PREPARING FOR YOUR

CAREER
AN INSIDERS PERSPECTIVE ON

GETTING HIRED
A N D M A N A G I N G YO U R C A R E E R

BRIAN PELLETIER
BPELLETIER@LEARNINGGAM.ES
WHO AM I?
 20 years in games industry
 Helped build Raven teams
 Developed 16+ retail games
 Art Director & Creative Director
CAREER JOURNEY
 Marvel Comics:
 Freelance Artist

 Raven Software - 5 years
 Artist - 2D/3D/Animation
 Art Manager
 Lead Artist
CAREER JOURNEY
 Activision / Raven – 13 years:
 Art Director
 Project Leader/Creative Director
 Artist 2D/3D

 Games Learning Society / Learning Games Network
 Art Director
 Creative Director
 Head of Project Development
CAREER PATH
 Production Path





Increase skills and experience over time
Become and expert at your craft
Mentor and Train others

 Management & Leadership Path >> Me


Learn management skills





Organize production for others
People Leader




training

personnel issues

More responsibility – more pay


More headaches!
WHY IT MATTERS TO YOU
 Hired over 40 people
 Reviewed thousands of resumes and Portfolios
 Conducted 100’s of interviews
 I’m still at it
THE HIRING PROCESS
 RESUME
 PORTFOLIO
 PHONE INTERVIEW
 ON SITE INTERVIEW
 COVER LETTER AND THANK YOU
RESUME
WHAT I’M LOOKING FOR
RESUME: WHAT I LOOK FOR
 Easy to Read
 Skills
 Do you fit the requirements

 Software Programs
 Doesn’t matter which ones
 Experience
 Yes! even for entry level position >>
RESUME: EXPERIENCE
 Hiring for a team position:

 Experience working with others


Group projects – class project or with friends
List the projects
 Number of team members
 What your roles were


 Internships
 Join a Mod group

 Create your own game/s


Shows passion / self motivation / proactive
PORTFOLIO
WHAT I WANT TO SEE
PORTFOLIO: WHAT I WANT TO SEE
 Blogs vs. Websites
 Quality – eye for detail
 Instant reaction
 Well rounded skills
 Area of Specialty
 What is your focus?
 Quality over Quantity
PORTFOLIO: WHAT I WANT TO SEE
 Consistency
 Diamond in the rough syndrome
 3 examples with same quality
 Compare yourself to others
 Internet – world at your fingertips
 Never plagiarize!
 See internet…
 Differentiate yourself from classmates
PORTFOLIO: WHAT YOU SHOULD SEE
 Comparison of entry level art

1

2
PORTFOLIO: WHAT YOU SHOULD SEE
 Comparison of entry level art

3
PORTFOLIO: WHAT YOU SHOULD DO
 Continue to build your portfolio
 Work on new art to better your portfolio
 After school – it took me 3 portfolios to get Marvel Gig.
 During Career – continue to build portfolio
 Catalogue your work
 Be prepared
 I didn’t save enough images of my game art
 Create Process Images
 Create step by step images to show your process
STEP BY STEP EXAMPLE
PHONE INTERVIEW
WHAT I WANT TO KNOW
PHONE INTERVIEW: DIGGING DEEPER
 Okay, so we like your Resume and Portfolio
 Screening process overview:
 Did you do what you say you did
 How well do you know your programs
 Passion enthusiasm
 How well do you work with others
 Your potential to get better
 Personality / Culture fit
PHONE INTERVIEW: DIGGING DEEPER
 Be prepared to answer the questions

 Did you do what you say you did, and…
 …How well do you know your programs
 Tell me the process and programs you used to create “X”?
 How did you get your reference?
 What stock models or textures did you use?
 What part of “X” was created by someone else?
 What feature of the program did you use to create “A & B”?
 What problems did you encounter?


How did you overcome?
PHONE INTERVIEW: DIGGING DEEPER
 How well do you work with others?
 What was the project you worked on?
 What was your role?
 What was main factor in the success of project?
 What was the biggest issue facing the project?





