This is the lecture I gave at Casual Connect 2012. About our production experience at Digitopolis game Studio, on developing this game Cards n Castles, it's a social facebook game that merge a card game and a city building game into one game.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Want to become a game developer? Then you should know the fundamentals of game development. Arena Animation Tilak Road offers the best game development course, where you will get expert support throughout the course to polish your game developing skills.
To know more details, visit us at : https://www.arenatilakroad.com/careers/fundamentals-of-game-development/
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Want to become a game developer? Then you should know the fundamentals of game development. Arena Animation Tilak Road offers the best game development course, where you will get expert support throughout the course to polish your game developing skills.
To know more details, visit us at : https://www.arenatilakroad.com/careers/fundamentals-of-game-development/
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Conoce el curso de desarrollo de apps para iOS 9 en:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
Let's learn how a Video Games Studio is structured, from the developers to the designers, from the artists to the marketing team. We'll also cover different roles and functions for each of the members of the studio and how work is distributed among them.
Suscríbete al canal de youtube para estar al día de nuevos contenidos:
https://www.youtube.com/channel/UCMUxXNYrVCv6-bQakhomvBg
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
Game developer Mark Linott takes us through the entire gaming development process, from initial 'I've got an idea' to shipping... and what a journey! A fascinating and educating insight into a multi-million pound industry.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
We at Acacia Games encourage talented developers from all around the world and want that their work be recognised. We appretiate their work by putting in all our efforts for showcasing their talent by publishing their apps.
Want to improve your gaming skills? Enroll at Arena Animation Tilak Road. Institute offers the best gaming courses after 12th.
To know more details, visit us at : https://www.arenatilakroad.com/careers/gaming-courses-after-12th/
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Conoce el curso de desarrollo de apps para iOS 9 en:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
Let's learn how a Video Games Studio is structured, from the developers to the designers, from the artists to the marketing team. We'll also cover different roles and functions for each of the members of the studio and how work is distributed among them.
Suscríbete al canal de youtube para estar al día de nuevos contenidos:
https://www.youtube.com/channel/UCMUxXNYrVCv6-bQakhomvBg
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
Game developer Mark Linott takes us through the entire gaming development process, from initial 'I've got an idea' to shipping... and what a journey! A fascinating and educating insight into a multi-million pound industry.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
We at Acacia Games encourage talented developers from all around the world and want that their work be recognised. We appretiate their work by putting in all our efforts for showcasing their talent by publishing their apps.
Want to improve your gaming skills? Enroll at Arena Animation Tilak Road. Institute offers the best gaming courses after 12th.
To know more details, visit us at : https://www.arenatilakroad.com/careers/gaming-courses-after-12th/
How We Won Gamedev By Rolling Our Own Tech (no notes)Mihai Gosa
Did you know you can make successful games faster, cheaper and more reliable by building your own tech instead of using a third party engine?
With a small team and no budget, we managed to make 2014's best tactics game (Door Kickers) in a very short time, with a huge amount of content, on 5 platforms.
Without using any third-party engines or tools.
Instead of adding tech, we removed tech. We kept removing until there was almost nothing left. Sounds counter-intuitive? Think of it this way: simpler means faster, cheaper and more reliable.
Learn about the extreme simplicity of the production pipeline and the "unified everything" game engine used for Door Kickers.
Learn that developing a game can also be done in a very smart and simple way, instead of spending years or $$$$$ on game engines. Learn how to focus on what is important and that finding the simplest solutions is usually the hardest.
Controlling Project Size for Student/Hobby Videogame DevelopmentChris DeLeon
Brief introductory talk for the VGDev student videogame development club at Georgia Tech, highlighting basic concepts to help keep student/hobby-sized projects realistic and completable.
Habitat Indie Game Development Pre-Post MortemCharles Cox
Created in Unity by Seattle based game developer 4gency, Habitat is currently in Early Access development for PC, Mac, and Linux.
4gency founder/CEO Charles Cox shares lessons learned from developing Habitat from idea to Early Access game on Steam in less than a year. Habitat's development is still ongoing toward a 2015 release but there are plenty of lessons to share!
Description of Game: Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - In the talk we present the learning path that a web site and web application developer should take to become a game developer. Some of the notions introduced will be game design, storytelling, game loops, game mechanics, game feel, physics, lightning, audio: all themes that are secondary or absent in traditional web application development but that are necessary in game development, even within the limited means of HTML5 games. Also the different approaches to browser games will be discussed, e.g. HTML5 CSS3, SVG, Canvas. A final note will be about development methodologies.
These are the slides from Dames Making Games' "Introduction to Game-Making Tools" workshop. If you want to make a game, there are lots of tools available to help you -- even if you've never made one before, and even if you don't know how to code! This presentation provides an overview of the tools that are most popular with DMG members.
An introductory presentation about the Unity game engine given at GarageGeeks HQ in 2012, meant to bring programmers who have no game development experience up to speed with Unity
Developing a game - From concept to marketPascal Luban
In this short version of the talk held at the Transmedia Workshop 2014 in Solothurn (Switzerland), I summarize the key phases in the development of a video game and the main pitfalls to look for.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
9. We have an old on-line card game
STARTING POINT
10. We have an old on-line card game
We want to make a social game
STARTING POINT
11. We have an old on-line card game
We want to make a social game
We want it to be different
STARTING POINT
12. We have an old on-line card game
We want to make a social game
We want it to be different
On one meeting, one programmer yell
"Castles!"
STARTING POINT
13. You will get material for each building from playing
card games.
You will get coins from playing in castles everyday.
Every little thing is a game of chance, we were trying
to give player a little fun experiences here and there.
Rewards, Trophy, Quests
Social share points.
OUR FIRST CONCEPTS
14. Quests
Shares
Rewards
Achievements
Materials
Etc.
Coins
OUR FIRST CONCEPT
16. A great bunch of 2D Artists.
We are addicted to social games.
We are small and very agile.
We are willing to try new things.
OUR STRENGTH
17. Using Agile Methodology.
Cycles and Reviews.
Everyday meeting.
Burn charts. Etc...
Still have to get work for hire jobs.
Shuffling staffs on projects.
OUR DEVELOPMENT PLAN
18. Concentrate on the card game
first.
Building the game logic.
Building the server.
Designer working ahead for the
next parts.
FIRST CYCLE PLAN
19. We simplified the Castles part.
We axed the material requirement.
We get rid of building time.
We add a Capsule machine.
Play cards and get Token
FIRST CYCLE REVIEW
21. Still finishing the card game.
Build the capsule machine.
Design what is it going to look
like.
We love the concept that we have
another thing for addictions....
SECOND CYCLE PLAN
26. Quests
Shares
Assets
Rewards
Tokens
Achievements
Etc.
Coins and assets
OUR NEW CONCEPT
27. Start making the castle parts.
Make lots of assets.
Programmers continue to fixing
bugs. (we did have a small bug
smash cycles.)
Still have tons of features left.
THIRD AND FOURTH CYCLE PLAN
30. Fixing bugs.
Iron out interfaces.
Tutorials.
Shops
Sharing systems.
Localized
Get rid of quests,
use trophy instead
Close beta test.
FINISHING PLAN
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45. Currently we are on In the future we
close beta testing.
want to add more
card games to the
Still finishing up the platform.
UI.
Open for any
Will develop store publishing company.
next.
And localizations.
NEXT PLAN
46. • tuangd@digitopolisstudio.com
• #tuangd
Thank You/QA Time