This is a presentation that I use to tell my story of how I broke into the game industry and what it takes to work and live as a game programmer and indie studio director.
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Emmagatzemar la informació mitjançant fitxers.
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We are an experienced and driven group of digital creators, working alongside industry leading partners. Our talented team of artists, programmers, and designers strive to create the innovative gaming worlds of tomorrow.
Based in Toronto, Canada, our teams are experienced, proudly international, and diverse.
We are Game Pill: We do what we love so you love what we do!
Art Services
-----------------
+ 2D and 3D Concept Art
+ 3D Modeling
+ Texturing
+ UI/UX Design
+ 2D and 3D Animation
+ Rigging and Skinning
+ 3D Printing and Toy Mold Prototyping
Game Dev Services
----------------------------
+ Co-Dev - Programming and Design
+ Prototyping - Digital Grey Box, Vertical Slice
+ Game Concept - High Level and Moment-to-Moment Design
+ Game Design Documentation and Presentation
Motivació de les bases de dades.
Emmagatzemar la informació mitjançant fitxers.
Abstracció de dades
Tipus d'usuaris
Fragmentació de la informació
Models de dades
We are an experienced and driven group of digital creators, working alongside industry leading partners. Our talented team of artists, programmers, and designers strive to create the innovative gaming worlds of tomorrow.
Based in Toronto, Canada, our teams are experienced, proudly international, and diverse.
We are Game Pill: We do what we love so you love what we do!
Art Services
-----------------
+ 2D and 3D Concept Art
+ 3D Modeling
+ Texturing
+ UI/UX Design
+ 2D and 3D Animation
+ Rigging and Skinning
+ 3D Printing and Toy Mold Prototyping
Game Dev Services
----------------------------
+ Co-Dev - Programming and Design
+ Prototyping - Digital Grey Box, Vertical Slice
+ Game Concept - High Level and Moment-to-Moment Design
+ Game Design Documentation and Presentation
DevLearn 2017 Play to Learn workshop slidesSharon Boller
Slides from 2017 DevLearn "Play to Learn" workshop that teaches learning game design to corporate instructional designers and training professionals. Presented by Sharon Boller, president of Bottom-Line Performance, in Las Vegas, NV on October 24, 2017. Includes a series of slides that feature a variety of game development tools, such as Construct2, Unity, Unreal, Game Salad, and Knowledge Guru.
Interested in what can be done with Minecraft in the context of a local Arts festival? Here are the slides of a short presentation my co-organiser and son Ciarán and I gave at a recent meeting of educators interested in ICT in Dundalk, Co. Louth (Ireland) ;)
Elliott Mitchell and Dan Koniezcka of Vermont Digital Arts present at The Feb 2011 Boston Indies - Bootstrapping, Spin Spell & What’s Next. Spin Spell is a physics based 3D spelling game for iOS, Mac, PC and Web.
DevLearn 2017 Play to Learn workshop slidesSharon Boller
Slides from 2017 DevLearn "Play to Learn" workshop that teaches learning game design to corporate instructional designers and training professionals. Presented by Sharon Boller, president of Bottom-Line Performance, in Las Vegas, NV on October 24, 2017. Includes a series of slides that feature a variety of game development tools, such as Construct2, Unity, Unreal, Game Salad, and Knowledge Guru.
Interested in what can be done with Minecraft in the context of a local Arts festival? Here are the slides of a short presentation my co-organiser and son Ciarán and I gave at a recent meeting of educators interested in ICT in Dundalk, Co. Louth (Ireland) ;)
Elliott Mitchell and Dan Koniezcka of Vermont Digital Arts present at The Feb 2011 Boston Indies - Bootstrapping, Spin Spell & What’s Next. Spin Spell is a physics based 3D spelling game for iOS, Mac, PC and Web.
1. From Reality to Dream
How Becoming a Game
Programmer Saved My Life!
2. The Path Less Travelled
30 years in Information Technology
Computer Operator
Programmer
Techncial Writer
Data Security
Disaster Recovery
Independent Consultant
Game Programmer
Studio Director
3. How I Became a Geek
Taught myself BASIC in high school
On the job learning
Computer Science Degree
Played games!
4. So you want to be a rock star?
Saying you want to be a
game developer is kind of
like saying you want to be
a rock star—only the best
will succeed and
everyone asks what you
do for your ―real‖ job.
5. Revelation
In 2004 I went
to E3
―The Disneyland
of Gaming!‖
It was a
religious
moment
6. Learning the Ropes
Read, read, read - every game
development related book I could get my
hands on.
Internet sites:
Gamasutra.com
Gamedev.net
Gamespot.com, etc.
Wrote lots of game programs on my own.
10. My Solution
After 2 jobs and 2 Layoffs I started my own
studio
We do contract work and work on our own
games
Past clients have included
MTV/Nickelodeon Games, Microsoft
DreamQuest, 21-6
Big and small
11. A Day in My Life
Task Hours
Reviewing and responding to 100+ emails 3 hours
Searching various forums for contracts 2 hours
Writing Proposals 2 hours
Meeting with clients and potential clients 3 hours
Ongoing Learning 2 hours
Coding 4 hours
Miscellaneous 2 hours
12. Our Current Game
http://MarsCorp.net
Facebook: MarsCorp.Net
Twitter: @Mars_Corp
13. Where Do You Fit in?
Producer
Programmer
Artist
Designer
Quality Assurance
Audio
Marketing
Management
14. Living the Dream!
http://SynapticSwitch.com
Facebook: SynapticSwitch
Twitter: @SynapticSwitch