Tell me a time when you disagreed with a teammate?
Explain a situation where you disagreed with your instructor?




How did you overcome?

How did you work through the issues?

Besides the tasks given to you, how did you help your team succeed
PHONE INTERVIEW: DIGGING DEEPER
 Passion, Personality and Culture Fit
 What Artists inspire you?
 What games inspire you?




Where/what do you see yourself doing in 5 years?





Be truthful if not the games (or kind) the company makes
Be honest! Don’t pander to what you “think” I want to hear

What do you do for fun?
Who are your heroes?
PHONE INTERVIEW: DIGGING DEEPER
 What are YOU screening the employer for?
 Prepare questions to ask
 Do your homework on employer
 Are they a good fit for you?
 Be respectful and grateful
ON SITE INTERVIEW
DO YOU FIT IN?
ON SITE INTERVIEW: HOW DOES IT FEEL?
 Congrats, We like you enough to spend money on you.
 If we weren’t serious about hiring you, we wouldn’t be flying

you out. Or spending our precious time with you.

 Be courteous, appreciative and respectful.
 Dress to impress
 This is our first date
 Do we want to commit to a relationship?
COVER LETTERS
WHAT IT TELLS ME
COVER AND THANK YOU LETTERS
 Written communication skills – it matters.
 Communicate Passion and Enthusiasm
 Show knowledge of potential employer
 Follow up with any extra info or clarification
 Thank by name and be appreciative – mean it!
THE BIG SECRET
I HIRE PERSONALITIES FIRST
SKILLS SECOND
CREATE OPPORTUNITIES
 Get Discovered:
 Create Fan Art…with a twist!
 Re-imaging their universe – be original
 Put on message boards / fan sites
 Post your Artwork on Art sites
 Enter Contests
 All the art sites do them
LAST WORDS

“Choose a job you love, and you will
never have to work a day in your life.”
Confucius
LAST WORDS 

