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GWC2013 - Javier Molina - The Platform of Fun
1. i+d
Mobile Gamification
Gamification World Congress
June 20, 2013
agency
platform
Javier Molina Romero
artmobile CEO
Luz Angela Hernández
artmobile KC
lunes, 17 de junio de 13
4. We believe in gamification “in motion”
- conScore Report Spain is the top 1
in Smatphones penetration.
- Users are migrating from TV to
mobile.
- 92% Smartphones users access to
internet from it.
- Low cost marketing flow.
lunes, 17 de junio de 13
12. Common game mechanics for mobile apps
•Leaderboards
•Badges
•Comtest
•Challenges
•Achievements
•Social graph
•Location-based
•Reputation
lunes, 17 de junio de 13
14. EMPOWER THROUGH ENGAGEMENT Kathy Sierra
=
Fun
Activity
with
purpose
+
16% higher retention
Building
skilld
+
Social
Integration
=
46% higher retention
25% increase in-game expenditure in
real/virtual goods and services
lunes, 17 de junio de 13
15. The business of mobile gamification
•Engagement
•Call to action
•User retention
•Data driven
•M-commerce
•Advertising
•Sponsored rewards
•Branded virtual items
•Loyalty cards
lunes, 17 de junio de 13
17. TOQUE CEPSA
Simple Game Mechanic:
Keeping the ball juggling to keep the ball in the
air for as long as possible by bouncing it off any
part of the body that is allowed in the rules of
football.
Levels:
5 Different Glasses = 5 different soccer balls
Plus:
Social Graph.
Leaderboard.
Badges
Red Ball. 30 ball juggles
Juggle Hero. 50 Ball Juggles, etc
Anecdote:
Leader: 4 consecutive hours juggling the ball
lunes, 17 de junio de 13
18. AVERAGE HUMAN ATTENTION SPAN
IN GAMEPLAY
Focused Attention
2000 = 12 Seconds
2013 = 5 Seconds
Kathy Sierra
lunes, 17 de junio de 13
20. MAIN COMPONENTS OF A
GAMIFIED APP
• Simple and easy to use.
• They have some kind of goal or deadline.
• There is a reward system.
• They can interact with other users.
lunes, 17 de junio de 13
22. •
Engage consumers in its
Fanta brand.
•
•
Earn points
•
•
Try products
Leaderboards and
rankings
Prizes
lunes, 17 de junio de 13
23. THE KEY TO MOBILE GAMIFICATION
• It has to empower users.
• Let users solve a problem.
• Aligned to the business model
• Logical to your market
• Part of a bigger Strategy
• Test-iteration-adaptation-test..
lunes, 17 de junio de 13