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Digitopolis Game Studio

Cards and Castles

 Development experience

 Problems/Solutions



   SUMMARY
DIGITOPOLIS GAME STUDIO
IPHONE APPLICATIONS
GAME KIOSK
LEADING TO CURRENT
 2 Programmers 
         PROJECT
2 Graphics Designers

2 Game Designers

2 Producers



              TEAM
STARTING POINT
We have an old on-line card game




      STARTING POINT
We have an old on-line card game

We want to make a social game




      STARTING POINT
We have an old on-line card game

We want to make a social game

We want it to be different




       STARTING POINT
We have an old on-line card game

We want to make a social game

We want it to be different

On one meeting, one programmer yell
"Castles!"


       STARTING POINT
You will get material for each building from playing
card games.

You will get coins from playing in castles everyday.

Every little thing is a game of chance, we were trying
to give player a little fun experiences here and there.

Rewards, Trophy, Quests

Social share points.




OUR FIRST CONCEPTS
Quests
   Shares
  Rewards
Achievements
   Materials
     Etc.




                 Coins


     OUR FIRST CONCEPT
Limited resources.

Self funding.

Need to do other projects at the
same time.

The team still lack of experiences.


    OUR WEAKNESS
A great bunch of 2D Artists.

We are addicted to social games.

We are small and very agile.

We are willing to try new things.



    OUR STRENGTH
Using Agile Methodology.

     Cycles and Reviews.

     Everyday meeting.

     Burn charts. Etc...

 Still have to get work for hire jobs.

 Shuffling staffs on projects.


OUR DEVELOPMENT PLAN
Concentrate on the card game
first.

Building the game logic.

Building the server. 

Designer working ahead for the
next parts.

  FIRST CYCLE PLAN
We simplified the Castles part.

We axed the material requirement.

We get rid of building time.

We add a Capsule machine.

Play cards and get Token


FIRST CYCLE REVIEW
FIRST CYCLE REVIEW
Still finishing the card game.

Build the capsule machine.

Design what is it going to look
like.

We love the concept that we have
another thing for addictions....

SECOND CYCLE PLAN
SECOND CYCLE REVIEW
CAPSULE MACHINE
SECOND CYCLE REVIEW
Quests
   Shares
                             Assets
  Rewards
      Tokens
Achievements
     Etc.




                    Coins and assets



         OUR NEW CONCEPT
Start making the castle parts.

   Make lots of assets.

   Programmers continue to fixing
   bugs. (we did have a small bug
   smash cycles.)

   Still have tons of features left.

THIRD AND FOURTH CYCLE PLAN
THIRD CYCLE REVIEW
Fixing bugs.
         Iron out interfaces.

Tutorials.
           Shops

Sharing systems.
     Localized

Get rid of quests,
use trophy instead

Close beta test.



      FINISHING PLAN
Currently we are on      In the future we
close beta testing.
     want to add more
                         card games to the
Still finishing up the   platform.
UI.
                         Open for any
Will develop store       publishing company.
next.

And localizations. 



           NEXT PLAN
•   tuangd@digitopolisstudio.com

•   #tuangd




    Thank You/QA Time

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Cards n Castles: Merging card game and city building game into one, developer experience.

  • 1.
  • 2. Digitopolis Game Studio Cards and Castles Development experience Problems/Solutions SUMMARY
  • 6. LEADING TO CURRENT 2 Programmers PROJECT 2 Graphics Designers 2 Game Designers 2 Producers TEAM
  • 7.
  • 9. We have an old on-line card game STARTING POINT
  • 10. We have an old on-line card game We want to make a social game STARTING POINT
  • 11. We have an old on-line card game We want to make a social game We want it to be different STARTING POINT
  • 12. We have an old on-line card game We want to make a social game We want it to be different On one meeting, one programmer yell "Castles!" STARTING POINT
  • 13. You will get material for each building from playing card games. You will get coins from playing in castles everyday. Every little thing is a game of chance, we were trying to give player a little fun experiences here and there. Rewards, Trophy, Quests Social share points. OUR FIRST CONCEPTS
  • 14. Quests Shares Rewards Achievements Materials Etc. Coins OUR FIRST CONCEPT
  • 15. Limited resources. Self funding. Need to do other projects at the same time. The team still lack of experiences. OUR WEAKNESS
  • 16. A great bunch of 2D Artists. We are addicted to social games. We are small and very agile. We are willing to try new things. OUR STRENGTH
  • 17. Using Agile Methodology. Cycles and Reviews. Everyday meeting. Burn charts. Etc... Still have to get work for hire jobs. Shuffling staffs on projects. OUR DEVELOPMENT PLAN
  • 18. Concentrate on the card game first. Building the game logic. Building the server. Designer working ahead for the next parts. FIRST CYCLE PLAN
  • 19. We simplified the Castles part. We axed the material requirement. We get rid of building time. We add a Capsule machine. Play cards and get Token FIRST CYCLE REVIEW
  • 21. Still finishing the card game. Build the capsule machine. Design what is it going to look like. We love the concept that we have another thing for addictions.... SECOND CYCLE PLAN
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  • 26. Quests Shares Assets Rewards Tokens Achievements Etc. Coins and assets OUR NEW CONCEPT
  • 27. Start making the castle parts. Make lots of assets. Programmers continue to fixing bugs. (we did have a small bug smash cycles.) Still have tons of features left. THIRD AND FOURTH CYCLE PLAN
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  • 30. Fixing bugs. Iron out interfaces. Tutorials. Shops Sharing systems. Localized Get rid of quests, use trophy instead Close beta test. FINISHING PLAN
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  • 45. Currently we are on In the future we close beta testing. want to add more card games to the Still finishing up the platform. UI. Open for any Will develop store publishing company. next. And localizations. NEXT PLAN
  • 46. tuangd@digitopolisstudio.com • #tuangd Thank You/QA Time