can go on forever if it needs to, and ideally it will
have some form of creating a hierarchy (e.g. most recent, alphabetical, etc.)
Mid-High Fidelity Prototype | 11
13. Chart: Overview plus Data - Our calendar feature like a chart, conveying data (availability)
between members of a project to simplify scheduling group meetings. It gives a visual overview
of availability for users to look over, as well as a legend that makes sense of the chart, and data
in the form of a calculation of the times every group member is available. This takes the work
out of coordinating busy schedules, but still allows users to follow along the logic with the simple
presentation.
The calendar feature went through lots of development, but the design pattern we used was the basis for almost all iterations.
Profile - Our app rides heavily on social interaction between users, so we deemed it necessary
to have a profile feature. Using this, users can determine from the information other users
provide whether or not they want to work with this particular person. It gives a sense of control
and comfort that we found was necessary from our initial research.
Paper Prototype versus Final Product
Mid-High Fidelity Prototype | 12
14. Appendix 2 - Reflection:
The experiences granted by this project gave our group a good view of the general
process of user experience design. Though the process felt rushed in places, we have learned,
from the initial research to the completion of a high fidelity prototype, how to make a
user-centered design. Going forward, we hope to learn about the steps in more detail, but we
believe we now have a strong foundation to build off of.
Though our prototype may have some areas in need of improvement, we have created a
design we are all proud of. If we had had more time, there are certainly certain aspects of our
prototype that we would love to give more attention to, such as the profile’s design, the
interactivity of the calendar, or the filtering system in the search. Despite this, considering the
time we had to put into vital parts of the design process, like the paper prototype, we are
satisfied with how our project came out.
It was difficult at times to balance each group members’ individual skills. We all had
different levels of understanding of Axure as we tried to make our prototype as responsive as
possible, and some of us missed days during the process. This led to more pressure on group
members at different times over the course of the quarter, and perhaps without this we would
have been able to take our prototype even further.
Overall, we’re all confident in our ability to apply what we’ve learned during this class in
our work in the future. Most of all, we’ve gained knowledge in what to pay more attention to next
time, such as design heuristics and patterns, since we didn’t keep them in mind as consistently
as we would have liked. We’re all looking forward for our next chance to further our
understanding of the process of interactive design.
Mid-High Fidelity Prototype | 13