THANK YOU
BRIAN PELLETIER
bpelletier@learninggam.es

Tips on getting hired in the Games Industry

  • 1.
    PREPARING FOR YOUR CAREER ANINSIDERS PERSPECTIVE ON GETTING HIRED A N D M A N A G I N G YO U R C A R E E R BRIAN PELLETIER BPELLETIER@LEARNINGGAM.ES
  • 2.
    WHO AM I? 20 years in games industry  Helped build Raven teams  Developed 16+ retail games  Art Director & Creative Director
  • 4.
    CAREER JOURNEY  MarvelComics:  Freelance Artist  Raven Software - 5 years  Artist - 2D/3D/Animation  Art Manager  Lead Artist
  • 5.
    CAREER JOURNEY  Activision/ Raven – 13 years:  Art Director  Project Leader/Creative Director  Artist 2D/3D  Games Learning Society / Learning Games Network  Art Director  Creative Director  Head of Project Development
  • 6.
    CAREER PATH  ProductionPath    Increase skills and experience over time Become and expert at your craft Mentor and Train others  Management & Leadership Path >> Me  Learn management skills    Organize production for others People Leader   training personnel issues More responsibility – more pay  More headaches!
  • 7.
    WHY IT MATTERSTO YOU  Hired over 40 people  Reviewed thousands of resumes and Portfolios  Conducted 100’s of interviews  I’m still at it
  • 8.
    THE HIRING PROCESS RESUME  PORTFOLIO  PHONE INTERVIEW  ON SITE INTERVIEW  COVER LETTER AND THANK YOU
  • 9.
  • 10.
    RESUME: WHAT ILOOK FOR  Easy to Read  Skills  Do you fit the requirements  Software Programs  Doesn’t matter which ones  Experience  Yes! even for entry level position >>
  • 11.
    RESUME: EXPERIENCE  Hiringfor a team position:  Experience working with others  Group projects – class project or with friends List the projects  Number of team members  What your roles were   Internships  Join a Mod group  Create your own game/s  Shows passion / self motivation / proactive
  • 12.
  • 13.
    PORTFOLIO: WHAT IWANT TO SEE  Blogs vs. Websites  Quality – eye for detail  Instant reaction  Well rounded skills  Area of Specialty  What is your focus?  Quality over Quantity
  • 14.
    PORTFOLIO: WHAT IWANT TO SEE  Consistency  Diamond in the rough syndrome  3 examples with same quality  Compare yourself to others  Internet – world at your fingertips  Never plagiarize!  See internet…  Differentiate yourself from classmates
  • 15.
    PORTFOLIO: WHAT YOUSHOULD SEE  Comparison of entry level art 1 2
  • 16.
    PORTFOLIO: WHAT YOUSHOULD SEE  Comparison of entry level art 3
  • 17.
    PORTFOLIO: WHAT YOUSHOULD DO  Continue to build your portfolio  Work on new art to better your portfolio  After school – it took me 3 portfolios to get Marvel Gig.  During Career – continue to build portfolio  Catalogue your work  Be prepared  I didn’t save enough images of my game art  Create Process Images  Create step by step images to show your process
  • 18.
    STEP BY STEPEXAMPLE
  • 19.
  • 20.
    PHONE INTERVIEW: DIGGINGDEEPER  Okay, so we like your Resume and Portfolio  Screening process overview:  Did you do what you say you did  How well do you know your programs  Passion enthusiasm  How well do you work with others  Your potential to get better  Personality / Culture fit
  • 21.
    PHONE INTERVIEW: DIGGINGDEEPER  Be prepared to answer the questions  Did you do what you say you did, and…  …How well do you know your programs  Tell me the process and programs you used to create “X”?  How did you get your reference?  What stock models or textures did you use?  What part of “X” was created by someone else?  What feature of the program did you use to create “A & B”?  What problems did you encounter?  How did you overcome?
  • 22.
    PHONE INTERVIEW: DIGGINGDEEPER  How well do you work with others?  What was the project you worked on?  What was your role?  What was main factor in the success of project?  What was the biggest issue facing the project?    Tell me a time when you disagreed with a teammate? Explain a situation where you disagreed with your instructor?   How did you overcome? How did you work through the issues? Besides the tasks given to you, how did you help your team succeed
  • 23.
    PHONE INTERVIEW: DIGGINGDEEPER  Passion, Personality and Culture Fit  What Artists inspire you?  What games inspire you?   Where/what do you see yourself doing in 5 years?    Be truthful if not the games (or kind) the company makes Be honest! Don’t pander to what you “think” I want to hear What do you do for fun? Who are your heroes?
  • 24.
    PHONE INTERVIEW: DIGGINGDEEPER  What are YOU screening the employer for?  Prepare questions to ask  Do your homework on employer  Are they a good fit for you?  Be respectful and grateful
  • 25.
  • 26.
    ON SITE INTERVIEW:HOW DOES IT FEEL?  Congrats, We like you enough to spend money on you.  If we weren’t serious about hiring you, we wouldn’t be flying you out. Or spending our precious time with you.  Be courteous, appreciative and respectful.  Dress to impress  This is our first date  Do we want to commit to a relationship?
  • 27.
  • 28.
    COVER AND THANKYOU LETTERS  Written communication skills – it matters.  Communicate Passion and Enthusiasm  Show knowledge of potential employer  Follow up with any extra info or clarification  Thank by name and be appreciative – mean it!
  • 29.
    THE BIG SECRET IHIRE PERSONALITIES FIRST SKILLS SECOND
  • 30.
    CREATE OPPORTUNITIES  GetDiscovered:  Create Fan Art…with a twist!  Re-imaging their universe – be original  Put on message boards / fan sites  Post your Artwork on Art sites  Enter Contests  All the art sites do them
  • 31.
    LAST WORDS “Choose ajob you love, and you will never have to work a day in your life.” Confucius
  • 32.
    LAST WORDS  THANKYOU BRIAN PELLETIER bpelletier@learninggam.es

Editor's Notes